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View Full Version : Explain the goal to me please


Falhawk
2003-03-19, 01:18 PM
I'm a tribes player. Planetside looks a lot like T2 (graphically even) so its has piqued my interest.

I can't figure out what the goal in the game is though.

In Tribes or T2 if you get more flag caps then the other team you win.


That's the goal. It seems tht in PS there isn't much of a goal. I have no information so I'm proably wrong, which is why I'm posting this.

Thanks!

LesserShade
2003-03-19, 01:23 PM
I think a lot of people have a hard time grasping the idea of a persistant world. I've tried to talk a lot of my fps friends into PS, but a lot of them are so into the competitive ladder scene, they don't see the planetside's persistant world very entertaining. To them, they want closure, black and white wins vs losses.

The goal of planetside is a lot like capture and hold. The idea is a persistant world war 24/7 where your objective is to work with your faction to capture and hold as many bases as you can for as long as you can.


All I can say is Subspace Turf Arizona. Anybody who played subspace back when VIE was still running it knows what I'm talking about. Turf zones were the absolute best. Try to expand and hold as much as possible without spreading yourself out too thin to defend what you've already captured.

Falhawk
2003-03-19, 01:36 PM
so its basically just zone of control type stuff?

�io
2003-03-19, 01:41 PM
Yeah, that and you're basic DM fragfest (although it doesn't stop at a set number of kills)

simba
2003-03-19, 02:07 PM
exactly, tho it would be awesome with like some kind of statistic/scoreboard for every server to see who has the most points/captures/kills and more. Like player X has 20.000 kills, you have 15.000.

Warborn
2003-03-19, 02:17 PM
I'm sure there will be. The devs have said that they'd be tracking tons of stats for display online.

LesserShade
2003-03-19, 02:20 PM
Right, I'm hoping for a PS version of camelotherald.com for DAoC. All kinds of xml server stats that I can check while bored at work.

That is key for making the game competitive for those who want to be able to rank themselves against other players and outfits.

Warborn
2003-03-19, 02:22 PM
I'm positive that it'll be even more in-depth than Dark Age of Camelot's stats tracking.

mr_luc
2003-03-19, 02:27 PM
Falhawk.

Sup *****.

It's like Capture and Hold (ON AN EPIC SCALE ROFLOFLO!!!).

Some things we do know -- stats will be tracked. That's a huge one for me -- stat tracking in an ordinary fps game is very abuseable (change teams to the winning side to improve score, etc). In PS, it's a persistant world -- if someone wins consistently, they must be doing something right.

Actually, when I try to explain the lure of it, it makes it seem a lot less cool . . . but. Man. I've been playing Tribes 1 forever, never even played Tribes 2 much (returned it in disgust at first, later purchased again and reinstalled but I almost never play it), but I still play Tribes 1 multiple times per week.

But I also played DAoC for a while, and DAMN -- that 'persistant world' itch is something that Tribes just can't scratch.

LesserShade
2003-03-19, 02:27 PM
That was the impression I was under as well. Being that the entire game is based around the war between factions while DAoC is half realm war and half PvE, I would certainly hope that PS would be tracking more info.

LesserShade
2003-03-19, 02:31 PM
absolutely luc. Right now there is an unhealthy mix of daoc and tribes that keeps me entertained. PS will most certainly help in that regard.

Although, I'd imagine a MMO OpFlastpoint of sorts would be a sweet game too. That game could have rocked if the multiplayer aspect wasn't so cumbersome.

ok double post, need to take a break

mr_luc
2003-03-19, 02:40 PM
Originally posted by Falhawk
I'm a tribes player. Planetside looks a lot like T2 (graphically even) so its has piqued my interest.

I can't figure out what the goal in the game is though.

In Tribes or T2 if you get more flag caps then the other team you win.


That's the goal. It seems tht in PS there isn't much of a goal. I have no information so I'm proably wrong, which is why I'm posting this.

Thanks!

Oh, forgot to mention:

They're doing a lot of stuff that I hadn't even heard of until just recently. Basically, controlling a facility gives very real benefits -- for instance, imagine if in Tribes, a couple of map-lengths over there was a base that when taken gave your team access to a dic launcher that fired twice as fast. :) Very clumsy approximation, but in PS if you own different types of installations on a continent you will get different types of advantages -- like having vehicles.

There's a cool 'supply' system as well -- it's like Team Energy for Tribes; each time someone spawns or uses an inventory station, energy is drawn from a central pool. You can refuel these bases, but you have to get the supplies there -- these funny looking semi-truck things called ANTs (forget what that stands for) . . . and to protect those, you might need an escort, or a Galaxy dropship to bring it in . . .

Also, taking a base is a huge endeavor . . . from what people here are indicating, a team of 16 people is unlikely to be able to take a base alone, because you have to remain in control of it for 15 minutes or something before it becomes YOUR base -- and you'll be dealing with enemies dropping down all around you. That's IF you even capture it in the first place.

I don't know, man. It's not Tribes -- nothing scratches that itch BUT Tribes, because of skiing. But it looks like it's going to be an incredible game, and I am definitely going to be playing it. I am a very obsessive gamer (example: I still play Tribes), and I tend to have only one or two games that I really play at any given time -- but those games I love to death. Planetside looks like it's shaping up to be one of those 'love it to death' games.

Anyways, I am definitely going to give it a shot.

Oh, and definitely watch the latest fileplanet video -- it's for subscribers only, so if you're a subscriber go ahead and get it now. If you aren't, well, you know where to go. ;) oenone has the video, search for beta_gsi.

spartan89
2003-03-19, 02:50 PM
oh

Destroyeron
2003-03-19, 06:20 PM
Kill as many peole as possible, and take over as many bases as possible.

aka: kick major ass

tmax
2003-03-19, 06:50 PM
spartan89 i hope you get you account banned for mass trolling, thats all you do

the object is to conquer every island by taking each base...but the likelyhood of that hapining is slim to none because your empire would have to beat 2 to one odds dude to the other 2 empires. so its reall just kill everyone you can and take as many contenents as you can

Sando138
2003-03-19, 06:54 PM
Primary Objectives:
- Have fun
- Frag the other team
- Earn bragging rights by taking bases and/or holding them.
Secondary Objectives:
- become a hero for an hour. or a day, or however long you play.
- Rise through the ranks and lead your faction to victory.
- Try to be responsible for obtaining a continental lock.
- listen to some of life's stupider people tell you they 'rul3 te w3rld 0f @ux@r!s' only to be fragged 10 seconds later.

Colosus
2003-03-19, 07:35 PM
Fal, grab me in IRC and I'll tell you what's up. You can join Inq. ;-)

mr_luc
2003-03-20, 09:37 AM
Inq?

What is this 'Inq'?

If it's Tribers playing Planetside, where the fuck do I sign???

PlasticGEAR
2003-03-20, 09:48 AM
my best guess as to the goal, would to capture everypossible place, that may or may not include towers because they seem very easy to capture to what ive heard.

edit: yea im a veteran

Hamma
2003-03-20, 11:52 AM
There are quite a few teams with former tribes players, iv, cdl, inq, etc

mr_luc
2003-03-20, 02:14 PM
Doh, nm, I just found the Allied Tribes Forces (or tribal, whatever) website.

I'm cool.

;) This is going to rock.

DrHealex
2003-03-20, 02:24 PM
Don't leave out CK :-P
Tribes is certainly THE pre-PS training tool

mr_luc
2003-03-20, 02:49 PM
No kidding. :) Funny as it no doubt seems, I think that probably the best team at Planetside would DEFINITELY be [S=A], if they ever reorganized. I was with them for a bit, just because I could only play Tribes regularly from midnight to 3 in the morning . . . so they were the only option open. It worked GREAT. They had over 200 active members at the time, spread over ALL those squads . . .

The organization was just crazy, and it would be perfect for a game like this.

The thing is, in CS, the l33t teams still wouldn't adapt well to PS -- because PS is REAL teamwork, not just a group of leet players. The kind of training that teams did/do for Tribes (flag passing practice, anyone?) is still unmatched in currently competitive gaming. I mean, there are only so many 'tactics' you can use in CS, or UT, or Quake(1-3) -- it's mostly about a group of people that were really, really good at 'Whack-A-Rat 3D' (clicking a particular pixel on the screen quickly and accurately). Tribes 1 requird leetness too (and in fact, its openness meant that the bar for being 'leet' was and is much, much higher than in a mundane shooter), but that leetness had to be harnessed and directed in very specific ways -- hell, no other games come close.

BF1942 has the ability, the framework in place to have that type of organization (there's finally a game besides Tribes where it makes sense) -- but no one is doing is, aside from a few people doing tricks with planes.

This game looks like it will, in addition to being persistant, require a certain level of skill (although there seems to be less room to develop within a particular skillset, ie you can only be so good at shooting things with a particular weapon, only so much to learn) -- but the openness of the design and the persistent nature of the world means that creative, inventive, team-oriented players will always be keeping the gameplay fresh.

balab
2003-03-20, 03:09 PM
where did the phrase "all your bases are belong to us" come from? doesn't it apply it here?

Mauser101
2003-03-20, 03:13 PM
balab-

All Your Base Video (http://www.planettribes.com/allyourbase/AYB2.swf)

It's from the poorly translated game Zerowing.

mr_luc
2003-03-20, 03:26 PM
:lol: You will notice that I am in the credits of that video. :)

Bad_CRC of Tribalwar fame put it together in Flash.

mr_luc
2003-03-20, 03:28 PM
btw, that link doesn't seem to work for me.

http://www.planettribes.com/allyourbase/

^^ Go to AYB video 1 at this link.

NCG JMan
2003-03-20, 03:35 PM
....BF1942 has the ability, the framework in place to have that type of organization (there's finally a game besides Tribes where it makes sense) -- but no one is doing is, aside from a few people doing tricks with planes.

This isn't true mr_luc. There are multitudes of clans/groups that play the game in a team oriented/organized manner (use TeamSpeak2 for our comm link). I am in one for BF1942 right now. There are competition ladders that are out there for this type of play too. CAL and TWL are two off the top of my head. Anywho, I just thought I would let you know that we do exist :p

And we are going to set up a squad of NCGers for PS too. This game is going to rock especially for the team oriented peeps out there.

Here's a "Capt. Obvious" statement:

The organized teams are going to own! http://www.dslextreme.com/users/jdh333/images/smileys/pistols.gif

Mauser101
2003-03-20, 03:39 PM
I just linked it to the local copy at planettribes. Perhaps they don't like direct linking.

By the way, I never played Zerowing, so if anyone knows what a Zig is I'd like to know.

NCG JMan
2003-03-20, 05:05 PM
Originally posted by Sando138
Primary Objectives:
- Have fun
- Frag the other team
- Earn bragging rights by taking bases and/or holding them.
Secondary Objectives:
- become a hero for an hour. or a day, or however long you play.
- Rise through the ranks and lead your faction to victory.
- Try to be responsible for obtaining a continental lock.
- listen to some of life's stupider people tell you they 'rul3 te w3rld 0f @ux@r!s' only to be fragged 10 seconds later.

Oh and Sando, I like the objectives. I know they will be on my list especially "Have fun" one :D

mr_luc
2003-03-20, 05:15 PM
Originally posted by =NCG=JMan
This isn't true mr_luc. There are multitudes of clans/groups that play the game in a team oriented/organized manner (use TeamSpeak2 for our comm link). I am in one for BF1942 right now. There are competition ladders that are out there for this type of play too. CAL and TWL are two off the top of my head. Anywho, I just thought I would let you know that we do exist :p

And we are going to set up a squad of NCGers for PS too. This game is going to rock especially for the team oriented peeps out there.

Here's a "Capt. Obvious" statement:

The organized teams are going to own! http://www.dslextreme.com/users/jdh333/images/smileys/pistols.gif

Yeah, I kind of made a blanket statement there. ;) I haven't checked in on the BF1942 scene for quite some time.

Regardless, though, Tribes is so old now that there are drills for EVERYTHING. For Heavy Offense alone, there are any number of drills -- route practice (for the newbies), duelling practice (very difficult in heavy armor, but necessary -- it's NOT all about the mortaring!), Heavy capping drills, and of course rape drills.

That's for one position. Most of them aren't known by any one particular title, but they are all practiced. That's for HO; HD, LD, LO, capper, chaser, HoF all have to know their stuff, and know specific tactics that have been tested and evolved throughout the course of Tribes. (Mid-air practice, mine-disc practice -- midair minedisc practice . . .) And never, ever forget flag passing. That there is some crazy shit, I am still TERRIBLE at MA flag pass/grabs. And there's the simple versatility of it all -- Tribes acquaints you with every type of weapon that you will encounter in PS, aside from the seeking ones (and in fact the player-controlled rocket, in MANY different forms, has been used in multiple Trribes 1 Mods).

It was kind of a blanket statement to disregard BF1942 like that, and actually there are some people really testing the limits of what is possible with it -- high-speed plane pickups, for instance, and hitching a ride on a plane's wing . . . and the engineer has turned out to be quite an aerial asset. ;)

NCG JMan
2003-03-20, 05:56 PM
No biggie. It just threw me off when you said that.:D Ya, there are some great things happening with the BF1942 engine. For instance the Desert Combat mod is a sweeeeet mod. Instead of the older historic vehicles you get to pilot/command/drive some of the more current vehicles out there. Apache's, A-10's, F16's, Mig's, etc.... Not to mention the DC is coming out with another mod with even more crazy vehicles. Anywho, I can go on all day about BF1942, but I don't want to bore anybody who may not be interested. Besides the thread is off topic now....doh.. I have a bad habit of doing that. :p

Okay, to get back on topic, the goal is to have fun and kick some boootay while doing it :p