View Full Version : 7/21/2012 Tech Test Stream in progress
Biscuit
2012-07-21, 04:49 PM
For those who dont know http://www.twitch.tv/las0m
its streaming now,
good luck
PvtHazard
2012-07-21, 04:53 PM
we love you.
Slide Surveyor
2012-07-21, 05:00 PM
Please tell me someone is recording....
Coreldan
2012-07-21, 05:04 PM
Cheers, just sadly dont have the bandwidth or time to watch it. Hope it would be archived.
haticK
2012-07-21, 05:04 PM
im sure someone is recording, or he might have enabled the Twitch recordings this time
Littleman
2012-07-21, 05:05 PM
I refuse to watch this.
...Mostly because my connection sucks too hard to stream anything without turning it into a slideshow accompanied by audio, but somewhat because I want to be playing now, not watching.
...I'm constantly reminded in life why being a good and honest person isn't very rewarding.
Hopefully we are in by the 25th at the latest... at least me. I need time to download the game so I can play on the weekend!
noxious
2012-07-21, 05:07 PM
Some thoughts on what I've seen so far:
There aren't too many vehicles. This could be because nobody has amassed resources yet, but I hope that it's because resources are scarce enough that it won't be possible to constantly pull vehicles (unless you're very good and die infrequently).
I suppose Higby has a huge advantage in terms of experience over a lot of the dudes he's taking out, but the sniper rifle is pretty insane.
It's nice to have a direct-feed stream with audio without anyone talking over it. The game sounds great.
Coreldan
2012-07-21, 05:10 PM
No chance to watch this now, but Higby would be so far the only person who does not suck with the sniper in all the footage we've seen this far.
I'm not overly concerned. It'll take a decent sniper to be good with the ballistics in the game.
PvtHazard
2012-07-21, 05:12 PM
I wonder if the mission system has been implemented yet, and we can see it in this stream.
noxious
2012-07-21, 05:13 PM
rofl, Higby just got TKed by a friendly named 'HIGBYMUSTDIE'.
Then Higby used the dev command '/kill higbymustdie'
NEWSKIS
2012-07-21, 05:16 PM
The reason there probably arent many vehicles is because they have 10+ min timers and theres a bug that makes vehicles explode at random, like 10 sec after pulling them lol. And no, I'm not in it.
JawsOfLife
2012-07-21, 05:29 PM
I started recording about 10 minutes ago. The video quality is good but it stutters like mad, and there's an annoying audio loop problem. But it'll be on youtube soon enough...
Rivenshield
2012-07-21, 05:30 PM
*go tr*
*kill those smurfies dead*
Biscuit
2012-07-21, 05:30 PM
VOIP: " Yesterday they were kicking ass... today is just......eughhh...." lol
looks like higby fixed the echoing
JawsOfLife
2012-07-21, 05:32 PM
yeah the echoing was fixed. I don't usually fraps stuff so we'll have to see how it turns out.
Klockan
2012-07-21, 05:42 PM
The reason there probably arent many vehicles is because they have 10+ min timers and theres a bug that makes vehicles explode at random, like 10 sec after pulling them lol. And no, I'm not in it.
Probably just devs who are trolling them with /kill commands.
JawsOfLife
2012-07-21, 05:47 PM
Just ended. Higby says "maybe later today" on more streaming.
Rasui
2012-07-21, 05:48 PM
Hey Higby, I know this would be total betrayal, but how about some VS footage? All we ever get is like 3 TR players (TB/Hamma/Cleg) and you on NC!
Comet
2012-07-21, 05:49 PM
Thanks Higby and thanks Biscuit for letting us all know about the stream!
Pyreal
2012-07-21, 05:49 PM
Link to the clip?
Arovien
2012-07-21, 05:49 PM
Just ended. Higby says "maybe later today" on more streaming.wow i just opened the stream...
Such torture.
Top Sgt
2012-07-21, 05:50 PM
TR has been whippin dat ass
Raymac
2012-07-21, 05:51 PM
Can't get enough
fvdham
2012-07-21, 05:51 PM
Shields on infantry is ugly anyway you show it.
maddoggg
2012-07-21, 05:54 PM
Ohh no it just ended :cry:
Please someone tell me you recorded it!
DarkChiron
2012-07-21, 05:55 PM
Ohh no it just ended :cry:
Please someone tell me you recorded it!
Yeah it's over now. He said he might play some more later tonight if he has time after work. Be sure to follow his stream.
Hmr85
2012-07-21, 05:59 PM
Dam, the game looks great. I wish I got that invite :P
Envenom
2012-07-21, 06:18 PM
Alright who's got a linky for me??
SpcFarlen
2012-07-21, 06:29 PM
Caught like about 15 minutes or so of that stream. It looked great.
Comet
2012-07-21, 06:40 PM
It really does look like a crazy battle. People were fighting all over. I can only imagine if vehicles were involved. Just freaking storming the lines. Machine gun fire all over, explosions all over, you trying not to crap yourself while rushing forward laying down fire...
fvdham
2012-07-21, 06:45 PM
The reviving was hard to follow, I saw no progress bar and nobody stood up.
SurgeonX
2012-07-21, 06:46 PM
rofl, Higby just got TKed by a friendly named 'HIGBYMUSTDIE'.
Then Higby used the dev command '/kill higbymustdie'
Class.
That's what you get for trolling someone with ultimate power.
Death2All
2012-07-21, 07:04 PM
After watching a little bit of the stream I was left a little disappointed. Mostly by the ground combat. It was everything I feared it would be. Ridiculously fast TTK and generic iron sight camping chokehold gameplay.
fvdham
2012-07-21, 07:07 PM
I think the infantry fighting was ugly and jittery.
I will stay in the car maybe.
Badjuju
2012-07-21, 07:21 PM
After watching a little bit of the stream I was left a little disappointed. Mostly by the ground combat. It was everything I feared it would be. Ridiculously fast TTK and generic iron sight camping chokehold gameplay.
Organization and vehicle support will make a huge difference once the game has kicked off.
Daemonn
2012-07-21, 07:24 PM
Anyone got the stream on YouTube yet?
Biscuit
2012-07-21, 07:25 PM
Infil Snipers + Night time = lots of pain and suffering
sameer
2012-07-21, 08:01 PM
Anyone got the stream on YouTube yet?
Im hoping someone does/did.
Serjikal
2012-07-21, 08:07 PM
After watching a little bit of the stream I was left a little disappointed. Mostly by the ground combat. It was everything I feared it would be. Ridiculously fast TTK and generic iron sight camping chokehold gameplay.
I actually disagree, I like the idea of holding chokepoints and knowing if you run in to a stupid situation you're probably going to die. I approve of dieing in 4-5 bullets instead of half a magazine. But then again I come from BF2:PR where Infantry were dead if they were in the open or surrounded by armor or air and relied on said armor/air to be effective or have a proper squad composition to live.
Death2All
2012-07-21, 08:23 PM
Organization and vehicle support will make a huge difference once the game has kicked off.
I don't see how that's going to make any difference to how fast the TTKs are with infantry weapons, but okay.
I actually disagree, I like the idea of holding chokepoints and knowing if you run in to a stupid situation you're probably going to die. I approve of dieing in 4-5 bullets instead of half a magazine. But then again I come from BF2:PR where Infantry were dead if they were in the open or surrounded by armor or air and relied on said armor/air to be effective or have a proper squad composition to live.
I think a high TTK is necessary for a game like Planetside though. There's going to be literally hundreds of people shooting at you. When you just one person has the potential to pretty much instagib you.
I don't like the whole "I saw you first I win" gameplay. The TTK is so fast you have absolutely no way to react. In PS1 the TTKs where low enough where if someone ambushed you or the jump you still had time to react. Doesn't look like you can do that now.
The lightning fast TTK will also attribute to whole lot more camping. Look at games like COD or BF where the TTK is so fast. Camping is very prevalent in those games because it's more beneficial to sit at a chokepoint and pick people off than it is to push forward since the threat of being instapwned is always present.
I hope the ground vehicle/aircraft gameplay will be enjoyable, because I can't see myself enjoying the infantry combat as of right now. And yes, I know this early tech test footage and everything is subject to change in the future, but I think the core gameplay for the infantry combat is here. I really doubt they will lower the TTKs to the point where I'd enjoy it, and that's where all my worry and doubt comes from.
sylphaen
2012-07-21, 08:31 PM
I hope the ground vehicle/aircraft gameplay will be enjoyable, because I can't see myself enjoying the infantry combat as of right now.
Have you seen how long they last ? Tanks will do just like infantry: camp from a safe spot.
Littleman
2012-07-21, 08:34 PM
I actually disagree, I like the idea of holding chokepoints and knowing if you run in to a stupid situation you're probably going to die. I approve of dieing in 4-5 bullets instead of half a magazine. But then again I come from BF2:PR where Infantry were dead if they were in the open or surrounded by armor or air and relied on said armor/air to be effective or have a proper squad composition to live.
I second this. I also like killing someone I get the jump on. One of the most frustrating things for me in regards to PS1 is unloading into someone with a rifle and they either turn around and kill me with their HA, or they have more than ample life/time to get behind a tree and recover. I'm not fool enough to run out there and flank them though. Between 3rd person, their HA, and any nearby allies they may have, I'm just going to die.
...How satisfying that experience is over and over and over and over again...
Death2All
2012-07-21, 08:43 PM
I second this. I also like killing someone I get the jump on. One of the most frustrating things for me in regards to PS1 is unloading into someone with a rifle and they either turn around and kill me with their HA, or they have more than ample life/time to get behind a tree and recover. I'm not fool enough to run out there and flank them though. Between 3rd person, their HA, and any nearby allies they may have, I'm just going to die.
...How satisfying that experience is over and over and over and over again...
So you didn't like how people, given enough skill and reaction time were still able to fight back despite you getting the jump on them? I think we're on totally different wavelengths when it comes to what's we find enjoyable for infantry combat.
I loved the combat in PS1. I loved how the TTKs for every gun was very long and how there were no headshots. There was no locational damage at all in the game. It was just about keeping your crosshairs on your opponent and evading bullets. It was incredibly intense to get in a long, exasperated duel with someone where each shot made a huge difference. It wasn't about who got the jump on somewhere first. It was about maintaining your accuracy and evading shots, it made getting multikills so much more enjoyable.
Shooting someone 3 times and having them die instantly is only fun for so long for me. But it looks like I'm only one negative voice amongst hundreds of other ones praising that sort of gameplay.
TheDAWinz
2012-07-21, 08:44 PM
So you didn't like how people, given enough skill and reaction time were still able to fight back despite you getting the jump on them? I think we're on totally different wavelengths when it comes to what's we find enjoyable for infantry combat.
I loved the combat in PS1. I loved how the TTKs for every gun was very long and how there were no headshots. There was no locational damage at all in the game. It was just about keeping your crosshairs on your opponent and evading bullets. It was incredibly intense to get in a long, exasperated duel with someone where each shot made a huge difference. It wasn't about who got the jump on somewhere first. It was about maintaining your accuracy and evading shots, it made getting multikills so much more enjoyable.
Shooting someone 3 times and having them die instantly is only fun for so long for me. But it looks like I'm only one negative voice amongst hundreds of other ones praising that sort of gameplay.
Oh look, 2003 combat. Welcome to modern day, where if you get shot in the head you die. Where bullets will penetrate armor and kill you. Look at arma 2, getting a kill at all is enjoyable.
Oh look, 2003 combat. Welcome to modern day, where if you get shot in the head you die. Where bullets will penetrate armor and kill you. Look at arma 2, getting a kill at all is enjoyable.
This is the most asinine logic ever. Just because it's modern doesn't mean it's good.
BlueSkies
2012-07-21, 09:01 PM
long TTK just rewards stupidity. walk into an ambush, you deserve to die, period
long TTK just rewards stupidity. walk into an ambush, you deserve to die, period
How does it reward stupidity? If you die to someone you get the jump on you're obviously worse.
BlueSkies
2012-07-21, 09:12 PM
How does it reward stupidity? If you die to someone you get the jump on you're obviously worse.
That is true regardless of TTK, just less so with long TTK.
How does it reward stupidity? Let me rephrase and see if you understand. A short TTK is less forgiving of dumb choices, like casually running into a hallway you should know will be camped.
Short TTK in above scenario = you're probably dead
Long TTK in above scenario = you're probably safe
Littleman
2012-07-21, 09:23 PM
How does it reward stupidity? If you die to someone you get the jump on you're obviously worse.
When we're talking longer TTK's, we're talking massive imbalances in weaponry. HA were clearly superior to MA in just about every way. You very much could live long enough running from cover to cover, recovering when needed, until you were in range for your HA. It was too freaking easy.
My gun WILL NOT hit harder simply because I want it to. The MA were weak for all intents and purposes. If your sorry ass has your back to me and you're unaware of my presence, it shouldn't be up for debate: you die.
Ever wonder why newbs had such a hard time getting into PS1? Part of it very much was the bull-$#!% of dying in situations where logic dictates one should have won. HA was king in PS1 for a reason: it had the fastest TTK. I pretty much quit PS1 when I shoved my cycler up someone's ass, pinning them into a corner, and unloading and STILL dying to their jackhammer. Yeah, nothing involving skill there, just bull-$#!%.
When every weapon has a low TTK, this disparity isn't so jarringly obvious. I'd like my newbs to enjoy their experience without being forced into HA to kill anything. In a timely manner even. I remember actually getting into MA fights, and more often than not I could count out the seconds while pelting away at someone. That's rather absurd.
HA in this iteration will likely be more about the quantity of people one can kill before reloading, as opposed to simply killing them faster.
ADADADADAD while maintaining your cross-hairs on your opponent might be called skill, but it isn't the type of "skill" most people enjoy in today's gaming market. In my opinion, it looked stupid in PS1, and will look even dumber in PS2.
Masterr
2012-07-21, 09:26 PM
VOD of stream please.
sylphaen
2012-07-21, 09:33 PM
When we're talking longer TTK's, we're talking massive imbalances in weaponry.
When TTK is instant on all weapons, you use whichever weapon has the highest ROF and best accuracy. No balance works need to be done.
How balanced is that when the whole concept of balancing disappears ? Imbalanced ?
What kind of weapon diversity can you hope for ?
Badjuju
2012-07-21, 09:33 PM
If TTK is too low, bullet spam and random luck rewards people to easily. If TTK is too high, then numbers tend to be more important than skill. I think it looks pretty good where it is, possibly a tad higher. Wont be able to judge till we actually play.
The Degenatron
2012-07-21, 09:53 PM
In every single gameplay video I've seen (and I'm pretty sure I've seen them all), Planetside 2 looks insanely fun.
If you can't have fun playing this game regardless of TTK, then they should just go ahead and pull the plug because you're in a persistent vegetative state.
If you can't live without rediculously high TTKs, then I've got GREAT news for you: They are keeping Planetside 1 running, so you can get all of the long, drawn-out, ADADAD gun fights your little heart desires.
Also, I'd just like to say that "High TTK" isn't exactly "The Oldschool Way". Ever have a guy run you down with an Egon, hit you with a crossbow from across the map, or had a Tau cannon zap you THROUGH THE WALL in Half-Life Deathmatch? Talk about low TTK - HLDM cornered the market on it and is still, to this very day, the absolute best deathmatch game ever, bar NONE. So don't go acting like high TTKs make FPSs better, because they don't.
Chrispin
2012-07-21, 09:56 PM
I think we need a middle ground between the TTK in PS2 right now and the PS1 TTK. Extra headshot damage might be to blame here, but I think during beta that will have to be adjusted to balance for the high fire rate of TR weapons. Also, I would love for shields to absorb less damage than your health to make medics important. Right now it looks like the other way around.
BTW, someone please upload the stream recording and link us!
JawsOfLife
2012-07-21, 09:59 PM
I uploaded the part I saw, and edited some of the early stuttering. Enjoy! I got about 40 minutes of it.
http://www.youtube.com/watch?v=xEmtnh5S-fM&feature=youtu.be
rTekku
2012-07-21, 10:03 PM
My footage is currently uploading/processing. Got about 50 mins.
Planetside 2 Live Stream 7/21/12 - YouTube
Flaropri
2012-07-21, 10:09 PM
Thanks rTekku.
Littleman
2012-07-21, 10:09 PM
When TTK is instant on all weapons, you use whichever weapon has the highest ROF and best accuracy. No balance works need to be done.
How balanced is that when the whole concept of balancing disappears ? Imbalanced ?
What kind of weapon diversity can you hope for ?
Oh, I'm not asking for instant TTK's. In CoD, the difference between assault rifles, SMG's, and handguns was essentially ADS zoom and movement speed.
But the TTK's in PS1 were simply too long, and actually, a good part of that wasn't the weapons themselves, but the rexo buff when surgile was the bread and butter of the NC war machine. Going from 8 damage mitigation to 10 damage mitigation threw balance way out of whack when it was perfect before. EVERY infantry weapon was balanced around 8 mitigation. 8 mitigation also made rexo a toss up to agile then. Now, everyone just goes rexo if they're ever planning on fighting outside of a closed cockpit vehicle.
I like where PS2's TTK's seem to be at. Maybe a little more hp overall, I would like to see the bar actually move instead of going from full to empty the second the shield drops, but otherwise, I'm pretty happy with current life expectancy, yet this is based on videos. Also note that life spans increase due to inherently iffy but not incredibly CoDtastic weapon accuracy - another way of artificially lengthening TTK, with out actually making anyone more durable.
As I said, HA in this game will likely be built on the volume of people they can kill before reloading, if they need to reload at all, making their real strength sustained fire. The MCG for example may very well pack 300-500 rounds in a single drum and that's all the wielder gets.
lMABl
2012-07-21, 10:23 PM
My footage is currently uploading/processing. Got about 50 mins.
Planetside 2 Live Stream 7/21/12 - YouTube (http://www.youtube.com/watch?v=QETK_7jHPXU) Thanks for recording it!
Masterr
2012-07-21, 10:24 PM
My footage is currently uploading/processing. Got about 50 mins.
Planetside 2 Live Stream 7/21/12 - YouTube (http://www.youtube.com/watch?v=QETK_7jHPXU)
your a boss. ty
Carnage
2012-07-21, 10:30 PM
awe man I only just got up... your awesome rTekku, did you get most of it? (still uploading atm)
Khellendros
2012-07-21, 10:38 PM
The TTK in PS1 was not too long. The TTK in Higby's stream looked ok tho, didn't seem overly fast to me.
Galzus
2012-07-21, 10:51 PM
Getting shot at by one guy kills you too fast, I would hate to be shot at by two or more... not looking fun. Hope they slow it down a lot before I get play.
Badjuju
2012-07-21, 10:55 PM
I think PS1s TTK wasn't too high because of the game style/shooting mechanics. If they used that TTK with PS2 which, has more of a modern/realistic style to it, where accuracy has been greatly increased, I think it would be terrible. Right now I think it looks pretty good IMO, but well have wait for beta to know for sure how it feels.
Carnage
2012-07-21, 11:21 PM
ROFLMFAO at Higby getting Tbagged by Stargazer at his 1st death a minute in...
Accuser
2012-07-21, 11:50 PM
Getting shot at by one guy kills you too fast, I would hate to be shot at by two or more... not looking fun. Hope they slow it down a lot before I get play.
I hope they make the TTK a little faster. Being shot at by 2 guys with short TTK you have a chance of taking one down if you're skilled. With long TTK you have no chance of killing either of them.
It's nice that there's a clear difference between the TTK on an Infiltrator and a HA though. I think the people who want long TTK can just roll HA and be fine.
Death2All
2012-07-22, 01:00 AM
When we're talking longer TTK's, we're talking massive imbalances in weaponry. HA were clearly superior to MA in just about every way. You very much could live long enough running from cover to cover, recovering when needed, until you were in range for your HA. It was too freaking easy.
My gun WILL NOT hit harder simply because I want it to. The MA were weak for all intents and purposes. If your sorry ass has your back to me and you're unaware of my presence, it shouldn't be up for debate: you die.
Ever wonder why newbs had such a hard time getting into PS1? Part of it very much was the bull-$#!% of dying in situations where logic dictates one should have won. HA was king in PS1 for a reason: it had the fastest TTK. I pretty much quit PS1 when I shoved my cycler up someone's ass, pinning them into a corner, and unloading and STILL dying to their jackhammer. Yeah, nothing involving skill there, just bull-$#!%.
When every weapon has a low TTK, this disparity isn't so jarringly obvious. I'd like my newbs to enjoy their experience without being forced into HA to kill anything. In a timely manner even. I remember actually getting into MA fights, and more often than not I could count out the seconds while pelting away at someone. That's rather absurd.
HA in this iteration will likely be more about the quantity of people one can kill before reloading, as opposed to simply killing them faster.
ADADADADAD while maintaining your cross-hairs on your opponent might be called skill, but it isn't the type of "skill" most people enjoy in today's gaming market. In my opinion, it looked stupid in PS1, and will look even dumber in PS2.
You never stopped to think why HA was so dominant in PS1, did you? It wasn't just inherently better than MA in every situation. The reason HA was so dominant in PS was because of the poor base design. The claustrophobic base design, small corridors/stairswells and ever prevalent towers that were placed all over the map lent themselves very well to HA. When you took your Jackhammer outside, it was a different story. You'd get owned by MA.
All the people who cry imbalance on things don't take into account all the possible facets that make it that way. HA was only as dominant as it was because base fights and tower fights were ever prevalent in the game. If bases had been designed to be more wide open, or if they went like a territory capture approach a la PS2, it would've a been a different story.
Oh, I'm not asking for instant TTK's. In CoD, the difference between assault rifles, SMG's, and handguns was essentially ADS zoom and movement speed.
But the TTK's in PS1 were simply too long, and actually, a good part of that wasn't the weapons themselves, but the rexo buff when surgile was the bread and butter of the NC war machine. Going from 8 damage mitigation to 10 damage mitigation threw balance way out of whack when it was perfect before. EVERY infantry weapon was balanced around 8 mitigation. 8 mitigation also made rexo a toss up to agile then. Now, everyone just goes rexo if they're ever planning on fighting outside of a closed cockpit vehicle.
I like where PS2's TTK's seem to be at. Maybe a little more hp overall, I would like to see the bar actually move instead of going from full to empty the second the shield drops, but otherwise, I'm pretty happy with current life expectancy, yet this is based on videos. Also note that life spans increase due to inherently iffy but not incredibly CoDtastic weapon accuracy - another way of artificially lengthening TTK, with out actually making anyone more durable.
As I said, HA in this game will likely be built on the volume of people they can kill before reloading, if they need to reload at all, making their real strength sustained fire. The MCG for example may very well pack 300-500 rounds in a single drum and that's all the wielder gets.
I think one thing you (and several other people) don't take into account when praising the current TTK is how many players are playing now and how many there will be when the game is released. As of right now we've seen very small skirmishes on a lightly populated technical test. You can't expect an accurate representation of how the TTKs will fair once the game is released. The TTKs don't seem that low to your right now because battles are far and few between. The occasional person bumping into one another.
This can even being applied to PS1. The TTKs for the game were balanced around the fact that there would be thousands of players all shooting off their weapons. It was expected that 10 people would all be firing on one person, so the weapons were balanced accordingly. When populations decreased and large scale battles became more scarce, the longer TTK started to stand out more.
So to reiterate, the TTKs may seem fine to you right now because this game isn't playing at it's true potential yet. You're not taking into account that people are going to be shot at by thousands of other players. It just seems goofy right now that this game has a BF/CoD esque TTK to it's weapons. People are getting instant killed and this is only a technical test with low populations filled with people who haven't the slightest clue what they're doing. What do you think will happen when pops increase and the general skill level increases? I'll tell you what will happen: The game will be boring as fuck. It will just turn into a campfest like COD/BF are. People fear the fast TTK and will camp to prevent constant deaths.
Look at hardcore mode in BF. While there isn't a whole lot of leeway for the speed of the TTK in BF to begin with, there's arguably more camping on hardcore servers than compared to normal servers. When all weapons vaporize you in a matter of seconds people to start to wise off and play it more safe (*cough* camping *cough) and as a result, you get a really boring game.
Rivenshield
2012-07-22, 01:15 AM
My footage is currently uploading/processing. Got about 50 mins.
Planetside 2 Live Stream 7/21/12 - YouTube (http://www.youtube.com/watch?v=QETK_7jHPXU)
Oh HELL yes! I missed the part where they were fighting in the biodome! Thanks much for this.
/genuflects
noxious
2012-07-22, 01:33 AM
I think one thing you (and several other people) don't take into account when praising the current TTK is how many players are playing now and how many there will be when the game is released. As of right now we've seen very small skirmishes on a lightly populated technical test. You can't expect an accurate representation of how the TTKs will fair once the game is released. The TTKs don't seem that low to your right now because battles are far and few between. The occasional person bumping into one another.
This can even being applied to PS1. The TTKs for the game were balanced around the fact that there would be thousands of players all shooting off their weapons. It was expected that 10 people would all be firing on one person, so the weapons were balanced accordingly. When populations decreased and large scale battles became more scarce, the longer TTK started to stand out more.
So to reiterate, the TTKs may seem fine to you right now because this game isn't playing at it's true potential yet. You're not taking into account that people are going to be shot at by thousands of other players. It just seems goofy right now that this game has a BF/CoD esque TTK to it's weapons. People are getting instant killed and this is only a technical test with low populations filled with people who haven't the slightest clue what they're doing. What do you think will happen when pops increase and the general skill level increases? I'll tell you what will happen: The game will be boring as fuck. It will just turn into a campfest like COD/BF are. People fear the fast TTK and will camp to prevent constant deaths.
Look at hardcore mode in BF. While there isn't a whole lot of leeway for the speed of the TTK in BF to begin with, there's arguably more camping on hardcore servers than compared to normal servers. When all weapons vaporize you in a matter of seconds people to start to wise off and play it more safe (*cough* camping *cough) and as a result, you get a really boring game.
The mere suggestion that people are going to be shot at by thousands of players at once is so hyperbolic I find it hilarious. At most one person is going to be shot at by tens of people (you only focus enough firepower to instantly kill a target, anything more than that is wasted firepower that could have been used elsewhere). Even if you go up against a mindless zerg, the only reason more than ten or twenty people are going to be shooting at you at once is if there are no other targets, in which case you were going to die regardless.
Let's wait until the testing actually gets to the point where the servers are nearing pop-lock before worrying about the TTK. If it only seems fine right now because there aren't enough people playing, then stress-testing will reveal that. Until then, you're not likely to persuade anyone to champion your cause.
Goldeh
2012-07-22, 01:35 AM
Well TK get ironed out in beta then?
Yutty
2012-07-22, 01:42 AM
lol @ 21:42
Dagron
2012-07-22, 01:57 AM
They should put in an emote "/higbymustdie" that makes your character pretend to suicide by shooting himself in the head with his fingers and dropping to the ground for a little while. :lol:
TacosWLove
2012-07-22, 02:01 AM
I agree, TTK looks way to low. For a large fight looks like its was too fast. Nice footage though. Hope I get the kill command when I get in! :D
Yutty
2012-07-22, 02:09 AM
anyone else find the #'s popping up first in yellow then in blue 1/2 a sec after below kinda redundant?
Klockan
2012-07-22, 02:53 AM
I think one thing you (and several other people) don't take into account when praising the current TTK is how many players are playing now and how many there will be when the game is released. As of right now we've seen very small skirmishes on a lightly populated technical test. You can't expect an accurate representation of how the TTKs will fair once the game is released. The TTKs don't seem that low to your right now because battles are far and few between. The occasional person bumping into one another.
I'd say that it is the other way around, you want lower TTK the more people you got. In UT, Quake and Halo the long TTK is fine since they are about duels and duels aren't that fun if you die nine times out of ten when you get jumped. But as you add in more people the game stops being about duels and starts being about positioning and teamwork. High TTK in such scenarios favors those who all goes together in a big pile while with low TTK you want to spread out more to cover more angles since concentrated firepower isn't important which means that more tactics will be used. If you want longer TTK you can even play the rexo, their TTK is basically unchanged (They renamed them to MAX units for some reason though).
HEISTT
2012-07-22, 04:15 AM
Way to derail the thread into a TTK discussion! I thought that topic already had its own thread somewhere around here. Anyway, some people mentioned it should take half a magazine worth of bullets to kill someone. I think that is a bit too much. I guess the current TTK is a mild form of most modern day shooters, which is perfectly fine in my opinion.
My footage is currently uploading/processing. Got about 50 mins.
Planetside 2 Live Stream 7/21/12 - YouTube (http://www.youtube.com/watch?v=QETK_7jHPXU)
Thanks for the upload!
Burnzblood
2012-07-22, 04:41 AM
lol @ the part when he types "/kill Higbymustdie" oh the admin powers!
Carnage
2012-07-22, 09:33 AM
lol @ the part when he types "/kill Higbymustdie" oh the admin powers!
after that he whispered ";)" to Higbymustdie, then after the second kill he typed "/worldkick Higbymustdie" fking hilarious...
OnexBigxHebrew
2012-07-22, 09:39 AM
after that he whispered ";)" to Higbymustdie, then after the second kill he typed "/worldkick Higbymustdie" fking hilarious...
lmao
Seems okay to :p
I also laught a little as i saw that Yesterday.
Hamma
2012-07-22, 11:21 AM
:lol: Dev Ownage
Novice bot
2012-07-22, 12:14 PM
EDIT #2; Removed the NDA breach - stream link.
The guy is currently afk, but its live.
Edit; I guess he does have a permission to stream? Or is that guy breaching NDA?
Night
2012-07-22, 12:16 PM
[Link Removed]
The guy is currently afk, but its live.
Edit; I guess he does have a permission to stream? Or is that guy breaching NDA?
No he doesnt. And you linked to it! OMG!1!!11 :evil:
But seriously. Thanks for the link.
Novice bot
2012-07-22, 12:19 PM
No he doesnt. And you linked to it! OMG!1!!11 :evil:
But seriously. Thanks for the link.
Well, it was immediately on the screen of OP's stream link, so.
It bothers me to no end seeing people just not give a fuck about the NDA its there for a reason! Yes I am probably jealous of said idiot who got into the tech test and I did not but at this point showing a little respect for a game that's coming out is so hard to do?
Apparently yes it is
moosepoop
2012-07-22, 12:47 PM
sorry to ask guys, but does anyone have a recorded copy of the stream? i missed it :(
Hmr85
2012-07-22, 12:50 PM
Planetside 2 Live Stream 7/21/12 - YouTube
moosepoop
2012-07-22, 12:50 PM
thanks bro.
*testicle clap
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