View Full Version : New Player Mentality
Senyu
2012-07-21, 11:29 PM
Bringing this thread up to discuss about new players and their mentality to the game and what we as vets will need to do. As some have seen, there was a NDA video showing either an extreme case or actually very common new player mentality and opinion of the game. And that is all I am going to mention of it. Moving on......
I am now more concerned on new players viewing this game and what they expect from it. Its obviously alot different than every other MMO out there and the way of thinking it needs is going to be a big change in alot of players. This change will be very drastic to other MMO players that it is going to cause alot of mindblowns and hates.
It's going to be so different on how it does MMO that people will praise and chastise it. And as vets and people who at least put an ounce of research in what this game actually is, were going to be key in explaining this game and getting people used to it.
I understand eventually people come to terms and understand what this is all about and it will weed those who like shooters and MMO's combined and those who simply want to play games like WoW. But that initial start, of tons of people who may be like certain video posters who have no clue and have no idea of the mentality needed to play the game, we are going to be very important people in creating examples and easing people in.
We are going to be the first impressions and that can make or break it for alot of people. I know most can shrug off the people who don't have the patience to understand the game and feel the game will be better off without them, but I still want to create the best first impressions of what this game really can be and all its awesomeness.
Its amazing moments, its massive group coordination, its factions tactics, all its great things that makes the game what it is. If we are going to be dealing with people like mentioned above, we have our job cut out to make it a great experience and showcase this game. We will be the people who showcase this game. We will be the group of people organizing the masses and showing them what this game is really all about. The devs made an awesome game. And we are the ones who will be showing the world its amazing moments.
Rivenshield
2012-07-21, 11:32 PM
I'd like to get a small group of TR vets together on opening day and offer to take a platoon of newbies out on safari, yeah.Show them how to lock down a line of MAXes indoors, with engies behind. Show them how to lay epic big minefields. Show them how to conduct giant-ass Gal drops. Familiarize them with the game, but also pass on some culture.
Don't boss 'em. Help 'em.
Joomba
2012-07-21, 11:36 PM
Are you referring to the video where the guy is in the tech test attacking allies in the base because he thinks that he needs a quest in order to get into battle, and hoping that this game is not subscription-based?
vVRedOctoberVv
2012-07-21, 11:36 PM
Actually, that guy being referred to is less of a "new player" mentality, as much as it is a general purpose dipsh*t. He spent twenty minutes TKing and wandering aimlessly mostly from his own incompetence. It doesn't take more than a couple seconds to open the map, notice your guys are dressed in blue, this section of the map is blue, and over here is a red section of the map.
....
....
Actually, you're probably right. This will be a common new player mentality. They have tutorials and welcome screens lined up already (which said guy clicked through). As the saying goes, you can't fix stupid. People who come in and start behaving erratically and doing weird stuff, it's not because of the community they're joining or the presence or absence of guides... It's just cause they're weird.
Renegadeknight
2012-07-21, 11:37 PM
Think the best thing to do to aid a new player is to guide him to the action. Once they realize where to go to Fight, they will be able to learn the rest on their own. Ofcourse any other help someone more informed could give a new player could go along way in helping them.
Minigun
2012-07-21, 11:38 PM
I'm in but after we're all squaded up we need to first drop them to their death over water/out of bounds :p
Littleman
2012-07-21, 11:40 PM
I'd like to get a small group of TR vets together on opening day and offer to take a platoon of newbies out on safari, yeah.Show them how to lock down a line of MAXes indoors, with engies behind. Show them how to lay epic big minefields. Show them how to conduct giant-ass Gal drops. Familiarize them with the game, but also pass on some culture.
Don't boss 'em. Help 'em.
I think we'll have to experiment ourselves and see how things handle now before potentially making asses out of ourselves while teaching the FNG's.
MAXes can be taken down with small arms fire fairly quickly for example. I'm also not aware of any lock down feature, nor tightly compact indoor locales that make flanking the barricade difficult. We'll definitely be learning along side the newbs.
I mean... for Connery's sake, towers spawn vehicles now. Bases are mostly just important for their auraxium as a result. Totally different from how we approach bases and towers in PS1. Never mind hexes vs the old lattice.
So much has changed, we're going to be essentially newbs ourselves :eek:
But I guess this is where priority beta access comes in, keke *drools.*
Renegadeknight
2012-07-21, 11:43 PM
Actually, that guy being referred to is less of a "new player" mentality, as much as it is a general purpose dipsh*t. He spent twenty minutes TKing and wandering aimlessly mostly from his own incompetence. It doesn't take more than a couple seconds to open the map, notice your guys are dressed in blue, this section of the map is blue, and over here is a red section of the map.
....
....
Actually, you're probably right. This will be a common new player mentality. They have tutorials and welcome screens lined up already (which said guy clicked through). As the saying goes, you can't fix stupid. People who come in and start behaving erratically and doing weird stuff, it's not because of the community they're joining or the presence or absence of guides... It's just cause they're weird.Not sure it was actually just to be an ass for that guy, think he was under the impression that it was just a stress test and didn't realize that people were actually fighting.
vVRedOctoberVv
2012-07-21, 11:47 PM
@RenegadeKnight
Sorry, rampant TKing ALWAYS falls under the category of "being an ass". Especially after he made the comment "Weird, nobody else seems to be killing anybody but me". I'm sorry, just the SLIGHTEST amount of effort on his part would have cleared up any misconceptions he had. Waste of a tester slot, imo.
Rivenshield
2012-07-21, 11:50 PM
I think we'll have to experiment ourselves and see how things handle now before potentially making asses out of ourselves while teaching the FNG's.
The first-gen FPS addicts who turned the TR into what it is today -- the infantry empire, the support empire, the All For One, One For All empire -- were learning game mechanics and map layouts along with us, too. What they offered was organization. Philosophy.
When your team only has six-eight people on it, there's no room for lone-wolfing. Every single guy is super important. You have to take care of the people around you. That was a product of the early tournament circuit, and that's what they passed on. Like the rest of us, they were attracted to the TR because of the whole pro military/authoritarian lore, so we wound up with most of them. And they were nice to us. They didn't cop an attitude and call us noobs and try to boss us around; they just vacuumed us up into squads and led us by example.
I intend to return the favor.
Goldeh
2012-07-21, 11:50 PM
I'm sorry the more people talk about this guy the more I want to see the video.
Just..because..
Renegadeknight
2012-07-21, 11:57 PM
@RenegadeKnight
Sorry, rampant TKing ALWAYS falls under the category of "being an ass". Especially after he made the comment "Weird, nobody else seems to be killing anybody but me". I'm sorry, just the SLIGHTEST amount of effort on his part would have cleared up any misconceptions he had. Waste of a tester slot, imo.
I know what you mean and all, but I think such a player wouldn't be a bad player had he been guided a little bit better. Sometimes people just don't realize something unless someone tells them. Kind of the sad fact, and I'm expecting more of it especially once the game is released.
moosepoop
2012-07-21, 11:58 PM
@RenegadeKnight
Sorry, rampant TKing ALWAYS falls under the category of "being an ass". Especially after he made the comment "Weird, nobody else seems to be killing anybody but me". I'm sorry, just the SLIGHTEST amount of effort on his part would have cleared up any misconceptions he had. Waste of a tester slot, imo.
i agree. i think this guy is definitely NOT the typical new player. he seems like a weirdo/socialpath.
ChookWantan
2012-07-22, 12:01 AM
I'm almost insulted by all these "new player" threads... It's not going to be the first shooter we've come into. Hell, a lot of us are even used to huge battlefields a la ARMA, which gave us substantially less room for error. There will always be clueless people, but I don't think they will be as rampant as you suggest.
Not saying I'm gifted or anything, I just don't think I'm going to come in and start mauling every person I see.
vVRedOctoberVv
2012-07-22, 12:03 AM
Not saying I'm gifted or anything, I just don't think I'm going to come in and start mauling every person I see.
Yes, but some of these silly people believe you need them, else you will be mauled by THEM :)
I am going to shake things up and rock everyone's world by doing something unexpected... I'm going to maul BOTH communities!
Sephirex
2012-07-22, 12:05 AM
i agree. i think this guy is definitely NOT the typical new player. he seems like a weirdo/socialpath.
His responses to people calling him out on the NDA would seem to confirm so.
Rivenshield
2012-07-22, 12:06 AM
i agree. i think this guy is definitely NOT the typical new player. he seems like a weirdo/socialpath.
No... he's just a typical 14-year old.
And if Sony doesn't charge something for the client, I think a lot of us have the secret fear that we're going to be overrun with them.
moosepoop
2012-07-22, 12:11 AM
No... he's just a typical 14-year old.
kids sometimes tk for shits and giggles, hell most people did once. this fagot proceeded to tk for a good 10 minutes.
i remember this autistic guy on another game, who spent over 100 dollars after tking and getting banned, and rebuying the game, over and over again. these kind of people are not normal, bro.
Dagron
2012-07-22, 12:12 AM
I think a lot of us have the secret fear that we're going to be overrun with them.
Secret?
Seriously though, i think that the majority of those who "don't get it" like that guy would just need a little nudge in the direction of a battle when they log in for the first time. Once they had the enemy on sight for the first time they would start learning at their own pace without causing too much trouble like that. After giving them something to shoot at besides teammates, which would solve the "TK just because" issue (as much as it can be solved), even the kiddies would eventually want to know how to get a vehicle, or how to squad spawn, etc.
Renegadeknight
2012-07-22, 12:17 AM
Secret?
Seriously though, i think that the majority of those who "don't get it" like that guy would just need a little nudge in the direction of a battle. Once they had the enemy on sight for the first time they would start learning at their own pace without causing too much trouble like that. After giving them something to shoot at besides teammates, which would solve the "TK just because" issue (as much as it can be solved), even the kiddies would eventually want to know how to get a vehicle, or how to squad spawn, etc.agree 100% with this.
Yutty
2012-07-22, 12:30 AM
so do you think soe are going to kick this physorac outa the beta since he's clearly broken the NDA??
Sephirex
2012-07-22, 12:30 AM
so do you think soe are going to kick this physorac outa the beta since he's clearly broken the NDA??
I'm sure they already have. Question is when will they get youtube to take the footage down.
moosepoop
2012-07-22, 12:32 AM
nothing lost. the footage wasnt even good.
Goldeh
2012-07-22, 01:51 AM
His responses to people calling him out on the NDA would seem to confirm so.
What he say?
:O
Alan Rickman
2012-07-22, 04:38 AM
I'm a newbie :D! I don't think my mentality will be a problem, but more the fact that i'm converting back to PC gaming after many years of console gaming. I will definitely need some help from the vets! :)
Xaine
2012-07-22, 04:50 AM
@RenegadeKnight
Sorry, rampant TKing ALWAYS falls under the category of "being an ass". Especially after he made the comment "Weird, nobody else seems to be killing anybody but me". I'm sorry, just the SLIGHTEST amount of effort on his part would have cleared up any misconceptions he had. Waste of a tester slot, imo.
Pretty much.
Should really start by inviting vets to the game, then adding in ransoms later on.
Klockan
2012-07-22, 05:00 AM
@RenegadeKnight
Sorry, rampant TKing ALWAYS falls under the category of "being an ass". Especially after he made the comment "Weird, nobody else seems to be killing anybody but me". I'm sorry, just the SLIGHTEST amount of effort on his part would have cleared up any misconceptions he had. Waste of a tester slot, imo.
No, you don't get it. He obviously thought that this was an fps mmorpg kinda like global agenda which is basically wow but with fps elements. Thus he was surprised that teamkilling was in and what was even stranger to him was that there were no NPC's or mobs to kill but he came to the rational conclusion that the lack of quests was due to it being a tech test so they had no mobs in at the moment. This means that all that was left for him to do was to just screw around and test all the weapons on his allies since there were no mobs around to test on.
If you don't have the slightest of clues as to what this game is about then those hints they give you don't help much at all, that is the moral of the story. People will hear "mmofps" and think "WoW with guns, great!" and when they then play the game they will be certain that the game have quests and mobs with loot etc. Then when they see lots of players aimlessly running around in the starter area, barren landscapes with no mobs and no questgivers they obviously conclude that the game just isn't finished.
Trolltaxi
2012-07-22, 05:36 AM
I have seen the video (8 mins waste of lifetime - I know it is more than 20, but I fastforwarded a lot to see if anything happens or this moron actually finds his way out of the box of his own stupidity; sadly it didn't happen). I have even googled a bit, and found that he may be a 19 years old call-center guy, then I stopped stalking before it's too late...
I think he is worse than the average non-PS FPS or MMO player in terms of mental abilities. The masses - although newbs (like us) - will have a different mental approach than us, but that will change soon when they see that their twitch-based experience is not working here.
There will be thousands who will be willing to learn something new - and outfits busy on recruitment and basic training will have a hard job with them too. It is a pain to wait for the 1-2 new players in the galaxy to finally find the recall button and board the plane - and they may still be in their PJ-s... Trainer outfits know this feeling too well! :)
But if they are willing to learn they will soon be a decent addition to the community.
On the other hand, training or even squadding with nooooobs without the open mind to do things different than in their previous games is a waste of time. And they won't even feel comfortable in the game, so they will leave - and probaby blame the devs who weren't able to write a damn netcode that doesn't have lag with 2000 in the same instance, the players who never fight fair, the "cheaters" who always get the jump on him (situational awareness anyone?) and so on. These butthurt drama queens will quit and try to make some noise but no one will care. Their loss, after all.
Sikee Atric
2012-07-22, 06:58 AM
I'm a noob to the entire Planetside experience, but I've joined a clan with the intention of getting this game right and enjoying it.... It's obvious that the idiot in the vid has done no research, no study and does not care about gaming.
He clearly got a PC Gamer, saw the code and just thought, 'Ok. Here's a free gift, must be an MMORPG, or something.... Oh, I'm registered, no reason to check the Confirmation Email further (Thus missing the mention of NDA). Let's just try it and stream what I see.'
The result is the shambles he streamed. Now he'll be bitching on some 'generic' review forums somewhere that the game is turd, and people on that site will be killing him for being a jackass as much as we are!
The only other excuse is that it was some kind of stunt, which would be a hundred times worse....
Clearly we can ignore such childish games and concentrate on actually testing the game. SoE should actually keep the footage as a spoof trailer.... "How Not To Play PS2" and supply it with a Commentary and footage of how to actually play, what is potentially, The Game of 2013.
That kid will be a living legend then and an example of turning the worst drek of the internet into useful members of society.
Figment
2012-07-22, 07:15 AM
The biggest thing PS2 has to do for new players in changing their mentality, is stimulating awareness of reasonings behind team play design. Most importantly, why and how this is different from solo play design and what it means for them.
MMO is about community experience as much if not more as it is about having a personal experience.
Players should be stimulated to not only interact with, but also simply respect other players, including players playing roles that do not come natural to their frame of reference.
They should be well aware of the difference in game design between a game with 4 players in a free-for-all deathmatch, 32 vs 32 and beyond.
SOE has the responsibility to communicate this intuitively by subtly incorporating it in all the game mechanics, think of:
Through the UI
Statistics
Benefits of team vehicles
Squad mechanics (including squad accessibility for new players)
Spawn mechanics
Strategic objectives and ways to (facilitate) taking them out with the help of allies
Chat and voice systems and accessibility
Community building (outfit infrastructure)
Expansive tutorials, perhaps even tutorial systems where other players help them
Stimulating inter-empire rivalries more than intra-empire rivalries, stimulating loyalties
Basic explanations for anything related to UI
And whatever else you can think of where the player interacts directly with the game, there's a chance to subtly point out how cooperation with others on his empire is beneficial to the player's own needs. Think of it as positive brainwashing, re-education or simply incentives to work together if you wish. ;)
All these are opportunities to promote a cooperative environment and mold the teamplay spirit of new players.
It also includes forums and communicating design visions and keeping a close watch on what effect their design decisions have on teamwork.
Littleman
2012-07-22, 08:43 AM
The first-gen FPS addicts who turned the TR into what it is today -- the infantry empire, the support empire, the All For One, One For All empire -- were learning game mechanics and map layouts along with us, too. What they offered was organization. Philosophy.
When your team only has six-eight people on it, there's no room for lone-wolfing. Every single guy is super important. You have to take care of the people around you. That was a product of the early tournament circuit, and that's what they passed on. Like the rest of us, they were attracted to the TR because of the whole pro military/authoritarian lore, so we wound up with most of them. And they were nice to us. They didn't cop an attitude and call us noobs and try to boss us around; they just vacuumed us up into squads and led us by example.
I intend to return the favor.
I wasn't referring to teamwork and philosophy, but to teaching them old tried and true tactics from PS1 thinking they'll work in PS2. I'll admit, I was thinking of the specific examples given, instead of the point of what you were attempting to get across: teaching them teamwork.
For the record, I don't think anyone needs to be taught teamwork so much as one simply needs to be eager and willing to help their allies around them. The teamwork part comes naturally to one after that. As a distant example, people whom like playing healers in MMORPG's because they like healing are generally team-oriented players because they enjoy supporting someone. Terran infantry were strong because a vast majority of them may as well have been healer oriented players, only without the accompanying crux of low dps :D
Not saying advising people that looking out for your allies makes for a strong team is a waste of time though. Many people need that nudge.
Firefly
2012-07-22, 08:57 AM
Grief points, grief lock, and the "BLOMMMPPP!!" noise probably would cure that right up.
Uh. Presuming they didn't have this in the beta/tech-test, I mean. Because, you know, totally speculating that they didn't.
OnexBigxHebrew
2012-07-22, 08:59 AM
The biggest thing PS2 has to do for new players in changing their mentality, is stimulating awareness of reasonings behind team play design. Most importantly, why and how this is different from solo play design and what it means for them.
MMO is about community experience as much if not more as it is about having a personal experience.
Players should be stimulated to not only interact with, but also simply respect other players, including players playing roles that do not come natural to their frame of reference.
They should be well aware of the difference in game design between a game with 4 players in a free-for-all deathmatch, 32 vs 32 and beyond.
SOE has the responsibility to communicate this intuitively by subtly incorporating it in all the game mechanics, think of:
Through the UI
Statistics
Benefits of team vehicles
Squad mechanics (including squad accessibility for new players)
Spawn mechanics
Strategic objectives and ways to (facilitate) taking them out with the help of allies
Chat and voice systems and accessibility
Community building (outfit infrastructure)
Expansive tutorials, perhaps even tutorial systems where other players help them
Stimulating inter-empire rivalries more than intra-empire rivalries, stimulating loyalties
Basic explanations for anything related to UI
And whatever else you can think of where the player interacts directly with the game, there's a chance to subtly point out how cooperation with others on his empire is beneficial to the player's own needs. Think of it as positive brainwashing, re-education or simply incentives to work together if you wish. ;)
All these are opportunities to promote a cooperative environment and mold the teamplay spirit of new players.
It also includes forums and communicating design visions and keeping a close watch on what effect their design decisions have on teamwork.
I've been playing shooters for 15 years and I don't need vets to "stimulate" me. The reality you're all going to be dealing with is that this game will handle more like games I play than games you play, and won't be nearly as deep or outfit-run as most vets seem to think.
Let's not lump experienced and talented shooter players that overlooked planetside one with 13 year old f2p addicts, which like it or not, will be this games largest demographic.
CidHighwind
2012-07-22, 09:02 AM
Clearly we can ignore such childish games and concentrate on actually testing the game. SoE should actually keep the footage as a spoof trailer.... "How Not To Play PS2" and supply it with a Commentary and footage of how to actually play, what is potentially, The Game of 2013.
That kid will be a living legend then and an example of turning the worst drek of the internet into useful members of society.
This is brilliant. It should be a mandatory opening scene for all empires.
Firefly
2012-07-22, 09:03 AM
Let's also not pretend that plenty of "PS1 vets" weren't actively engaging in team-killing.
Accuser
2012-07-22, 09:07 AM
Grief points, grief lock, and the "BLOMMMPPP!!" noise probably would cure that right up.
Uh. Presuming they didn't have this in the beta/tech-test, I mean. Because, you know, totally speculating that they didn't.
Though it would be really nice to have an intro cinematic. The cinematic for BF2 was legendary, and the one for BF2142 wasn't bad either. And considering that new players won't know anything about the factions, and that there are three of them, a cinematic showing the background and motivations of each would be awesome.
It would be especially potent if there were just a basic background video when you launch the game, and a full-on, loyalty-building faction specific cinematic when you create a new character of a faction, similar to starting a new class in WoW...
Who am I?
Where am I?
Why am I shooting the other guys?
Why am I loyal to my faction?
^ I want to see some videos that answer these questions in-game.
james
2012-07-22, 09:14 AM
The biggest thing PS2 has to do for new players in changing their mentality, is stimulating awareness of reasonings behind team play design. Most importantly, why and how this is different from solo play design and what it means for them.
MMO is about community experience as much if not more as it is about having a personal experience.
Players should be stimulated to not only interact with, but also simply respect other players, including players playing roles that do not come natural to their frame of reference.
They should be well aware of the difference in game design between a game with 4 players in a free-for-all deathmatch, 32 vs 32 and beyond.
SOE has the responsibility to communicate this intuitively by subtly incorporating it in all the game mechanics, think of:
Through the UI
Statistics
Benefits of team vehicles
Squad mechanics (including squad accessibility for new players)
Spawn mechanics
Strategic objectives and ways to (facilitate) taking them out with the help of allies
Chat and voice systems and accessibility
Community building (outfit infrastructure)
Expansive tutorials, perhaps even tutorial systems where other players help them
Stimulating inter-empire rivalries more than intra-empire rivalries, stimulating loyalties
Basic explanations for anything related to UI
And whatever else you can think of where the player interacts directly with the game, there's a chance to subtly point out how cooperation with others on his empire is beneficial to the player's own needs. Think of it as positive brainwashing, re-education or simply incentives to work together if you wish. ;)
All these are opportunities to promote a cooperative environment and mold the teamplay spirit of new players.
It also includes forums and communicating design visions and keeping a close watch on what effect their design decisions have on teamwork.
Don't even waste your time or breath with FNG, there will be tons of newbs who will not listen nor really give a explicit what you say. Its the biggest flaw with f2p you will get far more idiots than with a paid version. We just have to hope we get enough people with there heads on straight, otherwise the community will kill the game.
maddoggg
2012-07-22, 10:14 AM
1st:Please dont put all new players in the same mentality.
The average FPS player who is incapable of comprihending anything more tactical than,camp this cooridor and get a killstreak,would hate on ps2(expecialy if he just jumped in online and have no idea what the game is about).
The average MMO player who plays games like WoW and is incapable of playing anything more skill based than pressing 1 2 3 and 1 2 3 again,may hate ps2 aswell.
I may not be a ps1 vet,but i have always wanted dept in the games i play.
I have watched all the ps2 footage that have been released and i know all the basic stuff i need to known to imediately start PTFOing(playing the f**king objective)and squading up and so on.
I know many other gamers like me(for example the old school bf community),who are not ps1 vets,are getting really passionate about ps2,simply because they saw what features the game offers and they have enough expirience with FPS games to comprihend how cool the hole thing is.
There is a big difference between a new player who is willing to learn the game,who is trying the understand the game better and likes the chalenge and generaly seeks ways to improve his play,
and a new player who jumps online without even watching the trailer,spawns and starts shooting at the first thing he sees(because he thinks every FPS game=COD)and when he gets banned/pwned he rages at the game and rage quits for good(i say good ridance to those type of players).
2nd:Making the game easier to understand for new players is a good thing.Video tutorials,ingame missions suited for newbies,maybe even server with a max rank limit,that's all good.
However i really hope SOE(unlike DICE)would make the difference between making it more accesable and dumbing it down.
I really hope that if THE LAZY KIND of new players start hating on ps2,just because "anything more complex than COD aint worth the time figuring",SOE wont give in to the irrational hate and wont dumb down the game(by lowering TTK even more,removing weapons recoil,dumbing down the facilities map design so it all becomes a clusterf**k like bf3 operation metro,removing essential team work features and so on)
Rivenshield
2012-07-22, 01:17 PM
I wasn't referring to teamwork and philosophy, but to teaching them old tried and true tactics from PS1 thinking they'll work in PS2. I'll admit, I was thinking of the specific examples given, instead of the point of what you were attempting to get across: teaching them teamwork.
The only game mechanic they need lecturing on is one all-important, very simple, very brutal fact of life on Auraxis:
UNEQUAL BATTLES ARE THE NORM. You are either steamrollering somebody or getting steamrollered. The sole exception is when the majority of the pop of that continent gets pissed off at each other and decides they're not backing away from a given objective. The lattice system facilitated this to a certain extent. It is no more.
There is no autobalance in Planetside. That takes a lot of getting used to.
The reality you're all going to be dealing with is that this game will handle more like games I play than games you play, and won't be nearly as deep or outfit-run as most vets seem to think.
You're, uh... assuming a lot of assumptions, here.
shadar
2012-07-22, 02:16 PM
Your going to need to do differnt things baced on the new players. For those that are willing to learn let them in your outfit and teach them the differance between this and a tipical fps. For those that arnt willing to learn well i dont know what to do there cause im a new player myself. If most of the vets start being elitest and not helping the noobs that where to problems will come from but from what ive seen most of yall seem resonable
Ratstomper
2012-07-22, 02:29 PM
As some have said, It's unfair to lump all new players into one idiotic mass. The people who do this are the same people who cry that the game is being "dumbed down". It seems like there are a lot of well-thought-out and decent players new to the franchise. For those who are, I will say that there are facets of the game you won't experience by watching the gameplay. Don't be too harsh on vets; they just don't want the game to turn into every other shooter (understandably).
As for the other vets, we should consider the fact that many of the aspects of PS1 are outdated as hell. It's time to embrace some changes for the better and not excoriate said changes before we even get to see them in action.
Your going to need to do differnt things baced on the new players. For those that are willing to learn let them in your outfit and teach them the differance between this and a tipical fps. For those that arnt willing to learn well i dont know what to do there cause im a new player myself. If most of the vets start being elitest and not helping the noobs that where to problems will come from but from what ive seen most of yall seem resonable
I say we start with basic english and work up from there.
moosepoop
2012-07-22, 02:31 PM
i welcome new players with open embrace. i will be like a father to them, and they will be my children.
i love you.
Senyu
2012-07-22, 02:53 PM
I have no concerns about FPS players. Its the other people I'm worried about. This game is going to initially attract alot more people than the FPS'sers. Alot of people who only play games like WoW will check it out. It's those people I'm worried about.
EisenKreutzer
2012-07-22, 02:57 PM
I have no concerns about FPS players. Its the other people I'm worried about. This game is going to initially attract alot more people than the FPS'sers. Alot of people who only play games like WoW will check it out. It's those people I'm worried about.
Most of those people are ok. Theres the odd basement-dwelling trogolodyte, but mostly they're just people.
Rivenshield
2012-07-22, 02:59 PM
I have no concerns about FPS players. Its the other people I'm worried about. This game is going to initially attract alot more people than the FPS'sers. Alot of people who only play games like WoW will check it out. It's those people I'm worried about.
My concerns are precisely the reverse. I think any RPG people who migrate over will tend towards the friendly pro-social teamwork side, and I hope the TR attract as many of them as possible. :D
There are no more ruthless win-at-all-costs narcissists and exploiters to be found than in the Cawadooty crowd.
Ratstomper
2012-07-22, 03:04 PM
My concerns are precisely the reverse. I think any RPG people who migrate over will tend towards the friendly pro-social teamwork side, and I hope the TR attract as many of them as possible. :D
There are no more ruthless win-at-all-costs narcissists and exploiters to be found than in the Cawadooty crowd.
Not to mention the borderline ADD mentality most FPS games ingrain in people....
"I'm in! Shoot people! Shoot that guy! *blamblamblam* Now shoot that guy! *blamblamblam* Lawl why is noone shooting back? *blamblamblam* Why is everyone dressed the same color? *blamblamblam* omg im the best at this game. lawl these guys are all nubs. *blamblamblamblam*"
vVRedOctoberVv
2012-07-22, 03:17 PM
Today's a real winner for quality threads.
TheDAWinz
2012-07-22, 03:17 PM
Today's a real winner for quality threads.
And Yesterday, i think instead of retarded thread day, its retarded thread WEEK. :mad:
proxy
2012-07-22, 03:47 PM
And Yesterday, i think instead of retarded thread day, its retarded thread WEEK. :mad:
People are rabid with sillygoosery.
GhettoPrince
2012-07-22, 03:57 PM
Stupid isn't a mentality, but I do think they should bring back instant action and have it be a giant shiny red button on the UI when you first log into the game. That would PROBABLY make it idiot proof.
moosepoop
2012-07-22, 03:59 PM
the new player is like a shy virgin. i will be gentle, and show them the way of the warrior.
Emperor Newt
2012-07-22, 04:01 PM
Thats a problem with every game that tries to do things differently and relies on teamwork. Nothing exklusive to Planetside. And as with every such game it's for the community to try to reach out to players and to teach them how to play the game.
SOE can only give new players a rough idea on how to play the game, the "real thing" has to be learned by the interaction with other players. If those dont bring the calmness and manners to teach new players again and again then it will stop to grow at a certain point.
It may be painfull to explain some things for thousand times, but it's necessary.
And if Sony doesn't charge something for the client, I think a lot of us have the secret fear that we're going to be overrun with them.
From my experience this doesn't help. At all. CoD isn't free of "14 years olds" and WoW is neither. They are not because mommy and daddy will pay for everything little Timmy asks for.
vVRedOctoberVv
2012-07-22, 04:16 PM
The instant action button was a good feature to have. Solved a lot of problems for folks, I'm sure.
Tehroth
2012-07-22, 04:16 PM
I think the Developers should make all us Veterans, Vanu because we are the enlightened bunch. Everyone else is just insects that joined the bandwagon, and didn't put sweat, blood and tears like us grisly veterans did to make your lives and your clone's lives easier for you ps2 trendy wannabes.
I have battle scars, Battle scars! From my encounters from ps1. Kids these days have it easy, wish they could walk a mile without a Galaxy in my boots back in 03. I reckon this is how the Vets from Vietnam felt coming home after the war. A bunch of ungrateful hippies that did nothing to help and hurling insults at us. Well my friends we have seen a bloody conflict not many have seen. We have done many things not many have done.
All I am asking is a a one hit kill weapon, invincibility, a veteran uniform, no taxes for life, a free house, car and 1,000,000 dollars. Is that really that much to ask for??!
Littleman
2012-07-22, 04:20 PM
The instant action button was a good feature to have. Solved a lot of problems for folks, I'm sure.
After a while. I remember early in the game's life it had the problem of constantly dumping me off in a 2v1 tower brawl, and those were the only 3 people on the continent until I arrived.
I wanted to go to the continent with 30 slots left...
I think the Developers should make all us Veterans, Vanu because we are the enlightened bunch. Everyone else is just insects that joined the bandwagon, and didn't put sweat, blood and tears like us grisly veterans did to make your lives and your clone's lives easier for you ps2 trendy wannabes.
I have battle scars, Battle scars! From my encounters from ps1. Kids these days have it easy, wish they could walk a mile without a Galaxy in my boots back in 03. I reckon this is how the Vets from Vietnam felt coming home after the war. A bunch of ungrateful hippies that did nothing to help and hurling insults at us. Well my friends we have seen a bloody conflict not many have seen. We have done many things not many have done.
All I am asking is a a one hit kill weapon, invincibility, a veteran uniform, no taxes for life, a free house, car and 1,000,000 dollars. Is that really that much to ask for??!
It is teh LOL :)
Ratstomper
2012-07-22, 04:46 PM
All I am asking is a a one hit kill weapon, invincibility, a veteran uniform, no taxes for life, a free house, car and 1,000,000 dollars. Is that really that much to ask for??!
:rolleyes: Ok, we get it. Some of the vets are unreasonable. Can we stop kicking the dead joke horse?
vVRedOctoberVv
2012-07-22, 05:04 PM
:rolleyes: Ok, we get it. Some of the vets are unreasonable. Can we stop kicking the dead joke horse?
No! The horse isn't fully decomposed yet! We must keep bringing it up, until another wave of rage threads is birthed!
Seriously, though, back to the instant action. Yeah, it would ideally throw you somewhere "there must be (this) many players to qualify" so you don't wind up nowhere. But, tipping the tower fight 2v1 might be helpful in the grand scheme :P
Ratstomper
2012-07-22, 05:14 PM
No! The horse isn't fully decomposed yet! We must keep bringing it up, until another wave of rage threads is birthed!
Seriously, though, back to the instant action. Yeah, it would ideally throw you somewhere "there must be (this) many players to qualify" so you don't wind up nowhere. But, tipping the tower fight 2v1 might be helpful in the grand scheme :P
I dunno. the only reason I used instant action in PS1 was because you had to either A) wait for the hart and go though a loading screen or B) pull a vehicle, go through loading screen and then make your way to the battle with your vehicle. I think that fact we have footholds on the continents and all vehicles certed automatically makes instant action kinda moot.
RSphil
2012-07-22, 08:21 PM
Actually, that guy being referred to is less of a "new player" mentality, as much as it is a general purpose dipsh*t. He spent twenty minutes TKing and wandering aimlessly mostly from his own incompetence. It doesn't take more than a couple seconds to open the map, notice your guys are dressed in blue, this section of the map is blue, and over here is a red section of the map.
....
....
Actually, you're probably right. This will be a common new player mentality. They have tutorials and welcome screens lined up already (which said guy clicked through). As the saying goes, you can't fix stupid. People who come in and start behaving erratically and doing weird stuff, it's not because of the community they're joining or the presence or absence of guides... It's just cause they're weird.
agree with you on that. some of vids that have been leaked so far have been idiots playing who dont seem to have the first clue what they are doing or even a clue what to do in tech/beta test. its a shame you cant vet the people you let into these things first so people who get in are actually helpfull.
im a new player to planetside 2 but an old player of MMO's and FPS's.
planetside is the sort of thing im gona love and really want to get into.
also done alot of beta testing and a few Alpha tests.
from what iv seen over the years you are right, you cant fix stupid lol.
Steambot
2012-07-22, 08:31 PM
I'd like to say that I, as an extremely new player (I haven't even played PS1) , still know what to do in PS2, roughly. I'm not an idiot who teamkills and has generally no idea what is going on. I've watched videos, I've studied the UI, and I believe I've gotten a pretty good handle on how it all works.
I've never played COD or BF3, and the FPS expriences I've had have included Halo, Killzone, TF2, and Warhawk.
I may be new, but I'm not a clueless asshole like the guy in the video.
OnexBigxHebrew
2012-07-22, 08:36 PM
Today's a real winner for quality threads.
Yep.
Rivenshield
2012-07-22, 08:39 PM
I may be new, but I'm not a clueless asshole like the guy in the video.
LOL. We know. We just like to yell a lot.
The only potential hurdle is accustoming yourself to the idea that almost every single fight is going to be unequal -- tanks against a footzerg; a reinforced squad in a single room versus fifty PO'ed attackers. It's a major cultural shift for the vast body of FPS players, particularly the teens who have only played the ones released in the past few years.
PS vets eat and breathe this harsh 'unbalanced' reality and regard it as part of the fun. That's what sets us apart as a community, and if we seem overly touchy and loud about it at times, well... forgive us our small faults. Just keep your head screwed on and be yourself. Within a day you'll be up to speed. And within a week you'll be as loyal to the people dressed like you as we are. And you too will consider yourself a bit different.
You're in for a treat. I envy you that first day.
Steambot
2012-07-22, 08:47 PM
LOL. We know. We just like to yell a lot.
The only potential hurdle is accustoming yourself to the idea that almost every single fight is going to be unequal -- tanks against a footzerg; a reinforced squad in a single room versus fifty PO'ed attackers. It's a major cultural shift for the vast body of FPS players, particularly the teens who have only played the ones released in the past few years.
PS vets eat and breathe this harsh 'unbalanced' reality and regard it as part of the fun. That's what sets us apart as a community, and if we seem overly touchy and loud about it at times, well... forgive us our small faults. Just keep your head screwed on and be yourself. Within a day you'll be up to speed. And within a week you'll be as loyal to the people dressed like you as we are. And you too will consider yourself a bit different.
You're in for a treat. I envy you that first day.
Awesome. I love being outnumbered.
Looking forward to it!
Rivenshield
2012-07-22, 09:10 PM
Awesome. I love being outnumbered.
Oh ho ho HO. Wait until you look out a window and actually see an entire courtyard of heavily armed enemies. Your gamer brain may be okay with it, but your monkey brain is going to start screaming and flinging poo and looking for somewhere to hide. It's mild physical fright. I'm not joking.
And then you look at the people around you -- and you know they aren't as many -- and instead of running through the doorway to improve their killstreak they're angling for a better shot, or healing each other, or /broadcasting warnings about what the bad guys are up to, or standing patiently at the top of the stairs against the inevitable moment when the enemy zerg comes bum-rushing up it.
And you know they're the only thing between the pissed-off superorganism in the CY and you. That's when the loyalty starts.
The TR has this sense of mutual teamwork most strongly, IMHO. But all the vets on this forum know what I'm talking about, even if sometimes they aren't super polite about it. We've all been there. And we think we know something other people don't. That's all.
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