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View Full Version : (Design)Infantry armor can probably use a bit of tweaking.


MercDT
2012-07-26, 02:59 PM
Alright, so before I begin, let's keep the empire bashing aside and keep things constructive shall we?

I'm going to try keep this short, but I've been noticing that some of the infantry models seem a bit lackluster compared to the concept art. Yes, I understand it's difficult to replicate the concept, but it seems that there's a pretty big difference when comparing the two. Depending on what you're looking at, some of them are missing some bits of armor, padding, equipment (bags/straps/etc) and even the color patterns of that faction seem to be off compared to the concept.

I understand that there's going to be customization, however I don't think we know how flexible it's going to be besides adding camo patterns, some bits of armor plating, and changing the tint of the camo.("Is it going to be flexible enough to make my character look like the concept?")

Without further ado, I'm going to use the N.C. medic as an example since it's freshest example I have off my head.

Concept
http://www.planetside-universe.com/media/album/q4q5tnh4w8/20120601_4fc90b288aff8.jpg
Model
http://www.planetside-universe.com/media/album/vmscby2n9f/20120601_4fc90b86245d4.jpg
Latest Blur Cinematic(Using concept art)
http://imgur.com/abRhB

Like I've mentioned before, missing parts, color scheme looks off (the default NC colors are different for some reason, even though it seems that the concept/blur video uses navy/grey with light gold trimmings).

It's also the same the issue for the TR medic
Concept
http://www.planetside-universe.com/media/album/q4q5tnh4w8/20120601_4fc90b6e16716.jpg
Model
http://www.planetside-universe.com/media/album/vmscby2n9f/20120601_4fc90b8eab258.jpg

There's probably other examples I could use but its too much to add. but you could find more PSU's gallery such as the engineers but its probably too much to add into this post.(I don't mean that in a bad way)

So really, why waste an opportunity like this to the make the models really shine like their concept counterparts? It would sad not to see most of these concepts make it into the game.

*Is there a way I could add thumbnails?

ArmedZealot
2012-07-26, 03:04 PM
Gotta save some of that awesome for the customization shop.

vVRedOctoberVv
2012-07-26, 03:06 PM
They're pretty close, as it is. I do notice your concept pictures are all fit females... ;)

Chowley
2012-07-26, 03:08 PM
I completely agree with the NC medic, camp 70's looking gimp that he/she is :p The concept art is so much better. Its really disappointing, I see no reason for them to change the whole head so much. The subtle grey camo was nice too (but i suppose skins are the thing here). But at least the medic wasnt a lumber jack 10 minutes previous.

The TR medic, I think at least looks really good. The concept art in my eyes seems more alien so maybe they felt it would impinge on VS style/theme. He also reminds me a lot of the ninja from Metal Gear Solid :p. I think he looks fantastic either way.

From memory though this is quite common with a lot of games, i dont think i have ever seen concept art translated completely accurately. Quite often I have noticed rather large departures from the concept art. But then I guess its how good/bad the end product looks is what matters more than keeping the model true to the concept.

Dsent
2012-07-26, 03:10 PM
I believe what u mean is...Without further ado. Just saying.

ArcGuard
2012-07-26, 03:19 PM
The concepts vs models (especially for the females) makes me :<

The female concepts all looked like females. The female models all look like guys.

Tsunami
2012-07-26, 03:19 PM
where's my fat female concept art

Bags
2012-07-26, 03:39 PM
I imagine they don't match so you have stuff to buy.

Atheosim
2012-07-26, 04:40 PM
Okay. Uh. I don't understand your problem. Is it that you don't think that the customization system will be robust enough to fill out your avatar?

PhoenixDog
2012-07-26, 04:51 PM
Need to also make the renders run on all kinds of PC's. Can't always have trillions of polys in a single character model. Plus, that seemed like a very early render...I swear they look different in-game....

MercDT
2012-07-26, 05:29 PM
Gotta save some of that awesome for the customization shop.
I imagine they don't match so you have stuff to buy.

I'm hoping that's the case, because the engineer concepts look wildly different compared to their in game models...which would make a lot more sense.

I believe what u mean is...Without further ado. Just saying.
Fixed

Okay. Uh. I don't understand your problem. Is it that you don't think that the customization system will be robust enough to fill out your avatar?

Not really, the problem is that SOE doesn't seem to be fully utilizing their fantastic concept arts(at least these), which results in something left to be desired when it comes to in game models...at least IMO.

@Chowley That true, but SOE have been accurate with some of their models, it's just models like these that could be fixed with a couple of adjustments, adding some missing pieces, and then changing the color pattern. Then I again I have no 3D modeling/texturing experience to really say how easy it is to fix.

Gonefshn
2012-07-26, 05:48 PM
My opinion, the armor is all looking great.

They fixed the horrid grey vanu HA and added more purple that's all I wanted.

In game I think it all looks amazing!

MercDT
2012-07-27, 12:26 AM
They did? Where can I see this?

Novice bot
2012-07-27, 01:29 AM
the NC medic, camp 70's looking gimp that he/she

Well, NC are gimps and poor scrubs, whats there to expect? Are they supposed to look like bad ass rich folk? That'd be disturbing.

MercDT
2012-07-27, 03:10 PM
I was hoping they would resemble more to their PS1 counterparts. I never liked the whole "We're rebels! So our armor has to look significantly worse compared to the other factions! YEAH!"

I mean geez, that really threw over the edge when I started getting info about the NC in PS2...although I have to say it has grown a bit on me by now.