View Full Version : Player bases coming
Deadmonkey
2012-07-26, 11:09 PM
Smedley posted on twitter
https://twitter.com/j_smedley/status/228681466882707457
Player Owned bases are coming. Thoughts?
Stardouser
2012-07-26, 11:10 PM
The "empty continent" part is equally interesting...
Sephirex
2012-07-26, 11:12 PM
They've been hinting at this for a while. I'm guessing it'll be at least a year before we see this though.
Deadmonkey
2012-07-26, 11:13 PM
Then people cap your Player base D:
This would be a great Way to Generate Money for SOE. I mean, Think of the possibilities!
Wall colors costing money, texture, Turrets, AA guns, Terminals, Warp Gates to Continents. Like. Woah.
Ranik Ortega
2012-07-26, 11:13 PM
Smedley posted on twitter
https://twitter.com/j_smedley/status/228681466882707457
Player Owned bases are coming. Thoughts?
I'm fapping at the speed of light. :love:
Accuser
2012-07-26, 11:15 PM
Not particularly exciting... but we'll have to see what they can do with it.
Maybe they'll have micro-continents that just feature a single, outfit-owned base with a warpgate nearby.
Still, I don't see how they'll make it work. Can another outfit take over my outfit's base? Could my outfit just build another one instantly?
We'll see, but it seems a lot less fun than full-scale war on the real continents.
vVRedOctoberVv
2012-07-26, 11:17 PM
Even if they were mini-continents, they would still fight on the main lands, because that is where the resources are.
It would be cool to have, as well as being a massive money sink for SOE to delicious over :P
AzureWatcher
2012-07-26, 11:18 PM
This is glorious. Can't wait. I love sandbox elements in games and this is just... this is just great. I think I'll go cry tears of joy now.
Deadmonkey
2012-07-26, 11:19 PM
Its Player Bases, Thats the tweet, But outfits wars? Nothing like Drama-Supported Features :D
Rivenshield
2012-07-26, 11:28 PM
Smed needs to start keeping his mouth shut. Every time he opens it he spawns a shitstorm of speculation and increases the pressure on the dev team severalfold. Better pleasant surprises than broken (or delayed) promises.
Gugabalog
2012-07-26, 11:31 PM
Squeee!
PhoenixDog
2012-07-26, 11:55 PM
The Cryptic comments continue from our unholy leader....
Reizod
2012-07-26, 11:59 PM
They've been hinting at this for a while. I'm guessing it'll be at least a year before we see this though.
Yes indeed. I'm not going to hold my breath on this one.
I would love it if they gave us an empty continent, then let us slowly build up structures on it that can never be destroyed but rather only modified slightly. Slowly but surely over the years it would become a massive city continent.
MorioMortis
2012-07-27, 12:13 AM
All your bases are belong to us :groovy:
This could either be really good (like the player owned stations in EVE) or just another gimmick where the players don't really have any control (like the implementation of player operated real estate in most other rpg's).
vVRedOctoberVv
2012-07-27, 12:21 AM
Smed needs to start keeping his mouth shut. Every time he opens it he spawns a shitstorm of speculation and increases the pressure on the dev team severalfold. Better pleasant surprises than broken (or delayed) promises.
Or people could just relax and remember this is a video game that is an ongoing project. I fail to see how "the community behaving like retarded chimps who have survived extensive medical testing" is somehow SOE's fault.
Captain1nsaneo
2012-07-27, 12:22 AM
Higby has been talking about how much he respects EVE and wants to create a similar meta game situation. Making open conts will probably act like 0.0 space in EVE where players build and destroy things. Should be a freaking blast as along as there are as few rules as possible.
Pyreal
2012-07-27, 12:23 AM
Maybe they'll have micro-continents that just feature a single, outfit-owned base with a warpgate nearby.
Or they could be full size continents where Outfits claim a hex/s and build a base.
EVE style it would require lots of resources from the pool of Outfit members to complete.
Think of a "player housing" continent, but with resources and conquerable Outfit bases.
Think of expansion! One day you might be able to take over the whole continent!
Think of an Amp Station with your custom designed Outfit logo flapping in the wind from every tower, rampart, and window!
*squeals with delight* :D
Gugabalog
2012-07-27, 12:34 AM
I would love it if they gave us an empty continent, then let us slowly build up structures on it that can never be destroyed but rather only modified slightly. Slowly but surely over the years it would become a massive city continent.
Epic Idea. +1 internets
I can imagine tons of outposts and stuff wall to wall all just jutting up into the sky, with cowpath like roads that developed organically or a whoel district of air support towers. Idk. I can dream
Revanmug
2012-07-27, 12:42 AM
Smed needs to start keeping his mouth shut. Every time he opens it he spawns a shitstorm of speculation and increases the pressure on the dev team severalfold. Better pleasant surprises than broken (or delayed) promises.
And if he does shut up, they'll get crucified for not being open enough with the fanbase.
Got anything else to say?
Goldeh
2012-07-27, 01:39 AM
Oh jeez. Iunno you guys. Players are not developers...
Envenom
2012-07-27, 01:42 AM
SUPER cool idea. I wonder how they will implement something like this. I sense boundless possibilities...
Chrispin
2012-07-27, 03:10 AM
This would be amazing to implement. It only allows for even more strategic possibilities.
BNuts
2012-07-27, 03:31 AM
#winning
I am looking forward to this
Naz The Eternal
2012-07-27, 03:34 AM
Yes indeed. I'm not going to hold my breath on this one.
Neat idea for future development.. Just don't make us buy a "Premium" package lol
Sturmhardt
2012-07-27, 03:54 AM
Smed needs to start keeping his mouth shut. Every time he opens it he spawns a shitstorm of speculation and increases the pressure on the dev team severalfold. Better pleasant surprises than broken (or delayed) promises.
Exactly my thoughts, this is only leading to wild speculations, high expectations and big disappointments.
Buggsy
2012-07-27, 03:55 AM
wow, you guys got all that from one short broken sentence that was twittered.
Zation
2012-07-27, 04:02 AM
This sounds amazing imo. If they can manage to create an EvE like metagame in a fps game i think my wildest dreams will come true :P EvE has the best metagame ever created imo both in and out of the game.
Azren
2012-07-27, 04:08 AM
Player owned bases!
This will be huge! Anyone who ever played DAoC or Lineage 2 knows what I'm talking about.
Fighting for your empire is one thing. Fighiting to defend your own base is another. This will create huge turmoils of emotion and go in great length to increase the hate between the factions.
Good call SoE!
DOUBLEXBAUGH
2012-07-27, 06:07 AM
We were promised Outfit owned bases for PS1 too...
Boomhowser
2012-07-27, 06:13 AM
Player owned facilities is good idea. player created facilties ugg not so good.. ive been in a world where every person placed thier buildings and it was not nice <shivers>
Klockan
2012-07-27, 06:40 AM
Player owned facilities is good idea. player created facilties ugg not so good.. ive been in a world where every person placed thier buildings and it was not nice <shivers>
In a world where everything can be destroyed it is not a problem really.
Tseralith
2012-07-27, 06:56 AM
If you'd be allowed to actually create the whole base, then I'd love to try and decorate one to make it look great. Heck, just being able to submit a design for future bases would be awesome.
Biscuit
2012-07-27, 07:15 AM
player bases?
from a tweet???
thats a TALL order, very very TALL order
Zulthus
2012-07-27, 07:17 AM
I don't know about player bases, honestly. If they mean player OWNED, sure. But if it's a building sim then I don't see it being such a good idea.
I'd think the game would be about fighting to capture territory rather than deciding what corner you want to put your ficus in or what color you want your drapes to be.
Tseralith
2012-07-27, 07:58 AM
Perhaps just a "Design a base Contest" or something similar would be enough. Then anyone who's eager can try it out and everyone else only needs to wait for new bases to get implemented in the game, which they would have to do either way no matter whether it's a player or a dev designing them.
Xyntech
2012-07-27, 08:01 AM
I uh, I um, that's just...
...
Hey I heard beta is starting soon.
soulsurfsublime
2012-07-27, 08:11 AM
I think it is an amazing idea/plan and hope to see it in game in the future. The bases could even be pre-built cookie cutter fortresses that outfits could purchase through resources. Then it would take x amount of resources a month to operate and maintain and say it could be attacked and once destroyed it could put a -15% penalty on the outfits gain in resources for 72 hours or something while it rebuilds.
Stanis
2012-07-27, 08:48 AM
So. Developers code a continent and worlds creating algorithm.
They generate a hundred worlds.
Forgelight is an MMO engine after all ...
There are some warpgate and spawning points.
Off we go to conquer and explore.
Starwars Galaxies is no longer online.
But I'm imaging a melding and merger of the Planetside FPS style gameplay and Star Wars MMO and base development.
Prhaps it's the ground game to compliment it when StarSide launches in a few years time.
Simokon
2012-07-27, 08:51 AM
I am excited by this news, but it could also go very badly if implemented wrong so I hope they take their time to do it right!
soulsurfsublime
2012-07-27, 08:52 AM
So. Developers code a continent and worlds creating algorithm.
They generate a hundred worlds.
Forgelight is an MMO engine after all ...
There are some warpgate and spawning points.
Off we go to conquer and explore.
Starwars Galaxies is no longer online.
But I'm imaging a melding and merger of the Planetside FPS style gameplay and Star Wars MMO and base development.
Prhaps it's the ground game to compliment it when StarSide launches in a few years time.
An SWG type system would be totally bad ass. There were houses, shops and cities everywhere in swg and it was amazing and I never felt it looked bad. I had a city on Ahazi years ago and think that would be incredible.
Crator
2012-07-27, 09:03 AM
Only problem I saw with SWG player created cities is that they were mostly void of players. At least the little time I did play that game, that's what I saw. I'm interested to know what they have planned for this. Would be nice if they could come up with a basic idea to it and let the community know about it. Then have the community scrutinize and give suggestions on what might work.
ringring
2012-07-27, 09:06 AM
It would be way down my list of things to do.
Xyntech
2012-07-27, 09:12 AM
If it's done as a free form environment where player built bases are actually in contestable territory, it could have the potential to be a genre redefining feature.
I'm not going to hold my breath on any of this though, I'm just going to take this to be another indication that player owned facilities are something they want to explore in the future.
Pyreal
2012-07-27, 09:15 AM
Think null space in EVE, but on land. -space ships, of course.
LordOfTheWaffle
2012-07-27, 10:12 AM
A idea i had with this would be a mini cont that a outfit could buy with a small warpgate that the outfit could use as a staging area for raids so that they dont have to work around the people in the main WG.
Elahhez
2012-07-27, 10:23 AM
Hey, they not getting their $12 a month or however it is, like in original, f2p requires alternative income thinking. I personally don't mind this one bit from what little i know of it, if implemented right it probably be a nice yet not unfair boost.
-Ela
Eyeklops
2012-07-27, 10:31 AM
LoL at people hoping to build your own bases. Really? I don't ever see that functionality happening. This is not InteriorDecoratorSide 2. The best we can hope for is "owning" a base and being able to upgrade the defenses as laid out by the devs. If we are lucky there will be purchasable defensive walls, big ass turrets, outfit flags & banners. If we are REALLY lucky, there will be some cookie cutter buildings that can be placed, but expecting that functionality is really a stretch. I DO hope the devs prove me wrong, I just won't be upset when they don't.
KingT
2012-07-27, 10:42 AM
The first Planetside still goes on even to date with just it's scale and shooter aspect.
Now think, Planetside 2 just makes you orgasm at every detail of it from concept to graphics and you know it will last a long time like the first has. Little way down the road they add these "Player Bases" which probably do refer to Outfit owned bases. Maybe just somewhere your outfit spawns into every time you log, or the replacement of Sanctuary just more customized.
Adding all this customization to the game will make it just that bit more entertaining than the first, adding personalized creations will add even more. Interesting to think about what all they might do with this but who knows really... better to imagine. :D
MaxDamage
2012-07-27, 10:44 AM
They said this was going to be a feature of PS1.
One of the closest MMORPG equivalents as far as pvp goes is Warhammer Online, and they had player owned keeps for a while, you could upgrade and whatnot, but they got rid of them in the end.
Eventually (or promptly) they get taken.. and your investment in that based is reduced to nothing. You need persistent forces online to keep a base, and incentive to make that kind of effort worthwhile.
It's impossible to fend off the zerg when it wants something..
I don't believe there is a feasible way of implementing outfit bases, other than the outfit itself unlocking minimal features as it ranks up - perhaps bases it claims are able to fly its flag/insignia for glory/to show the enemy who it's up against.
Whatever you're 'expecting', kick your hopes in the stomach.
Midnightmare
2012-07-27, 10:47 AM
Heheh i donno why but somehow the word minecra.........planetcraft!
Comes up in my mind :P
Harasus
2012-07-27, 10:54 AM
I uh, I um, that's just...
...
Hey I heard beta is starting soon.
Your signature is wrong, the beta has not started, the tech test has. :P
MaxDamage
2012-07-27, 10:55 AM
Minecraft. Sir, I think not.
Tatwi
2012-07-27, 11:09 AM
I don't believe there is a feasible way of implementing outfit bases...
Well, good thing you're not one of the game designers. :P
It can be done and done well. Also, you can bet your ass that the ability for players to build their own dungeons and create housing will be supported by the Forgelight engine for Everquest Next. They have been making and testing all the backend parts of it with Everquest II's frontend engine for the last couple of years.
Fret not, SOE has a plan.
VaderShake
2012-07-27, 11:11 AM
Why upon hearing this does my mind emidiately think of some sort of island palace like Hans Palace from Enter The Dragon with shagging rooms everywhere that I keep all of the captured TR/Vanu chicks lounging around in loin cloths and peeling me grapes and fanning me with ostrich feathers as I contemplate my next venture into PS2? Oh and of course I will have my dominatrix NC chick who will die for me keeping the prisoner/slave girls in line........
Yea it's Friday....I think I will leave work early today....
Slavgaard
2012-07-27, 11:13 AM
Vangard did this (SOE) and you could build/furnish you own house...then nothing. I can see it being a Outfit starting point to gather in or mabe train (flying will be a B!tch) but I doute it will be in at the start.
Gonefshn
2012-07-27, 11:20 AM
I'm not necessarily freaking out over this one.
I think I'd rather play on the regular maps.
Still, this is interesting to think about.
Athanasios
2012-07-27, 11:21 AM
the ability for an empire to build Tower + Walls in a base it perceives as important (while of course paying a lot for this from its resources) sounds ok for me.
DviddLeff
2012-07-27, 11:30 AM
I've been thinking this since we first saw the landing struts on the tower.
Imagine calling in the components from space!
The Degenatron
2012-07-27, 11:37 AM
"Base" is a Loose Term:
What do you really need for a base? You need a spawn location and a vehicle pad. That's really it. Anything else is fluff. What kind of fluff? Defenses, like turrets and shields. Power sources, like a generator or "resource extractors".
What a player made base would really be is likely a collection of deployed vehicles. Higby mentions wanting to have a vehicle (the new loadstar) that deploys into a light vehicle spawn location in this video (http://www.youtube.com/watch?list=PLF2451CC1A3D33C62&v=onvySU5NkFo&feature=player_detailpage#t=869s). Along with a deployed Galaxy, your ready to set up shop. For defense, you can roll out some customized AA Lightnings or MBTs and you've got a "base".
The cool thing about bases like this is that they aren't "captured", they are destroyed. Razed to the grounds by the attackers who them invest resources to come in and set up their own shop.
Also remember that long ago, when the very first video was release of Planetside 2, Smed also pointed out that the tower that was being assaulted in that video had landing struts. Also note that we haven't seen that particular tower design in all of the footage that has been released since. Would such a deployed tower be destructible? Possibly. Would that be totally awesome to see one go up in a huge mushroom cloud? Definitely.
The point is, be a little more open-minded in what you think of as a base, and suddenly the idea of player built bases are not so far-fetched or unrealistic.
It'd also likely cost a few quid in Station/ProSabien Cash to buy an Outfit-owned base. Not sure how it would work, in an open (not instanced) continent. The biggest international outfit would just zerg the smaller ones bases when the defenders logged out to catch some zeds.
Stanis
2012-07-27, 11:52 AM
LoL at people hoping to build your own bases. Really? I don't ever see that functionality happening. This is not InteriorDecoratorSide 2. The best we can hope for is "owning" a base and being able to upgrade the defenses as laid out by the devs. If we are lucky there will be purchasable defensive walls, big ass turrets, outfit flags & banners. If we are REALLY lucky, there will be some cookie cutter buildings that can be placed, but expecting that functionality is really a stretch. I DO hope the devs prove me wrong, I just won't be upset when they don't.
With cookie cutter you've just described SWG. This was part of the SOE catalogue. Forgelight will have been made to handle this sort of thing.
I see us battle over continents more a case of calling in deployable structures.
turrets, towers, grantries. Collections of these may form 'bases'.
There may be some very big modules that would be the equivalent of bio-lab / amp station etc.
It wouldn't need to be destroyable. If it was it wouldn't always need to be vulnerable.
Buildings in SWG that could be captured and destroyed were only vulnerable at certain times.
If we have worlds and warpgates we aren't even pushing the game lore to explain away why bases are only vulnerable for several hours at a set time.
It could be done well. Not that PS will need it.
Reizod
2012-07-27, 12:03 PM
I really think this may be their substitute for a VR training area (like in PS1). Basically a player/outfit base on its own continent with faction warp gates to the main continents, would serve this purpose. Even better for SOE if they charge for this rather than add it in the game for free.
Outfits would be able to practice, train, and use as staging area before heading out to battle/warp gate. I don't think it would be something that others will be able to attack per say.
This is my best guess.
Xyntech
2012-07-27, 12:22 PM
Your signature is wrong, the beta has not started, the tech test has. :P
Higby cut his hair, therefore beta has begun... I'm not about to let reality stand in my way.
avpmaster
2012-07-27, 12:44 PM
Wait, so will this be like the personal living space you had in Bioshock 2?
Harasus
2012-07-27, 12:48 PM
Higby cut his hair, therefore beta has begun... I'm not about to let reality stand in my way.
Good point.
PredatorFour
2012-07-27, 12:58 PM
Player bases?? Cool ! They must be like the outfit bases planned and talked about in PS 1 ... oh wait
SmokinJacakal
2012-07-27, 12:59 PM
I'm guessing they will serve the same purpose that as the sanctuary from ps1 as in shooting ranges, vehicle testing, and jump point between contients. Can anyone even tell me if they have address intercontiental travel? Cuase I've heard nothing on it.
Chowley
2012-07-27, 01:00 PM
Only problem I saw with SWG player created cities is that they were mostly void of players. At least the little time I did play that game, that's what I saw. I'm interested to know what they have planned for this. Would be nice if they could come up with a basic idea to it and let the community know about it. Then have the community scrutinize and give suggestions on what might work.
Ya there were a lot of empty towns, but I found most towns at least had one person wandering around. But on my server there were a few really popular player towns where everyone went to shop. Or where pvp happened (attacking the base structures or just camping people in their cantina :p). I didnt have an issue with it as I generally went to the busier towns unless I just wanted to explore other peoples houses, vendors etc. :)
Turdicus
2012-07-27, 01:12 PM
All SOE has to do is have a continent available for a limited amount of time before they reset. Like the continents could be active for like a week or two and then when the continent "runs out of resources" the continent would close and a new one would become available.
That would mean bases could be implemented without having to be destructable. Every couple of weeks people would have the chance to improve on their designs.
Rivenshield
2012-07-27, 01:46 PM
Spending money on a destructible base that can be hacked/blown up as soon as everybody in your outfit goes to bed....?
That can't be what SOE has in mind. Unless of course you can plop them back down again somewhere else.
Emperor
2012-07-27, 01:50 PM
As long as these bases can be captured, I'm all for it.
I wonder, though, if these bases will substitute/compliment that idea about giant ships they talked about awhile back. I'd rather have a giant ship than a static base, if it came down to one or the other.
robocpf1
2012-07-27, 04:05 PM
Imagine a continent like Cyssor - completely void of all bases, facilities, outposts.
Resources on every hex - LOADS of resouces. Rivers and streams running through the land, trees and hills and the snowcapped form of Mount Cyssor standing majestically in the middle.
Then the armies roll through the warpgates. One each on a different side of the continent. The VS come through first and call down a Watch Tower deployable, similar to the one we saw in the first PS2 trailer so many months ago. There's your "hard" spawn point. Around this tower Engineers start calling down or deploying other structures - vehicle pad, walls, turrets, gates, everything. Not a base as big as a PS2 facility, obviously, but more of a stronger, heartier, makeshift forward operations base. Then you call down the Extractor equipment. This extractor starts harvesting resources for your faction and will continue to do so for that hex.
Rinse and repeat for the other two empires, all three trying to control as much of the territory as possible. The operations bases are shattered one after another by enemy armor columns and bombing runs, all outfits and squads trying to take control of this resource-rich environment.
One outfit decides to be especially courageous and calls down an Oil Rig to harvest the precious off-shore resources (this part is mostly a pipe dream compared to the rest). Enemy outfits get intel on it, deploy naval bases on the shoreline, and form a navy to go take out the Oil Rig and deploy one of their own.
It's actually a lot like EVE Online 0.0 space. I think it can be done - as other posters in this thread have said, don't think of an outfit "owning" a real facility. I think of it more as an ad-hoc camp. Yeah, the players built it and the players own it - until someone blows it up, then they do it again.
Actual home bases would be interesting to see but I think what I've described above is a prettier picture.
This could be amazing for them to make money. Hell I'd easily drop 50€ on stuff for my house if others can come visit.
Damn... think about the possibilities! Outfits could build their own bases where they could talk about strategies or even practise them if they buy enough real estate!
Braveliltoaster
2012-07-27, 04:19 PM
-Welcome to the SoE Store -
Player bases:
- x1 wall 5mx5m $3.00
- x1 wall turret $4.00
- x1 Vehicle terminal $1.50
- x1 command center $50.00
- x1 Shield generator $35.00
need I say more?
EisenKreutzer
2012-07-27, 05:57 PM
This is the single most awesome thing in the history of awesome things!
Reizod
2012-07-27, 06:01 PM
-Welcome to the SoE Store -
Player bases:
- x1 wall 5mx5m $3.00
- x1 wall turret $4.00
- x1 Vehicle terminal $1.50
- x1 command center $50.00
- x1 Shield generator $35.00
need I say more?
Give me 4 of each please! :D
Rumblepit
2012-07-27, 06:04 PM
this is going to be sick!!!!!!!!!!!!! wasnt expecting this for another year or so....
hell yea boys and girls, get your game faces on, competitive outfit gameplay incoming...
Sturmhardt
2012-07-27, 06:07 PM
this is going to be sick!!!!!!!!!!!!! wasnt expecting this for another year or so....
And you probably wont see it for another year or so... remember what "soon" means and then notice that this is not even coming "soon"...
Rumblepit
2012-07-27, 06:33 PM
And you probably wont see it for another year or so... remember what "soon" means and then notice that this is not even coming "soon"...
this was talked about in the 3 year ps2 plan. they were not even planing to do any work on this content until after release. but yet they have started. expect to be testing this in beta
Sephirex
2012-07-27, 06:36 PM
this was talked about in the 3 year ps2 plan. they were not even planing to do any work on this content until after release. but yet they have started. expect to be testing this in beta
"Having plans for" != actively developing.
This will be left for post release after they have the shooting mechanics nailed down, and the 3 main continents fleshed out.
DREGS
2012-07-27, 06:37 PM
-Welcome to the SoE Store -
Player bases:
- x1 wall 5mx5m $3.00
- x1 wall turret $4.00
- x1 Vehicle terminal $1.50
- x1 command center $50.00
- x1 Shield generator $35.00
need I say more?
I don't have a problem with this, given the F2P nature of the game, but I do question what happens to your purchased base materials when the base is destroyed/hacked/captured.
p0intman
2012-07-27, 06:40 PM
I'll be shocked if it ever happens. They'll also probably make it cost a fuckton of real life money if it does.
Not cynical at all. Nope.
Rumblepit
2012-07-27, 06:41 PM
14.40 is where he talks about this.
PlanetSide 2 - Developer Round Table - With John Smedley & Matt Higby - 7.8.11 - YouTube
Sephirex
2012-07-27, 06:43 PM
14.40 is where he talks about this.
PlanetSide 2 - Developer Round Table - With John Smedley & Matt Higby - 7.8.11 - YouTube (http://www.youtube.com/watch?v=UenArhz6ESM&feature=results_main&playnext=1&list=PLB6AE3B70D7EE70EB)
I remember it well, but the fact they've been silent about it since tells me its been put on the back burner. I'm sure they've coded to prepare for implementation later, but there's not a chance we're seeing this pre-release.
It's a major change in game mechanics to just drop in mid-beta. When they're ready it will have its own separate alpha/beta development cycle.
Rumblepit
2012-07-27, 06:47 PM
i dont know, beta is going to run for 3 to 6 months . not going to be very hard for them to set it up. they already have the map for it. and i would guess that all the outfit bases will be the same for balancing purposes. maybe different tears of the same base depending on how much resources your outfit puts into the base.
DownloadFailed
2012-07-27, 07:13 PM
I would sink a ton of money into my own base if it means getting to defend it or having it defend itself. Whole continents with just player-made bases sounds very intriguing. Now, I don't know how it'll work, but it may just go like this:
You make a player base, perhaps choosing from a set design/size and decking it out with decorations, colors, vehicle spawners, and defenses like turrets. Then you can go out and conquer other player bases. Once you've conquered another player base, the base transforms into yours.
Completely speculative. If something like this did happen, you would probably make the base in a small in-game editor and be able to save it, should your one and only base get taken.
I don't care if you even can take player bases. I JUST WANT TO SEE THIS HAPPEN.
Rumblepit
2012-07-27, 07:23 PM
i can only speculate but i would think there would be limited lots for bases, to in courage WAR!!!!!!!!!!!!!
Broadside
2012-07-27, 07:33 PM
I think an even cooler way to do it would be to have outfit ranks, in that an outfit ranks itself up similar to battle rank by cumulative score from their members. Once the Outfit reaches an appropriate rank it can purchase a 32 square km "home" continent that is roughly half the size of a normal continent with either pooled resources or pooled station cash.
The continent starts out with one basic tech plant with no walls, turrets, or other fancy bells and whistles. You can purchase other pre-built bases, outposts, or structural upgrades that go into pre-mapped locations with more resources or station cash from the outfit's pool. As the outfit's rank goes up, more stuff is unlocked to buy.
The benefit to having an outfit continent? All resources from captured bases are doubled for other faction's outfits if they do manage to take something, and all individual battle rank experience for members of friendly outfits are doubled for kills/actions/etc. So enemies have a reason to take your continent, while you have a reason to defend it.
As for outfit rank, only experienced earned on normal, non-outfit continents counts towards outfit rank, so people would still have a reason to fight on the normal continents.
Emperor
2012-07-27, 07:43 PM
-Welcome to the SoE Store -
Player bases:
- x1 wall 5mx5m $3.00
- x1 wall turret $4.00
- x1 Vehicle terminal $1.50
- x1 command center $50.00
- x1 Shield generator $35.00
need I say more?
Even if these were the prices, I'd be able to finance a number of bases for my outfit just by myself. pimp:
Plus, when you factor in that it WILL mostly be outfits interested in getting bases, $50 is like chump change. You get even 5 people to chip in $10, boom, command center.
TechTBW
2012-07-27, 07:58 PM
I'm fapping at the speed of light. :love:
I spit out my drink :rofl:
Braveliltoaster
2012-07-27, 09:58 PM
I hope they don't go overboard and fuck planetside 2 up like every other game SoE has put out
DownloadFailed
2012-07-27, 10:26 PM
I hope they don't go overboard and fuck planetside 2 up like every other game SoE has put out
SOE made Planetside 1.
That didn't get fucked up. Not really, at least. And besdies, it's the devs that have the power to fuck stuff up. The guys making PS2 didn't make all of SOE's other games, too.
Sephirex
2012-07-27, 10:27 PM
SOE made Planetside 1.
That didn't get fucked up. Not really, at least. And besdies, it's the devs that have the power to fuck stuff up. The guys making PS2 didn't make all of SOE's other games, too.
I seem to recall big problems after BFRs and Core Combat.
cellinaire
2012-07-27, 10:44 PM
Yeah I think we really should come to a consensus later on whether to
1) let the fights on this specific continent affect the stat, killcount, and ranking
or
2) let the constructs on this specific continent have destructible nature in it
or
3) let this specific continent to have special rule-set and flow like robocpf1 suggested..etc
or not.
LegioX
2012-07-27, 11:10 PM
What are player bases? I'm confused.
Braveliltoaster
2012-07-27, 11:14 PM
SOE made Planetside 1.
That didn't get fucked up. Not really, at least. And besdies, it's the devs that have the power to fuck stuff up. The guys making PS2 didn't make all of SOE's other games, too.
the reason planetside 1 didn't get fucked up was because SoE swept it under the rug the game hasn't seen a balance fix / update since 2009
im not saying SoE will mess up Planetside 2 but it does have a reputation for messing up good games
Gugabalog
2012-07-28, 02:00 AM
All publishers do. Publishers are bad.
cellinaire
2012-07-28, 02:05 AM
the reason planetside 1 didn't get fucked up was because SoE swept it under the rug the game hasn't seen a balance fix / update since 2009
im not saying SoE will mess up Planetside 2 but it does have a reputation for messing up good games
...It's not like SOE is the only company in the world that mess up their games. And the only case SOE really, seriously messed up would be SWG. EQ1/2 and SOE's other mmos are still fun to play and have good quality(if not great).
Personally, can't wait for the Vanguard F2P. :groovy:
Renegadeknight
2012-07-28, 02:23 AM
Haven't read the entire thread so not sure if anyone mentioned this, but is anyone else afraid that custom bases and continents will become unspeakably ugly.
JoeDragon
2012-07-28, 02:48 AM
Haven't read the entire thread so not sure if anyone mentioned this, but is anyone else afraid that custom bases and continents will become unspeakably ugly.
Where you say "Looks Ugly", I say "Has Character."
But more than likely there will be several preset base configurations with optional modules you can unlock.
Though, I'd love to see an SWG style free dropping of buildings.
Gugabalog
2012-07-28, 02:58 AM
That would be interesting. Maybe give each faction/outfit a base area where each member can drop a building, or a certain number of members unlocks additional modules similar to swgs pop based town system.
Sturmhardt
2012-07-28, 05:22 AM
i dont know, beta is going to run for 3 to 6 months . not going to be very hard for them to set it up.
Wishful thinking man.... nothing else.
Kran De Loy
2012-07-28, 06:39 AM
I would truely NUT ALL OVER MY DESK in tribute of this mechanic should it ever be put in.
I.. I don't know of any better way to describe the sheer ecstasy that player placed, owned and upgradable bases would cause in me.
Klockan
2012-07-28, 07:16 AM
Is it just me who thinks that it will work similar to the ANT system but instead of having to recharge your bases all the time you can use the resource to build modules on the site as well? So you can work to strengthen your position not just by killing enemies but also by building new stuff in your existing territories. Why are you all thinking about stuff that have nothing to do with the gameworld? Bases wont cost money, that would break the game, bases will be built with ingame resources and what ingame resource have to do with bases? NTU! Think of it as having all the engineer tools you can imagine instead of just building small spitfire and such, but that extra power means that it will take longer than just a click with a button to pull off.
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