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Vengaza
2012-07-28, 11:53 PM
I'm gonna be playing an infiltrator when beta starts up in the next few days, does it matter which faction I choose for it? I've had a hard time finding if there are any benefits depending on what faction you choose, or is it all the same when picking the infiltrator? Thanks.

Renegadeknight
2012-07-29, 12:01 AM
From what I have see so far the main difference seems to be weapons. NC will use slow but strong weapons like a bolt action sniper rifle, the TR have a burst pistol if I recall correctly and a semi auto rifle and the VS use laser rifle and pistols. Don't know if any other differences will be present.

Vengaza
2012-07-29, 12:58 AM
Sounds if VS might make a good sniper because the gun is based off energy and not bullets so if you find a good spot you won't run out of ammo.

Verruna
2012-07-29, 01:06 AM
Its unlikely they would make VS weapons unlimited ammo.

Atheosim
2012-07-29, 01:09 AM
Its unlikely they would make VS weapons unlimited ammo.

This. Essentially, the difference is that VS have weapons that are beam-based, therefore there is no bullet drop, but in return there is damage falloff. So it'll be easier to hit targets at range, but you'll be doing less per-round damage.

Vengaza
2012-07-29, 01:11 AM
Okay so is NC high damage low ammo, TR medium/medium, VS low damage high ammo?

Cricetinus
2012-07-29, 01:14 AM
Sounds if VS might make a good sniper because the gun is based off energy and not bullets so if you find a good spot you won't run out of ammo.

They still need batteries. Besides with the inevitable sniper nerfs from all the people whining about how unfair it is for a hole in the head to be fatal, I wouldn't make my choice based on snipers.

That being said, I don't know how they are going to balance the separate empire snipers, it seems likely that if you are a good shot with a fast shooting TR rifle (which is to laugh, damn spray 'n' prayers!) and it can still OSOK with headshots, it may well dominate. You have to take so much more care with a bolt action and if they can both OSOK regardless of ROF, it seems the ROF can't help but dominate. I have no idea where the VS might fit into that.

Ratstomper
2012-07-29, 01:16 AM
Okay so is NC high damage low ammo, TR medium/medium, VS low damage high ammo?

More like...

NC - High damage per shot, low rate of fire, standard bullet drop

TR - Higher rate of fire, lower damage per shot, standard bullet drop

VS - medium rate of fire, medium damage (steeper damage falloff over distance), no bullet drop

They still need batteries. Besides with the inevitable sniper nerfs from all the people whining about how unfair it is for a hole in the head to be fatal, I wouldn't make my choice based on snipers.

That being said, I don't know how they are going to balance the separate empire snipers, it seems likely that if you are a good shot with a fast shooting TR rifle (which is to laugh, damn spray 'n' prayers!) and it can still OSOK with headshots, it may well dominate. You have to take so much more care with a bolt action and if they can both OSOK regardless of ROF, it seems the ROF can't help but dominate. I have no idea where the VS might fit into that.

You'll likely find they perform differently at different distances. Its pretty hard to get a headshot on a target that's 1000 meters away. The Higher NC damage will likely be best for very long range, the TR being better for closer range encounters and the VS somewhere in the middle. All in all, it'll come down to player skill, though.

Nolerhn
2012-07-29, 02:58 AM
They still need batteries. Besides with the inevitable sniper nerfs from all the people whining about how unfair it is for a hole in the head to be fatal, I wouldn't make my choice based on snipers.

That being said, I don't know how they are going to balance the separate empire snipers, it seems likely that if you are a good shot with a fast shooting TR rifle (which is to laugh, damn spray 'n' prayers!) and it can still OSOK with headshots, it may well dominate. You have to take so much more care with a bolt action and if they can both OSOK regardless of ROF, it seems the ROF can't help but dominate. I have no idea where the VS might fit into that.

One thing to consider also is that the devs have mentioned different weapons will have different damage multipliers for getting a headshot, some weapons may not even get a damage multiplier.

I'm not sure how for they'll go with that idea, but it is possible that maybe the TR sniper rifle, with it's higher ROF and ammo capacity, may not get as large of a damage multiplier for head shots compared to, say, a NC sniper, resulting in possibly not getting a OSOK, or perhaps being able to OSOK lighter classes, but not the HA for example. At any rate, I'm sure that's a stat that will change as beta goes through it's various stages and seeing how it all works out with the larger battles.

RJTravis
2012-07-29, 12:10 PM
I'm gonna be playing an infiltrator when beta starts up in the next few days, does it matter which faction I choose for it? I've had a hard time finding if there are any benefits depending on what faction you choose, or is it all the same when picking the infiltrator? Thanks.

All snipers will be able to kill at long ranges but some will be much much better at it remember they want the play style to be different when pro forming the same roll.

NC Sniper.

Long range Extreme damage "the head shot kill sniper" not great at killing moving targets at long ranges more of the shoot kill move sniper going to be the best counter sniper & going to be in high demand for killing defenders in small tight less movable areas assassinating targets that you 100% need to kill aka that AA MAX stopping a air raid thats incoming.

TR Sniper.

The marksmen 4x to 6x scope made to support his team at close range by dealing massive burst dmg helping his Spray 'N" pray bothers to finish them off & pricking off players at medium range were his brothers weapons become useless Highly mobile very aggressive ungodly in team play the bane of any close infantry that get in their sights.

Vanu Sniper

Long range Harasser 6x to 16x scope main mission is to harass targets in the field being deadly accurate on moving targets at long range but also not doing enough damage to kill players behind good cover.

I think of theses as area denial snipers they will put a stop to any advancing infantry & easily kill anyone thats not smart enough to stay behind hard cover.

Then you got to look at this class as the NONE sniper the more "Recon" play.

With duel knifes longer cloaking & the postal as the main gun.

This "Recon" will be the one sneaking around up close silting throats & back hacking terminals with there great cloak times.

I feel the Vanu will have the longest cloak times & hardest to detect cloaking fields, best hacking speed but will lack damage.

The TR will be the most mobile very hard to detect when moving & fast hacking speeds medium lighting fast dmg.

The NC will have the shortest cloaking Very hard to detect when "NOT Moving" with a meduim hacking speed but will put out the highest damage.

ArmedZealot
2012-07-29, 12:34 PM
All snipers will be able to kill at long ranges but some will be much much better at it remember they want the play style to be different when pro forming the same roll.

NC Sniper.

Long range Extreme damage "the head shot kill sniper" not great at killing moving targets at long ranges more of the shoot kill move sniper going to be the best counter sniper & going to be in high demand for killing defenders in small tight less movable areas assassinating targets that you 100% need to kill aka that AA MAX stopping a air raid thats incoming.

TR Sniper.

The marksmen 4x to 6x scope made to support his team at close range by dealing massive burst dmg helping his Spray 'N" pray bothers to finish them off & pricking off players at medium range were his brothers weapons become useless Highly mobile very aggressive ungodly in team play the bane of any close infantry that get in their sights.

Vanu Sniper

Long range Harasser 6x to 16x scope main mission is to harass targets in the field being deadly accurate on moving targets at long range but also not doing enough damage to kill players behind good cover.

I think of theses as area denial snipers they will put a stop to any advancing infantry & easily kill anyone thats not smart enough to stay behind hard cover.

Then you got to look at this class as the NONE sniper the more "Recon" play.

With duel knifes longer cloaking & the postal as the main gun.

This "Recon" will be the one sneaking around up close silting throats & back hacking terminals with there great cloak times.

I feel the Vanu will have the longest cloak times & hardest to detect cloaking fields, best hacking speed but will lack damage.

The TR will be the most mobile very hard to detect when moving & fast hacking speeds medium lighting fast dmg.

The NC will have the shortest cloaking Very hard to detect when "NOT Moving" with a meduim hacking speed but will put out the highest damage.


Where did you find that scope information?

RJTravis
2012-07-29, 12:38 PM
Where did you find that scope information?

Videos of ingame footage on youtube.

ArmedZealot
2012-07-29, 12:39 PM
Videos of ingame footage on youtube.

And the empire cloaking variations?

RJTravis
2012-07-29, 12:48 PM
Where did you find that scope information?

And the empire cloaking variations?

again watching the youtube videos if you stop when random players were looking at the skills they could upgrade you can see some have higher max values then others.

Also in the totalbiscit 3 day live stream event they right out said their will be different cloaking systems per race & even said "harder to detect when even moving.

Shinjorai
2012-07-29, 01:29 PM
Ratstompers infos dead on, on the damage and things. As far as the cloaks theres different kinds of cloaks depending on what kindve weapon you carry. If you carry a sniper rifle you can use a cloak that conceals you but you can still be seen slightly and it doesnt last as long as the other kind of cloak. Theres one kindve cloak that you can use if you only carry a pistol and a knife that allows you to cloak a longer time and conceals you completely, complete invisibility almost. But the trade off is you cant carry a sniper rifle when you use it. Im not positive about the pistol only, you may can carry a carbine with that settup too but not sure.

I know for certain theres more than one cloak though but dont think its empire specific. I think the only difference between the infiltrators is their weapons, not their basic equipment like cloaks mines drones etc. They may have some different visual effects to give them flavor but i think for the most part theyre the same, so id make my choice based on the weapons that appeal to your playstyle the most. I like the VS best because to me theyre the most adaptable to any sittuation, not the strongest, not the weakest but somewhere in the middle. If you look at real special operations soldiers their strength lies in their adaptability to any sittuation too, so ill leave that to your own interpretations :P

Either way good luck choosing an empire you like.

dafuq
2012-07-29, 01:32 PM
no bulletdrop is gonna be amazing for a sniper

MCYRook
2012-07-29, 01:39 PM
Why don't you play all 3 empires, and provide feedback on how they play out for an Infil? You know, like you're, I dunno, testing the game, in some kind of.. beta test, one might call it?

RJTravis
2012-07-29, 02:37 PM
no bulletdrop is gonna be amazing for a sniper

All weapons will have bullet drop even the energy weapons.

Energy weapons will just have the lowest bullet drop but its still their.

@MCYRook

Maybe he wants to just play & have fun thats fine why do people feel that every beta tester has to be some tech guy testing crap?

He can just as much beta test the game by playing & having fun & sending feedback to SoE on what was fun & unfun for him.

Gugabalog
2012-07-29, 02:54 PM
^ Where did you see that the energy weapons have drop?

RJTravis
2012-07-29, 04:44 PM
^ Where did you see that the energy weapons have drop?

The host for PS2 said so at E3 in one of the videos with totalbiscit i'd recommend watching them all & stoping the video when players start going into the upgrades.

But ya anyways when they talk about the snipers they said "All weapons have some form of bullet drop"

SkilletSoup
2012-07-29, 04:56 PM
The Sovereignty's weapons rely on quickly energizing a splash of plasma-like ammunition that destroys the very bonding attributes of the elements that make up the armor and flesh of enemy forces. Although these weapons do not have the raw impact of New Conglomerate weapon systems nor rate of fire of Terran Republic weaponry, they are highly accurate and produce virtually no recoil. Additionally, these plasma discharges are not subject to "bullet-drop" like traditional bullets are; instead, they lose potency over distance, causing less damage the further they travel before impact.

http://wiki.planetside-universe.com/ps/Vanu_Sovereignty

Gugabalog
2012-07-29, 05:35 PM
^ Gotcha.

Btw I'm considering finally summarizing the VS attribute: Precision (as manuverability fits this)


So it goes as follows:

TR: Speed

NC: Heftiness/Bulk

VS: Precision

SkilletSoup
2012-07-29, 05:59 PM
Ya, I'm really torn as to what faction to play. I like playing all three ranges of combat, close/medium/long. VS is sooo inviting with little recoil and apparently no bullet drop. But I know it will be balanced by less killing power per hit. On the other hand, bullet drop/recoil I've handled well in other FPS games so NC is inviting also. TR will prolly rule in close combat (indoors), but I wouldn't want to feel at a disadvantage everytime I went outside. Guess I'll have to try them all, but I'm leaning towards NC for my play style.

derito
2012-07-29, 06:22 PM
The characters created during the beta will most likely be deleted so just test every faction to see which one you prefer.

Gugabalog
2012-07-29, 06:38 PM
It goes this way in doctrine:

TR: Speed
NC: Heft
VS: Precision

Lore goes:

TR: Order
NC: Freedom
VS: Progress

RJTravis
2012-07-29, 08:20 PM
The Sovereignty's weapons rely on quickly energizing a splash of plasma-like ammunition that destroys the very bonding attributes of the elements that make up the armor and flesh of enemy forces. Although these weapons do not have the raw impact of New Conglomerate weapon systems nor rate of fire of Terran Republic weaponry, they are highly accurate and produce virtually no recoil. Additionally, these plasma discharges are not subject to "bullet-drop" like traditional bullets are; instead, they lose potency over distance, causing less damage the further they travel before impact.

http://wiki.planetside-universe.com/ps/Vanu_Sovereignty

Not to burst a bubble but "ANYONE" can edit the wiki & the last time that page was edit was 5 months ago.

Things have changed ALOT MAX units were able to use air craft & tanks & now they can't.

read the bottom of the wiki """ The following information pertains to the original PlanetSide game. """""

SkilletSoup
2012-07-29, 08:37 PM
Ya, I think you're right RJ, there probably is some bullet drop from VS weapons but far less than the other factions and m ost likely only noticable at longer ranges. I'll have to check it out in the Beta.

Gugabalog
2012-07-29, 08:56 PM
It's been repeatedly stated that energy weapons go without drop, but all weapons "drop off."

Vanu lose damage over distance, and the beam doesn't drop.

ArmedZealot
2012-07-29, 09:01 PM
It's been repeatedly stated that energy weapons go without drop, but all weapons "drop off."

Vanu lose damage over distance, and the beam doesn't drop.

Eh, from the chinajoy footage at around 1:20 you can see em using the Vanu sniper rifle.

It looks to me at least that the bullet drops. Might just be a large COF though.

Gugabalog
2012-07-29, 09:06 PM
If it's cone of fire then...

http://www.thenoisecast.com/wp-content/uploads/2011/03/I-AM-DISAPPOINT.jpeg

therandomone
2012-07-29, 09:30 PM
Why don't you play all 3 empires, and provide feedback on how they play out for an Infil? You know, like you're, I dunno, testing the game, in some kind of.. beta test, one might call it?

You mean this isnt just early access for the game? Blasphemy! Burn the heritic!

Arcsilver
2012-07-29, 11:34 PM
I just took a look at twitter, and VS snipers actually will have bullet drop. If this is true, there really isnt a reason for their snipers to lose damage upon distance :(

This could have changed however this tweet is back from december
https://twitter.com/twothreesix/status/142416194887098368

SkilletSoup
2012-07-29, 11:53 PM
From SOE community webcast @01:50 February 24, 2012, Matt Higby (Creative Director) talked with Tramell Isaac (Sr. Art Director) and Josh Sanchez (Combat Lead) about PlanetSide 2 weaponry.

"VS weapons have less bullet drop, slightly less.."

SOE Community Webcasts: PlanetSide 2 Weaponry - YouTube

VS say hello to "some" bullet drop.

Arcsilver
2012-07-30, 12:23 AM
Then i'm kind of lost as to what advantages VS weapons have.

foam
2012-07-30, 01:36 AM
every faction in PS2 is symmetrical, they are mirrors of eachother and only look different

WVoneseven
2012-07-30, 02:37 AM
every faction in PS2 is symmetrical, they are mirrors of eachother and only look different

:rofl:

If you want to blow heads to pink mist at long range while scouting for a unit then play NC.

If you want to tag a long with your unit hanging back and suppressing priority targets and fire lanes then play TR.

If you like lazor go VS.

foam
2012-07-30, 02:56 AM
:rofl:

If you want to blow heads to pink mist at long range while scouting for a unit then play NC.

If you want to tag a long with your unit hanging back and suppressing priority targets and fire lanes then play TR.

If you like lazor go VS.

the differences are so minor its not even worth mentioning.

all vehicles & weapons of all factions have the exact same mirrored function.

WVoneseven
2012-07-30, 03:00 AM
the differences are so minor its not even worth mentioning.

all vehicles & weapons of all factions have the exact same mirrored function.

Are you challenged? or trolling?

RJTravis
2012-07-30, 09:38 AM
All snipers will be able to kill at long ranges but some will be much much better at it remember they want the play style to be different when pro forming the same roll.

NC Sniper.

Long range Extreme damage "the head shot kill sniper" not great at killing moving targets at long ranges more of the shoot kill move sniper going to be the best counter sniper & going to be in high demand for killing defenders in small tight less movable areas assassinating targets that you 100% need to kill aka that AA MAX stopping a air raid thats incoming.

TR Sniper.

The marksmen 4x to 6x scope made to support his team at close range by dealing massive burst dmg helping his Spray 'N" pray bothers to finish them off & pricking off players at medium range were his brothers weapons become useless Highly mobile very aggressive ungodly in team play the bane of any close infantry that get in their sights.

Vanu Sniper

Long range Harasser 6x to 16x scope main mission is to harass targets in the field being deadly accurate on moving targets at long range but also not doing enough damage to kill players behind good cover.

I think of theses as area denial snipers they will put a stop to any advancing infantry & easily kill anyone thats not smart enough to stay behind hard cover.

Then you got to look at this class as the NONE sniper the more "Recon" play.

With duel knifes longer cloaking & the postal as the main gun.

This "Recon" will be the one sneaking around up close silting throats & back hacking terminals with there great cloak times.

I feel the Vanu will have the longest cloak times & hardest to detect cloaking fields, best hacking speed but will lack damage.

The TR will be the most mobile very hard to detect when moving & fast hacking speeds medium lighting fast dmg.

The NC will have the shortest cloaking Very hard to detect when "NOT Moving" with a meduim hacking speed but will put out the highest damage.

Going to quote my self here.


This is almost dead on as the sniper play will be on the closed beta.

Yes the Vanu Energy weapons have bullet drop but is super easy to control and compensate for also don't forget that Vanu weapons are beam based & travel much faster then the NC/TR guns the time from firing & hitting the target is almost instant making super long range shoot easy.

its going to be a scary sight once 2-4 Vanu snipers close off a infantry passing area to the front lines & the NC & TR can't do shit but try & snipe them back with weapons that have massive travail time & bullet drop the vanu sniper will out class the other 2 with being able to close off a area until the NC/TR call in air & tank support.

The TR/NC can do the same thing but its much harder & takes allot more skill too pull off & will never match the vanu in this tactic.

It even fits the Vanu lores theme Vanu want the NC/TR to get out of the way & not to interferer with their alien progress thus they want to keep the enemy away & denial the enemy advancing.\

SoE has done a superb job on making every class per faction really feel & play its own factions theme.

Now all 3 races will have multi fire & bolt action rifles but don't expect to be on pair with the other snipers when you move out of your factions element.