View Full Version : What won't you miss the most from PS1?
PhoenixDog
2012-08-01, 07:42 PM
We have the what will you miss thread...Why not the what won't you miss?
Caves - I always felt they took away from the fights that needed to be fought on the surface
BFR's - I don't need to explain why
Jackhammer - Because it's stupid
Anything you won't miss?
dafuq
2012-08-01, 07:44 PM
US servers
AnamNantom
2012-08-01, 07:45 PM
Graphics. Great for the day, but oh my, the lighting in Lightforge (ps2 engine)!
Sharkface
2012-08-01, 07:46 PM
Don't diss the jackhammer! I won't miss spending the first hour or 2 lvling up in virtual training yo. (Although i might still do it if its there.) :D
TheDAWinz
2012-08-01, 07:46 PM
Everything!
WiteBeam
2012-08-01, 07:49 PM
CN players
Caves
BFRs
VS MAXs
Global Chat
TheARCN
2012-08-01, 08:28 PM
Graphics
Indoor base design. Small door opening/hallways as major choke points for 100+ people trying to get through.
Third person. Never enjoyed using it, but you were forced to.
Flails...
Disillusioned
2012-08-01, 08:43 PM
wasps
plasma spam
too many maxes
too much AA
too many OSs
derp netcode
bfrs
flails
ADAD
pshield
corner humping
endless 3-ways
gen blowing outfits
hackers
maelstrom grenades
gal gunships
basically everything
ThermalReaper
2012-08-01, 08:46 PM
PS1 Lasher.
...Does this mean the lasher is in and it's much better than in Ps1? :O
OscarSoto
2012-08-01, 08:48 PM
I probably won't miss the caves at all... don't have the caver gene.
Deadeye
2012-08-01, 08:57 PM
MCG. Oh Thank god it's gone. Say what you will about the jackhammer but when both VS and NC would rather use the TR HA weapon, you know it's OP. MCG was the "I win" weapon of Planetside. Jackhammer had to be within 10 feet to win, MCG, about 50 feet.
Oh and Radiator. Thank god that's just gone.
Flails too.
That's about it. Nothing pissed me off like getting a drop on an MCGer and my Gauss might as well be a wet noodle.
Edit: now that I think about it here's a few more.
OSes every 30 seconds.
ADAD spam (some even had macros for it).
third person corner looking.
one hacker being able to turn an entire base against your team and nothing you can do unless you're a hacker too.
Ok. Now I think that's it. For now.
Flaropri
2012-08-01, 08:58 PM
Lack of proper hitboxes and directional armor.
GLaDOS
2012-08-01, 09:07 PM
wasps
plasma spam
too many maxes
too much AA
too many OSs
derp netcode
bfrs
flails
ADAD
pshield
corner humping
endless 3-ways
gen blowing outfits
hackers
maelstrom grenades
gal gunships
basically everything
Actually, endless 3-ways sound pretty awesome.
:groovy:
Dropshockmedic
2012-08-01, 09:25 PM
I wont miss Planetside 1, since I didnt played it. :rofl:
Lashers
BFR's
Graphics
Lack of any weapon doing any type of significant damage
Lack of Hit Boxes
List goes on
opticalshadow
2012-08-01, 09:37 PM
gamma changing allowing cloakers to be seen bright as day.
client side hit detection
slow prowlers
Littleman
2012-08-01, 09:45 PM
Everything!
I second this. PS1 aged horridly, and just about every system - even the inventory system which also happened to be too free form - was pretty much cumbersome compared to the systems we see in FPS' today.
I think an inventory system would be kinda cool
mindmines
2012-08-01, 10:34 PM
BFR'S.
Graphics, but I'd prefer gameplay over graphics any day. It's just a plus million bazillion the graphics are tremendously amazing in PS2!
I however, actually miss the caves. Hopefully they put in artifacts and caves in! It just gave a little more flavor to the game, so to speak. :)
PeterLawford
2012-08-01, 10:44 PM
Orbital Strikes
There's some other stuff, but everything pales in comparison to the suck that is orbital strikes.
Xyntech
2012-08-01, 11:12 PM
A BR20 balanced game with a BR40 cap.
HA being such a vastly better choice in so many of the normal combat situations.
"Dogfights" where the two dogs are just slowly circling, trying to sniff each others asses.
BFR's and OS's being balanced around the flawed idea of them being "rare."
There is a lot more, but those are some of the big ones off the top of my head. There was a lot that I hated about Planetside, even from the first day I played it and fell in love with the game. It's still an amazing game despite all of it's flaws, but I get the feeling that PS2 is exactly the kind of game I've been waiting for since back in 2003.
I didn't mind BFR's in concept, and while their aesthetic design wasn't my favorite, I wouldn't object to seeing some well balanced mechs added into the game at some point. Considering the shitstorm surrounding them, I'm not exactly hoping to see them either though.
The caves as well. I liked the caves, and wouldn't mind seeing some sort of underground environment in PS2. I would however hope that the caves would be treated more like any other continent though, that taking and holding cave territory would be just as important as holding any other piece of territory. We should control cave territory for the same reason we fight over every other place in the game, because we want to see the map turn purple (or red or blue, if you're a backwards neanderthal).
Caldus
2012-08-01, 11:19 PM
I will not be missing the gunplay in PS1. Lets be honest it sounded like I was firing a cannon but it felt like I was spraying them with water from a squirt gun.
opticalshadow
2012-08-01, 11:20 PM
The caves as well. I liked the caves, and wouldn't mind seeing some sort of underground environment in PS2. I would however hope that the caves would be treated more like any other continent though, that taking and holding cave territory would be just as important as holding any other piece of territory. We should control cave territory for the same reason we fight over every other place in the game, because we want to see the map turn purple (or red or blue, if you're a backwards neanderthal).
in one of the higby interviews, oh which i dont recall what one, he, while describing terrian features used the word caves. idk if this will be a small cave with a resource node in it, or perhaps well have some sort of more in depth system.
Orbital Strikes
There's some other stuff, but everything pales in comparison to the suck that is orbital strikes.
Everyone complains how these to no end. I RARELY got killed by them years ago and even today. Just don't be sitting lumped together with 20 other guys and you won't be in the OS radius.
MorioMortis
2012-08-01, 11:42 PM
Sorry if my search Fu is too weak, but I though that the ES HA weapons where going to be in the game, but weren't part of the builds we had seen so far.
On topic, thumper and radiator spam in chokepoints, 3rd person, and the netcode.
Zerik
2012-08-01, 11:48 PM
I won't miss not being able to headshot enemies with my sniper rifle.
Though, it was so rewarding to lead someone with my bolt driver, and somehow manage to land two shots on them while they run and spaz around.
BFR's
blob Os's
Flails
Plasma spams
And definitely Radiators, the most obnoxious thing. Ever
Novice bot
2012-08-02, 03:12 AM
Terrain, can't really call it a forest if the trees are 50 meters a part from each other.
CrystalViolet
2012-08-02, 03:16 AM
Enemies falling down a full second or two after you've killed them. Along the same lines: Doing more damage to the person you were shooting at, yet for some reason you die before they do.
Marinealver
2012-08-02, 06:43 AM
bailures
Low TTK on everything except HA,
plasma spam
V-N-G........V-N-G..........V-N-G...
lllllllllllllllll (1Il you know what I mean)
supressors shooting at you from inside a wall
warping maxs
COF snipers
Being told to try EQ 2 or SWG instead of Planetside by SOE.
Coreldan
2012-08-02, 06:53 AM
Base interiors, or mostly the corridors.
BFRs
Archaic netcode and gunplay (well, i guess you can list anything here that just reflects the age of the game)
What are some of you on about? Both Jackhammer and MCG will be in the game.. We have even seen an MCG, but not a Jackhammer but theyve confirmed it will be in.
http://www.planetside2.com/uploads/dcsclient/000/000/001/361.jpg?v=150.4
Deadeye
2012-08-02, 07:22 AM
Base interiors, or mostly the corridors.
BFRs
Archaic netcode and gunplay (well, i guess you can list anything here that just reflects the age of the game)
What are some of you on about? Both Jackhammer and MCG will be in the game.. We have even seen an MCG, but not a Jackhammer but theyve confirmed it will be in.
http://www.planetside2.com/uploads/dcsclient/000/000/001/361.jpg?v=150.4
They may be in but hopefully they won't be as OP. HA should not be an "I win" button.
AThreatToYou
2012-08-02, 07:40 AM
HA will be an indoor "I win" button.
Also, lemme jus say, I am not going to miss the terrible, terrible PS1 indoor base designs.
Sanfard
2012-08-02, 07:50 AM
Third-person view corner campers.
Also Flails.
BlueSkies
2012-08-02, 07:59 AM
AOE spam
Flails
BFRs
...
Pretty much anything associated with Core Combat
AOE spam
assaulting interlinks
AOE spam
Littleman
2012-08-02, 08:37 AM
They may be in but hopefully they won't be as OP. HA should not be an "I win" button.
Well, as "I win" as already half-second TTKs amount to anyway. The standard infantry weaponry is already pretty deadly, but still, thank goodness HA weaponry is HA class only. That will curb it's abundance considerably.
ringring
2012-08-02, 08:54 AM
We have the what will you miss thread...Why not the what won't you miss?
Caves - I always felt they took away from the fights that needed to be fought on the surface
and yet ownership of the caves was needed to win on the surface
BFR's - I don't need to explain why
the on'y thing I didn't like about them was using one (unpleasant)
Jackhammer - Because it's stupid
I grew used to it to the point that I'd rather fight NC than VS
Anything you won't miss?
I won't miss the stale 3-ways. Often when you opened a new continent you could predict from the start what would happen, e.g Cyssor; TR would take Wele and advance south only to get stuck at Leza, VS would take Orisha and take the East die of the continent but wouldn't get Aja and get stuck on Lesa, NC would advance out of Lesa but eventually have to retreat back
And, hit detection - I won't miss that, hopefully.
Terrain, can't really call it a forest if the trees are 50 meters a part from each other.
In England there are forests with *no* trees on them and actually haven't had trees for thousands of years - eg Forest of Lune.
Folly
2012-08-02, 09:31 AM
Chasing people with a healgun that won't work because they never stop moving.
opticalshadow
2012-08-02, 10:26 AM
They may be in but hopefully they won't be as OP. HA should not be an "I win" button.
HA wasnt the i win button, it was the ability to have the best armor, weapon, ability to self heal, repair hack and all at once that made it OP.
its why they changed to classes, so that super soldiers couldnt exsist anymore.
Deadeye
2012-08-02, 11:30 AM
HA wasnt the i win button, it was the ability to have the best armor, weapon, ability to self heal, repair hack and all at once that made it OP.
its why they changed to classes, so that super soldiers couldnt exsist anymore.
Well I say it's an I win button because I've been in a lot of battles where a terran MCG was worth 2 Medium Assaults at all but long range. Like the guy above who said he'd rather fight NC than VS, I'd rather fight VS than TR.
I don't mind HA having a slight advantage but in PS1 HA was a good 2 times better than MA.
Shogun
2012-08-02, 11:55 AM
having to wait 15 minutes after a hack with nothing to do because the enemy already left.
Xaine
2012-08-02, 11:59 AM
Graphics. Great for the day, but oh my, the lighting in Lightforge (ps2 engine)!
If by that, you mean Forgelight. Then yes!
dm Akolyte
2012-08-02, 01:43 PM
Hopefully mossie whores insisting the mossie wasn't fuggin broken.
PhoenixDog
2012-08-02, 01:47 PM
Chasing people with a healgun that won't work because they never stop moving.
Omg yes this
Errmmmm :
Leff
Ras
AZK
Roamcell
;)
Ah right maybe Roamcell is true .... although I have seen him in WOT a couple of times ..... *runs in fear of life*
DOUBLEXBAUGH
2012-08-02, 02:46 PM
wasps
plasma spam
too many maxes
too much AA
too many OSs
derp netcode
bfrs
flails
ADAD
pshield
corner humping
endless 3-ways
gen blowing outfits
hackers
maelstrom grenades
gal gunships
This is a very good list, though with only 3 conts at the start, endless 3-ways will be all we have till they release more conts.
FatesMomma
2012-08-02, 03:28 PM
Phoenix Sniping against infantry. I can understand shooting the missiles at a MAX or a tank, but being shot as infantry was pointless for the shooter and nothing more than utterly annoying for the victim.
Many people won't miss the BFR. I'll be happy to see it gone too, but it wasn't a huge problem for me. It wasn't my cup of coffee, but it was definitely a good support fire vehicle. What I won't miss is the huge damage, super ranged, damage through walls Particle Cannon. That was a beast and it never played nice with my tanks & Threshers.. :(
I also won't miss viruses, specifically NTU Drain and Disable Radar.
TheBladeRoden
2012-08-02, 10:10 PM
the hundreds of near-identical stairwell tower fights
StumpyTheOzzie
2012-08-02, 11:05 PM
Doorway dancing.
Infantry combat in just about every form. So much of it was broken and poorly designed:
Snipers and AV dominated outdoor combat, HA and thumper/rocklet spam dominated indoor combat, bases were camp-fests with horrible flow and level design, and there was little in-between. A lot of people have commented how PS2 maps look too much like TDM maps, but I fail to see how that is really a problem (as they are based around objectives of course.)
If I could summarize my dislikes (they aren't THAT many) with one statement, it would be that I would have never played planetside if it wasn't an MMO. In an 8v8 or 16v16 player environment, it's mechanics would have been a joke. That may seem like an unfair comparison, and I agree Planetside would not show it's true, awesome features in that scenario, but every game needs to be built on a solid foundation of basic gameplay that is fun and intuitive. Planetside was a great game built on poor foundations, because if we took the shooting mechanics of the game (most important in an fps, naturally) and isolated them, I doubt we'd like what we found. Planetside was a game that relied far too much on its innovation as an MMOFPS for its success, but when you get down to brass tacks its mechanics were sub-par.
Fortunately, by all accounts Planetside 2 seems to have avoided repeating this mistake by a very wide margin.
exLupo
2012-08-03, 12:46 AM
Gonna pick just one thing. One button. One letter.
T
Tuoweit
2012-08-03, 01:23 AM
BFR's - I don't need to explain why
I didn't like BFRs either. I am a little worried about the direction they're taking with tanks though in PS2, with the main guns being controlled by the driver - sounds like they're just making a new BFR in a different shape, really. But I suppose I'll see how it pans out in beta....
Coreldan
2012-08-03, 01:26 AM
I didn't like BFRs either. I am a little worried about the direction they're taking with tanks though in PS2, with the main guns being controlled by the driver - sounds like they're just making a new BFR in a different shape, really. But I suppose I'll see how it pans out in beta....
Not worried if the tanks remain nearly as squishy as they seem to be now.
Aldaris
2012-08-03, 01:27 PM
Infantry combat in just about every form. So much of it was broken and poorly designed:
Snipers and AV dominated outdoor combat, HA and thumper/rocklet spam dominated indoor combat, bases were camp-fests with horrible flow and level design, and there was little in-between. A lot of people have commented how PS2 maps look too much like TDM maps, but I fail to see how that is really a problem (as they are based around objectives of course.)
If I could summarize my dislikes (they aren't THAT many) with one statement, it would be that I would have never played planetside if it wasn't an MMO. In an 8v8 or 16v16 player environment, it's mechanics would have been a joke. That may seem like an unfair comparison, and I agree Planetside would not show it's true, awesome features in that scenario, but every game needs to be built on a solid foundation of basic gameplay that is fun and intuitive. Planetside was a great game built on poor foundations, because if we took the shooting mechanics of the game (most important in an fps, naturally) and isolated them, I doubt we'd like what we found. Planetside was a game that relied far too much on its innovation as an MMOFPS for its success, but when you get down to brass tacks its mechanics were sub-par.
Fortunately, by all accounts Planetside 2 seems to have avoided repeating this mistake by a very wide margin.
Could you explain this a little further? I'm reading it and it seems to me you're getting gameplay from base geometry mixed up with the actual mechanics of firing weapons. What was bad anout it?
JHendy
2012-08-03, 01:47 PM
Graphics, but I'd prefer gameplay over graphics any day. It's just a plus million bazillion the graphics are tremendously amazing in PS2!
Well, having seen the game in the flesh, there's no contesting the fact that the lighting is absolutely superb.
The thing that drags the visual side of the game down significantly however, is the texture work. A lot of the game's textures are horrendously low res and complete eye-sore, which is a shame.
Still, a quantum leap ahead of PS1 obviously.
AzureWatcher
2012-08-03, 02:09 PM
I've never played PS1, but I can say that I will not miss the subscription.
AbysmalMax
2012-08-03, 04:27 PM
No armor at spawn.
duomaxwl
2012-08-03, 04:32 PM
Warping, CC timers (when nobody is trying to resecure,) NC Command Chat.
Sturmhardt
2012-08-03, 04:33 PM
Omg yes this
http://i1112.photobucket.com/albums/k493/RichardGame/Planetside/Divisions/PDog3.png
lol, great signature man!
Sephirex
2012-08-03, 04:44 PM
Won't miss ridiculous TTKs.
Sirro
2012-08-03, 04:46 PM
Not worried if the tanks remain nearly as squishy as they seem to be now.
Control of the main turret by the driver is a Battlefield trait and honestly I welcome this. Shooting and driving isn't really overpowered considering that shooting forward is the only real easy way to shoot and move at the same time and the front armor is the strongest on the other tanks.
With resources controlling the vehicles doesn't sound too fun to make a tank and have some goon use your turret to kill infantry instead of the tank shooting at you.
This is also encouraging teamwork not forcing it, if you cant do anything but drive in your tank it means either one of two things you don't want to drive or your forced to depend on your team mate not to be awful at it. So in the long run, using the tank is more open and much more viable for people to use.
StumpyTheOzzie
2012-08-03, 07:42 PM
Batseg.
Could you explain this a little further? I'm reading it and it seems to me you're getting gameplay from base geometry mixed up with the actual mechanics of firing weapons. What was bad anout it?
It was a mixture of both. You had two extremes dictated by the terrain (vast sprawling outdoors and constrained close combat. There was very little in between, and in each category, you had one group of weapons that dominated. For outdoors, it was snipers. Indoors, it was HA, or explosives. Medium assault rarely held much weight in any scenario as a versatile weapon group, because it's versatility rarely helped.
There were a lot of other specific factors I didn't like about the game: bad netcode, large TTK, generally slower paced combat in terms of speed and agility. Netcode aside, I'm willing to take most of that on a level of personal opinion. But the example above, for me, highlights how certain parts of the game weren't fully thought through. You had fundamental weapon imbalance and rather poorly designed terrain, as far as shooter combat goes. It's a pretty potent combination, and it's one of several reasons I eventually stopped playing the game, even when I had free time for it.
TheDAWinz
2012-08-03, 10:24 PM
Won't miss ridiculous TTKs.
This.
NakedMoleTonka
2012-08-04, 09:32 AM
one thing above all others that EVERYONE will agree with: last person to shoot gets the kill, not the person who did the most damage.
Aldaris
2012-08-04, 09:51 AM
I must be the only person who enjoyed the high TTK.
But yeah, like last person I won't miss XP being given out to the last person to do damage. Makes people lose their minds (Me included!) when they see a big fat target on low health and discourages teamplay.
one thing above all others that EVERYONE will agree with: last person to shoot gets the kill, not the person who did the most damage.
Agree!
Katanauk
2012-08-04, 10:27 AM
Cchat
/c always made me giggle. Hell, it still does!
I won't miss holding our home cont then half the empire sodding off to cyssor for an interfarm leaving our home cont to get plowed and see purple vannies the next day. Grrrrr.
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