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View Full Version : PlanetSide needs more


Mtx
2002-11-19, 04:31 PM
So PlanetSide has a variety of weapons and vehicles. So do a lot of games. True it will be on a scale yet known to first person shooters but what else? Other than that what is new?

PS needs artillery units. It needs Ghost squads (Starcraft) to infiltrate enemy territory and strike high dollar targets. Or maybe mobile units that could do the same.

I see all these war games but I never see artillery anywhere. Artillery and air strikes are the keys to winning todays wars.

Doobz
2002-11-19, 04:34 PM
yeah, arty would most definitely be awsome.

it would also be awsome if we could get some type of high speed strike aircraft or bomber to help soften a position before an assault, or to take care of a troublesome outpost that is standing in the way.

now wouldnt that be cool?

Incompetent
2002-11-19, 04:44 PM
while artillery and bombers are cool and i would have been for putting them in the game earlier in the development, there are two problems now that make me say NO.

1.) they'll mess up the game balance, maybe not permanantly, but enough to push back the release date a few months, something that will piss off me and i'm sure many other people immensley (sp?.)

2.) there will be a shitload of people who complain about how cheap it is and badmouth planetside, effectively stifling the flow of noobs and keeping the total number of players low.

xuur
2002-11-19, 04:53 PM
bf1942 has a fairly effective use of artillery built in. mobile artillery and those mounted on ships with scouts able to target and call for strikes adds an element not often found in these games.


so...short version. I wholeheartedly agree.
:thumbsup:

Doobz
2002-11-19, 05:01 PM
yeah, but BFs arty system is a little vague and somewhat cumbersome to use. maybe something like a "cone" of fire or a zone that show up on ur hud that u should fire into. that would be cool.

man, i sure would love a high speed strike fighter/bomber in this game. going on deep strike missions to help stifle the outflow of vehicles or communications from a particularly troublesome base.
then think about teaming them up with a sniper who can call his buddy in the strike fighter in once he spots a target behind enemy lines.
the fighter runs in very low and fast, u dont hear him until he passes u and his rockets are slamming into ur position and his bombs are falling on ur head.

good god, that would be so sweet.

they could add this all in later as extra content, which im fairly sure they will add

Mtx
2002-11-19, 05:17 PM
The T2 bomber was by far my favorite vehicle. It was the single most devastating vehicle there was. If you could hear the bombs coming down you were probably about to die.

Artillery would fit in pretty well with this game. Just set it up like T1 style. Have a scout using a targeting laser to guide an artillery units fire. The artillery units could have medium armor and no defenses.

Unregistered
2002-11-19, 05:18 PM
They have a "Ghost" type unit, but they aren't going to be nukeing anything.

In theroy someone in a stealth suit could single handedly break into a base, hack into it's systems, and take it over. The problem is that once you did that you'd have a base full of enemies in your new base and they'd be pretty pissed off.

So just like a ghost in SC you'd be dead pretty quickly.

Mtx
2002-11-19, 05:23 PM
If only there were automated defense systems.

How about sending a few squads into the base. Take it over... ninja style. :cool:

Tolvy
2002-11-19, 05:34 PM
In Tanarus, another sony game, the big tank would hide and shoot shells like artillary. These people were usually n00bs who had no skill. Hiding and shooting the enemy long range is kinda cheap. Once you got to the big tank, you would be nearly dead and he could easily finish you off. In PS 1 or 2 shells could posibly take out infantry. No fun.
I like the idea but it would mess up the game balance.

�io
2002-11-19, 05:46 PM
Including a bomber like Tribes would be acceptable, anything with more speed would make it overpowered.

Artellry however i agree is cheap. PS is focusing on confilts and combats not hiding and shelling from afar.

Mtx
2002-11-19, 05:46 PM
Well it really depends on how good your defense is. It also depends on how powerful you make the artillery.

Artillery would have a lot of good uses though. What better way could you hit an entrenched force and weaken their position? It could also double as a defensive unit weakening and destroying incoming tanks and other ground units.

People would just have to make sure artillery couldn't get within firing range.

Ravon Dark
2002-11-19, 05:52 PM
I think what they should look at, if they're going to use artillery, is for a fairly high refire delay as well as giant booms, think of artillery... heck.. I live in California near Camp Pendleton... near... well... let's see... really something like 10-20 miles from the front gate, and when they're running arty practice... I hear the booms very nicely enough that they sometimes shake unstable objects.

Unregistered
2002-11-19, 06:03 PM
I like the way they did the artilery in BF1942.

High Yeild, Low Armor, Low Rate of Fire, and to be effective you need 3 people. One to drive, one to fire, and one to play forward spotter.

If it's not in there now, it's something we can hope for in an expansion.

Ravon Dark
2002-11-19, 06:09 PM
Hmm... this almost looks like arty...

here (http://www.planetside-universe.com/images/screenshots/20124.jpg)

I know it's just a tank, but... maybe that's what they're going to do with the heavy tanks, make them arty.

NapalmEnima
2002-11-19, 06:40 PM
Raven Dark? You're in Oceanside?

I'm a Vista man myself. Small world. :P

xuur
2002-11-19, 06:42 PM
whoo hoo!


San Diego here. :thumbsup:

Incompetent
2002-11-19, 06:44 PM
thats just a trick of the angle, this (http://planetside.station.sony.com/screenshots/vanguard.jpg) is a much better example of the same tank.

edit: damn i type to slow

Ravon Dark
2002-11-19, 06:45 PM
Fallbrook actually. ;) Damn! We all be close.. We should all hook up some time... I know Hamma is just a bit north on the edge of Orange County.

Incomp

Yeah, but it still might stand that the tanks might be the arty. =) Yeah I had a feeling the angle had something to do with it but even still, it's possible...

Incompetent
2002-11-19, 07:01 PM
Well the Magrinder almost certainly has an energy weapon so the only tank i can see making a viable arty sub is the Prowler with its massive, twin guns. I don't know how big they are but there both bigger then a Vanguard's (a medium tank, not heavy) gun.

I don't think that there use will ever become prominent tho, it takes 3 people to crew on and artillery is a battery weapon, so you'd need 2 squads worth of people, all with the proper certs, to put up an effective barrage, assuming you can even load explosive shells instead of armor piercing.

Edit: actually i just thought of a way it might be possible, officers can have a picture in picture of there subordinate's view, meaning you can have someone spot for you and order people to fire for effect, but that would be innefective as it would take forever to zero your fire on a certain spot, but if you know where the enemies coming from, maybe. would have to be a very specialized outfit to pull it off

Hamma
2002-11-19, 07:02 PM
:huh:

I am all the way on the east coast :p

I think arty would be interesting. However the high speed bombers would be a bit out of balance.. they'd have to include some countermeasures like AA (i dont believe there is any AA at this time) There are automated and deployable turret systems.

Septose
2002-11-19, 07:06 PM
use Tanks for Artillery, I doubt you'll need 3 people per tank if the tank aint moving (although would be eazy to be blown up by a rocket), I'm Defently going to use some of those tank people for artillery reasons, then once infantry get close enough have them move the tanks up..

Incompetent
2002-11-19, 07:09 PM
both guns are independantly named so you need at least two, and you need several spotters, and escorts, and a small ammunition convoy for any sort of sustained fire, and escorts for that, and air cover, so in the end it probly comes out to 8 or 10 per tank

afex
2002-11-19, 07:11 PM
Originally posted by Incompetent
thats just a trick of the angle, this (http://planetside.station.sony.com/screenshots/vanguard.jpg) is a much better example of the same tank.

edit: damn i type to slow

wtf are you talking about? trick of the angle?

its pretty fucking obvious that it has indirect fire.

all your picture shows is a tank that isn't firing and is aimed as low as possible.

Incompetent
2002-11-19, 07:17 PM
i mean it's a shitty angle that throws the barrel out of proportion, it's to short for use as artilery, not enough range.

This is a Paladin, an actual 155 mm artilery piece (http://www.army-technology.com/projects/paladin/paladin4.html)

This is a Vanguard (http://www.planetside-universe.com/images/screenshots/20115.jpg)

This is a German PZH 155 mm self-propelled gun (http://www.army-technology.com/projects/pzh2000/pzh20003.html)

notice the subtle difference between the barrels

there are no pictures of the Prowler that aren't very old, so i just guessed about them

Ravon Dark
2002-11-19, 07:58 PM
LOL! My bad Hamma, I'm thinkin' of someone else.. shoot! Who was that.. man, you people confuse me sometimes. :lol uhhh.. BLAH! Sorry Hamma I meant Dogg, sorry Dogg confused ya for Hamma for a sec.

KoldFusion
2002-11-20, 02:00 AM
I thought i read a dev post somewhere about the reason there was not any specific bombers and arty units is b/c they didn't want a spamfest like tribes was.... they want skillful kills and not people racking up BEPs by the truckloads with arty spams and bombers..... (maybe it wasn't a dev post but i did read it somewhere) I would like a fast, mobile, fighter jet for dogfighting though (current PS aircraft doesn't count)

jamikey
2002-11-20, 05:10 AM
Hey guys anything is possible .Like Dave said were gonna be surprised once they show this puppy off. lets hope for the best

�io
2002-11-20, 09:13 AM
Hmmm all this talk about new vehicles made we wonder.... will there be lakes in PS and if so will there be boats?

I'm guessing no since a plane does the same job and lakes + boats = more resources needed again. Still makes you wonder though.

Hamma
2002-11-20, 09:15 AM
There will be water.. dunno about lakes. As far as I know there will be no boats, unless they add them in a future patch/expansion. But I am sure there are vehicles we have not seen yet :D

�io
2002-11-20, 09:19 AM
Well the way i see it while boats would make for more weapons and different combat scenes it wouldn't be very useful since i doubt lakes and rivers will be all that useful. Maybe a sort of amphebious(sp?) vehicle would work since you could still go on land.

Lazare
2002-11-20, 10:22 AM
some Empire got Hovertanks dunno if NC or Vanu. There you got the Boats.

afex
2002-11-20, 10:25 AM
the devs have said a long time ago that there are no planes for water vehicles.

they haven't said what happens when you drive your tank into the water, or go there yourself.

OoACoO
2002-11-20, 12:42 PM
Artillery is such a bad idea. It totally removes skill and balance from combat. What chance does a grunt have against an artillery guy a kilometer away?

*running along, minding his own business*

*boom*

*respawn at base*

That doesn't make for good gameplay.

Tobias
2002-11-20, 12:52 PM
The Vanu get hover things because we are more |337 then j00.


And our hover things proably cant cross water.