View Full Version : Holsters
IHateMMOs
2012-08-02, 01:42 AM
I hate to be the one to say "OH, this is not like Planetside 1!!!" but could we have the ability holster weapons. Would really give the bases a more basie feeling instead of people running around aiming at you. We have so many keys on our keyboard, 1 could easily be a hotkey for it. It's something I loved about Planetside 1, and plus, it will make making movies and videos much easier.
Death2All
2012-08-02, 02:08 AM
I agree. I'd really like the holster option. You don't ALWAYS need your gun equip 24/7...Or at least I hope not.
Kneesoxx
2012-08-02, 02:17 AM
No reason to have this.
How does this effect the game in any meaningful way?
Coreldan
2012-08-02, 02:17 AM
Not sure if you mean having the weapons visible on the back or thigh like PS1 had or only just being able to have "empty hands", but the reason they didnt implement the non-equipped stuff to be visible on the character is cos it wouldve meant 25% less players on the battlefield, and they rather had 25% more players on the battlefield over holstered weapons.
MercDT
2012-08-02, 03:35 AM
PS1 type holstering (visible weapons) are not coming pack in PS2, however it would be nice to have a lower weapon option like ARMA... which shouldn't be too difficult to implement.
Xyntech
2012-08-02, 03:36 AM
I'm pretty sure IHateMMOs is referring to empty hands. I agree, it would be nice to have. I'm not sure how difficult this would be for them, animations and all, but if it's not too difficult it would be a really cool feature to have.
Visible holstered weapons and items would also be awesome, but I'm willing to hold out for Planetside 3 for that to make a return. 10,000 players per continent, and visible holstered weapons, courtesy of the Forgelight 2 engine.
But neither of these things actually affect gameplay, and that's my primary concern. So while it would be nice to be able to have no weapons in hand, I don't really care about it too strongly.
Death2All
2012-08-02, 03:50 AM
But neither of these things actually affect gameplay, and that's my primary concern. So while it would be nice to be able to have no weapons in hand, I don't really care about it too strongly.
Being able to tell what weapons someone has holstered effects gameplay in a huge way.
Coreldan
2012-08-02, 03:52 AM
Being able to tell what weapons someone has holstered effects gameplay in a huge way.
Not so much in PS2 when you can tell from their armor which class are they, which only really leaves a few options as to what they could be carrying.
Salad Snake
2012-08-02, 03:56 AM
I think that it would add something to immersion, but it's only really worthwhile if it's an easy job for the Devs.
Death2All
2012-08-02, 04:01 AM
Not so much in PS2 when you can tell from their armor which class are they, which only really leaves a few options as to what they could be carrying.
Didn't they say that their can be multiple roles within each class as well? Like the HA for example. The HA could carry his Regular LMG weapon and his AV or he could have his Empire specific Heavy Assault weapon that they're rumored to have (MCG, JH, Lasher).
Say you're a lighting and you see a HA with his MCG equipped, so you think it's safe to go in for the kill. Instantly he pulls out his AV weapon and blows you up. You had no idea that he had an AV weapon. Granted, you should probably be weary of HA's in the first place since there's always a possibility that they could have AV, but still. Being able to know by looking at the person's weapons that are holstered on him would make a huge difference.
I'm just saying, it seems like a step backwards, considering we had this feature in PS1, then 9 years, a whole new engine later we can't have this feature? I guess another compromise they could implement is make classes look visually different depending on what kind of weapons there using.
Back to the HA, if he has an AV weapon on his loadout give him sort of a blast shield or something that would visually make sense for someone with AV weapons to have. If he's using an MCG, give him a bandolier so you can visually tell what he has and what he's capable of.
If it's really that hard to add holstered weapons to game, adding a subtle visual cue on each classes armor depending on their weapon loadout can't be that out of reach can it?
JoeDragon
2012-08-02, 04:01 AM
I think we can all agree it would at least add to the visual appeal of the game, but modeling and animations added would probably be harder to implement than anyone here realizes. Hence no vehicle enter/exiting animations.
Even if they did create the models for holstered weapons and find a way to easily slap them onto people, that wouldn't be enough, because then people would demand animations for unholstering and reholstering each weapon.
I'd rather have the development time go into more vanity items, more maps etc. post launch.
Coreldan
2012-08-02, 04:12 AM
Didn't they say that their can be multiple roles within each class as well? Like the HA for example. The HA could carry his Regular LMG weapon and his AV or he could have his Empire specific Heavy Assault weapon that they're rumored to have (MCG, JH, Lasher).
Yes, but exactly as you say.. If you see the HA either have LMG or a launcher in his hand, you know he doesnt have a HA weapon (MCG JG Lasher). If you see him with a HA weapon, you know he wont have a launcher with him.
Flaropri
2012-08-02, 04:12 AM
No reason to have this.
How does this effect the game in any meaningful way?
It doesn't, but people would enjoy it, so while it might not make or break a persons decision to play the game or buy stuff in the store it would improve those players' general experience with the game.
That's a good thing.
Think "Walk" functionality in RPGs like WoW. It doesn't matter most of the time, doesn't effect game-play at all, but people like it.
I just don't know if it's a good enough thing that SOE will spend the time and money to do it, but there's no harm in asking for it as a low priority to get into the game eventually.
Coreldan
2012-08-02, 04:18 AM
Read my original post people. They have it even implemented, but they decided not to use it cos it would reduce the amount of people they can have on the continent by 25% according to SOE.
Yes, I liked the feature too, but its not worth trading away 25% of cont population over.
They have talked about this long ago and have tried it.
FastAndFree
2012-08-02, 04:19 AM
It does effect gameplay, infantry has to choose between travel speed and being battle ready. People in transit are easier to kill if ambushed or surprised, since they need to first pull out their gun
Death2All
2012-08-02, 04:34 AM
It does effect gameplay, infantry has to choose between travel speed and being battle ready. People in transit are easier to kill if ambushed or surprised, since they need to first pull out their gun
I think that tiniest degree of decision making has been vanquished thanks to the sprint button. No longer will you have to make the hard decision to put your gun away for an extra bit speed. No...Your weapons is always equipped! Being killed without your gun out isn't fair! We can't have that!
Xyntech
2012-08-02, 04:39 AM
Being able to tell what weapons someone has holstered effects gameplay in a huge way.
Perhaps I generalized a bit much. I'll revise my statement to say: It doesn't affect gameplay as much as having 500 more people on a continent does.
Saying it affects gameplay in a huge way is a bit of an exaggeration as well. Knowing that one guy doesn't have a decimator is next to meaningless in a situation where there could be 5 guys around the corner from him that do. It's marginally useful at best, outside of a few niche situations where it becomes a handy intel tool. Certainly not a game changer, or "huge."
As for holstering to run faster, that's essentially what sprinting is, only at a faster pace.
I think that tiniest degree of decision making has been vanquished thanks to the sprint button. No longer will you have to make the hard decision to put your gun away for an extra bit speed. No...Your weapons is always equipped! Being killed without your gun out isn't fair! We can't have that!
It's essentially just a quicker auto reholstering. A lot of stuff is faster paced in PS2.
Novice bot
2012-08-02, 04:41 AM
As previously stated, if its true that the holsters affect server population by as high as 1/4th, its better to keep them out. Perhaps in the future, if they can get it on a level that it does not affect the population caps, then by all means I want it in. All these tiny things that add to the depth of the game are the ones that actually make the games game plays more "deep".
darkfiretwofive
2012-08-02, 04:54 AM
someone said something about just lowering your weapon. They do this in battlefield 3, if you haven't been shooting for a little while, your character will appear to have his/hers weapon lowered.
Death2All
2012-08-02, 04:56 AM
As previously stated, if its true that the holsters affect server population by as high as 1/4th, its better to keep them out. Perhaps in the future, if they can get it on a level that it does not affect the population caps, then by all means I want it in. All these tiny things that add to the depth of the game are the ones that actually make the games game plays more "deep".
What's wit this preconceived notion that more players = better gameplay? I know the game is entirely based around having massive cluster fuck battles, but I think people are looking at it from a close minded view.
If adding weapons to the game takes away 1/4 of the players on a continent and we're allowed 2000...Let me say that again...TWO THOUSAND players per cont 1/4 of that would be taking away 500 players. That still leaves us with 1500 players. That's a shit load. Granted 2000 would be even bigger, but 1500 is massive in itself.
I mean really. I'm all for huge scale battles. They're great and all. But it's not like it would be some ginormous loss that would totally fuck everything up. It's not like people are going to look at it like "Wow, you know PS2 used to let us have 2000 players per cont and now we can only have 1500? Wow fuck that game I'm not playing!" All adding holstering/animations would do is add more depth and immersion.
I'd trade 500 extra players for holstering any day of the week.
Coreldan
2012-08-02, 04:58 AM
Well, I guess each to their own. I wouldn't.
IHateMMOs
2012-08-02, 05:15 AM
Oh and yes, I meant empty hands. Just walk around with your weapon put away. It'll make the game stand out from all the rest. In reality if you're walking through a military base, you're not running around pointing your pistol all over the place. Plus it's not that hard to implement, not like it's an insane gameplay feature, just something special.
And how does the gun holster effect the server population?
Ivam Akorahil
2012-08-02, 05:23 AM
No reason to have this.
How does this effect the game in any meaningful way?
can you give any reason not to have it ?
i personaly tire from people like you who deny anything thats an interresting or simply nice to have addition
Coreldan
2012-08-02, 05:27 AM
Oh and yes, I meant empty hands. Just walk around with your weapon put away. It'll make the game stand out from all the rest. In reality if you're walking through a military base, you're not running around pointing your pistol all over the place. Plus it's not that hard to implement, not like it's an insane gameplay feature, just something special.
And how does the gun holster effect the server population?
I agree with that. Would be nice to have for screenshots and perhaps some movie projects. That said, we have seen many images (although not directly in game) with soldiers having standard poses without any guns, so dont think it would be hard to have in. This idea should also have zero effect on any performance related things, so I think it should be in.
What you want does not effect server population, but doing it like in PS1 does. As in if the holstered weapons are actually shown on the character. That's then like 2-3 more items that the game has to render for all the people on the server.
IHateMMOs
2012-08-02, 05:31 AM
I agree with that. Would be nice to have for screenshots and perhaps some movie projects. That said, we have seen many images (although not directly in game) with soldiers having standard poses without any guns, so dont think it would be hard to have in. This idea should also have zero effect on any performance related things, so I think it should be in.
What you want does not effect server population, but doing it like in PS1 does. As in if the holstered weapons are actually shown on the character. That's then like 2-3 more items that the game has to render for all the people on the server.
no just dont equip any primary weapons at a weapons terminal. Not holster it if it effects population. Just the ability to not have to equip EVERY slot in you loadout like the primary, secondary. If you don't want any secondary weapon for some reason, you should be able to not have anything equipped.
BlueSkies
2012-08-02, 05:41 AM
And how does the gun holster effect the server population?
PS1 launched without visible holsters. When they put them in, everyone's framerate crashed because of all the new rendering work.
PS2 has customizable weapons (sights, launchers, lasers, camo patterns, etc). It would be worse. This would necessitate lowering the pop lock amount to reduce the rendering work.
Kran De Loy
2012-08-02, 05:53 AM
Screw holsters.
However I would like to be able to see all of a Player's weapons on them even when not equipped, but that's been tossed out as well already.
Seriously tho, screw holsters.
Edit: Also why would you not want a secondary weapon? What benefit would that give?
With the class system replacing the inventory system there really is no purpose to giving up your secondary weapon. You're not going to carry more primary ammo, nor are you going to get more grenades, nor more deployables.
In my opinion it is important to holster weapons. PS2 is not just a shooter! It should become a immersive world where players will gathering for years. This include some rpg elements. I think it is important that a outfit commander is able to inspect his men-in-arms before a fight by walking in front of the rows without 20 guns in his face.
Futhermore we need other non-fighting features like emotes, vehicle-enter-animations and sanctuaries!
PS2 will be persistent. That means we need some features that create a living world outside warfare!
By the way: If a holster animations cost 25% of continent population it is real poor coding.
Sunrock
2012-08-02, 06:22 AM
No reason to have this.
How does this effect the game in any meaningful way?
Immersion. And if you think immersion is not meaningful in anyway... Well I say good day to you sir.
Sharkface
2012-08-02, 06:38 AM
Holsters.......................................... .................................................. .................................................. .................................................. ...........................................:huh:
Coreldan
2012-08-02, 06:42 AM
By the way: If a holster animations cost 25% of continent population it is real poor coding.
Not the animation, it's rendering the weapon in the characters' backs and thighs that does that when theres 2000 people around and everyone needs to render everyones holstered weapons.
If we only talk about the ability to put the weapon away and have empty hands instead of putting the weapon away to the back like it was in PS1, that doesnt cost any population :D
Littleman
2012-08-02, 06:47 AM
By the way: If a holster animations cost 25% of continent population it is real poor coding.
It's not the animation that costs 25%, it's the additional rendering work of showing all equipment the player has, whether or not it is in use as it was in PS1. THAT is not worth 500 players. The few that think knowing what else someone is packing is worth sacrificing the 500 players on the battlefield can agree to always remain at the back of a queue during a pop lock. Let them be a part of that 500 less.
However, I will say this: showing just the active "equipped" weapon holstered should do jack diddly to framerates or pop caps. We were rendering the weapon while it was in the player character's hands, so having it on their back won't reduce or raise resource costs in terms of processing power. Same, solitary gun, different position on the character model.
Though I'd prefer an actual lowered weapon stance to shoving our firearms onto our backs. And for the record, this time around disarming ourselves shouldn't improve our foot speed. That's what sprint is for.
Not the animation, it's rendering the weapon in the characters' backs and thighs that does that when theres 2000 people around and everyone needs to render everyones holstered weapons.
If we only talk about the ability to put the weapon away and have empty hands instead of putting the weapon away to the back like it was in PS1, that doesnt cost any population :D
However, we are not in 2003. Today it should be no problem for a modern computer to render the equiped weapons.
Coreldan
2012-08-02, 07:16 AM
Not when we're talking about 2000 people. It's not a problem per se, but it's a tradeoff somewhere, in this case in the amount of people the continent can have. 1500 is still a lot of people, but I still rather have closer to 2000 per cont.
You cant really add anything into the game that requires rendering without it being a tradeoff somewhere. It always takes the resources from something else. Especially when 5 year old computers are their low end, they wont have much of excess resources :D
Also, that 20-25% less people was fairly early on Alpha. It would probably be better, but most certainly would still have to trade off from player amounts in that case.
How many games you know that allow 2000 players in the same area so that you can actually compare PS2 to it and say it's badly coded cos rendering 2-3 extra weapons for every soldier would eat resources elsewhere?
Not when we're talking about 2000 people. It's not a problem per se, but it's a tradeoff somewhere, in this case in the amount of people the continent can have. 1500 is still a lot of people, but I still rather have closer to 2000 per cont.
You cant really add anything into the game that requires rendering without it being a tradeoff somewhere. It always takes the resources from something else. Especially when 5 year old computers are their low end, they wont have much of excess resources :D
Also, that 20-25% less people was fairly early on Alpha. It would probably be better, but most certainly would still have to trade off from player amounts in that case.
How many games you know that allow 2000 players in the same area so that you can actually compare PS2 to it and say it's badly coded cos rendering 2-3 extra weapons for every soldier would eat resources elsewhere?
Perhaps it should be possible to turn the holster renderings off if the hardware cant make it.
Coreldan
2012-08-02, 07:24 AM
I guess there is also some server performance related things involved, but I'm not sure as I'm not really a tech savvy person.
Littleman
2012-08-02, 07:37 AM
The server would have to tell every client what weapons everyone else had on hand but not in use. Keeping that all hidden, it's not so necessary for me to know that Coreldan has access to an LMG, Pheonix rocket, grenades, mag-scatter, etc. Only the server needs to know all of that.
It's really only a few bits per item, but they add up very quickly over the course of 500 people, much less 2000. It's not just about how fast the client can speak with the server, but how fast the server can crunch everything and send it out/receive it as well. They're PC's too, not just dumb hubs.
Salad Snake
2012-08-02, 08:10 AM
Not the animation, it's rendering the weapon in the characters' backs and thighs that does that when theres 2000 people around and everyone needs to render everyones holstered weapons.
If we only talk about the ability to put the weapon away and have empty hands instead of putting the weapon away to the back like it was in PS1, that doesnt cost any population :D
I believe that that was ALL OP was asking for. Frankly the simple ability to lower one's weapon or appear empty-handed would add exponentially to immersion in the same way a walk key would. It doesn't even have to have an anim, just a separate "nothing" weapon.
IHateMMOs
2012-08-02, 08:21 AM
The server would have to tell every client what weapons everyone else had on hand but not in use. Keeping that all hidden, it's not so necessary for me to know that Coreldan has access to an LMG, Pheonix rocket, grenades, mag-scatter, etc. Only the server needs to know all of that.
It's really only a few bits per item, but they add up very quickly over the course of 500 people, much less 2000. It's not just about how fast the client can speak with the server, but how fast the server can crunch everything and send it out/receive it as well. They're PC's too, not just dumb hubs.
Just not equipping anything will solve that problem. You can do that in let's say, APB Reloaded. You can just run around without weapons, just your hands. Maybe there should be some kind of invisible holster where he weapon is still on your person, it's just invisible.
HeatLegend
2012-08-02, 08:27 AM
No reason to have this.
How does this effect the game in any meaningful way?
Immersion. Remember this is an MMO, there's more to this game than just FPS.
Immersion is an important thing in games, one that shouldn't be considered mundane- that's how it's meaningfull.
I agree with OP, this would be nice indeed.
Flaropri
2012-08-02, 08:53 AM
It's not the animation that costs 25%, it's the additional rendering work of showing all equipment the player has, whether or not it is in use as it was in PS1.
You could always just (continue to) use Hammerspace* as the holster, and allow people to move around without having their weapon ready or even showing.
*(AKA thin air.)
Klockan
2012-08-02, 08:54 AM
There is a huge reason not to have this: They would need to make lots of animations for it which would take time off other things. I'd rather have another vehicle than the ability to put away my weapons. Later when the game is bigger and we got a lot of stuff it could be good to implement something like this but currently they should work more on implementing more large features than small details like this.
Littleman
2012-08-02, 09:01 AM
Why are people assuming I meant that holstering the weapon is impossible? I'm feeling people aren't reading everything, and thus losing context.
Klockan
2012-08-02, 09:05 AM
Why are people assuming I meant that holstering the weapon is impossible?
They hadn't even finished the animations for HA weapons, why would they spend time doing animations to make it look good when you are empty handed? Of course they could have implemented that already, but then they would have had strange priorities.
Littleman
2012-08-02, 09:09 AM
They hadn't even finished the animations for HA weapons, why would they spend time doing animations to make it look good when you are empty handed? Of course they could have implemented that already, but then they would have had strange priorities.
Not strange priorities, change in plans. Ever see the alpha cycler?
http://www.planetside-universe.com/media/album/vmscby2n9f/tpblog2.jpg
If it makes its way back into PS2, it will be a cosmetic feature. The thing is, I'm not sure even then because attachments would have to fit onto it. Not a big problem I'm sure, but they were designed to go with the current cycler. That particular tower design is gone too, AFAIK.
Coreldan
2012-08-02, 09:17 AM
I think that Cycler looked miles better, I'm sad to see it gone, but I'm not TR anyways.. :D
Littleman
2012-08-02, 09:27 AM
I think that Cycler looked miles better, I'm sad to see it gone, but I'm not TR anyways.. :D
Heh, the cycler isn't all that got changed:
Then
http://www.planetside-universe.com/media/album/vmscby2n9f/incgame04.jpg
Now
http://www.planetside-universe.com/media/album/mp52rz6sp6/20120502_4fa1c4fd2037c.jpg
The Pulsar changed quite a bit too. In the reveal trailer, it was not unlike the PS1 pulsar in design.
Klockan
2012-08-02, 09:35 AM
Not strange priorities, change in plans. Ever see the alpha cycler?
http://www.planetside-universe.com/media/album/vmscby2n9f/tpblog2.jpg
If it makes its way back into PS2, it will be a cosmetic feature. The thing is, I'm not sure even then because attachments would have to fit onto it. Not a big problem I'm sure, but they were designed to go with the current cycler. That particular tower design is gone too, AFAIK.
Making static models like weapons and buildings is really cheap and easy, making good animations is way harder. Making animations without weapons is even harder.
Death2All
2012-08-02, 09:39 AM
Heh, the cycler isn't all that got changed:
Then
http://www.planetside-universe.com/media/album/vmscby2n9f/incgame04.jpg
Now
http://www.planetside-universe.com/media/album/mp52rz6sp6/20120502_4fa1c4fd2037c.jpg
That's the Guass Rifle. Not the Cycler
Littleman
2012-08-02, 09:40 AM
Making static models like weapons and buildings is really cheap and easy, making good animations is way harder. Making animations without weapons is even harder.
Okay, I see the problem here: you're not getting the point of my posts. Reading comprehension, get some.
I was pointing out how some things make it in game and then get canned for whatever reason, not making a point about animations.
They'll add in unarmed animations (the holstering animation is entirely for show) if people want them, just as they will test out prone in beta if they deem it a worthy pursuit, only to possibly remove access to prone if it causes problems for game play.
That's the Guass Rifle. Not the Cycler
Read moar.
Heh, the cycler isn't all that got changed:
Then
*Image*
Now
*Image*
The Pulsar changed quite a bit too. In the reveal trailer, it was not unlike the PS1 pulsar in design.
Klockan
2012-08-02, 09:47 AM
Okay, I see the problem here: you're not getting the point of my posts. Reading comprehension, get some.
I was pointing out how some things make it in game and then get canned for whatever reason, not making a point about animations.
They'll add in unarmed animations (the holstering animation is entirely for show) if people want them, just as they will test out prone in beta if they deem it a worthy pursuit, only to possibly remove access to prone if it causes problems for game play.
But it most likely isn't in which is the point, that was my point which you obviously didn't get. For all we know they could have implemented pink Zebras that walk around on Amerish as well, but the probability of that happening is low so everyone assumes that they wont be there as well. So we are not making any erroneous judgements when we think that it isn't in, it is just common sense since we haven't seen it in any footage and most modern games don't got it etc. I was just trying to explain to you how everything points towards it not being in. Sure they will implement it if people want it, but people don't want them enough compared to other features that takes similar amounts of time to implement.
Littleman
2012-08-02, 09:54 AM
I got your point. I got the point before you even spoke up. They're likely not in, and this was no big secret considering the topic of this thread, which places little concern on the other features people have been asking for, which you neglected to mention. So, pray tell, which of these possible features involve the animation team exactly?
IHateMMOs
2012-08-02, 09:55 AM
Yeah, unfortunately, in my eyes, the alpha looked much better then the beta. The guns, the armor, the buildings.
ArmedZealot
2012-08-02, 10:00 AM
I NEED MY IMMERSION!!!!! IT MUST BE SO REEEAAALLLLL!!!!!11 /s
cmon guys. More people > fluff.
Klockan
2012-08-02, 10:03 AM
So, pray tell, which of these possible features involve the animation team exactly?
All new weapons and equipment that aren't held like an assault rifle will need new animations. They have already said that they are working on HA weapon animations which was why HA weapons wasn't in.
I hate to be the one to say "OH, this is not like Planetside 1!!!" but could we have the ability holster weapons. Would really give the bases a more basie feeling instead of people running around aiming at you. We have so many keys on our keyboard, 1 could easily be a hotkey for it. It's something I loved about Planetside 1, and plus, it will make making movies and videos much easier.
Btw, you wouldn't holster your weapon if you knew that there were 1300 enemies within 8 kilometers.
opticalshadow
2012-08-02, 10:22 AM
No reason to have this.
How does this effect the game in any meaningful way?
camod oesnt effect the game in any meaningful way, neither do taunts or emotes, or hell neitehr does a pretty sky.
Revanmug
2012-08-02, 10:48 AM
camod oesnt effect the game in any meaningful way, neither do taunts or emotes, or hell neitehr does a pretty sky.
camo is how they intend to make money off this game... Wouldn't surprise me if they do the same with certains emote/taunt.
Having awful graphic nowaday because "it ain't useful" is a good way to flop. Of course, assuming there was enough content/gameplay and good interface to make the game good. Hell, nothing stop people from playing PS1 right?
Edit: Littleman, are you sure those are the same gun? The first actually look like the gauss rifle while the second is actually a tempest. Those are different weapon
opticalshadow
2012-08-02, 11:29 AM
camo is how they intend to make money off this game... Wouldn't surprise me if they do the same with certains emote/taunt.
Having awful graphic nowaday because "it ain't useful" is a good way to flop. Of course, assuming there was enough content/gameplay and good interface to make the game good. Hell, nothing stop people from playing PS1 right?
Edit: Littleman, are you sure those are the same gun? The first actually look like the gauss rifle while the second is actually a tempest. Those are different weapon
but my poitn was just that, they are added because the player base wants them, because it would have them play, because at its root, its a feature the players want.
none of them are meaningful in anyway, except players want them.
Brusi
2012-08-02, 11:53 AM
No reason to have this.
How does this effect the game in any meaningful way?
It... FUCK YOU! THAT'S HOW!
Seriously though, they don't have weapons animated as holstered on the model, the guns just disappear when they are switched. One more animation cycle isn't going to break their dev budget.
This would be a blessing for machinima and would add some of the noticibly missing mmo'ishness back into the game, I reckon.
Coreldan
2012-08-02, 12:25 PM
Edit: Littleman, are you sure those are the same gun? The first actually look like the gauss rifle while the second is actually a tempest. Those are different weapon
While you might be right, but also the Gauss rifle has quite radically changed from that first footage.
Canaris
2012-08-02, 12:44 PM
not sure if it's been mentioned yet but Empty Hands would make PS2 fan films in the future a lot easier to shoot, especially if someone is being the camera man, that way you don't have your assault rifle butting into the romance scene prematuerly..... heh :D
Coreldan
2012-08-02, 12:45 PM
Romance you say?
So.. the trailer with the VS infiltrator chicks continues behind the scenes..?
ThermalReaper
2012-08-02, 12:49 PM
Hmm, don't see a reason for it other than immersion. I say put them in, but wayy after the open beta ends.
Salad Snake
2012-08-02, 05:28 PM
Hmm, don't see a reason for it other than immersion. I say put them in, but wayy after the open beta ends.
And hopefully that is exactly what happens...
RJTravis
2012-08-02, 06:37 PM
for one you will never see 2000 players in the same spot "after beta" rendering their guns thats funny to even try to use as a reason why they can't do it.
The best thing for them to do is allow the player to lower the weapon in a resting area work make everyone happy & not hit the player pop at all because you got to render the weapon anyways.
Arma does the lowing weapon the best.
OnexBigxHebrew
2012-08-02, 11:21 PM
Went ahead and took the liberty of asking Smed during his Q & A.
http://www.reddit.com/r/IAmA/comments/xlir0/iama_john_smedley_22_year_game_industry_veteran/c5neuf5
Me: Any thoughts on being able to holster weapons? For immersion/videos, etc when you're chilling at home base?
Smed: not sure. No immediate plans but that would be cool.
There you have it. A no at its worst, inception at its best :D
Atheosim
2012-08-03, 12:19 AM
No reason to have this.
How does this effect the game in any meaningful way?
Fuck, I can't imagine how boring gaming would be if people like this made all the games.
IHateMMOs
2012-08-03, 01:21 AM
Just empty hands is fine, we don't HAVE to have a visible holster. I just want to walk around without a weapon. The thing is, will the devs agree with this.
Went ahead and took the liberty of asking Smed during his Q & A.
http://www.reddit.com/r/IAmA/comments/xlir0/iama_john_smedley_22_year_game_industry_veteran/c5neuf5
Me: Any thoughts on being able to holster weapons? For immersion/videos, etc when you're chilling at home base?
Smed: not sure. No immediate plans but that would be cool.
There you have it. A no at its worst, inception at its best :D
Thanks for that, I hate reddit so I probably would have never even bothered to ask.
Went ahead and took the liberty of asking Smed during his Q & A.
http://www.reddit.com/r/IAmA/comments/xlir0/iama_john_smedley_22_year_game_industry_veteran/c5neuf5
Me: Any thoughts on being able to holster weapons? For immersion/videos, etc when you're chilling at home base?
Smed: not sure. No immediate plans but that would be cool.
There you have it. A no at its worst, inception at its best :D
Never ask Smed. He has no idea whats going on.
IHateMMOs
2012-08-03, 05:53 AM
No reason to have this.
How does this effect the game in any meaningful way?
It makes making movie much easier and it's just a simple mechanic to have. It adds to the feeling of actual war. You don't run around the base with your gun out. When the base is under attack, you go to the weapon terminals and get ready for battle, just like you would in reality.
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