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View Full Version : So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


Razicator
2012-08-02, 01:32 PM
It gives me confidence that the technology is physically there to support that many players on one map and one server. Hell, even the gameplay looks smooth and polished. I've heard that there could be up to 5000 players in one map too. Obviously Planetside will be better :groovy: but anybody ever do both the JC2 multiplayer beta as well as the PS2 tech test? How do they compare? Well, maybe nothing related to PS2 (NDA), but how does JC2 compare to what we're expecting of PS2?

Just Cause 2 Multiplayer Impressions 1 - YouTube

Sephirex
2012-08-02, 01:36 PM
I feel like the Hot Key MMO companies have been lying to us all along.

also: I'm going to have buy Just Cause 2 for the PC if this happens.

Gugabalog
2012-08-02, 01:36 PM
That is the most enetertaining thing ever.

HeatLegend
2012-08-02, 01:42 PM
Eugh... I'm sure thats a great game, I have not read into it but fuck... Those name-tags everywhere on the screen completely ruins it for me.

Bittermen
2012-08-02, 01:43 PM
Not even a mmo and it can handle more players than most!

Poser
2012-08-02, 01:44 PM
I feel like the Hot Key MMO companies have been lying to us all along.

Yup. Shit like this proves how exploitative monthly fees really are.

Volken
2012-08-02, 01:45 PM
*Watch the video*

So that's what the world would look like if everyone plays videogames.

Looks cool.

Meecrob
2012-08-02, 01:46 PM
Not even a multiplayer game by design...... Im really impressed by the numbers it manages to pull off. Goes to show what a couple off coders with too much free time can do ;)

Baneblade
2012-08-02, 02:07 PM
What kind of hardware is that server packing?

QuantumMechanic
2012-08-02, 02:17 PM
Looks nearly identical to GTA IV free-roam, but with more players (never actually saw a huge amount of people on-screen at once... so I'd take the 1.3k players number with a grain of salt).

Edit: so it looks like the game is single player only, and this "massive" multiplayer aspect is a mod that you need. So it's not 1st party. I'm guessing the mod only has a single server for everybody, thus the large population numbers. You can pick the game up on Steam for $15, though. Might be worth a look.

Atlas
2012-08-02, 02:24 PM
http://community.eveonline.com/devblog.asp?a=blog&bid=792

http://community.eveonline.com/devblog.asp?a=blog&nbid=28640

Two devblogs about an EVE system called Jita, which almost always will have a population of over 1000 nowadays. I realise JC2, PS2 and EVE are totally different games, but there are nice graphs, lots of numbers and a picture of the server hardware with more Devblogs linked as to how they try to accomodate thousands of people killing each other in one server. I realise these guys know Jita is busy and have been working on improving that for years, but i don't think we're going to see (hopefully) much of a problem if its 666v666v666+1 on each continent...Biggest EVE-O fight was over 3300 in one system :)

Sephirex
2012-08-02, 02:26 PM
http://community.eveonline.com/devblog.asp?a=blog&bid=792

http://community.eveonline.com/devblog.asp?a=blog&nbid=28640

Two devblogs about an EVE system called Jita, which almost always will have a population of over 1000 nowadays. I realise JC2, PS2 and EVE are totally different games, but there are nice graphs, lots of numbers and a picture of the server hardware with more Devblogs linked as to how they try to accomodate thousands of people killing each other in one server. I realise these guys know Jita is busy and have been working on improving that for years, but i don't think we're going to see (hopefully) much of a problem if its 666v666v666+1 on each continent...Biggest EVE-O fight was over 3300 in one system :)

Eve uses cooldowns and timers, makes the net coding much easier. You don't even really steer the ship. There's going to be a lot more going on under the hood for an FPS battle.

Coreldan
2012-08-02, 02:27 PM
2000 players on EVE and 2000 players on Planetside 2 wouldnt even be close to comparable for myriads of reasons, though.

EDIT: What Sephirex said. Also in addition PS2 actually has something in the game world except a black screen with a few stars here and there :D The ships are also way less to render than the soldiers. All abilities are also autotargeted with CDs and you dont even freely control the ship. The two cant be compared at all in this regard.

TacosWLove
2012-08-02, 02:57 PM
Yeah EVE also has Time Dilation that makes a 2000 man fight feel like running through 3 ft of mudd... No twitch mechanics, but I do see atlas's point (Bobby Atlas? Moar chicken?) just the fact they are interacting directly on the same server and have been doing so for years helps enforce that fact that this is possible.

Baneblade
2012-08-02, 03:07 PM
Eve uses cooldowns and timers, makes the net coding much easier. You don't even really steer the ship. There's going to be a lot more going on under the hood for an FPS battle.

EVE is also 100% server side. The client is literally a remote terminal with a local graphical use interface. FPS aren't like that generally.

kuukl
2012-08-02, 03:20 PM
EVE is also 100% server side. The client is literally a remote terminal with a local graphical use interface. FPS aren't like that generally.

Yep, and to my understanding the JC2MP mod on the other hand is almost fully client side and the server only updates player states to the clients. The server was run on a relatively crappy computer as well and took something like 100mb of memory.

Xyntech
2012-08-02, 04:27 PM
Pretty impressive.

I'd love to see the PS2 devs manage to someday get a 1000 square kilometer map into PS2 or Planetside 3 as well.

I'm thinking that the future looks bright for the MMOFPS genre.

IMMentat
2012-08-02, 04:30 PM
That is some impressive coding put into JC2.

That footage was what everyone was praying they were going to get out of APB (and oh so gloriously didn't), sandbox world, lots of people and something to shoot at.

Stick some mission structure, pvp, scoreboards and customisable models and you have an almost-instant MMO. (shopping list, mod the game to allow team and massed objective play, track some common stats k/d/a and build a basic UI to display them and build a robust hot-swap model/clopthing interface)

Someone needs to licence this game engine.

Tuoweit
2012-08-02, 05:42 PM
http://community.eveonline.com/devblog.asp?a=blog&bid=792

http://community.eveonline.com/devblog.asp?a=blog&nbid=28640

Two devblogs about an EVE system called Jita, which almost always will have a population of over 1000 nowadays. I realise JC2, PS2 and EVE are totally different games, but there are nice graphs, lots of numbers and a picture of the server hardware with more Devblogs linked as to how they try to accomodate thousands of people killing each other in one server. I realise these guys know Jita is busy and have been working on improving that for years, but i don't think we're going to see (hopefully) much of a problem if its 666v666v666+1 on each continent...Biggest EVE-O fight was over 3300 in one system :)

The thing about Jita is that there's not actually a whole lot of fighting that goes on there. Jita is the central trade hub of the entire game, so like 90+% of those 1000+ users are basically parked in a station spamming the market databases with requests over and over and over. While demanding, it's demanding in a very different way from the massive fleet fights (those typically only occur in player-controllable space, also known as "0.0" in reference to its security rating, where the biggest, most expensive stuff is available to be blown up into little bits :)) and more importantly for comparison with PS2 the kind of server load that Jita users generate doesn't have much impact on client framerates, unlike trying to render 1000s of soldiers/spaceships shooting each other on one screen :)

KnifeGun
2012-08-02, 05:54 PM
Thats not only impressive but is also exciting as hell. Man kudos to those modders. I'm sure they put an assload of time into that mod. I shoulda picked this game up for $3.74 when it was on the steam sale. FML

longfire
2012-08-02, 07:04 PM
Thats not only impressive but is also exciting as hell. Man kudos to those modders. I'm sure they put an assload of time into that mod. I shoulda picked this game up for $3.74 when it was on the steam sale. FML

yup wish i got it on the steam summer sale as well :'( but yea thats a very impressive mod

Justaman
2012-08-02, 07:07 PM
I was actually in one of those JC2 multiplayer beta weekends. I'll try and find the screenshot of the closing hour when the entire server asked to be mass teleported to the same point in the sky for a skydive to end the weekend.


During the weekend beta test, server population was polled by admins, and at one point it was 1.3k.

My screenshot (if i managed to take it, i was lagging) should be at the end of the day when pop was just over 500 (everyone in the same spot).

edit: apparently "Prt Scr" does not save images anywhere when playing JC2, booooo.

Sephirex
2012-08-02, 07:44 PM
Riddle me this what the fuck do you do on a big arse map with low pop?

One of the reasons PS1 lasted so long was it was not a supersize-me map like PS2.

I thought PS1 maps were larger?

adddemon
2012-08-02, 08:24 PM
Riddle me this what the fuck do you do on a big arse map with low pop?

One of the reasons PS1 lasted so long was it was not a supersize-me map like PS2.

perhaps if it became a big issue they could sink some of the map?

Deadeye
2012-08-02, 08:51 PM
I went to Jita once. It was cool but you won't find a more wretched hive of scum and villainy.... Just kidding, it was pretty cool. Hundreds, possibly thousands of ships, each piloted by a real person coming and going. If you can't find it in Jita, it either doesn't exist in Eve or is so incredibly rare that you better have some free time on your hand.

There really is no MMO like Eve. It's a real living breathing galaxy populated by tens of thousands of real people all trying to make their way in the universe. I was part of Northern Alliance for 8 months before the alternatives of ship spinning or roaming got boring but it was the most amazing 8 months I have ever had in an MMO. You've not gamed till you've been in a 1000 man battleship battle and crashed the local server.

ArmedZealot
2012-08-02, 08:53 PM
I went to Jita once.
Jita once.
once.

Whuuut.....???

Crator
2012-08-02, 08:55 PM
Riddle me this what the fuck do you do on a big arse map with low pop?

One of the reasons PS1 lasted so long was it was not a supersize-me map like PS2.

PS1 lasted long? I mean yeah, the one server left is still up. But the pop never stayed at a high constant through all these years.

I thought PS1 maps were larger?

I thought PS1 vs. PS2 maps were fairly close to same sizes...

Sephirex
2012-08-02, 09:18 PM
That's the point you could play on PS1 with smaller pops. When you talking
about a map that can hold thousands of players captain obvious says it's a
bigger map bro. Could PS2 take the hits PS1 took in pop and still be around
with maps that are built to hold thousands? That's the riddle.

Well it's not actually bigger spatially. But there is more content jammed in that area, requiring more overall population spread.

Most of the PS1 maps were empty wastelands with the pops centered around whatever base/tower was under attack.

Sephirex
2012-08-02, 09:35 PM
Am I being Punk'd? :( Is my simple point really going over this many heads.

No the game wouldn't work without many players. It'd mostly be people in aircraft playing Base tag.

opticalshadow
2012-08-02, 09:38 PM
That's the point you could play on PS1 with smaller pops. When you talking
about a map that can hold thousands of players captain obvious says it's a
bigger map bro. Could PS2 take the hits PS1 took in pop and still be around
with maps that are built to hold thousands? That's the riddle.

the map isnt what limited players in ps1, it was the hardware, we could easily fit more players.

and if the pop died in ps2 the same thing would happen that happend in ps1,everything outside of bases become barren.

in the first years of ps1 teh big wastelands between abses were not barron, they were battle grounds where outfits and waves of players clashed. it wasnt till after "Aftershock" during the mass exodus did we have population problems.

Xyntech
2012-08-02, 11:50 PM
Based on TRay having tweeted that the warpgates in PS2 are twice as large as in PS1, I calculated the square kilometers of Indar to be around twice as large as Cyssor (ignoring PS1's horribly broken and inaccurate measuring system, which is useless for this kind of comparison).

That's twice as much area within the map borders, but you also have to take into account that Cyssor in particular was both one of the largest PS1 maps, as well as the fact that it had a lot of waterways and that big mountain that were basically unused play areas for the most part.

So we've got five times as many players shoved into two times as much map area (probably more like 4x as much actual contestable land, given how much of PS1's terrain was never fought over very often).

I'm not worried about the populations being overly spread out for two reasons though. For one, it's F2P and will be easier to jump into for new and returning players, so populations probably won't be a problem for years to come. For another, players tend to go where there's fighting, so as long as there are several squads from two or three empires on a continent, I think the fighting will work itself out.

exLupo
2012-08-03, 01:06 AM
Work's too busy to type, gotta make a list!

1) Does anyone remember the highest numbers we hit in PS1 before the caps went in?
2) With EVE's physics simulation, the number crunching is far more intense than a FPS.
3) Just Cause had a ton of players but it was client based? Uh.. no thanks. http://lmgtfy.com/?q=%22Never+trust+the+client.%22

Edit: Niiice. LMGTFY has a PS2 ad on the front end. :)

cellinaire
2012-08-03, 02:18 AM
...And games like EVE don't have landscapes, trees, river, sea, cloud shadow, dirt, rocks, pebbles, grass...etc

(I mean, implementing 500 players in space-based game is always easier than implementing 500 players on the same map at ground level in FPS )

And as for the JC2 video : where's 200+ players on screen without lag?

exLupo
2012-08-03, 03:47 AM
...And games like EVE don't have landscapes, trees, river, sea, cloud shadow, dirt, rocks, pebbles, grass...etc

But that's all client side. The real issue is how the server side handles things. The important parts of EVE and PS2 are server based. JC is client based. PS1 could handle tons of players on screen at once (more pre-cap); I remember doing raids in EQ1 a decade ago with a few hundred people in the same place (RZ comes to mind) and the game was still playable.

It's all about the server side of things and how that's handled. JC can't really be compared since the game client heavy. Never trust the client.

Justaman
2012-08-03, 04:01 AM
Here's a video of the most recent beta test: JC2 Multiplayer! (http://kotaku.com/5931487/just-cause-2-supports-600-players-at-once-holy-crap) shenanigans!

drennam
2012-08-03, 06:07 AM
that looks like the a game i would need to play a couple times a month to just put all seriousness aside and fuck shit up for the lawl of it all... kinda what GTA was before i got bored of AI

Timvus
2012-08-03, 06:11 AM
Is there more than stealing cars though? Seems to be kinda' boring in the long run.

aleksandrgrc
2012-08-03, 12:11 PM
one of the guys (viktor Blomberg of Avalance Studios) who did the backgrounds in just cause 1, him and his brothers own the company im told . nice and pretty. he internet dated my wifes little sister. she moved to sweden had a kid with him. he starts an affair on the net with some other girl. now shes stuck there because she does not have the right to take her little boy with her back to canada. guy was rude as fuck every time i meet him and he had huge mole on his forehead anyways. douche. BTW the game sucked. looked nice but had some huge conception flaws that where probably not his fault.

Timithos
2012-08-03, 12:35 PM
Well it's not actually bigger spatially. But there is more content jammed in that area, requiring more overall population spread.

Most of the PS1 maps were empty wastelands with the pops centered around whatever base/tower was under attack.

Higby said the PS2 continents are bigger then PS1. From what I've seen so far, they don't seem that much bigger. When Totalhilabut took a flight and the showed us on the map how far that was, it still seemed the same as PS1. So my conclusion is that PS2 continents are only slightly bigger then PS1.

kuukl
2012-08-03, 12:55 PM
one of the guys (viktor Blomberg of Avalance Studios) who did the backgrounds in just cause 1, him and his brothers own the company im told . nice and pretty. he internet dated my wifes little sister. she moved to sweden had a kid with him. he starts an affair on the net with some other girl. now shes stuck there because she does not have the right to take her little boy with her back to canada. guy was rude as fuck every time i meet him and he had huge mole on his forehead anyways. douche. BTW the game sucked. looked nice but had some huge conception flaws that where probably not his fault.

Cool story bro! Anything else about this community created mod to JC2 you want to share?

Sifer2
2012-08-03, 01:28 PM
Yep, and to my understanding the JC2MP mod on the other hand is almost fully client side and the server only updates player states to the clients. The server was run on a relatively crappy computer as well and took something like 100mb of memory.


If that's true then its kind of hacker paradise though so would never work for competitive gaming.

kuukl
2012-08-03, 01:48 PM
If that's true then its kind of hacker paradise though so would never work for competitive gaming.

I don't think they are aiming for anything competitive. It's a multiplayer mod that can handle over a thousand players for a singleplayer game, which is pretty impressive in itself, even if someone bothers to make some hacks.

At our peak of 1000 players, the server used 2 CPU cores (2.93 GHz), 90 MB of RAM, 5 MB of disk space and 35 mbit per second.

We are working on improving the CPU usage and try to further optimize the bandwidth usage to make sure they are reasonable.

aleksandrgrc
2012-08-03, 03:36 PM
no kuukl im good, read the discussion and watched the video. i agree. if u can mod a single player game to do this then i have high hopes for the future of mmos when the next generation of engines designed to do it from the ground up come out. such as forgelight.

The Kush
2012-08-03, 03:42 PM
Where are you getting your numbers? They said 600. I swear people are f****** retarted these days

kuukl
2012-08-03, 04:23 PM
Where are you getting your numbers? They said 600. I swear people are f****** retarted these days

It's good that you recognize your condition.

http://www.jc-mp.info/index.php/Test_History#Public_Test_.235

Public Test #5 ... Within 30 minutes of bringing the server up we had once again hit 1000 players, the player count continued to climb to a further 1320 players once again smashing our previous record for concurrent connected players.

culkid
2012-08-03, 04:38 PM
It's good that you recognize your condition.

http://www.jc-mp.info/index.php/Test_History#Public_Test_.235


leave him alone he comes from world of warcraft/ Call of duty.

HeatLegend
2012-08-03, 04:40 PM
The title of this thread confused me so much before I decided to open it, still does.

Sturmhardt
2012-08-03, 04:40 PM
leave him alone he comes from world of warcraft/ Call of duty.

http://www.youtube.com/watch?v=kHmvkRoEowc
:love:

Sephirex
2012-08-03, 04:41 PM
LEAVE BRITNEY ALONE! - YouTube (http://www.youtube.com/watch?v=kHmvkRoEowc) :love:

Always a classic.

Thanks for improving my day.:lol:

The Kush
2012-08-03, 06:10 PM
It's good that you recognize your condition.

http://www.jc-mp.info/index.php/Test_History#Public_Test_.235

Good thing that's what was included in the original post..

OH WAIT

It wasn't

Instead there is a video saying 600 people.

Thanks for proving my point.

leave him alone he comes from world of warcraft/ Call of duty.

I've been playing planetside since 2004.

Damn it's going to be annoying playing with you little kids. I wish there was a way to verify your age so kids like you couldnt play the game. I know not all kids under 18 are as pathetic as you, but better keep the game clean and ruin it for the few mature kids.

Kholdstare
2012-08-03, 06:42 PM
Good thing that's what was included in the original post..

OH WAIT

It wasn't

Instead there is a video saying 600 people.

Thanks for proving my point.



I've been playing planetside since 2004.

Damn it's going to be annoying playing with you little kids. I wish there was a way to verify your age so kids like you couldnt play the game. I know not all kids under 18 are as pathetic as you, but better keep the game clean and ruin it for the few mature kids.


Judging from your posts you're not exactly a paragon of maturity.

Sephirex
2012-08-03, 06:45 PM
Judging from your posts you're not exactly a paragon of maturity.

Kush is an interesting poster. He's capable of making fantastic posts and really contributing.

But lately, I've just been seeing random personal attacks, often without provocation.
And it's often bizarre childish insults too.
Like, "Didn't you learn math in Kindergarten?!" or "I used to beat up kids like you in school!"

culkid
2012-08-03, 06:46 PM
Damn it's going to be annoying playing with you little kids. I wish there was a way to verify your age so kids like you couldnt play the game. I know not all kids under 18 are as pathetic as you, but better keep the game clean and ruin it for the few mature kids.


Well Ive played since Planetside was in beta in 2003 so GG on your part brosef :)

oh and ive been here longer than you : 2003-02-04

kuukl
2012-08-03, 06:47 PM
> implies other people are retarded
> can't figure out the actual purpose of the attached video

> implies other people are kids
> acts like an immature whiny brat


Man, there's a special one. I bet he can count to potato as well.

haticK
2012-08-03, 06:55 PM
I tried the demo of the single player part and wasn't a huge fan, maybe online is better. Most annoying part was you couldn't rebind anything to Mouse 4/5.

culkid
2012-08-03, 07:42 PM
> implies other people are retarded
> can't figure out the actual purpose of the attached video

> implies other people are kids
> acts like an immature whiny brat


Man, there's a special one. I bet he can count to potato as well.

I'm pretty sure he counted to fire truck once.