evansra
2012-08-05, 10:39 AM
I had a thought. With the whole capture nodes mechanic i think it would be good to give each node a purpose as well as the current system. i believe it may add a bit of the old ps1 gen hold feel to gameplay eg: Gal drop lands on a hostile base just before the main attack to take down the turrets or droping into a base during a large mechanised battle to take out there vehicle production.
Basic ideas for nodes are :
Make spawn nodes near the spawn tubes ( if captured the defenders can no longer spawn at those locations untill recaptured, i dont think attackers should be able to spawn there till the base is captured however.)
Same as above but near the vehicle bay ( if captured the deffenders can no longer spawn vehicles at that location untill recaptured)
Possible defense control node ( if captured all turrets in the base go offline untill recaptured)
Tec node ( if captured this could block the spawning of gals or heavy armour untill recaptured)
This idea is open to having more than one of each type of spawn node in a base depending on the number of spawn points ect. also outlying towers still considered part of a base could have there own turrets and spawn points that disable when the tower is hacked (in this instance it *may* work to allow the attackers to spawn there when captured)
In closing this is just a rough idea i had, the options for nodes could be anything and i would like to get your views on it and also hear what you would like to see, thank you all for your time.
Basic ideas for nodes are :
Make spawn nodes near the spawn tubes ( if captured the defenders can no longer spawn at those locations untill recaptured, i dont think attackers should be able to spawn there till the base is captured however.)
Same as above but near the vehicle bay ( if captured the deffenders can no longer spawn vehicles at that location untill recaptured)
Possible defense control node ( if captured all turrets in the base go offline untill recaptured)
Tec node ( if captured this could block the spawning of gals or heavy armour untill recaptured)
This idea is open to having more than one of each type of spawn node in a base depending on the number of spawn points ect. also outlying towers still considered part of a base could have there own turrets and spawn points that disable when the tower is hacked (in this instance it *may* work to allow the attackers to spawn there when captured)
In closing this is just a rough idea i had, the options for nodes could be anything and i would like to get your views on it and also hear what you would like to see, thank you all for your time.