View Full Version : space battles
Ivam Akorahil
2012-08-05, 05:29 PM
since its been sort of confirmed that the devs are looking into space battles, who would like a share of this but for planetside 2 ? :V imagine instead of a 10 men galaxy a 100 men warship :O and all can man ze turrets!
<iframe width="420" height="315" src="http://www.youtube.com/embed/JWl1kZKzu6w" frameborder="0" allowfullscreen></iframe>
i sure would like that
Serotriptomine
2012-08-05, 05:30 PM
Planetside + Star Wars: Jump To Light Speed + EVE = Yes.
dafuq
2012-08-05, 05:33 PM
RIP Jumpgate evolution
Comet
2012-08-05, 05:37 PM
They didn't confirm it. They just said it would be neat and there are no plans to include it. Considering they have years of content already on the drawing board, I wouldn't hold your breathe.
EvilNinjadude
2012-08-05, 05:44 PM
It's gonna take one hell of a lot of power to do.
If it WERE implemented, would they focus more on the battles between fleets, or Planetary Command... ie. a territory control system like in the current game setup?
There's lots of stuff that can be done, but each has its different limits. Might be risky to explore this path.
Ivam Akorahil
2012-08-05, 05:45 PM
They didn't confirm it. They just said it would be neat and there are no plans to include it. Considering they have years of content already on the drawing board, I wouldn't hold your breathe.
why do you have to destroy our dream bubbles :(
Celere
2012-08-05, 05:50 PM
Been lurking here for a while, the mention of Jumpgate Evolution made me register so I could also pay my respects (RIP JGE).
I would love to see space battles (even if they were created with similar physics to what we have in the vehicles that already exist in the game so that less work has to be done for the engine). I long for an online game with epic space battles, but I highly doubt something like that would make it into this game... it just seems like too much.
I think this game is targeting the FPS player market, and a fair bit market isn't that interested in flying around being the main activity in the game. Sadly, I believe space simulators are a niche market, but here's hoping it makes it into Planetside 2 at some point in the future :)
Thomanson
2012-08-05, 06:39 PM
Something like this? <.<
http://www.youtube.com/watch?v=z1Id9rIaWnY
And
<iframe width="420" height="315" src="http://www.youtube.com/embed/6_h1tjNuTak" frameborder="0" allowfullscreen></iframe>
Shizora
2012-08-05, 07:07 PM
Something like this? <.<
http://www.youtube.com/watch?v=z1Id9rIaWnY
And
<iframe width="420" height="315" src="http://www.youtube.com/embed/6_h1tjNuTak" frameborder="0" allowfullscreen></iframe>
I have a dream :eek:
Gesendet von meinem GT-I9300 mit Tapatalk 2
p0intman
2012-08-05, 07:27 PM
~EVE Style Sandbox~ according to smed. LMFAO I couldn't even keep a straight face typing that.
Sledgecrushr
2012-08-05, 07:27 PM
I know what I want to see when it comes to space wars.
Space ships that can carry up to a platoon of troops.
Starfighters with blazing speed and packing some heat.
A multi server unified space zone IE Eve Online.
The creation of server planets that will unite the entire playerbase in one solar system. Where every Auraxis is its own planet that can be travelled to and the enemy engaged on their own home planet.
Im asking for a lot from these developers and I think they can do it.
Klockan
2012-08-05, 07:29 PM
You know Titans from BF2142? If they open so that you can travel between continetns overseeas they could have something similar to titans to transport and assault people on other continents, then titan vs titan battles would be something like that. They could make it so that you can only pull titans on continents where you own 100% of the continent and the long traveltime overseas makes it balanced (of course they would also implement so that you can now capture whole continents).
brighthand
2012-08-05, 11:10 PM
According to the planetside lore, there should be a whole bunch of orbital stations surrounding Auraxis, so perhaps we can have one 'continent' whose terrain is replaced with SPAAIIICE, and whose bases are replaced with those orbital stations and really big capital ships, and even some asteroids as capture points.
It would add a fresh spin to the strategy and gameplay as emphasis would be placed on air strategy- since aircrafts would be the only form of transportation to those bases; infantry would still be just as important because they would still be the guys landing on and capturing the floating bases -all the while the three factions are warring it up a la the opening scene of Star Wars episode 3, for air superiority, so that their Galaxy drop ships can get through to land those troops and capture the base.
This could even be more viable solution to the 'naval warfare' dilema, so it kills two birds with one big, heavy, ACME, awesome, stone.
it must be done.
cellinaire
2012-08-05, 11:16 PM
Higby liked naval warfare idea a lot, it seemed(one can even find it in PCgamer-April)
And Smed mentioned EVE online a lot when he talked about PS2. He also said that he likes the 'seamlessness' and in-out approach when it comes to expansion.
ThermalReaper
2012-08-05, 11:17 PM
My Star Wars Battlefront 2 memories are coming back.
I'd love to see it a year or so after the game is released.
adddemon
2012-08-05, 11:20 PM
while i don't think super big ship vs ship battles and stuff would be a good idea, since it would spread development a little too thin to make it really good, it would be pretty awesome to have something like Shattered Horizon, make the near earth (or whatever the continent is called) orbit a new continent with unique vehicles and equipment.
<iframe width="720" height="480" src="http://www.youtube.com/embed/NpD6pkA83k8" frameborder="0" allowfullscreen></iframe>
brighthand
2012-08-06, 11:31 AM
It wouldn't require as much development since it simply plays upon already established precedents in the game. Just a few new spacecrafts, or at least enhancements for prexisting aircrafts for space combat, and new base designs with multiple entry points such as docking bays and satilites, and asteroid stations. The HUGE cruisers might be a stretch but everything else can surely work. The team wouldn't even have to spend time handcrafting entire contentents for this expansion since there won't be any massive terrain between bases- just the void of space. Just stick a skymap of Auraxis in the background since this 'contitnet' would be located just above the planet.
wasdie
2012-08-06, 11:37 AM
I would love to see something like Starwars Battlefront 2 where there are massive capital ships slugging it out, fighters dogfighting in between them, and then marines being landed onto ships.
They could even have massive space stations with strategical capture points. Each side buys fleets for a space battle event that happens a few times a week. This could make resources on the ground even more important.
Then the capital ships charge at each other and try to capture these massive space stations. You use the capital ships to fight for the ability to land more soldiers onto the space station.
There is so much possibility. I would love to see space battles really utilizing the scale of Planetside 2.
Tikuto
2012-08-06, 11:43 AM
I mentioned before years ago. The idea of segregating ground troops from vehicles could be a game design of PlanetSide2's space battles.
Footsolders inside space station.
Vehicles outside space station.
Footsoldiers could man turret or expose MAX units against vehicles 'outdoors'.
Vehicles can strategicly change 'indoor' battle by surgical strikes and station dismembering, etc.
I don't think we'll see space combat soon. May sometimes in far future.
I don't know if i like the idea at all. Some games were ruined by introducing space combat.
It must be well done if it is done.
Gugabalog
2012-08-06, 01:45 PM
I would love a larger scale version of SWBF2. With PS2 mechanics of course.
brighthand
2012-08-06, 02:41 PM
This REALLY GREAT idea thread should get moved to the idea section....and kept alive long enough for the devs to see and pounce on.
Rare Raisin
2012-08-06, 04:31 PM
*TACTICS* Personally i can't wait to be a fat admiral. *TACTICS*
I went to the supremacy or rebellion school of space warfare.
Overwhelm them with numbers. Big bad ships go first. *SMARTS*
On another note though.
I echo some of what's already been said. I think space battles are cool and all but is it all worth it? I'll write a list of what is "FUN" for me when I think space battles.
1.Blowing up stuff.
2.Blowing up big stuff.
3.Blowing up really big stuff.
However after a while "blowing up stuff" tends to lose it's impact a bit. Sure if you're flying around with your buddies watching your back that adds fun replay value.
The thing i wonder is...what's the point of fighting these grand space battles and really it's just one battle surely? There has to be a purpose, the response of "it's fun get over yourself" doesn't really work. :lol:
To have it added into the game it would have to have impact on the ground. Which then would be a balancing act, the people who only play groundware will obviously dislike random changes occurring without them having any control over them.
Of course I suppose you could make it work both ways, add more incentive to helping both. If you could make it seem like your both fighting for the same things...that could help. For example take over something on the ground and it could help the fleet some way. The fleet takes out a ship and now a particular empire radars can be jammed in a certain area (already in the game for weather effects). I mean if you really wanted to get crazy you could have it when a capital ship was destroyed, you could have the explosions seen from on the ground....even have the debris falling (might be stretching it a bit) the debris could cause all sorts of crazy weather. You could have predetermined locations of where debris could fall or at least could fall. To avoid...things like a door way being block thus trapping people inside a building...
The debris could be an objective, of course then you might as well open up the debris to being more common. I guess all these ideas are kinda of spur of the moment...off the top of my head i can see problems with them but potential for aspects that would be unique as far as i know.
Of course having people running around ships decks and then potential for corridor shooting on your own or opposing fleets ships sounds fun...but the purpose of doing it. Would need a lot of thought put into it for the amount of work it would need to now just be...
Anywho that's just what think i'm sure others could disagree. Considering the already massive scale of planetside.
brighthand
2012-08-06, 06:03 PM
*TACTICS* Personally i can't wait to be a fat admiral. *TACTICS*
I went to the supremacy or rebellion school of space warfare.
Overwhelm them with numbers. Big bad ships go first. *SMARTS*
On another note though.
I echo some of what's already been said. I think space battles are cool and all but is it all worth it? I'll write a list of what is "FUN" for me when I think space battles.
1.Blowing up stuff.
2.Blowing up big stuff.
3.Blowing up really big stuff.
However after a while "blowing up stuff" tends to lose it's impact a bit. Sure if you're flying around with your buddies watching your back that adds fun replay value.
The thing i wonder is...what's the point of fighting these grand space battles and really it's just one battle surely? There has to be a purpose, the response of "it's fun get over yourself" doesn't really work. :lol:
To have it added into the game it would have to have impact on the ground. Which then would be a balancing act, the people who only play groundware will obviously dislike random changes occurring without them having any control over them.
Of course I suppose you could make it work both ways, add more incentive to helping both. If you could make it seem like your both fighting for the same things...that could help. For example take over something on the ground and it could help the fleet some way. The fleet takes out a ship and now a particular empire radars can be jammed in a certain area (already in the game for weather effects). I mean if you really wanted to get crazy you could have it when a capital ship was destroyed, you could have the explosions seen from on the ground....even have the debris falling (might be stretching it a bit) the debris could cause all sorts of crazy weather. You could have predetermined locations of where debris could fall or at least could fall. To avoid...things like a door way being block thus trapping people inside a building...
The debris could be an objective, of course then you might as well open up the debris to being more common. I guess all these ideas are kinda of spur of the moment...off the top of my head i can see problems with them but potential for aspects that would be unique as far as i know.
Of course having people running around ships decks and then potential for corridor shooting on your own or opposing fleets ships sounds fun...but the purpose of doing it. Would need a lot of thought put into it for the amount of work it would need to now just be...
Anywho that's just what think i'm sure others could disagree. Considering the already massive scale of planetside.
The falling debris would be rather tought to impliment since this would be another seperate 'continent' that people would be fighting over, and the netcode and resources used to track all of that debris might be better used for ensuring the quality of other more important aspects of the game.
As for the "why space battles" part? For the same reason as the currently existing ground battles. My addition to the idea was that the battles would take place over a similar contintent template, with lots of bases spread out to be captured with, all within the hex system; the only difference being that there isn't any terrain to walk and ride on between bases -just the void of space to travel through via aircrafts.
Perhaps have the space 'continent' be fought over drop towers or orbital strike areas, instead of resources, so that there would still be a purpose for going up there and riding with your squadrons, or dropping with your fellow shock troopers onto the various bases on the space 'continent.'
I can't help but stress how easily space battles can be implimented, as they wouldn't be such a major deviation from the current game design template.
lastely, it would be a good cost-effective alternative to Naval warfare, that requires all new development for water, waves, a whole new fleet of crafts for various uses, and more handcrafting of new continents (as oppsed to creating a very beautiful space skybox (+ effects) to fly around in, along with some new bases, and maybe some modifications for current aircrafts).
Toppopia
2012-08-06, 06:41 PM
I would love to see something like Starwars Battlefront 2 where there are massive capital ships slugging it out, fighters dogfighting in between them, and then marines being landed onto ships.
They could even have massive space stations with strategical capture points. Each side buys fleets for a space battle event that happens a few times a week. This could make resources on the ground even more important.
Then the capital ships charge at each other and try to capture these massive space stations. You use the capital ships to fight for the ability to land more soldiers onto the space station.
There is so much possibility. I would love to see space battles really utilizing the scale of Planetside 2.
Haha, i was about to go on and talk about how we should have this, but you beat me to it, but BattleFront 2 was a good space battle game, could have been better but now with our better technology and more experienced people, we could make an epic space battle part of the game. And make it so we can either drop troops in anywhere after you capture a point above a continent, or if you own all the space above a continent, you get faster capture times or something. That would be cool.
Sledgecrushr
2012-08-06, 08:26 PM
I want awesome space battles but I also want to be able to drop pod right to planetside and start fighting on the ground as well. I want seamless ground to space to ground combat, and I want it to encompass all of the servers so I can potentially fight anyone that is playing planetside2. I aint asking for much, just the stars.
brighthand
2012-08-06, 08:40 PM
Mod guy, please move this thread to the 'ideas' section so that we can rate it up to five stars and get the devs to see it -so that they can impliment it.
Thank you if you do!
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.