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View Full Version : Galaxy spawnpoint


Chiron
2012-08-06, 12:08 PM
In watching the E3 videos and reading the PS2 twitters, I think that the Galaxy would be a spawn point somewhat like the AMS. If this is true, has anyone heard if the spawn occurs while in motion or requires the Gal to be landed? If the Gal could be used as a mobile spawn point this REALLY reminds me of BF 2142. You could use helicopters as spawn points while they were moving, then eject, chute to the ground.

Kipper
2012-08-06, 12:42 PM
Last I heard, you had to land and 'deploy' the galaxy to enable it to be a spawn point.

Deploying it would take a bit of time to do, but would harden it up defensively, maybe allowing the use of turret(s) that aren't available while flying.

Obviously undeploying would then be required to take off, and would take time to do. So you can't just hop around spewing out soldiers willy nilly.

That said, I've neither seen nor heard anything about this since, so I don't know if its in (yet) or how it actually works.

Hamma
2012-08-06, 07:26 PM
The ultimate plan is for it to land and be deployed to serve as a spawn point. When I saw it in action all you had to do was land it.

Electrofreak
2012-08-06, 07:30 PM
A lot of discussion and debate has centered around this mechanic, a lot of people seem to think of the Galaxy being used as a static spawn point like the AMS in PS1.

However, I think we'll see that it's primary purpose will mesh much better with the actual purpose of the Galaxy, to deliver troops into combat.

The Galaxy pilot will likely seek out a suitable LZ in a defensible area not far from the front lines of combat and land the Galaxy so that players spawn at the Galaxy. When sufficient players have spawned and mounted the Galaxy, it will proceed to transport them to the battle zone so they can drop in at the front lines. Galaxy pilot returns to the LZ, repairs damage taken while players spawn and mount up, and repeats the process.

Kipper
2012-08-06, 07:37 PM
Well that's one way, but if it can deploy and use its turrets and spawned troops to stave off all but the most determined attacks, then why not use it to send a constant stream of troops into a facility?

I see two or three of them being used to do a co-ordinated air-drop into a location to start tearing up the place and drawing fire - a "Forlorn Hope (http://en.wikipedia.org/wiki/Forlorn_hope)" if you will - and while the enemy is busy with that, a couple of the galaxies land, deploy, and start sending forth regiments of doom.

Electrofreak
2012-08-06, 07:55 PM
Well that's one way, but if it can deploy and use its turrets and spawned troops to stave off all but the most determined attacks, then why not use it to send a constant stream of troops into a facility?

I see two or three of them being used to do a co-ordinated air-drop into a location to start tearing up the place and drawing fire - a "Forlorn Hope (http://en.wikipedia.org/wiki/Forlorn_hope)" if you will - and while the enemy is busy with that, a couple of the galaxies land, deploy, and start sending forth regiments of doom.

I think the Galaxy will just find itself to be a magnet for AV / AA weapons fire deployed at the front lines. If some of the people spawning at the Galaxy have the presence of mind to establish a perimeter and defend it for others to continue to assault from, then all the power to them! That would be the kind of teamplay I would love to see.

Lord Paladin
2012-08-06, 09:08 PM
I think the Galaxy will just find itself to be a magnet for AV / AA weapons fire deployed at the front lines. If some of the people spawning at the Galaxy have the presence of mind to establish a perimeter and defend it for others to continue to assault from, then all the power to them! That would be the kind of teamplay I would love to see.

This (as a player who plans to primarily be a Gal pilot) is my biggest fear. Basically, as soon as you deploy, you become a giant target for anyone with AV rocket, or especially aircraft.

As soon as someone in a lib flies overhead, you're gonna get fire like you've never seen before. Not only to take out the galaxy, but also to kill anyone unlucky enough to spawn. By the time you realize you're under fire, there's no way you're gonna get out of there in time.

Electrofreak
2012-08-06, 09:28 PM
This (as a player who plans to primarily be a Gal pilot) is my biggest fear. Basically, as soon as you deploy, you become a giant target for anyone with AV rocket, or especially aircraft.

As soon as someone in a lib flies overhead, you're gonna get fire like you've never seen before. Not only to take out the galaxy, but also to kill anyone unlucky enough to spawn. By the time you realize you're under fire, there's no way you're gonna get out of there in time.

Well, as I mentioned before, I think that the most effective method in most situations will be to land the Gal at a safe LZ, wait for people to spawn and fill up, and then transport them to the front lines for drop.

Syphus
2012-08-06, 11:04 PM
The biggest assumption there is that randoms are going to spawn in the Galaxy and wait.

That'll work just fine with a squad or outfit, but less so in the above situation.

EVILPIG
2012-08-07, 12:36 AM
Incoming "bring back the AMS" "give the Gal a cloaking bubble" whining.

kidriot
2012-08-07, 02:54 AM
Controlling spawns will be the most effective way to win any engagement in Planetside 2 come release - mark my words.

Gugabalog
2012-08-07, 04:28 AM
That it was and will be.

IAMDANIEL
2012-08-07, 04:36 AM
Wait.... Are we going to be able to actually Parachute out of flying vehicles? that would be dope.....

Duskguy
2012-08-07, 05:15 AM
i had seen mention of a possibility of customizing the galaxy with some sort of stealth to replace the phantom from planetside 1. being that i didnt play PS1, i dont have a very good idea on this, but i am going to assume it will be stealth from radar, or stealth that helps blend in to the surrounding sky. it will be interesting to see the certifications available to galaxy pilots.

i tend to be a heavy vehicle user in these types of games, like BF3. i like the role of transport pilot for BF3's transport chopper, sweeping low and dropping troops while gunners provide cover fire. i can see myself either flying galaxies or escorting them either as a liberator pilot or a mosquito pilot

Kipper
2012-08-07, 05:31 AM
If some of the people spawning at the Galaxy have the presence of mind to establish a perimeter and defend it for others to continue to assault from, then all the power to them! That would be the kind of teamplay I would love to see.

I think there'll be a big difference between a squad of randoms, and a squad dedicated to operating the Galaxy. You can't trust a bunch of randoms to stay back and defend the permiter, but you can plan it if you're working as a team.

An multi-squad outfit would be able use a full squad to secure the landing site, and then use it to funnel in troops from its other squads to the objective.

Having said that of course, if the Galaxy makes a good defensive point with decent AA when deployed, then people will want to man the turrets as it will be an effective way of getting XP and kills from enemies attacking from the air.

Piper
2012-08-07, 05:37 AM
Controlling spawns will be the most effective way to win any engagement in Planetside 2 come release - mark my words.

Forgive me but I think you might have missed some huge air quotes around the word Controlling there. :p

"Spawn camping" was always done in degrees in PS1. From placing a boomer down the caves (which had no destroyable points) to sticking an MBT gun at a tower door to Lib'ing a base exit point to Spitfiring up an AMS bubble exit. Even with the funky one way shields I'm seeing in PS2 videos and the ability to spawn fully geared rather than a PJ run to a terminal (that might have a boomer sitting on it :p) it'll happen by another degree.....perhaps. Will see. :)

That said, those shields will help you prepare when you're in a spawn area that has them. Depends just how big the camp is outside waiting for you.

I assume, no way to know, that there will be spawn "binding" and "decon'ing" back in PS2, as they were useful tools in PS1 to have access to.

Marinealver
2012-08-07, 05:39 AM
Considering that matrix panel binding is no longer in effect if it is deployed the entire empire can spawn to it from anywhere on the cont, right?

Piper
2012-08-07, 05:43 AM
Considering that matrix panel binding is no longer in effect if it is deployed the entire empire can spawn to it from anywhere on the cont, right?

I read, heard, saw er....dunno how I'm aware of it but last I knew they will be limiting spawns to a smaller area around your death point than we were seeing in videos, so there will be fewer options.

So, no picking a spawn point at the other end of the cont', unless there is spawn binding ala PS1? Though I guess what they want instead of that and the AMS (will still miss 'em) is to use Infil's and squad spawn. At least for initial long range insertion*.







*http://4.bp.blogspot.com/-vUFXY63GmF8/TZsMJ9y6XQI/AAAAAAAAAJk/e9GQktZIyJY/s1600/kenneth+williams.jpg

IAMDANIEL
2012-08-07, 05:56 AM
no one answered my question... lol Can we parachute from a flying vehicle?

Piper
2012-08-07, 05:56 AM
Wait.... Are we going to be able to actually Parachute out of flying vehicles? that would be dope.....

Yup. Called "Hot-dropping". Which doesn't mean it will be named that in PS2 of course. :p

By default every aircraft in PS1 had a bail (or /fail as it was again nicknamed) mechanism.

Fast response outfits in PS1 would use Mossies a lot to assault bases (or secure them), gather 20 people, zip in fast, bail at the back door, surge to the gen' room or spawn's, disable base, (well first hack [not in the cheat sense :p] out some heavy gear from terminals) and then mop up and get set to repel incoming.

It appears from videos that the Galaxy in PS2 will have safe bailing for passengers (maybe the pilot) by default but other aircraft you'll have to install ejector seats as a modification.

"Tower whores" would also love to bail on top of towers and work down from the top, surprising people who were focused on the fight below at the door entrances.

One thing to remember about Gal' drops is they are big fat orbital strike targets. Co-ordinated Mos drops would suffer less from this, as defenders knew about the incoming for a shorter amount of time. That will likely still be the case in PS2 I would imagine.

Kain
2012-08-07, 05:57 AM
Wait.... Are we going to be able to actually Parachute out of flying vehicles? that would be dope.....

Nah, we use you passengers like bombs..... there is no parachute :P

IAMDANIEL
2012-08-07, 05:59 AM
Nice...... theres something about this game that has ahold of me unlike anyother. i have to play it. no other game has ever tempted me to buy a new pc just for it like this one has. i <3 it. it better not break my heart.

megamold
2012-08-07, 06:04 AM
Nice...... theres something about this game that has ahold of me unlike anyother. i have to play it. no other game has ever tempted me to buy a new pc just for it like this one has. i <3 it. it better not break my heart.

take heart in the fact that it has already been done, so its not some sort of impossible pipe dream they have going :)

Piper
2012-08-07, 06:05 AM
Nah, we use you passengers like bombs..... there is no parachute :P

Well ANT bombs at the start. :D Got to admit that a MAX without its grav-chute would make a mess of a squishy. :)

IAMDANIEL
2012-08-07, 06:15 AM
take heart in the fact that it has already been done, so its not some sort of impossible pipe dream they have going :)

i already bought to 550ti card. just waiting for my next check to buy the rest.

megamold
2012-08-07, 06:23 AM
i already bought to 550ti card. just waiting for my next check to buy the rest.

i bought an entirely new pc as a result of ps2 :)
geforce gtx670 over here

IAMDANIEL
2012-08-07, 06:31 AM
so i shouldnt feel too bad forking out another 350 bucks... im not going big or anything, ill actually link what im getting.. http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=2628604&CatId=332

its a big upgrade from my amd athlon 64x2 duel core 2.8 and my gt9500

megamold
2012-08-07, 06:35 AM
in my opinion you should never feel bad for forking out your own hard earned cash, i worked for it so i could/should spend it.

thats actually pretty cheap, my new pc ( without case, power supply and hard drives ) set me back about 1100$ us
so far its been well worth it.

let me just note that i didnt buy it JUST for planetside2, ps2 is just the game that got me back into pc gaming after a 5 year absence

IAMDANIEL
2012-08-07, 06:40 AM
i would love to be able to do that, but i cant be blinded by the beauty of ps2 too much.
still need about 3500us for my drivers license.. thats kinda important... lol

megamold
2012-08-07, 06:42 AM
i would love to be able to do that, but i cant be blinded by the beauty of ps2 too much.
still need about 3500us for my drivers license.. thats kinda important... lol

3500$ for a drivers license?
damn thats expensive, over here (eu) you can go for a license for as little as 70$
even with official driving lessons its nowhere near that expensive

/offtopic

IAMDANIEL
2012-08-07, 06:45 AM
more off topic... i owe that much to get it back... lol i was young and reckless... needless to say probably shouldnt pilot the galaxy... hence why i asked about parachutes to begin with.. lol

Mongo
2012-08-07, 09:13 AM
Controlling spawns will be the most effective way to win any engagement in Planetside 2 come release - mark my words.

QFT!

Lord Paladin
2012-08-07, 11:43 AM
The galaxy won't (hopefully) be your only spawn point. And if that happens, you know not to spawn there again.

There's only so much control you can force on the game.

MrBloodworth
2012-08-07, 11:51 AM
unless these galaxy dropships can be made for outfit only how the hell is it going to work in ps2 without making people spawn in the middle of nowhere then denying them access to a spot on the drop run? even outfit only this will still be a problem.

All Vehicles will have rights settings.

Gugabalog
2012-08-07, 01:52 PM
Originally Posted by IAMDANIEL
i would love to be able to do that, but i cant be blinded by the beauty of ps2 too much.
still need about 3500us for my drivers license.. thats kinda important... lol

Either thats a typo or you're being extorted.

Attackmack
2012-08-07, 02:03 PM
There is absolutely no need for transportation since you will be able to spawn close to or within the battle at all times. The fact that they still have "transportation" vehicles in ps2 is just to flirt with ps1 vets.

Lord Paladin
2012-08-07, 02:27 PM
That's not entirely true. You'll need transport to start an assault. Also, to get new squad to the battle (you can't just spawn anywhere).

Plus, if your spawn tubes are camped (which happened often) you'll need transport.

Also, if you've capped a base and are moving to the next one, you'll need transport.

Gugabalog
2012-08-07, 03:12 PM
And for rapid delivery on top of starting anassault. And the extra firepower that transportation brings. I could list for days but i don't want to make a wall of text.

Attackmack
2012-08-07, 03:17 PM
That's not entirely true. You'll need transport to start an assault. Also, to get new squad to the battle (you can't just spawn anywhere).

Plus, if your spawn tubes are camped (which happened often) you'll need transport.

Also, if you've capped a base and are moving to the next one, you'll need transport.

From the looks of it there are so many spawnpoints present at a fight ( several in base, towers, squadmates, gals ) that it will probably be nearly impossible to hold them all.

And from what the devs have expressed sbout downtime and making the game accessible i bet there will be a "quick fight" menu option that will instantly put you knto the action.

Im not in beta and what weve seen so far is only for demonstrationl purposes, i know that and it might be completely different in the real game, but from the info available right now its apperent that transportin troops will not be important, in fact it will be useless waste of time.

Syphus
2012-08-07, 03:27 PM
From the looks of it there are so many spawnpoints present at a fight ( several in base, towers, squadmates, gals ) that it will probably be nearly impossible to hold them all.

And from what the devs have expressed sbout downtime and making the game accessible i bet there will be a "quick fight" menu option that will instantly put you knto the action.

Im not in beta and what weve seen so far is only for demonstrationl purposes, i know that and it might be completely different in the real game, but from the info available right now its apperent that transportin troops will not be important, in fact it will be useless waste of time.

Aside from the mention that Spawn Points would be cut down, we don't know if it will stay that you can simply spawn at any spawn point you hold within a given base.

But I think you're making a lot of assumptions here.

Attackmack
2012-08-07, 04:04 PM
Aside from the mention that Spawn Points would be cut down, we don't know if it will stay that you can simply spawn at any spawn point you hold within a given base.

But I think you're making a lot of assumptions here.

I am! :)

Lord Paladin
2012-08-07, 04:07 PM
From the looks of it there are so many spawnpoints present at a fight ( several in base, towers, squadmates, gals ) that it will probably be nearly impossible to hold them all.

And from what the devs have expressed sbout downtime and making the game accessible i bet there will be a "quick fight" menu option that will instantly put you knto the action.

Im not in beta and what weve seen so far is only for demonstrationl purposes, i know that and it might be completely different in the real game, but from the info available right now its apperent that transportin troops will not be important, in fact it will be useless waste of time.

Well, you will be able to spawn on your squad (leader?). But we don't know what kind of timer that has, or if it increases. And if you're all dead, you're SOL.

Your base will have 1 or more spawn points, some the enemy can capture. These will probably be the first thing they hit. I imagine there's somewhere to spawn in a base that they can't cap until they have control of the base. This will be camped and grenaded as soon as the enemy can get past your defenses.

You will have towers. From the video of Total Biscuit, these can get capped back and forth pretty easily (see the above mentioned spawn points being capped).

You can spawn at Galaxies which are deployed.

You can spawn at your sanctuary (which is far enough away to need transport).

You may/may not be able to spawn at another base, depending on distance. They don't just give you everything.

If you're an attacker begining a fight, your options are limited to squad leaders and galaxies until you cap something. This is when transports will be the most useful.

If you've settled into the siege, you probably have a spawn point in a tower the other side is probably fighting you for. You may or may not have a spawn point within the base that you are fighting to hold on to. You have your squad (again, who knows what the timer is, or if they're alive). A Galaxy is going to be your best bet for a safe spawn. If the defenders push you out, you're gonna be using transports to get back into the fight from your sanctuary.

If they have an "instant action" button like in the first, then you have no idea which battle it's gonna teleport you to. Could be anywhere, on any continent, and may not be the same battle twice.

thegreekboy
2012-08-07, 04:37 PM
This (as a player who plans to primarily be a Gal pilot) is my biggest fear. Basically, as soon as you deploy, you become a giant target for anyone with AV rocket, or especially aircraft.

As soon as someone in a lib flies overhead, you're gonna get fire like you've never seen before. Not only to take out the galaxy, but also to kill anyone unlucky enough to spawn. By the time you realize you're under fire, there's no way you're gonna get out of there in time.

why not just fly really really high?

Envenom
2012-08-07, 04:43 PM
I remember reading somewhere that you can cert a deployed Galaxy to cloak = problem solved.

Syphus
2012-08-07, 04:46 PM
I thought there were no Sanctuaries anymore?

Lord Paladin
2012-08-07, 05:09 PM
why not just fly really really high?

Because as I understand it, you'll only be a spawn point when deployed (as designed).

I thought there were no Sanctuaries anymore?

Sorry. Sanctuaries = Foothold in my post.

Pepsi
2012-08-07, 07:53 PM
I remember reading somewhere that you can cert a deployed Galaxy to cloak = problem solved.Has that been confirmed? The last time I heard anything about that was back in April when Higby said that might be a cert.

Lord Paladin
2012-08-07, 09:23 PM
Has that been confirmed? The last time I heard anything about that was back in April when Higby said that might be a cert.

I seem to remember Higby saying that it was something they'd look into if it was an issue. I don't think that's currently the plan.

BlackOriOn
2012-08-08, 12:28 AM
From some of the walkthroughs I watched, I remember them saying you can hear a galaxy incoming from a mile away. I don't see how they are going to hide. If you are a defender you will know that a galaxy is in the area.