View Full Version : Battle Tatics
BUGGER
2003-03-21, 01:15 AM
I just wana hear your battle playbooks....for I need to dream something fun tonight... I'll tell ya my kinda "taking over a well defended base"...but first my vehicle amounts.
Operation Hell Hole
Wariors: 75 infantry (any but hackers), 20 medics, 25-50 MAXs, 5 buggies, 20 tanks (any that can take out air-to-ground enemys), 1 or 3 AMS, 20 Mosqito, 10 reavers, 5 galaxys:
galaxy1) mediums buggies
galaxy2) MAXes and tank
galaxy3 and 4) hackers and stealth with buggie
galaxy5) Infantry and quad
galaxy+) any but with AMS and every 5 galaxys after that
Battle: Dawn and bright day: ya have 50% of ya infantry load up into HART(s)(if possiblility of 2 HARTs doin their crud). Ya hav the rest of the ground units leave for the enemy whlie leaving the air units home for a bit.
Once the ground forces are in place roufly 200-500 meters away from the base, HART passengers (stealth) will desend from the sky towards the tanks, hopefully getting the enemy defense aroused lil bit. If anyone comes wait till they walk past the wall and wave hi/blow it up(You should have 1 or 2 stealths to watch the movements of the enemy out on a hill or something).
At this time you should start launching you air collision and the rest of your light and meduim infantry in the HARTs. the ground troops should first destroy any and all air-to-ground objectives. Galaxys 1 2 5 and + should let troops out into the rear of the defense and blow any of the army from behind while galaxys 3 and 4 hold back with half of the mosquitos and reavers.
Once the enemys air defense is near dead, 3 and 4 should start their run, and really high over the base-OVER THE BASE); at this time the ground troops should just blow stuff up. Once the hackers reach the ground along with the vehicles, the buggies should just do dognuts and kill any defenders inside the walls and the hackers should do their work.
Throughout this time and whenever the enemy army is visable, there should be constant droppods (MAXs) launching down into the middle of the army. Once the Hackers hack the base, its an all for all and the main offense should be pushed to the limits. Everybody runs/drives into the army crushing, beating, stepping on them to defend the hacked base.
Soon the base will fully bcome yours. you can heal your turrets that you destroyed and use em. All your light infantry can and should switch to MAxs and beat off any remanders. If defense is rather low at home, send back a few people in Galaxys.
Speaking of galaxys there should be constant galaxys goin back and forth for the peopl who respawn back home.....
Well this is all I can think of now....but it requires 250+ soldiers if the enemy is big and all that.....
Now lets hear your dream attacks!
FraBaktos
2003-03-21, 01:22 AM
Wow, you are crazy. I don't think that much when I dream about planetside. I just go with the flow. My brain does the rest for me. and I don't memorize it and remember it. Just a new scenario every time I daze off in a boring class :D
BUGGER
2003-03-21, 01:28 AM
Well in middle skool ya got lota time to think in class.....and I dont mean math or how many sluts roam the campus.;)
WNxUndeadFenix
2003-03-21, 02:27 AM
lol same with highschool...id rather dream about me having sex with hott chicks at my school than deaming about planetside lol...and besides...why show other empires your tactics? then theyll know whats comin and find a way to stop you lol. oh well. i dont got school tomorrow...yippie a day at the skatepark when nobodys there.
Bototo
2003-03-21, 09:46 AM
ill have to agree with undead sinces hes in my clan and since i eat cheese as well. good tactic buddy, but goddamn you be stupid. much love, and dont eat the jello, its funky now
Spinnaker
2003-03-21, 10:26 AM
Man u dream to much if you wanted to dream like that you neeed to be a commander then u need to be a good one then you need to stop dreaming and look at porn then get back to war where u then got to get a stealth suit say F_U to ur entire army, get hacker stats and do it all by urself
NeoTassadar
2003-03-21, 11:33 AM
Hmmm...sounds like a really obvious attempt to spy on us Vanu, possibly for badly executed emulation. There was some Japanese guy harassing American officers at Pearl Harbor in this same way day after day. "What would you do if...", went scuba-diving a lot near the sub nets, etc. Really obvious, and the kicker is: no one suspected him until after the place was bombed.
not enuff hackers, too much focus on galaxys
Gerico
2003-03-21, 12:48 PM
"the buggies should just do dognuts "
ouch..
NapalmEnima
2003-03-21, 12:55 PM
How do you plan on fitting 25 to 50 MAXes in 5 galaxies? Each Galaxy can hold 2 MAXes. That's ten. Do the other fifteen hit travel mode and try to keep up?
Warborn
2003-03-21, 01:01 PM
Originally posted by Maus
not enuff hackers
You don't even technically need a "hacker" to capture a base. Anyone with an REK can do it, and an REK isn't a very big piece of equipment, so a few people could carry one. Having a couple guys with Hacking/Advanced hacking for terminals would be a definite plus, but it wouldn't be necessary.
Sindustry
2003-03-21, 02:04 PM
"the buggies should just do dognuts "
:lol:
:blowup:
Destroyeron
2003-03-21, 02:10 PM
Run in, take an entire base by myself. Thats my dream, oh...no thats reality.
standard infantry optimised for combat, pistols and nades in leg slots, not REK's =)
NeoTassadar
2003-03-21, 05:27 PM
Originally posted by Destroyeron
Run in, take an entire base by myself. Thats my dream, oh...no thats reality.
:rofl: :lol: ...:sniper:
BUGGER
2003-03-21, 09:14 PM
Originally posted by NapalmEnima
How do you plan on fitting 25 to 50 MAXes in 5 galaxies? Each Galaxy can hold 2 MAXes. That's ten. Do the other fifteen hit travel mode and try to keep up? oh...well then load em up in harts and shot em out into the enemy!:D ....but then I also say 5+ galaxys
The buggie rampage ya know what I mean.
The main objective here is the Galaxys saftey right on in....really if ya wanted you could just paradrop without the army, but lets say the enemy is like the best in the country...see the picture....plus I would rather it that all enemy dont get a singnal chance of recapturing their base.
And I do ask that AMS is like the thing that your team can spawn right up to, right?
Soory if its lil off, I say that I daydream in class and I dont gota PlanetSide refrens right next too me.....once I drew a small page bout it.....it looked really gay....:D
my plan,
operation shoot things
I go to the enemy base (preferibly alone) and shoot them, lots. And when they start to shoot back I kill them (not decided on how I will kill them in groups of 100+ yet) But I will win so >:|
BUGGER
2003-03-21, 09:55 PM
/writes in book: Op. Shoot things......shoot shoot and shoot....not thoght of if shot by 100+ ppl... Ok that'll work!
Yeah sounds like a dumb plan right?
But im just a diversion for when the rest of my teams comes and w0ns you all >:|
Spinnaker
2003-03-21, 10:51 PM
is this before or after they get 5 MAX's in your face and riddle you full of bullets eough to make a new base out of?
Flameseeker
2003-03-21, 11:07 PM
I am really going to enjoy shooting your Galaxies out of the sky. For 5+ Galaxies, 5 Reavers is hardly good support. Not to mention getting this many players together at once is near impossible.
Operation Adder
1 Galaxy: 2 Maxes, 1 Enforcer, 2 Medics, 2 Engineers, 2 Hackers, and the rest Reinforced Grunts
4 Reavers
4 Mosquitos
Strike fast hit hard, under the cover of night. If neccessary for a well-defended base add this:
2 Sunderers: MAX, Grunts, Medics, Engineers, Hackers.
2 Vanguards
2 Lightnings
3 Enforcers
These will be the ground strike if needed. This force is probably around 2 platoons, but it could be trimmed up.
ok here it is:
lets say the base has someplaces likea forest/hill/canyon, just something to hide behind/in. Place as many AMS(lets say 2) in spots like this, one to the right of the base, and one near the left of the base but a little bit farther away, but not near a backdoor, which would probably be heavyily covered, unless a preveious scout ocnfirmed no enemies. Have 7 tanks per AMS and 8 anti-infantry vehicles per AMS, with about 15 infantry per AMS, all equppied with grenades. Also have about 4 reavers per AMS and 5 mosquitoes per AMS, in an area pretty far away covering 4 galaxies, with half stealthed hackers and the other half stealth snipers.
Lets say you have 2 AMS. Your forces look like this:
2 AMS
14 tanks
16 anti-infantry vehicles
30 infantry quipped with greandes
8 reavers
10 reavers
2 Galaxies filled with stealth snipers
2 Galaxies filled with stealth hackers
And this is how it plays out:
[list=1]
place the snipers and hackers in/on several hills, forested areas, high grass, behind rocks, etc. Be sure not to alert enemies, take 1 step per 25 seconds if necessary
here comes the fight: sned in all your infantry righti nfront of your anti-infantry behicles. Tell all your infantry to toss their grenades into the amsses of enemies or aim strategically( could do this with zones assigned to certain infantrymen)
as soon as the grenades leave their hands, have them ove the the left and the right as your anti-cehicles go through the hole made, and have the entire infantry quickly come up behind the vehicles, who start to do evasive driving
WHile this happens the tank pick off enemies fomr afar
WHile this battle rages, have the reavers and mosquitoes come in from one side, preferably the left, and drive into the enemy like a spear
as the air goes in like a spear, the hackers come in as the spear handle and enter the base, covered by the snieprs in various positions
when the hackers get in they're on their own. ANd they shoud stay in a big pack and set lotso f traps to pick of single guys(like say tehy know theres 3 enemies around the corner, they send one in, who goes in, get their attentin , and runs back, and when the guys follow him they get ambushedb y the other hackers)
then the original plan BUGGER posted follows through
if you don't understnad this, too bad party:
[/list=1]
BUGGER
2003-03-22, 01:41 AM
Well I still like my amounts of warriors ya need....200 or so:D ...But yea, it works!
Ohoy, this can NOT be done in harsh weather, for this attact you dont want fog that enables you to see less than 100 meters. why? Because the initail plan is to get the enemy all hyped up and come and fight the army, leaving the base vurtrally defensly besides some defensers in turrets and/or inside drinking coffee:D .
nother note, only 1 AMS should be like behind the base hidden...the others should be somewhere behind tanks and MAXs so the troops respawn right infront of enemy lines....and hackers will respawn behind....along with snipers.
Mauser101
2003-03-22, 02:48 AM
Hmmm, Bugger just brought to mind a good point. If you can perhaps fit a couple of Harrasers within the stealth sphere (parallel to the AMS) will they be cloacked as well? Will they be cloaked while firing?
Just a little 20mm suprise for those who find the AMS.
Gerico
2003-03-22, 02:59 AM
From what I hear, you can't fire out of the AMS cloak field.
Yeah well, youre plans are good guys
But chances you you getting 200+ people acatuly following through in any of these plans is pretty slim. Maybe if you and a bunch of your friends went in army style, covering eachothers back everywhere you went you might do something with less people
Hellsfire123
2003-03-22, 03:34 PM
Not to burst this bubble of creative......whatever it is. But half of these plans wont work just becuase of your lack of research. Pointed out that you couldnt get more then 2 maxes into galaxies, but you also cant get ATVs in. Just buggies and lightnings. Stealth snipers? No stealthers can carry rifles so that might be alittle hard. You can drop stealthers out of a galaxy an hope they live. Take alook at the screens with dampeners on, they would get ripped apart. Dont plan attacks with more then 30 people involved. If you need more then 30, it probally wont happen.
You guys mention AMS positions, but seem to forget that you can respawn there. That means you dont need so many people, as dieing really doesnt matter. Another thing is you spread forces to thin in some areas. Think back to starcraft or other such games. What has a better chance of doing alot of dmg, one or two of everytype of unit? Or a large group of one or two kinds?
BUGGER
2003-03-22, 04:58 PM
1 or 2 groups..large..
And you burst my buble.:D
Well i didn't know bout the 2 MAX rule but......hey fill up thos spots with meduim and light armor....along with some of em with sniper or hacking gear.
And I know it be impossible to get 200+ folks rounded up into a ballte...but hey, I can dream, cant I?:D
OO, I know.....1 team has got every continet but 1 or 2 under their control....so the remaining teams group up for the attack and go to continent to continent hacking and taking out all enemys on the way!:D
....oh wait....the gates would be closed but 1 of em...... That brings up a plan! Ya get all your infantry into HARTs and fly em out to a enemy roamed continent, they do they're crap and get 1 base back, which opens the warpgate right? All the vehicles will be huddled round that gate and then when the gate gets opend, they all fly in....at this time all infantry should be stocked and revied of damage. Now on to the next base....then here comes Operation Hell Hole all over again.:D
Mauser101
2003-03-22, 05:35 PM
Incorrect Gerico.
http://www.planetside-universe.com/media/viewer.php?img_id=589
its difficult to plan good strategies without first having ingame experience of how everything actually works.
sure it sounds good, but there are many factors that can affect the outcome of your plan.
BUGGER
2003-03-22, 07:08 PM
I know. The main reason is to get em hyped up anyways and hopefully they will flock outr they're base with anything and everything. Then after that ya let harckers in and take the base....
And I know that theres a 50/50 chance of falur...but hey, its hell. :D
O wait, how long does it take for the base to actually be yours? And after you just hacked, do they (enemy) respawn at their sanctuarys? And after the base is fully yours, do they respawn somewhere else?
Few factors I thought of right now.:D
Hey comon ppl, I wana hear your battle dreams too! or I will just keep posting more battle tatics i thought of!
Hellsfire123
2003-03-22, 07:59 PM
Takes 15 minutes (currently) after hacking to switch control to your empire. Up until that timer expires the base is still in enemy control. Blowing up the generator or respawn tubes will prevent enemies from respawning into the base, but need to be repaired before they can work for your team. Taking the generator offline also turns off wall turrets and i believe everything else except the command console.
BUGGER
2003-03-22, 08:25 PM
So wait, everything is nutral for the time being, or is it still enemy only but doors that only open for the enemy now open for you?
Hellsfire123
2003-03-22, 09:10 PM
No. Everything is quite firmly in enemy control untill those 15 minutes are up. Most doors will open anyway i believe, just outer doors need to be hacked....maybe im wrong.
Crimson Haven
2003-03-22, 10:17 PM
May take heavy casualties there. We don't want that to happen. As for my, I have a tactic called Operation: Christie
Cant think of other names lol but the name has something to do with my plan.
What you need:just 2 squads and a whole platoon
If successful not only will you inflict heavy casualties, you'll gain 3 bases at the same time with very little casualty. Maximum is 5.
Of course I don't want to say how it works :P
Then theres another one called Operation: 2 Fronts
This operation will net you many dead enemies from both the empires.
All you need is 2 squads to do it...heck 1 is enough.
Well course it's top secret C-File
lol why am i posting this lame stupid post...
Crimson Haven
2003-03-22, 10:19 PM
May take heavy casualties there. We don't want that to happen. As for my, I have a tactic called Operation: Christie
Cant think of other names lol but the name has something to do with my plan.
What you need:just 2 squads and a whole platoon
If successful not only will you inflict heavy casualties, you'll gain 3 bases at the same time with very little casualty. Maximum is 5.
Of course I don't want to say how it works :P
Then theres another one called Operation: 2 Fronts
This operation will net you many dead enemies from both the empires.
All you need is 2 squads to do it...heck 1 is enough.
Well course it's top secret C-File
lol why am i posting this lame stupid post...
Hellsfire123
2003-03-22, 10:24 PM
Double post 2 minutes apart?
Sando138
2003-03-23, 01:14 AM
Operation Anaconda
Time of attack: any time
Ideal Conditions: Wait till enemy NTUs get low. any weather.
Strike force: any size, preferably no less than five heavy tanks, varied infantry(Maxes, hackers, Snipers, Stealth Assassins, and spotters/scouts), and anti-air units.
Primary Objective: Starve enemy base by exausting their NTUs and preventing Nanite Resupply.
Secondary Objective: Deprive enemy of use of the base.
Tertiary objective: Destroy enemy troops in the area.
The force deploys spotters to any nearby vantages, both to watch behind and in front of the force. the spotters alert the force if any ANTs leave the base or are headed towards it. the attack force then destroys the ANT. if there is a galaxy inbound to the base, the Anti-air forces demolish it before it can reach the base. keeping ALL possible resupplies outside the base in any manner is VITAL to the success of the operation. An Anaconda kills its victim by cutting off it's oxygen via crushing the breath from it's lungs. Hence, operation Anaconda. be sure to styme any and all attempts to resupply, as not doing so defeats the purpose of the strategy and would result in mission failure, for the moment at least.
in due time, their nanites will run out and the base will change to neutral. their capability to respawn will fail, giving you, at the least, a fifteen minute window of oppurtunity while they recapture the base. during which time, an all fronts attack should be mounted to eliminate resistance and take the base. a good strategy would be a multi-pronged attack with infiltrators sneaking inside attacking them from behind with mag-cutters and scatters, using silent run and melee booster implants, eliminating opposition as quickly and stealthily as possible while vehicles cover the external portion of the base and MAXes and grunts meet the enemy head on(as a max is to regular infantry as a tank is to a harasser. a tank can kill harassers easily if the gunner is good, and harassers can kill tanks, but you just need a lot more harassers than tanks.). be sure to keep spotters in position till it becomes your base, as you dont want enemy tanks cramming their way up your butt before you know they're coming, and how many.
BUGGER
2003-03-23, 03:03 AM
Sanbo: Goodtimes. first off i see the meaning.....mine is like a operation i hope the military would call.....or just the base is da hole and hell is coming for it!:furious: :devilwink The only thing I'd sugjest is use wraiths to follow the ANTs and AMS in your procedure of attacking, otherwise very spiffy!:D
Crimson: no coment, altho I do gota grusom attack, but its a full push, and also i got AMS in da back of the pack, so any dead troops should respawn there.
Hellsfire: Ok, so my attack is a full push once the base turns yellow.
Hmm, nother thin i will add to my attack, wraiths will observer the enemy base and enemy sactuarys.
Crimson Haven
2003-03-23, 04:37 AM
What the....2 minutes...thats cool. Well thats all rite brother. Anyway I have no way possible to actually elaborate strategies. But remember this:
"A tactician plans well before the war. A good tactician makes plans during the war itself, adjusting to the environment and changes in the reality. The most supreme tactician does not have plans at all. He unites as one with the surrounding and follows his heart and mind."
Actually I kinda made up that last one. Quite true but well...you need a plan. The rest is true.
Hellsfire123
2003-03-23, 11:43 AM
Originally posted by BUGGER33
Hellsfire: Ok, so my attack is a full push once the base turns yellow.
Im sorry did i say anything relating to strategy? I will not make specific plans untill i see what im dealing with. All these "strats" are all fine and good, except they arnt worth shit. If you want to do something constructive for planning, start to anticipate different exploits and ways to keep troops from out of harms way.
Throwing 200+ units at a base isnt a strategy. Using already tried and tested attacks such as pincer, feints, harrassing, flank cuts, etc. are fine, but not until we actually see the game.
Hamma
2003-03-23, 01:37 PM
It will be interesting to see what type of tactics will become viable. :D
Sando138
2003-03-23, 02:05 PM
Operation: Foul-Tempered Rabbit
as the name suggests, (ripped off from a monty python movie) the idea is to look cute, cuddly, and/or vulnerable, lulling your opponent into vulnerability. and when he is at his weakest, you strike hard and fast, before they can compensate.
Basic plan:
make it seem that there is not one person at your base. not a soul. how you do this is up to you. but it will get your opponent thinking, and planning. now all your troops should be inside of the base, behind walls, stationed near doors to the external part of the base. TR MAXes in clampdown will be very good at this. once the enemy gets the initiative, they will prepare to invade. however, if they do not think you are not in the base, they will send in scouts. try to avoid being spotted as much as possible. it is doubtful that they will ignore heavy armor, however. if anything, make sure they only see one or two defenders, maintaining the impression of vulnerability. set up ambushes in rooms with larg ammounts of crates or other objects. once the capture team comes in, cut them to pieces. with any luck, your enemy has neglected to bring an AMS, thinking it an unessisary burden. anti vehicular teams should get on the roof of the building and demolish the enemy armor support, if there is any.
BUGGER
2003-03-23, 05:37 PM
I want to add to your plan alittle......send like 2 or 3 galaxys out towards a warpgate so the enemy thinks the base is really empty, while all your doing is taking a detor around to the other side of the base...if ya know what i mean:D . tho you should send em out only if a gaurdsmen sees a spy or somtin on the hill or if a wraith is seen.
Hellsfire: i was just replyin to wat you said that once its hacked, ya gota 15 minute timer. So i was just adding to my battle plan......sorry for the mix.:(
And the 200+ troops i stated in few posts after the main that its to bring out any and every enemy troop outa the building. The only people really doing the work is the hackers.........ok i didn't state it before but now i am......also my battle plan is made for wiping out any and everything from continent to continent
Hellsfire123
2003-03-23, 05:47 PM
Its not how ur using the troops i have a problem with. Its the fact that you want 200+. If i saw 200+ troops, the last thing i would do is rush out to meet them. I would bunker down, destroy things of value if they are comprimised, and generally be a large pain in the ass before reinforcements arrive. Now if you just had the half squad apc (sunderer?) drive within range of the base and have a sniper take pot shots from it, that would draw me out.
Also bear in mind that HART drop pods cant land within a SOI (sphere of influence) around the base, and all enemy forces (cept stealthers) show up on radar inside your own SOI.
Originally posted by Sando138
Operation Anaconda
Time of attack: any time
Ideal Conditions: Wait till enemy NTUs get low. any weather.
Strike force: any size, preferably no less than five heavy tanks, varied infantry(Maxes, hackers, Snipers, Stealth Assassins, and spotters/scouts), and anti-air units.
Primary Objective: Starve enemy base by exausting their NTUs and preventing Nanite Resupply.
Secondary Objective: Deprive enemy of use of the base.
Tertiary objective: Destroy enemy troops in the area.
The force deploys spotters to any nearby vantages, both to watch behind and in front of the force. the spotters alert the force if any ANTs leave the base or ... (and so on)
isn't this liek a seige, which is what they used to do in medievel times agaisnt castles...?
Hellsfire123
2003-03-23, 08:53 PM
Seiging might work in PS, but i think once reinforcements start to arrive for the beseiged it would fall apart. Occupy ground forces with infantry and fly a galaxy over. I know if i have a max breathing down my neck im not gonna be shooting at the galaxy.
BUGGER
2003-03-23, 09:34 PM
Originally posted by Hellsfire123
Its not how ur using the troops i have a problem with. Its the fact that you want 200+. If i saw 200+ troops, the last thing i would do is rush out to meet them. I would bunker down, destroy things of value if they are comprimised, and generally be a large pain in the ass before reinforcements arrive. Now if you just had the half squad apc (sunderer?) drive within range of the base and have a sniper take pot shots from it, that would draw me out.
Also bear in mind that HART drop pods cant land within a SOI (sphere of influence) around the base, and all enemy forces (cept stealthers) show up on radar inside your own SOI.
Destroying wouldn't do any good, first off they are in your power and I dunno if grief points would take place but if so it would. Remember, I will be destroying everything, then once the base is mine i will repair and get back everythin you got. Bunkering in an all will not help you either, for we get more stuff to blow up in so little time. for if you ran from your base and waved hi then started shooting, your holding us away from your base and giving renforcements more time to get their lazy asses over there. Course the galaxy and hacker take place in this so it gives a reason for making such a big attack, to draw all attention to the collision and away from the base. Now the only threat is if the renforcements do get their before the galaxy does its run, for the back is ungaurded besides some lazy troops that just respawned from death. If reavers, then they could blow up all the AMSs and work their way thro the tanks and so on and so forth.
And I know about the HARTs not being able to drop by their base, which gives reason why I said before that the weather conditions have to be clear as a bell so they can see what hell is coming for them. Then hopefully they will scurry for the collision. Now why does this matter, because the drop pods will be falling from the sky into the enemy defence, the drop pods are just comicasy pods in this, and the guy in the pod is only there to nock out any soldier as he can, and also creat open areas for the collision.
Matuse
2003-03-24, 06:07 AM
Seems to me that the best tactic whenever you are taking a base is to destroy everything. That 15 minute window when the message goes out to the whole enemy faction that they are about to lose a base is when the worst of the attacks will come. Kill their power source, their spawn tubes, the whole works...THEN send in a hacker.
That way, when all the people try and flood in, the only way they have to do it is HART drops. Slow reinforcement. You on the other hand, have an AMS to bring more people in, including engineers to replace destroyed equipment once you own it for real.
I see this as being one of the main jobs of stealth armors. Stealth/Eng's sneak in and set up remote boomers near the powerplant and respawn tubes...have them all detonate at once, and suddenly the base has no defenses, and no fast method to reinforce itself. Easy meat. This is only effective for a base that isn't expecting an attack. A base under attack would put people near those facilities to watch for just this sort of thing. BUT, this being a game, and not actual military duty, how many people are going to be willing to stand guard over a piece of hardware for hours on end when there is no immediate threat? Not many.
That is all assuming that mines and planted explosives don't show up on radar...would take most of the fun out of it :rolleyes:
Hellsfire123
2003-03-24, 08:03 AM
Destroying things like med terminals and equipment terminals keeps it out of the hands of the enemy.
Edit- Sorry about the short post, had to run.
These would need to be repaired and hacked before the enemy could use them against you, thats why i would destroy them. Gotta run again, ill post more when i get home.
Hellsfire123
2003-03-24, 02:38 PM
I still dont think there is any way you could talk me into running out of the base to meet 200+ troops. Every player, even if its just a game, is afraid of death. No one wants to die, even if its just for a few seconds. I would fortify my position as well as i could, call for reinforcements, and get ready to engage you at range.
NeoTassadar
2003-03-24, 02:58 PM
Bomb runs...loaded ANTs being launched out the back of Galaxies, then everyone else three seconds later.
SpartonX
2003-03-24, 04:26 PM
I wanna command a sqaud that once inside a base could get to the controle romm and hold it for as long as possible, or we could defend the controle room inside our own base if things were not looking good. So here's the way i see a good close quarters squad:
3 anti-infantry maxes
2 Hackers/Grunts with Jackhammers and grenades
3 Medics/Grunts with Jackhammers and Grenades
2 Engineers/Grunts with Jackhammers
I'm probably going to have to tweak this a little, i don't like the fact that nobody has a rocketluancher
Also, i don't think you'll be seeing a 200+ ORGANIZED attack on a base, i might be wrong, but it's just no something you'll on a REGULAR bases, with the exception of really organzed clans i guess...........but hell, none of us will really know untill we get the game.
Sando138
2003-03-24, 04:43 PM
Operation: C4 knockin at the door
Primary Objective: Hamper enemy ability to respawn and obtain gear.
Secondary Objective: soften up enemy defenses for an assault.
Send in Boomer Equiped Infiltrators to deploy explosives in key places, such as spawn tubes, generators, and equipment terminals. End of story.
BUGGER
2003-03-24, 08:44 PM
I know many are afriad, but with an AMS 10 meters behind ya, theres no reason for ya to be scared.
And I do know its almost impossible to get 200 peeps under your calls, but as I said itsa dream I had.
And I shall change my plan, these are listed for destruction for the hackers: spawn tubes, power, and power. The outside equiptment such as turrets are only for the army to take out. You dont want the hackers out side AT ALL!....besides for their paradrops.:rolleyes:
Flameseeker
2003-03-24, 10:21 PM
BUGGER, I'm very glad you're TR. The NC doesn't need tactics like those. :p
BUGGER
2003-03-25, 12:18 AM
But they need forrest fires?
jk.....
But hey, we lookin for peace and NC and Vanu are the peeps not acting peaceful.;)
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