PDA

View Full Version : Aug. 10 VS stream?


Comet
2012-08-11, 03:16 PM
Did anyone record it? I only caught glimpses of it as I was at work. I weep for my soul and productivity when PS2 releases. I'll be barking into my phone command app. the whole damn day instead of running my stores :cry:

Carnage
2012-08-11, 03:26 PM
http://www.planetside-universe.com/showthread.php?t=46851
JawsOfLife prolly did. it will be unloaded when its uploaded.

Comet
2012-08-11, 03:29 PM
Oh, I thought Jaws said he wasn't able to record due to being out of town.

JawsOfLife
2012-08-11, 11:28 PM
Oh, I thought Jaws said he wasn't able to record due to being out of town.


He did ;) I'm uploading the stream from the 9th (which is another story basically involving computer stupidity and then a lack of internet). I'm hoping to find a recording of yesterday's stream myself.

Ponton
2012-08-12, 12:17 AM
bump

Nemises
2012-08-12, 04:22 AM
*disclaimer*...this is the Elmo stream from the 9th, not the VS 10th stream btw *disclaimer*

Planetside 2 Closed Beta Live Stream (August 8th) AKA Elmo For a Day - YouTube

JAwsOfLife, you're the man

JawsOfLife
2012-08-12, 04:38 AM
*disclaimer*...this is the Elmo stream from the 9th, not the VS 10th stream btw *disclaimer*

JAwsOfLife, you're the man

Glad to be of help! Although I really wish someone had recorded the Vanu stream from the 10th :(

Mongo
2012-08-12, 10:31 AM
dang so no one recorded the VS stream?

Ghostwing
2012-08-12, 01:42 PM
Thanks Comet :)

Boone
2012-08-12, 01:43 PM
Was this it? Ran into this earlier. Let's just say I was a little turned off of Vanu after this (could've been the player). It just seems they don't put out much dmg. Their weapons look somewhat TR if not mistaken.

Ghostwing
2012-08-12, 01:46 PM
Thanks Comet :)

P.S.: Is it me, or is TTK rediculously short atm? More than 1 person shooting at you means there is not even time to duck for cover.:(

Sorry for double post

HeatLegend
2012-08-12, 01:53 PM
Thanks for uploading! Was afraid I'd miss it, I hate the Vanu scum but a I'm a fan of the saying "Know your enemy".

Drakkonan
2012-08-12, 01:55 PM
Thanks Comet :)

P.S.: Is it me, or is TTK rediculously short atm? More than 1 person shooting at you means there is not even time to duck for cover.:(

Yeah, it seems pretty awful right now. As a repercussion, heal time is also way too quick.

Boone
2012-08-12, 01:56 PM
TTK could be upped a smidge from the looks of it.

Comet
2012-08-12, 01:59 PM
We're still in the first week of beta. The important thing is the gameplay mechanics and foundation are all there. It's just a matter of tweaking.

super pretendo
2012-08-12, 02:02 PM
Yeah, I think TTK should be upped and regen time should be drastically lowered. Or, if TTK is fine, regen definitely needs to be lowered in either case.

Also, respawn times seemed to be too fast, maybe to compensate for quick deaths, but it ended up looking like and endless zerg conveyor belt

Kyros
2012-08-12, 02:04 PM
Nonsense, high TTK was practically the ONLY thing i hated about the original planetside. Seems fine where it is. If i shoot you, you need to die, not sit down, have a cup of tea, do your laundry, then turn around and start firing. One thing I did notice however is that the VS manable turret seems to be firing bullets instead of lasers. That should probably be changed.

AThreatToYou
2012-08-12, 02:16 PM
The VS seem to fire faster and move faster than the TR...

Drakkonan
2012-08-12, 02:17 PM
Yeah, I think TTK should be upped and regen time should be drastically lowered. Or, if TTK is fine, regen definitely needs to be lowered in either case.

Also, respawn times seemed to be too fast, maybe to compensate for quick deaths, but it ended up looking like and endless zerg conveyor belt

Aye, I noticed that too, which also has to do with the low TTK. If you're dying a lot more, and the designers want minimal downtime (based on % of play time), they need fast respawn times.

TTK, heal time, health regen, and respawn time all need to increase. Not a drastic amount, but something at least noticeable. Planetside's was a bit too high, but there's got to be a healthy medium. This, however, isn't it.

ringring
2012-08-12, 03:22 PM
That's not higby, that's NDA violation

Top Sgt
2012-08-12, 03:34 PM
lol i was just gonna say that's not higby's vs stream

that's someone who recorded and posted on their youtube page etc

Hamma will not like that here.

ringring
2012-08-12, 03:49 PM
lol i was just gonna say that's not higby's vs stream

that's someone who recorded and posted on their youtube page etc

Hamma will not like that here.
He won't, the ban hamma may well fall.

Salad Snake
2012-08-12, 04:04 PM
Yeah, it seems pretty awful right now. As a repercussion, heal time is also way too quick.

TTK could be upped a smidge from the looks of it.

I agree, the fights may have looked higher ttk to some but I think it was just because people were going full-auto a lot. Put even an average shot that knows how to burst in there and I think combat times will be 3/4 or less of what you see in the video.


It doesn't need to upped by a lot, just a two or so AR hits since the weapons seem a lot more accurate than the ones in, say, Battlefield. In a fight between hundreds of players, I think it'd a be a lot more fun if there's still the chance of interactivity once you take the inevitable hits. Not anything like being able to turn around and kill the person shooting you in CQC, but just so you'd at least have time to try to sprint to cover at mid-range (and if your opponent isn't a good shot/only has good 1st-shot accuracy & can't track, you should make it within reason).


To use BF3 as an example again, it feels like Hardcore mode when I think the standard mode ttk's would be more conducive to dynamic gameplay.

Ceros
2012-08-12, 04:25 PM
I think the TTK is right where it needs to be, for the different armor types. maxes seem to take enough fire to where they arnt exactly tanks, but a skilled player can kill them, then HA seems to be able to take some dmg have time to respond duck cover shoot back, as far as infil/engineer/medic your roles are designed to be a support role, often following your squad not leading. so if your caught out in the open death seems appropriate. the only exception is light assault, but they've got the jump jets to compensate for armor, thus the name.. Light assault.

keep in mind this game is based around the idea of team play, and needs to be adjusted accordingly

Comet
2012-08-12, 04:35 PM
I just watched the stream and I think you guys are right, it's not Higby's stream. Can someone please remove the link?

gaz
2012-08-12, 04:51 PM
P.S.: Is it me, or is TTK rediculously short atm? More than 1 person shooting at you means there is not even time to duck for cover.:(

except if you're facing vanu snipers XD

Comet
2012-08-12, 05:06 PM
It was a genuine mistake you guys. Someone posted the link in chat on Higby's twitch chat when someone asked yesterday if anyone had a link to the stream from the 10th. It was an honest mistake. I've sent a PM to Hamma about it as well.

Salad Snake
2012-08-12, 06:03 PM
Is it okay to still discuss the ttk? If not feel free to delete this post mods.


I think the TTK is right where it needs to be, for the different armor types. maxes seem to take enough fire to where they arnt exactly tanks, but a skilled player can kill them, then HA seems to be able to take some dmg have time to respond duck cover shoot back, as far as infil/engineer/medic your roles are designed to be a support role, often following your squad not leading. so if your caught out in the open death seems appropriate. the only exception is light assault, but they've got the jump jets to compensate for armor, thus the name.. Light assault.

keep in mind this game is based around the idea of team play, and needs to be adjusted accordingly

Looking more closely at the video in HD while watching the shield & life bars in particular, I noticed that some of the shots did no damage to the player's health, though the shield would always take damage accordingly. So perhaps there are certain bugs still in the game that are affecting the damage values (like BF3's "beta" had where you took double damage if you were in motion when you got shot). This might make fights seem longer than they'll really be in the finished product. Which, judging from how fast the fights are already, may be a problem.

If it's not a bug though, then on second thought the ttk seems about right now that I consider which classes he was playing as.

Mongo
2012-08-12, 06:34 PM
I was reading the game chat and all the people moaning about maxes being too prevalent and a major problem.

Pyreal
2012-08-12, 06:52 PM
I was reading the game chat and all the people moaning about maxes being too prevalent and a major problem.

Well they are taking a knife to a gunfight!

They go against the heaviest class with the weakest then whine. I saw a lot of this on Higby's 9th stream. The TR were fighting NC MAXs but it didn't seem like any TR were bringing their own.

It's like bitching you can't kill a Heavy with a Scout by charging them from the front. And the Heavy has Natascha. :rolleyes:

Salad Snake
2012-08-12, 09:13 PM
Well they are taking a knife to a gunfight!

They go against the heaviest class with the weakest then whine. I saw a lot of this on Higby's 9th stream. The TR were fighting NC MAXs but it didn't seem like any TR were bringing their own.

It's like bitching you can't kill a Heavy with a Scout by charging them from the front. And the Heavy has Natascha. :rolleyes:

That was what I was thinking as well, though is there a class that can be spec'd for anti-MAX? If there were 5 Heavies running around on the other team one would simply go Sniper with a couple Scouts/Spies to pick off their Medics (or conversely mass Demo/Engi if one was on Defense). What is the equivalent in Planetside? I don't think countering something with itself is good balance.

Whitetragedy
2012-08-12, 09:49 PM
That was what I was thinking as well, though is there a class that can be spec'd for anti-MAX? If there were 5 Heavies running around on the other team one would simply go Sniper with a couple Scouts/Spies to pick off their Medics (or conversely mass Demo/Engi if one was on Defense). What is the equivalent in Planetside? I don't think countering something with itself is good balance.

I would kite a Max using heavy infantry with a rocket launcher considering the fact that the Max units are huge targets.

Shoot --> run away while reloading next shot --> shoot

If they are holding a room, a few grenades should do the trick.

Drakkonan
2012-08-12, 11:33 PM
Another thing I noticed from the vid was near the beginning, the guy was playing a purely supportive role, with a few firefights between repairs and resupplies. He wasn't as effective as he could've been, but still an above average pure-support player, and yet point-wise he never would've been able to keep up with a heavy assault player of less skill and effectiveness (repairing those vehicles was a lot more important than two or three extra kills that the HA would've gotten). Points need to reflect how important your actions are, and 5 points per repair tick doesn't cut it. Times it by 4 and it might be a little better. I don't know the frequency of resupply ticks and 10 may be enough, so I'll reserve judgement.

ringring
2012-08-13, 05:19 AM
Another thing I noticed from the vid was near the beginning, the guy was playing a purely supportive role, with a few firefights between repairs and resupplies. He wasn't as effective as he could've been, but still an above average pure-support player, and yet point-wise he never would've been able to keep up with a heavy assault player of less skill and effectiveness (repairing those vehicles was a lot more important than two or three extra kills that the HA would've gotten). Points need to reflect how important your actions are, and 5 points per repair tick doesn't cut it. Times it by 4 and it might be a little better. I don't know the frequency of resupply ticks and 10 may be enough, so I'll reserve judgement.
Possibly all the xp for support isn't in yet (IDK), we saw him getting xp for galaxy spawnees, 5xp per to 20 spawnees = 1 kill xp-wise. 20 spawnees would be easy in a big fight.
I thought he was a smart player actually, and in any case it's not all about kills.

Memeotis
2012-08-13, 09:45 AM
Another thing I noticed from the vid was near the beginning, the guy was playing a purely supportive role, with a few firefights between repairs and resupplies. He wasn't as effective as he could've been, but still an above average pure-support player, and yet point-wise he never would've been able to keep up with a heavy assault player of less skill and effectiveness (repairing those vehicles was a lot more important than two or three extra kills that the HA would've gotten). Points need to reflect how important your actions are, and 5 points per repair tick doesn't cut it. Times it by 4 and it might be a little better. I don't know the frequency of resupply ticks and 10 may be enough, so I'll reserve judgement.

10 per repair tick and 15 per re-supply should be sufficient. That said, I don't think the developers want pure support players; they want engineers and combat medics to fight a lot as well. And it's also important to note that the videos we see are not very teamwork-centric. People aren't fighting with their squad, they may be in one, but more often than not, if they happen to be in a cluster of team-mates it's because they're caught in a bottle-neck with randoms.

It seems that the engineer will have an unlimited supply of ammo packs, and if you were to drop that in the middle of 12 players (you squad) you'd get around 120 xp per second.

I also think the 5 xp per spawn from 'your' deployed galaxy is fair.

Boone
2012-08-13, 10:21 AM
I think the MAX need some kind of spawn timer similar to vehicles otherwise I think we are just going to be seeing 50 MAX storm in taking over bases.

Light Assault looks like my kind of class, and I've noticed population wise TR always seems to be the lowest. Was this the case in Planetside?

ringring
2012-08-13, 10:23 AM
I think the MAX need some kind of spawn timer similar to vehicles otherwise I think we are just going to be seeing 50 MAX storm in taking over bases.

Light Assault looks like my kind of class, and I've noticed population wise TR always seems to be the lowest. Was this the case in Planetside?

Nope. TR generally was higher and VS lowest.

Red Ketchup
2012-08-13, 11:58 AM
Edited: Sorry, didn't notice it wasn't Higby's stream.

Mongo
2012-08-13, 01:04 PM
The problem as I saw it was Maxes are a class and when you die you smply respawn as a new one, so everyone is picking Maxes as the class to play in infantry combar because you can take a massive beating and deal out more damage than the other classes with no additional timers.

I can see that being a problem as in PS1 one or two maxes anchored the infantry if they were killed they had to wait to reuse the suit because it had an advantage over other infantry, if you die and respawn just as fast that really is a no brainer in what to pick in infantry fights, which of course will see a disparity in maxes running around.

Time will tell I guess and this is what beta is for.

Hamma
2012-08-13, 07:04 PM
Edited: Sorry, didn't notice it wasn't Higby's stream.

Thanks :D Tired of editing it out.. :p

Salad Snake
2012-08-13, 07:12 PM
10 per repair tick and 15 per re-supply should be sufficient. That said, I don't think the developers want pure support players; they want engineers and combat medics to fight a lot as well. And it's also important to note that the videos we see are not very teamwork-centric. People aren't fighting with their squad, they may be in one, but more often than not, if they happen to be in a cluster of team-mates it's because they're caught in a bottle-neck with randoms.

It seems that the engineer will have an unlimited supply of ammo packs, and if you were to drop that in the middle of 12 players (you squad) you'd get around 120 xp per second.

I also think the 5 xp per spawn from 'your' deployed galaxy is fair.
I think Higgs has said in another video that they wanted pure support to be a valid way to play. Definitely not how I'll play, though I also don't want it to be disadvantaged in point gain.

Plus, if you ran across a field to give ammo to 12 players who really need it, then you practically just got the support equivalent of a quad kill. You should be rewarded appropriately.

Boone
2012-08-13, 07:46 PM
They would be smart to let you be able to play roles without having to be great at shooting. I think it would keep quite a few players around who would otherwise maybe just want to leave if it was just all about shooting (people like my father lol) just in general when it comes to FPS.

There is always ways to improve the genre, and sometimes you just wanna run around doing other stuff.

Salad Snake
2012-08-15, 08:33 AM
They would be smart to let you be able to play roles without having to be great at shooting. I think it would keep quite a few players around who would otherwise maybe just want to leave if it was just all about shooting (people like my father lol) just in general when it comes to FPS.

There is always ways to improve the genre, and sometimes you just wanna run around doing other stuff.

Right, variety is the spice of life. It is also the spice of getting more people playing your game and producing revenue.

zomg
2012-08-15, 08:41 AM
What do you use to record these anyway?

I was on 10th and thought about recording it, but neither Fraps or Dxtory would want to record the video (probably because it wasn't a hardware surface they could detect as a 'game' of sorts) and Camstudio is still refusing to record any audio for me...

Chrispin
2012-08-15, 11:47 PM
So... nobody got it?

Top Sgt
2012-08-16, 12:26 AM
What do you use to record these anyway?

I was on 10th and thought about recording it, but neither Fraps or Dxtory would want to record the video (probably because it wasn't a hardware surface they could detect as a 'game' of sorts) and Camstudio is still refusing to record any audio for me...

in the future for fraps to get around this:

At the main interface check the box for monitor aero desktop (DWM)

This will allow you to record anything showing on your screen etc.

JawsOfLife
2012-08-16, 12:28 AM
What do you use to record these anyway?

I was on 10th and thought about recording it, but neither Fraps or Dxtory would want to record the video (probably because it wasn't a hardware surface they could detect as a 'game' of sorts) and Camstudio is still refusing to record any audio for me...

I use FRAPS. For me, if you go fullscreen on the live stream, it opens a separate pseudo-window as a flash application, and therefore FRAPS will recognize it as a fullscreen application. Same with youtube.

So... nobody got it?

Unfortunately not, it seems. Only Vanu footage was that one dude who broke NDA.

Chrispin
2012-08-16, 01:01 AM
Unfortunately not, it seems. Only Vanu footage was that one dude who broke NDA.

That was pretty hilarious when he was caught. "Well! Back to League of Legends!"

zomg
2012-08-16, 01:12 AM
in the future for fraps to get around this:

At the main interface check the box for monitor aero desktop (DWM)

This will allow you to record anything showing on your screen etc.

I use FRAPS. For me, if you go fullscreen on the live stream, it opens a separate pseudo-window as a flash application, and therefore FRAPS will recognize it as a fullscreen application. Same with youtube.


Had that box ticked but it still kept refusing to record it :/

JawsOfLife
2012-08-16, 01:34 AM
I don't have the Windows Aero box checked and it still works for me. It may be a Windows 7 thing...do you have W7? Also, fraps displays on full-screen Youtube videos for me, and even iTunes, oddly enough. Does fraps work on fullscreen youtube for you?

zomg
2012-08-16, 01:42 AM
I will need to try it some more with YouTube later today. Only if audio worked with Camstudio... It recorded the video OK but seemed kind of bad without the audio.

Thinking of it now maybe it would have been better than nothing at all, but pretty much figured someone else would cap it as well :D

damijin
2012-08-16, 02:01 AM
Good to know that Hig's Aug10th stream isnt available anywhere. I was looking hard for it the other day. His Aug 9th TR recording was definitely his best so far though, loved seeing him play with randoms and actually do some squad movements.

For anyone who watched it live, did he do the same with VS the next day?

Mongo
2012-08-16, 08:59 AM
That was pretty hilarious when he was caught. "Well! Back to League of Legends!"

How do you know he was caught?

zomg
2012-08-16, 10:52 AM
How do you know he was caught?

He first said that some guy in his stream chat claimed to be a SOE employee and told him to stop streaming. He pretty much dismissed it as a troll, and then BAM. Disconnected from PS2.

Mongo
2012-08-16, 02:10 PM
Haha! was that during this stream or another one?

zomg
2012-08-16, 02:26 PM
Haha! was that during this stream or another one?

Oh this was a stream many weeks ago from the tech test, completely unrelated to any official Higby-streams.