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View Full Version : Which SmedBlog idea do you want to see first?


PoisonTaco
2012-08-12, 02:34 PM
With all these ideas thrown out by Smedley's blog, what would you want to see implemented first? I'm taking out more weapons/vehicles because those will always be in updates.

Pick what you want to see first and if you want list them in order below.

Edit: Polls are still turned off. Ah well, just list what you want to see first.

Gugabalog
2012-08-12, 02:39 PM
Why were polls off?

Ranik Ortega
2012-08-12, 02:48 PM
With all these ideas thrown out by Smedley's blog, what would you want to see implemented first? I'm taking out more weapons/vehicles because those will always be in updates.

Pick what you want to see first and if you want list them in order below.

Edit: Polls are still turned off. Ah well, just list what you want to see first.

These ideas :



1) Player Owned bases - we plan on releasing continents that are empty or partially empty where players can build their own bases. These are open world bases so others will be able to attack them. We're also planning on having these continents heavily resource based with new resource types that will be very rare..and lots of cool new stuff that can be built out of these new resources.

2) Harvestable resources - imagine SC II style resource harvesting with physical vehicles doing the mining or the harvesting.

3) Water between continents - seamlessly - this is really hard tech, but our goal is to make the whole planet seamless and allow water based vehicles.

4) Lots more vehicles and weapons - just what it sounds like. Many of these will take very rare resources to make.

5) NPC enemies - I don't want to call this PVE. That's not exactly what we have in mind. More like a global invasion that goes after everybody. This isn't a bunch of quest givers saying "go kill 10 rats" - this is bad ass aliens that want to gut you.

6) NPC armies - imagine as the commander of a base sending an NPC army towards another base MOBA style except it's in the middle of the Planetside 2. This isn't another game mode. It's all part of the same game.

7) Esports support - we plan on doing this pretty soon after launch. We plan on making this a big big thing and putting a lot of our resources behind it.

8) Weather

9) Mac version (soon after launch).

I'm ok with everything but the NPC's enemies and the E-Sports. I very much like the idea of manually harvesting resources (if done right), player owned bases are something i've wanted for years. And the ability to create little NPC armies to throw against the enemy might be cool

Goku
2012-08-12, 02:49 PM
Why were polls off?

People were making polls left and right is why. Almost every thread before removing polls had a poll.

To OP PM Hamma and ask him to put in a Poll if you really want one.

fvdham
2012-08-12, 02:51 PM
None of the above.
Let players make a top ten.
With for example vehicle entry/exit anims.

Blackwolf
2012-08-12, 02:53 PM
Seamless world, and Harvesters.

The others wouldn't have a severe impact on the battle so they are meh.

I don't like the idea of player created bases at all. If they wanted to do that they should have started with blank continents and let us build destroyable bases where we want. SWG was the only game where I saw player/guild housing done right. Every other game set an entire instance to one side for it which doesn't sit well with me.

Symmenix
2012-08-12, 02:54 PM
Manually driving a SCV-Styled vehicle would be pretty cool..

Serir
2012-08-12, 03:02 PM
Would like to see the seamless continents idea first, plus ships.

I like the idea of one large hex grid instead of three separate ones. Don't know how it will affect continent/server player caps though, and warpgate respawn areas vs possible sanctuaries outside the main hex grid.

Am also fine with it only being seamless with nothing between other than water and player controlled ships moving from one continent to another if that is all they have planned.

Kyros
2012-08-12, 03:09 PM
Water and Weather. The rest are unecessary and in some cases, simply ludacris. Weather is awesome no matter what game you're playing. Water is needed both in and around continents[So we VS can dominate with our hover tanks ;D]

Syphus
2012-08-12, 03:09 PM
Of course navies and Seamless continents are what I've wanted from day 1 in 2003.

But, if we get navies, we need torpedo bombers and we need big ships, with a whole squad manning it (or even bigger, outfit battleships?)

But I'm also a fan of empty continents where outfits can build. And weather.

super pretendo
2012-08-12, 03:11 PM
Resource harvesting NPCs

Drakkonan
2012-08-12, 03:13 PM
Seamless Continents / Water.

However, since that's quite ambitious and would take a while, weather would be nice in the meantime.

Whitetragedy
2012-08-12, 03:18 PM
Lol weather, makes me wonder if they'll make hail the size of mini vans, raining down destruction on everyone.

IMMentat
2012-08-12, 03:18 PM
Harvestable resources definately sound awesome, as someone willing to drive an ANT (mobile fuel-truck in PS1), I don't think making them player-driven would be ideal.

#Taking Inspiration# From the RTS (Starcraft 2 MULE/SCV, Dawn of War Listening posts)/firefall ("Thumper" mining rig), or better yet EVE Online (mining fleets need protection lest another "corperation"/outfit/guild wipe it out before you get the harvested minerals home and safe.) idea of random resource spots around a map and calling in an AI farmer robot to harvest then run back to base would be awesome. An option to have a player take over the harvesting/driving stage could be a cert/sqad leader permission restricted thing? That would make an interesting rabibt/CTR (capture the resource) event to enhance map diversity.


player owned bases were something many players have wanted for a #long# time.


More deployables are something I like want to see, yes the full engineer list is not in yet but imagine an open-area squad/platoon leader call-in for sandbag/entrenchment (high enough for cover, low enough not to worry a tanks ability to plow through), minefields (call down a spread of 8-12 mines in a circular area), maybe even a squad-only respawn beacon (fragile but less conspicuous than a galaxy, mini-warpgate in shape?).
Charge resources, put a long re-use timer on the powerful stuff (15-60 minute re-use on spawn beacons and minefields, while limiting it to leaders of a squad of minimum active-player size 4-5).


More than anything I would still beg/kill/threaten for BF2142 titan style airships/zeplins to be introduced, limit them in number and size, make them pilotable only though a basic continent-map interface (face zzz direction move towards yyy) and most importantly give them mostly defensive weaponry (IMO this is an airborne respawn/rally and (possibly) production? facility not a battleship). Give it a big shield within friendly territories, slow speed, permenant elevation setting and some basic point defence weaponry (Flak AA, maybe a couple of downsized base turrets to persuade tanks to stop hiding underneath) then see how players use them.

Sky Islands!!! path them across continents, make them accessibe by aircraft (even if it means boosting the flight ceiling) and specially converted drop-pods, then put some resources/benefits to make them worth fighting over.


Basically i'm up for an increase in gameplay options, cosmetic and environmental stuff is not something i consider important in the short term.

AThreatToYou
2012-08-12, 03:33 PM
NPCs, so we can just fucking get it over with.

Timealude
2012-08-12, 03:37 PM
1) weather- The idea of having to compensate for lack of vision or having to adjust to ice on wings or tank treads would be awesome and freshen up continuous game play.

2) Water and seamless transition between continents - Thought I highly doubt we will see it this soon, I would love to be able to fly or even sail across to another continent and have an aquatic assault.

3) Harvestable resources) -This would be somewhat fun, depending on how they do it. I know a few people in the thread about this had ideas of weather it would be player controlled or NPC controlled but it would be pretty neat to add another objective, (maybe even be able to capture a base that sends out harvesters kinda like RST games.)

4) Outfit Bases- Im kinda iffy on this even though im sure it would be cool to have. The balancing issues might be pretty high on this but i still have faith on the dev team.

5) More guns and vehicles- For now I think the game has enough but, they will be needed in the future to help the game grow and evolve.

6) NPC enemies/armies- Im kinda at a wait and see with this one, If they do it a good way then it has good potential.

7) Mac support - I dont own a mac but those people who have no other choice I hope have the chance to experience the awesome game that will be PS2

8) Esports - I know they want this to be a very big hit in the easy sport community, but as my personal preference I only like fighting games as an Esport. To me watching RTS matches as well as shooter matches are boring. But who knows....SOE could prove me wrong and change my mind.

I think all of these vary from awesome to I have to wait and see but there are a few things they are planning that are interesting and with implementing them the right way they could be ground breaking in the FPS community as a whole.

Sunrock
2012-08-12, 03:44 PM
Hands down it's the player bases.

Morphic
2012-08-12, 03:48 PM
Flying Battleships.

Stardouser
2012-08-12, 04:39 PM
From pure desire standpoint; number 3: seamless planetary travel. From a mixture of desire plus being able to be done sooner, outfit bases.

RoninOni
2012-08-12, 04:50 PM
Seamless world, and Harvesters.

The others wouldn't have a severe impact on the battle so they are meh.

I don't like the idea of player created bases at all. If they wanted to do that they should have started with blank continents and let us build destroyable bases where we want. SWG was the only game where I saw player/guild housing done right. Every other game set an entire instance to one side for it which doesn't sit well with me.

I'd like Seamless world (with Naval combat) first.... cause that's just awesome... but I know that's not realistic

I like to combine the NPC and Harvester idea. It simply adds new tactical options for attacking and forces more active defenses. It also adds a bit more realism and immersion to the gathering of those resources you're spending. I see some potential here (and some potential pitfalls to be sure) and think it would a lot to the games strategy.

Weather is awesome... adds more dynamic goodness to the game. Environmental hazards wouldn't be entirely amiss either. I mean, a measurable portion of my deaths most certainly should NOT come from lightning strikes.... but it COULD happen. quicksand, lavaflow/active volcanos could be in some areas on various continents/islands as well. This is all more aesthetic so not really high priority... but it could add to the game for sure (and attacks in a storm, or a random storm rolling in right as the vanguard hits... could make for some great chaotic battles)

Then the shoutcasting support (which will probably be in before any of the other ideas :P ) Still not convinced adding anything else under that thread is worth while, but in game broadcasting support could have all kinds of uses.

Buildable bases... I think a good place for buildables would be on the naval resource nodes and on the islands/isles that get added around continents when the seamless ocean is added.

Hunterzen
2012-08-12, 04:50 PM
1) Weather: I play video games for immersion, and weather adds a whole lot to that.

1 1/2: vehicle boarding/disboarding animations thx for reminding me Shogun

2) Water and seamless transition between continents: Would be a very good addition, but worry about weather then water then seamless travel.

3) More guns and vehicles: Yes please

4) Outfit Bases: Sounds good to me.

5) Harvestable resources: Cool I don't see why not.

6) Mac support: Yes please I have friends with Macs who would love to play PS2.

7) NPC enemies/armies: Meh, If done wrong it could potentially kill PS2, and I don't like the idea of one or few players being able to spawn armies.

8) Esports - Whatever

sagolsun
2012-08-12, 04:56 PM
He pretty much nailed the order of things:

In order of "what I want the most" (not necessarily the order it should be implemented)

1) Player Owned bases

2) Harvestable resources

3) Flying aircraft carriers/floating bases. It's an often-demanded feature, it was the single most amazing thing in BF2142

3) Water between continents - seamlessly

8) Weather

4) Lots more vehicles and weapons - as long as this means new kinds of weapons, not just new graphics and marginally different stats. Take a look at BF3 - even though there's a lot of guns most players are using whichever weapon is deemed to be currently the best by the community - currently M16A3.

6) NPC armies
As long as the NPC armies are PURPOSELY DESIGNED to be an extension of the player's arsenal, an additional weapon with specific uses

9) Mac version (soon after launch).

do-not-care) Esports support. PS2 isn't tennis. PS2 is WAR!
do-not-care) NPC enemies If you want to do events there are hundreds of players willing to sign an NDA and perform gamemaster-like duties. Making an AI-controlled invasion will never work because AI is always inferior to players.

Malorn
2012-08-12, 05:01 PM
Weather should be first. It's not controversial and adds freshness and new tactics to the game.

Clouds for aircraft to hide in alone could add a great dynamic to the game. Let alone the impact rain, fog, snow, or simply overcast would have.

Imagine an overcast area where aircraft above the clouds are completely obscured from the ground. They can't see the ground, but the ground can't see them either. They fly by instruments (mini-map), which some types of weather could obstruct, like an ion storm or other effects that could knock those instruments out. Imagine an overcast day where you have an entirely different battle because you have liberators ducking in and out of clouds, or you have galaxies deploying troops with little warning because they were above the clouds and you got a surprise drop. To counter you deploy more fighters to patrol the area above the clouds and look for Liberators and Galaxies or aircraft ducking in and out. At the same time ground forces also have some protection against aircraft due to clouds because the ones coming down to attack ground targets are lower and more vulnerable to ground-based AA. You could have dogfights above the clouds that are completely shielded from ground-based AA, which would not otherwise be possible.

Foggy days could make snipers and aircraft visibility poor against ground targets, making stealthy ground approaches better and battle more chaotic. Rainy might end up like a combination of overcast and fog. Blizzards might reduce visibility severely on Esamir. It's all there to change what might be effective and diversify strategies and tactics.

So clouds, weather systems, rainy days, fog, partly cloudy days, and completely clear days. All of these are awesome things that a weather system can provide and completely change gameplay in diverse ways. Battles could be entirely different based purely on the weather, and that's awesome and a great way to add freshness to the game and rich gameplay not found in any other game.

Weather. Without a doubt Weather is the thing I want to see first before anything else.

Shogun
2012-08-12, 05:10 PM
seamless continents

vehicle boarding animations

if ai and pve has to come, bring back spitfires at first! then maybe let there be a giant alien queen every now and then, that messes up the frontline, but not too often.

BlackOriOn
2012-08-12, 05:12 PM
Definitely water, at least like the old PS1

BlackOriOn

Wandering Mania
2012-08-12, 05:20 PM
The seemless world would be my choice and a verry close second would be the driveable extractors. The warp gates could be implmented in a diffrent way to make the seemless world work better as 1 faction warpgate could be on each of the current contenants with more totaly nutral or fought over added later.

RSphil
2012-08-12, 06:03 PM
im going 4,8,1,2 rest not bothered about tbh anything Esports doesn't interest me at all. i like the big open world and large scale combat.

Masterr
2012-08-12, 06:15 PM
1. Weather - it was talked about way before beta, it adds immersion, everyone will say yes to weather, it adds to tactical gameplay, everything about weather makes the game better, makes it feel more like a real world.

2. Seamless continents - Makes the game into even more of a war, will add further customization, more vehicles, more tactics.

3. More Weapon and Vehicles - Because that's awesome.

4. Mac version

5. Player owned bases

6. Harvestable resources - Pretty low on the list, rather people fight for the resources than grab a dump truck. This should only be on the server with player owned bases. Want to build a base? Harvest the resources and make the game into minecraft.

7. E-Sports - I have my doubts that it will be as big as Smedley is hoping it will. For their sake, I really hope SOE is right, since they will be doing e-sports. Lots of time/resources will be going into E-sports and I would like for them to be rewarded for their efforts.

8. Army/Invasion - could be cool for events...but still sorta unnecessary, this would def. be year 3 post launch.

What I don't care for.

1. vehicle enter/exit animations - doesn't add anything in terms of gameplay, its only flashy. Lots of dev time to do something like this at the quality they would want to do it at. Rather just hold E and wait for a certain amount of time to board a vehicle. Not instantly going in and out.

2. NPC Armies - I really don't care for this idea. I honestly hope that idea doesn't come to fruition.

Quantum Spices
2012-08-12, 06:18 PM
I would LOVE to see the NPCs in here, as long as they are done right. You should not have to interact with them in any way other than shooting them*; and they should definitely not be your main source of xp or resources, more of a freebie to shoot at in-between larger combat events.

They should also be dynamic - some places might have a ton of alien guys hanging about, but in 2 hours they will be on the other side of the map taking residence in a small outpost, or scampering inbetween trees or rocks and stuff.

*other than sending them off to another base, of course ^_^

Archonzero
2012-08-12, 07:06 PM
***DISCLAIMER, none of these are my own, just concept ideas I've come across***

Designs by http://karanak.deviantart.com/

Slow moving Flying Carrier ship (outfit?)
http://fc08.deviantart.net/fs71/f/2011/098/6/c/peacemaker_carrier_by_karanak-d3di0xi.jpg

Or a mobile flying battleship (outfit?)

TR design
http://fc06.deviantart.net/fs70/f/2011/058/5/2/battleship_overlord_by_karanak-d3aio60.jpg

Vanu Design
http://fc02.deviantart.net/fs71/f/2011/039/a/6/leviathan_by_karanak-d3938vh.jpg

NC design
http://fc01.deviantart.net/fs70/f/2011/104/8/a/battleship_messiah_by_karanak-d3dylcq.jpg

Or a slow moving mobile land fortress (outfit?)

http://fc08.deviantart.net/fs71/i/2011/297/5/c/god_of_battleground_by_karanak-d3h3nco.jpg

Above designs by http://karanak.deviantart.com/

NewSith
2012-08-12, 07:08 PM
I go for the 2nd - harvestable resources (preferably by an NPC harvester). I really liked CnC Renegade multiplayer for that...

Archonzero
2012-08-12, 07:42 PM
How about some multi-manned aerial gunboats. Slowing moving, Large Galaxy class ships that have "more" guns/seating and can be purposed for role specific duties.

Such as flying AA platforms to establish aerial dominance over a portion of the battlefield, they'd have long range target lock acquisition against aircraft, heavy flak suppression, Anti-air defense systems.

Or an aerial ground attack platform that would have similar operation principles like the AC130 gunship. By providing air to ground suppression with heavy long ranged weapon systems.

Or providing a more true support role, by replacing armament systems with radar sweeping/spotting personnel operated systems and light anti-air armament/countermeasures. Sort of combat ready AWACs platform.

Such vessels would have to have a large health pool, before fully destroying them, but for easier disabling, there could be targetable hard points to take away it's tactical use in the field of operations. Targeting the radar/weapon systems, forcing the craft to disengage from operations returning to an airbase or force it to land and get repairs. Landing would render the crafts radar based/target designation systems inoperable, since they would only work at a set minimum altitude.

http://1.bp.blogspot.com/-R3Ez0MiKvPM/TgOTACVuofI/AAAAAAAAA1o/NccOG6fVjhA/s1600/Theo+Stylianides+hovercraft+hovercopter+futuristic +concept+design.jpg

http://1.bp.blogspot.com/-dMwVLgm2Zd4/TgwjetKmrvI/AAAAAAAAA6A/wFtRQM0_V8w/s1600/r_lyons_05+hovercraft+sci+fi+future+futuristic+spa cecraft+class1+class2+dropship+dsng.jpg

http://fc05.deviantart.net/fs71/f/2011/286/e/5/triceratops_by_karanak-d4cojdd.jpg
http://fc03.deviantart.net/fs71/f/2009/344/9/4/Medium_Defense_Platform_Nest_by_KaranaK.jpg

adddemon
2012-08-12, 08:02 PM
not interested in any of them except maybe weather. but I'm not going to loose any sleep waiting for it.

most of them look to be overall bad ideas, unless the naval ships are so insanely big that they are essentially mobile bases, but even as awesome as that would be, its still one more thing, just like all the other ideas, that will pull people away from the core of the game.

am i the only one that thinks trying to imitate eves horrible mining system is nothing but complete failure and like, the worst possible thing?

Toppopia
2012-08-12, 08:10 PM
I would love to see awesome weather, like blizzards, thunder/lightening, rain, snow etc.

NPC's will be good if they can only defend a base/outpost/bunker etc. Because who wants the boring job of guarding a tower for 5 hours waiting for someone to attack? And it will stop lone hackers from coming in and capping a building, it will require a squad to come and cap.

Seamless continents/oceans would be awesome.

Oh, and NPC controlled harvesters. This will add in behind enemy lines spec ops tactics which everyone loves doing :)

Archonzero
2012-08-12, 08:15 PM
YES I hated the BFRs in planetside one. They tried to put in the giant mechwarrior style mechs which was a bad move.. BUT, a bipedal/multi-legged walker/tank is still a decent idea, IF implemented properly.

Slightly stronger than the lightning tanks firepower, not as fast moving, less heavily armored as a MBT. Two manned, main armament and secondary armament systems (x2 for gunner), sacrified armor of the MBTs for quicker lateral mobility, mayhaps added jumpjet/thrust options for short burst movement to make climbs or defensive countermeasure to avoid incoming fire.

Overall SIZE should be no more than the height of a MAX x3. Basic idea is a ground based helo/gunship. Primary role would be anti-armor hunting, but given the multi-role builds PS2 is providing, they could provide other excellent multi-purpose roles.

http://fc09.deviantart.net/fs70/f/2011/261/f/1/multi_purpose_mech_class_2_by_karanak-d4a6crd.jpg
http://th07.deviantart.net/fs70/PRE/i/2010/218/a/9/helldiver_mecha_by_StTheo.jpg

Sick Boy
2012-08-12, 09:06 PM
weather, would add to the atmosphere and also one of the only ideas that don't make me want to cut myself.

the other one would be outfit bases, i could see a few bases per continent that are capturable, would require the best outfits to have many members ready to defend it at all times from other outfits, and maybe they could give resource bonus to members whilst their outfits own it.

Timealude
2012-08-12, 09:10 PM
How about some multi-manned aerial gunboats. Slowing moving, Large Galaxy class ships that have "more" guns/seating and can be purposed for role specific duties.

Such as flying AA platforms to establish aerial dominance over a portion of the battlefield, they'd have long range target lock acquisition against aircraft, heavy flak suppression, Anti-air defense systems.

Or an aerial ground attack platform that would have similar operation principles like the AC130 gunship. By providing air to ground suppression with heavy long ranged weapon systems.

Or providing a more true support role, by replacing armament systems with radar sweeping/spotting personnel operated systems and light anti-air armament/countermeasures. Sort of combat ready AWACs platform.

Such vessels would have to have a large health pool, before fully destroying them, but for easier disabling, there could be targetable hard points to take away it's tactical use in the field of operations. Targeting the radar/weapon systems, forcing the craft to disengage from operations returning to an airbase or force it to land and get repairs. Landing would render the crafts radar based/target designation systems inoperable, since they would only work at a set minimum altitude.

http://1.bp.blogspot.com/-R3Ez0MiKvPM/TgOTACVuofI/AAAAAAAAA1o/NccOG6fVjhA/s1600/Theo+Stylianides+hovercraft+hovercopter+futuristic +concept+design.jpg

http://1.bp.blogspot.com/-dMwVLgm2Zd4/TgwjetKmrvI/AAAAAAAAA6A/wFtRQM0_V8w/s1600/r_lyons_05+hovercraft+sci+fi+future+futuristic+spa cecraft+class1+class2+dropship+dsng.jpg

http://fc05.deviantart.net/fs71/f/2011/286/e/5/triceratops_by_karanak-d4cojdd.jpg
http://fc03.deviantart.net/fs71/f/2009/344/9/4/Medium_Defense_Platform_Nest_by_KaranaK.jpg

For the gunship part theres a vertian of the galaxy called galaxy gunship which removes seats and has more guns.

The aerial platform i feel would be a bit overkill as planes look very squishy.

HitbackTR
2012-08-12, 09:15 PM
I don't ever want to see e-sports or NPC's in Planetside 2, and not really that enthused about player owned bases either. If you want player owned bases pick an already existing base and stake your claim on it and come those who may.

Hunterzen
2012-08-12, 09:58 PM
One other thing I think PS2 bases need doors. These bases don't seem right to me without doors that someone can jack. Thats another thing that needs to be added jacking.

sagolsun
2012-08-12, 10:00 PM
am i the only one that thinks trying to imitate eves horrible mining system is nothing but complete failure and like, the worst possible thing?

It sure looks like it.

Then again, you're a guy who's obsessed with cartoons for little girls. No offence pal, but yours is the last opinion I'd take under consideration.

RabbleRabble
2012-08-13, 12:43 AM
Then again, you're a guy who's obsessed with cartoons for little girls. No offence pal, but yours is the last opinion I'd take under consideration.

As creepy as that sounds it has NOTHING to do with the thread.

PoisonTaco
2012-08-13, 12:51 AM
Haven't put in what I want to see.

Weather and Mac Support are getting in at some point so those are guaranteed. I really want to see seamless continents with naval battles. Imagine if this gets implemented, an entire faction could lock down a continent. Say TR lock down Indar and the NC have solid footing on Amerish. So all the outfits on NC plan for a massive raid on Indar involving naval support, beach landings and galaxy drops behind enemy lines. There's potential here for us to make our own versions of D-Day.

Naval warfare hasn't been taken seriously in an FPS since Battlefield 1942. I freaking loved Midway Island, Wake Island and all the other maps that involved navies in that game. I miss having Battleships slug it out while planes are flying overhead, and the ground troops are fighting for control of the nearby island.

Sunrock
2012-08-13, 08:17 AM
YES I hated the BFRs in planetside one. They tried to put in the giant mechwarrior style mechs which was a bad move.. BUT, a bipedal/multi-legged walker/tank is still a decent idea, IF implemented properly.

Slightly stronger than the lightning tanks firepower, not as fast moving, less heavily armored as a MBT. Two manned, main armament and secondary armament systems (x2 for gunner), sacrified armor of the MBTs for quicker lateral mobility, mayhaps added jumpjet/thrust options for short burst movement to make climbs or defensive countermeasure to avoid incoming fire.

Overall SIZE should be no more than the height of a MAX x3. Basic idea is a ground based helo/gunship. Primary role would be anti-armor hunting, but given the multi-role builds PS2 is providing, they could provide other excellent multi-purpose roles.

http://fc09.deviantart.net/fs70/f/2011/261/f/1/multi_purpose_mech_class_2_by_karanak-d4a6crd.jpg
http://th07.deviantart.net/fs70/PRE/i/2010/218/a/9/helldiver_mecha_by_StTheo.jpg

Nothing is cooler then a Titan warlord from Warhammer 40k though

http://media.desura.com/images/members/1/348/347737/24764_md-Apocalypse_Titan_Warhammer_40000_Warlord.jpg

Hamma
2012-08-13, 10:19 AM
Weather, Oceans, Harvestable Resources then anything else in no particular order.

Trignite
2012-08-13, 11:06 AM
1. Weather - Because it wouldn't take as long as the other ideas and would help keep the game environments interesting and could even affect gameplay.

2. NPC Enemies - i would love to see some NPC guards spawn in bases to help keep it defended. They would have to be weak and have a long respawn timer.

3. Harvestable resources - not as ambitious as other ideas (not as hard to implement) while being something fun to add to the game.

4. Player Owned Bases - great idea and would be very fun to play

5. Water between continents - This is a really nice idea i hope you can still use the warp gates though. The reason its so low is because it would take a long time to add.

6. More vehichles and weapons - I like the idea of having more vehicles but too many weapons would make it hard to balance. Terrain specific vehicles is even better. E.g a vehicle that handles better on snow or a boat.


The rest doesn't really interest me apart from esports. If they added something similar to battle recorder i would be a very happy man.

Infektion
2012-08-13, 11:31 AM
dont care which come first... but I want eSPORT LAST... or better yet, never.

Emperor Newt
2012-08-13, 11:33 AM
Seamless borders (+naval units)
Weather
Player Bases
Harvesting
Rest

I did not include more vehicles and weapons as I think this one is simply a must.

Silvius
2012-08-13, 12:13 PM
Weather followed by seamless borders. Not sure if I would prefer Harvesting over player bases or vice versa; I can definetly see them working hand in hand together.

Canaris
2012-08-13, 12:20 PM
My top ones would be

4) Lots more vehicles and weapons - just what it sounds like. Many of these will take very rare resources to make.


8) Weather

those are my first two most wanted from that list, most of the others on there I'm not really pushed over, as I've said in other threads I'd prefer to see more diverse continents before other bells & whistles are added, an Urban zone top of the choice but also a Forseal dense forest zone.

Looopy
2012-08-13, 12:35 PM
I mean lets be real, some of these ideas our obviously superior but have insane amounts of ambition and would take aton of dev time.

Of the realistic ones I'd like to see is weather with consequences:

Hail- when it gets rough hail slowly takes down the health of exposed players so cover/vehicles should be sought out.

Dust storm- Lubbock, Tx. Dust Cloud, Sandstorm, Haboob, Dust Storm 10/17/11 - YouTube

Rain- Aside from visibility it could weigh down air vehicles as well as slow down tanks.

Rock slides- Indar specific but down a hill it would kill everything in its path

Earth quakes- Kinda stretching here but the effects are obvious.

Other continents
Avalanches
Cold Fronts
Forest Fires
Tidal Waves?!?

All of the above is really out there and would have to be extremely rare but thoughts?

XxAxMayxX
2012-08-13, 12:37 PM
I want to see the open continents and the mining vehicles.

Piper
2012-08-13, 12:38 PM
Incidentally, does Smedblog sound like an industrial strength cleaning product to anyone else, or is it just me? It's a very unfortunate shortening the way it trips off the tongue.

Er...anyway.

Um.....

Buildable (destroyable?) bases on empty cont's>>resource harvesting/transportation>>weather fx>>water based shenanigans>>e-peen-sports>>NPC's.

The very last one there, to me, should be just ditched right here, right now before a single line of code is even contemplated.

cellinaire
2012-08-14, 05:22 AM
More vehicles and weapons : not even debatable, because it's their 'must-do' thing.

1) Weather system done right

2) Seamlessness and ocean. (liking naval warfare bit)

3) player-owned bases. (namely, base construction)

about the rest...well no problem to me but not as interesting. We should at least do a poll in the future regarding what the playerbase really like to see first.

Memeotis
2012-08-14, 10:03 AM
2 and 8.

adddemon
2012-08-14, 02:05 PM
as bad as the movie was, the scene from star wars episode 2 were they fought in the dust storm comes to mind.

Boone
2012-08-14, 02:08 PM
I'm afraid the people asking for weather will be the first to say get rid of it because usually weather effects in games will eat the shit out of your frames per second. I could be wrong, more likely than not though it seems to be the case.

Hunterzen
2012-08-14, 08:58 PM
as bad as the movie was, the scene from star wars episode 2 were they fought in the dust storm comes to mind.

I was actually looking for that scene to post on this thread. That's a perfect example of how weather could add dynamics to PS2 battles.

"I'm afraid the people asking for weather will be the first to say get rid of it because usually weather effects in games will eat the shit out of your frames per second. I could be wrong, more likely than not though it seems to be the case."

They could let people disable weather, or at least lower the weather effects.

Littleman
2012-08-14, 09:20 PM
Weather should be a priority.

As for constructing outfit bases and harvesting, let me add to those by saying combine both, then give the outfit leader the capability to select and command his troops via a top down view.

The last time I played an RTS where the troops were people was... Savage.

A $#!% ton of cool stuff could be done with Planetside 2. A continent that has no signs of civilization on it, just pockets of desirable resources to claim and an enemy to kick off the continent. The commander plopping down a building and ordering engineers to speed along it's auto-construction. Heck, let's make things interesting and have the commander juggle the resources needed to field armor - players can't spend their own resources.

berzerkerking
2012-08-14, 09:31 PM
seamlessness

Toppopia
2012-08-14, 09:39 PM
Adding in seamlessness would solve alot of the problems like not being able to lock a continent or kicking a faction out etc, because we can then launch an assault from an other continent to attack and hopefully capture a base so that you can try to conquer the continent.


And everyone loves a good D-Day :D... wait... what about E-Day? Attacking from underground... perfect!!! :)

RoninOni
2012-08-15, 01:53 AM
I'm afraid the people asking for weather will be the first to say get rid of it because usually weather effects in games will eat the shit out of your frames per second. I could be wrong, more likely than not though it seems to be the case.

Considering many weather effects also cut down draw distance like a mofo...... maybe not :D

Oh look... I can see 5ft... but look, 150 FPS!

cellinaire
2012-08-15, 05:30 AM
I'm afraid the people asking for weather will be the first to say get rid of it because usually weather effects in games will eat the shit out of your frames per second. I could be wrong, more likely than not though it seems to be the case.

Most of the people who want weather in this game already know what it'll bring to the table. So, I guess they won't say "get rid of it". Rather "tone it down a bit"