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Diehard
2012-08-13, 04:48 AM
First of all, I am new here :lol:. Anyway, will there be urban map in planetside 2? By that mean, lotsa building/skyscrapers. I am sure this will bring a whole new level instead of just fighting in the open area (eg. desert, jungle, etc).

Harasus
2012-08-13, 04:57 AM
They have not mentioned anything like that, it has been suggested though.

Mutant
2012-08-13, 04:58 AM
There are many bases and outpost that provide fighting in closed-ish spaces


Here is an amp station, you can go inside all those buildings.
http://pikigeek.com/files/2012/06/PS2_E3.Screen_11.jpg

Here is a bio lab, infantry only inside
http://www.planetside2forum.com/attachment.php?attachmentid=122&d=1339439088

Here is an outpost, again you can get inside all the buildings
http://www.planetside2forum.com/attachment.php?attachmentid=105&d=1339439085

Harasus
2012-08-13, 05:00 AM
Those are not urban areas, or urban maps.

Ivam Akorahil
2012-08-13, 05:49 AM
unlikely that there will ever be, the planet has recently be colonized, there are no cities on it

also i dont get what you mean by MAP

this aint bf3 or cod son

Azarga
2012-08-13, 05:54 AM
If it's not against lore, then I'm all for urban areas on some continents - something like equated cities. Loved urban maps in Battlefield 2142.

Piper
2012-08-13, 05:59 AM
We know from videos that the Bio-Lab' bases are enclosed, the dome, not permitting vehicles giving a slightly more infantry centric play area.

My personal preference if they want to create a pure infantry-centric play area would be to code up some orbital platform/bases. Fighting over them gives, in some vague way I haven't bothered to think about :p, the ability for the empire holding it/them to use Orbital strikes back on the ground.

Could perhaps have a bit of zero-g sillyness as well in some areas. :D

Oh and welcome to PSU Diehard. I know I didn't answer your post, but er....meh. :p

magnatron
2012-08-13, 06:34 AM
you know i would venture to say if these bases are really as big as higby said they where, then each of bases in and of itself can be called an urban map.

higby did say the bases where larger than other shooters entire maps.

but as far as a whole cont full of urban structures, the lore just really dosent support it imo.

Diehard
2012-08-13, 07:37 AM
unlikely that there will ever be, the planet has recently be colonized, there are no cities on it

also i dont get what you mean by MAP

this aint bf3 or cod son

Yeah, I meant urban area. Dont worry, I have done my homework :D. Correct me if I am wrong; According to the lore, the war started around 202 years (2643-2845) after the human arrived and colonized the planet. 200 years should be more than adequate for them to settle and develop a city, no? I mean their technologies are much more advanced than our present time heh.

Canaris
2012-08-13, 07:51 AM
So far no word has been said over having large scale urban areas on a continent, I do hope they plan to make at least one zone that's Urban/City aspected.
It's been on my wish list for Planetside since 2003.

unlikely that there will ever be, the planet has recently be colonised, there are no cities on it

Given the level of advanced tech that even the TR have, 300 years is more than enough time to have established a city on Auraxis.
It doesn't have to be even a finished city.

Central area is the most completed and as you move out it gets less so, with whole areas that are nothing but construction sites, moving out again into suburban areas and finally to more rustic outskirts where the warp gates are
You could even incorporate the main bases into different boroughs of the city, they have become like island fortresses inside the urban zone.

I think that a Urban zone would be a huge benefit to Planetside 2 and it will be to the games detriment not to add one.

this aint bf3 or cod son Yet SOE is trying to draw lots of the FPS players from other games to Planetside 2 including those you mentioned.
I'm a Planetsider before any other FPS (except F.E.A.R. but that doesn't count ;)) but the Urban maps of BF series are some of my favourite.

Vector
2012-08-13, 08:21 AM
As far as I'm aware Urban conts have already been talked about and our on the 'post launch to do list'.

Sunrock
2012-08-13, 08:52 AM
I think he is asking for a map that looks maybe something like this...

http://theroundtablet.com/wp-content/uploads/2011/08/dontnod-adrift-2.jpg

Where the base could be the big building in the upper right corner.

And no no maps like that in the game.

Thunderhawk
2012-08-13, 08:53 AM
As far as I'm aware Urban conts have already been talked about and our on the 'post launch to do list'.

What he said .....

Also, I would love to see this, but I do believe its a long way off (if ever)

Sunrock
2012-08-13, 09:04 AM
you know i would venture to say if these bases are really as big as higby said they where, then each of bases in and of itself can be called an urban map.

higby did say the bases where larger than other shooters entire maps.

but as far as a whole cont full of urban structures, the lore just really dosent support it imo.

He did not meant the structure it self. But the base with surrounding buildings and retrain.

And no I would not consider that an urban map in a sci-fi war game.

I would expect something like this.

http://theroundtablet.com/wp-content/uploads/2011/08/dontnod-adrift-3.jpg

http://theroundtablet.com/wp-content/uploads/2011/09/swtor-coruscant.jpg

http://www.theroundtablet.com/wp-content/uploads/2012/07/dust-514-key-art-concept-art.jpg

Ivam Akorahil
2012-08-13, 09:11 AM
so which computer will be able to handle that ? :V
i dont fancy going to climate prediction super computers everytime i fancy playing an urban map of 64square kilometers!

not saying i dont like the idea, iam a fan of futuristic designs and especialy large cities like in the screenshots

but realisticly it would eat so much performance to do in way that its visualy pleasing unless you do dx11 tesselation

which in tunr would require every client to have dx11 to play it

which is alot of money lost

DOUBLEXBAUGH
2012-08-13, 09:45 AM
Didn't they say Esamir would have urban areas, like old Vanu ruins to fight in?

Hamma
2012-08-13, 10:29 AM
Those are not urban areas, or urban maps.

Sure there are no broken down buildings or skyscrapers, but PlanetSide has it's own unique form of building to building urban combat.

Canaris
2012-08-13, 10:35 AM
so which computer will be able to handle that ? :V
i dont fancy going to climate prediction super computers everytime i fancy playing an urban map of 64square kilometers!

not saying i dont like the idea, iam a fan of futuristic designs and especialy large cities like in the screenshots

but realisticly it would eat so much performance to do in way that its visualy pleasing unless you do dx11 tesselation

which in tunr would require every client to have dx11 to play it

which is alot of money lost

if your PC can run PS2 with one of their normal maps then it shouldn't have trouble with one that looks like a city

Didn't they say Esamir would have urban areas, like old Vanu ruins to fight in?

that does tickle the memory, something about a frozen city areas or the like, it was long ago now that i think about it and we haven't heard a dicky bird about it since, may have just been up on the "Wall of what we'd like to have" as opposed to the "Wall of what we're going to do". Also so far what they call Urban areas (around the facilities that we've seen in the game play footage) isn't close to what I'd call Urban zones, those are are just infantry areas.

Gugabalog
2012-08-13, 11:03 AM
He did not meant the structure it self. But the base with surrounding buildings and retrain.

And no I would not consider that an urban map in a sci-fi war game.

I would expect something like this.

http://theroundtablet.com/wp-content/uploads/2011/08/dontnod-adrift-3.jpg

http://theroundtablet.com/wp-content/uploads/2011/09/swtor-coruscant.jpg

http://www.theroundtablet.com/wp-content/uploads/2012/07/dust-514-key-art-concept-art.jpg

/signed

Ivam Akorahil
2012-08-13, 12:35 PM
if your PC can run PS2 with one of their normal maps then it shouldn't have trouble with one that looks like a city


polygon count ?

there is a large difference between a desert and a city, later has probably ten times more polygons than the entire desert together, + a wider variety of textures and objects

of course you can make a urban 64square kilometer city but making it visualy appealing at the same time without cheating like in crysis 2 thats something different

Canaris
2012-08-13, 01:03 PM
polygon count ?

there is a large difference between a desert and a city, later has probably ten times more polygons than the entire desert together, + a wider variety of textures and objects

of course you can make a urban 64square kilometer city but making it visually appealing at the same time without cheating like in crysis 2 thats something different

ah but as I said you wouldn't have the whole 64 square km continent as just wall to wall 1 city, the major part of the city would be the epicentre of the continent where your lots of polygons are needed ;)

The further you move away from the centre the less built up it is till you get to the out skirts that have very little habitation structures, You can also have areas inside the Urban zone that are devoid of building yet still give you feeling of a city large park areas & light wooded areas.

You can "cheat" as you put it if you do it right, let's say this city was built by the Nanite System to a TR grid design.
Lots of prefab NS buildings in uniform layouts.

Big roads so tanks can fit down them easy, other more narrower ones if they dare & lots of connecting alleys.

While the basic building design is the same you can make changes to the fronts and layouts inside for different use, Homes, shops, cafés and so on.

For the high buildings with several floors they could have sky bridges that connect them on varied floors.
Even for the single or 2 story ones they could also have lots of connecting bridges, even if they are just planks and boards thrown across. So there are as many routes over the buildings as there is around them.

Tactical Pony
2012-08-13, 02:12 PM
Planetside 2: Return of the Caves

and BFRs

lolol

GhettoPrince
2012-08-13, 02:24 PM
I think the urban continent is going to be the player/outfit built continent,

Goku
2012-08-13, 02:31 PM
Didn't they say Esamir would have urban areas, like old Vanu ruins to fight in?

Thats what I remember hearing. However we haven't seen any pictures on that, so who knows if they possibly changed their design.

Mauser101
2012-08-13, 03:50 PM
Here's concept image that got everybody excited for both urban environments as well as titans/outfit ships/motherships.

http://www.planetside-universe.com/media/album/q4q5tnh4w8/environmental_concept_1.jpg

And here's how cool urban can look on the technology of today's consoles. Granted it's a small arena game but consider the hardware pushing it.

http://www.youtube.com/watch?v=udEAEARD-Fo&sns=em

Edit: perhaps I am wrong and it is a pc release as folks in the comments seem to believe.

VikingKong
2012-08-13, 04:02 PM
Isn't Hawken PC only? :confused:

edit/ Ninja'd.

Mauser101
2012-08-13, 04:18 PM
Isn't Hawken PC only? :confused:

edit/ Ninja'd.

I'm seeing conflicting info just about everywhere I look. It seems that things are...fluid...right now with Hawken. It might be pc only ftp or it might be pc and console regular box pricing. I can't seem to get a straight answer.

Silinder
2012-08-13, 05:55 PM
Planetside 2: Return of the Caves

and BFRs

lolol

Caves, um, yeh ok

BFR's? Feck off!

Sunrock
2012-08-13, 06:23 PM
I'm seeing conflicting info just about everywhere I look. It seems that things are...fluid...right now with Hawken. It might be pc only ftp or it might be pc and console regular box pricing. I can't seem to get a straight answer.

Well I found this... http://www.playhawken.com/forum/viewtopic.php?f=3&t=1170

YOUR PC MUST BE THIS GOOD TO RUN THE GAME(Guaranteed anyways)(Also known as jump to this part)

While you could run it on a lower card, with the latest updates to the UDK engine there is no guarantee. A good test is to see if you can run the tribes beta. If that works at a decent frame rate, you *should* be okay.

CPU:
Dual Core 2.4 GHz or faster, or a Quad Core 2 GHz or faster
CPU with IGP:
Dual core 2.8 GHz or faster second gen Intel or AMD
Quad core 2.5 GHz or faster second gen Intel or AMD

RAM(Memory):
3 Gigs or more

Hard Drive space:
As much as needed to install the game.

Graphics Card:
Most 3D cards paired with a good CPU should be able to run the game.
Intel:
Any second generation card should be able to run it on the LOWEST POSSIBLE SETTINGS
Intel CPU i5 series with IGP
Intel CPU i3 series with IGP
AMD/ATI Radeon series 6550 or better with 256 MB ram
Nvidia 450 or better


So consider this I cant see way they would not release this game on PC 360 and PS3

Toppopia
2012-08-13, 06:57 PM
Doesn;t anyone wonder where the civilians live? Or did they all get deconstructed to bring more resources to the factions to allow them to fight?

That sounds very painful :eek:

That explains everything... the reason that there are soo many resources for the factions to work with is because all civilians from Earth would be 'processed', and by that i mean deconstructed to be turned into more useful stuff.

TheRandomAmiba
2012-08-13, 08:38 PM
Doesn;t anyone wonder where the civilians live? Or did they all get deconstructed to bring more resources to the factions to allow them to fight?

That sounds very painful :eek:

That explains everything... the reason that there are soo many resources for the factions to work with is because all civilians from Earth would be 'processed', and by that i mean deconstructed to be turned into more useful stuff.

though i dont think npc are a good idea unless they do them well, but i think it would be awesome little kid on the street and you and 100 troops went down his street... you would feel soo bad-ass

Toppopia
2012-08-13, 08:56 PM
I don;t see how making urbanish areas would be too hard. Maybe outskirts of this continent would be little houses and some mini towns and such, and the closer you get to the 'metropolis' the more dense it becomes and higher up. So then soon it becomes a death trap for tank columns unless protected by air support/infantry. And being able to enter almost every building and clear room by room until you reach the roof to be evac'ed. And seeing aircraft weeving in and out of skyscrapers. Sounds like the best environment for the Scythe :eek:

sgtbjack
2012-08-14, 04:50 AM
I can't remember the names(the aliens that the vanu are always fawning over), but I think it would be awesome if one of the unknown continents had a massive abandoned city left by them. Would be a nice little feature in the center of the jungle map in my opinion.

though i dont think npc are a good idea unless they do them well, but i think it would be awesome little kid on the street and you and 100 troops went down his street... you would feel soo bad-ass

That would be neat, but npc's would start to eat up FPS I think.

DOUBLEXBAUGH
2012-08-14, 07:52 AM
I can't remember the names(the aliens that the vanu are always fawning over)

In the first PS they named the aliens Vanu when we found their stuff, and that is why the VS are the Vanu Sovereignty.

I think the lore in the second one has them grinding up and snorting the artifacts to hallucinate, and the being they see calls itself Vanu, but there isn't an actual name for the alien race given.

Gugabalog
2012-08-14, 10:08 AM
*Scythe+Weaving between skyscrapers=orgasm*

sagolsun
2012-08-14, 12:13 PM
I dun gittit.

PS2 already has urban areas. Outposts, firebases, tech plants, biolabs..

Boone
2012-08-14, 12:19 PM
I wouldn't mind seeing some burned down or what have you city (urban) areas. They could easily make a home base city (does this fall into sanctuary?) for each Empire, among others of course.

They should also add just more buildings in general so we can hide behind, etc when attacking bases in general.

Canaris
2012-08-14, 12:35 PM
I dun gittit.

PS2 already has urban areas. Outposts, firebases, tech plants, biolabs..

those are not really Urban zones, they have a few buildings and some infantry only areas.

When your talking about Urban zones, if you seen films like Black Hawk Down, Enemy at the Gates that's the type of combat zone we're talking about.

Lots of buildings with roads, streets & alleys breaking up the terrain. Building of various sizes with multiply levels, ranging from single story to say four stories.
I think a Planetside size game map with an Urban setting will absolutely blow away any of its rival games.

DOUBLEXBAUGH
2012-08-14, 02:44 PM
Lots of buildings with roads, streets & alleys breaking up the terrain. Building of various sizes with multiply levels, ranging from single story to say four stories.

So.... a PS2 base then.

Canaris
2012-08-14, 02:53 PM
So.... a PS2 base then.
:stupid:

Comet
2012-08-14, 03:14 PM
Sgtbjack, the aliens VS worship are:

Thetans.

Phisionary
2012-08-14, 03:20 PM
So.... a PS2 base then.

I've watched every alpha and beta vid on youtube, including the streams, and I've yet to see any PS2 bases that I would call an urban environment. Most that have been shown are freestanding structures, placed in an open terrain, with warehouse sized spaces inside. 'Buildings' are often one room with two exits, and the overall layout is very different from an urban-style environment.

It's one thing to have 'an engagement' that feels like an urban environment. Yes, it's a building, yes it has windows, and cover, and sometimes corridors. But you aren't doing a room-to-room, building-to-building battle, fighting around close corners and narrow doors, pushing down streets, sneaking along alleyways, over rooftops, trying to flank the enemy or gain a particular vantage point, or snipers nest. That aspect to combat seems slightly lacking.

And I wouldn't say that PS2 won't have that gameplay-- but from what I've seen, I'm not sure it'll have enough.

Majik
2012-08-14, 03:56 PM
http://www.theroundtablet.com/wp-content/uploads/2012/07/dust-514-key-art-concept-art.jpg



AHHH!! No damn it!!! No Orbital Strikes!!!!!



:groovy:

Sunrock
2012-08-14, 04:09 PM
AHHH!! No damn it!!! No Orbital Strikes!!!!!

You know that is a fan art for the game http://www.dust514.org/ I found it on this site http://theroundtablet.com/category/inspiration/cityscape/ just to show what is meant by urban landscape in a sci-fi game.

A few buildings in the middle of a desert does not make a urban environment. In the same way a farm house with a barn is not the same thing as NY City.

Crator
2012-08-14, 04:19 PM
Also, they already said the OS is back in PS2... Not that I like it but oh well. Perhaps they will figure out how to make it un-spammable this time.

sgtbjack
2012-08-14, 04:35 PM
In the first PS they named the aliens Vanu when we found their stuff, and that is why the VS are the Vanu Sovereignty.

I think the lore in the second one has them grinding up and snorting the artifacts to hallucinate, and the being they see calls itself Vanu, but there isn't an actual name for the alien race given.

LOL, thanks

Sgtbjack, the aliens VS worship are:

Thetans.

I'll send Tom Cruise an e-mail for more info about the vanu:D