View Full Version : Base Design
OMGitsRyGy
2012-08-18, 09:42 PM
After watching the beta streams and some of TotalBiscuits videos i just wanted to commend the devs on the base design I have seen. Not just from a gameplay perspective, but from a worldbuilding one. These bases look like real sci fi places and every little outpost looks like it serves some real purpose. The biolab was just astounding as an urban warfare environment, and I can't wait to explore some of these places and see all the details the devs have put in to make Auraxis seem like a real place.
I imagine Planetside 2 machinima is going to be really impressive :)
Wumpus
2012-08-18, 10:51 PM
You are 1000% absolutely correct. I miss the forcefield windows and the doors but the layouts are amazing.
OnexBigxHebrew
2012-08-19, 12:21 AM
+1, My friend.
Also, machinma in such a rich culture could be so grea, one of the reasons I suggested weapon holstering to smed. He said there weren't any plans, but it was an awesome idea.
Bases look GREAT. Something about the landing pads that make me think of forces waiting inside the top level of a base as a galaxy lands on the outer pad 100ft in the air that just feels right.
Blackwolf
2012-08-19, 02:33 AM
Definite improvements over PS1 bases that's for sure. Though PS2 towers look suspiciously similar to PS1 Alpha stage towers I think. Based on memory unless someone could come up with screenies?
The bases look good but regarding game play i see some problems. The bases are too open. Everwhere windows and entrances (without pulletproved glass or doors). I saw a lot of beta footage and it seems that it is almost immpossible to hold smaller buildings for a longer time because there are so many ways in. Perhaps it is just because i havent played it yet but i am really concerned about holding facilities
OMGitsRyGy
2012-08-19, 03:45 AM
Protracted sieges like what Planetside had get stale really fast. The openness of PS2 base looks like it will give combat a really fluid flow, but I still see some areas that seem more defensible. The Stronghold for one looks like a formidable base.
If I never see a door being spammed for 30+ minutes by AOE again I wont shed a single tear; that's the kind of gameplay people are referring to when they describe Planetside as a poor FPS.
Renegadeknight
2012-08-19, 03:50 AM
Protracted sieges like what Planetside had get stale really fast. The openness of PS2 base looks like it will give combat a really fluid flow, but I still see some areas that seem more defensible. The Stronghold for one looks like a formidable base.
If I never see a door being spammed for 30+ minutes by AOE again I wont shed a single tear; that's the kind of gameplay people are referring to when they describe Planetside as a poor FPS.
Yeah got to agree with that. PS1 was more or less a giant meat grinder.
BNuts
2012-08-19, 03:52 AM
I had Adam (Arclegger) personally walk me thru the biolab... That thing is his baby, lol. I have never seen someone so glass-eyed over terrain features and the such. There is more coming too guys, the fun hasn't even started. No one would show me pics of the other continents, and Adam didn't bring his computer, so I couldn't bribe anyone to give up the goodies.
The PS2 team has some great terrain modelers and base designers!
Archonzero
2012-08-19, 04:08 AM
Base designs +1billion!
I agree that ps1 was partly a huge meat grinder. But without doors etc. spammin entrances will be even worse in ps2. In ps1 there was a point when aoe spammin get useless. I am afraid that with the actual design of some bases this point will be reached even later.
RoninOni
2012-08-19, 05:28 AM
+1, My friend.
Also, machinma in such a rich culture could be so grea, one of the reasons I suggested weapon holstering to smed. He said there weren't any plans, but it was an awesome idea.
Bases look GREAT. Something about the landing pads that make me think of forces waiting inside the top level of a base as a galaxy lands on the outer pad 100ft in the air that just feels right.
I think I saw a menu option that may have hinted at HUD customization.
I'd like to see the ability to turn off all hud and holster weapon for taking some epic shots/footage.
For that matter... I'd like to see "Journalist" characters as an option. They talked about adding eSports streaming and voice casting... seems like a 4th, neutral, unarmed, and invincible (or severe reduced damage, always counts as friendly fire) faction for characters could lead to all kinds of potential. They'd basically be streaming/recording accounts.
IMMentat
2012-08-19, 07:14 PM
TBH a simple spectator mode for authorised players/affiliates would be kinda cool, it would need monitoring to prevent outright exploits though, wheres the fun in defence if the enemy can use a spectator cam to see where everyone is. . .
sgtbjack
2012-08-19, 08:37 PM
The bases are amazing looking. call me crazy though, maybe its just my imagination, but do some of the larger bases look like they could take off and fly like the bases in starcraft? just curious.
Wumpus
2012-08-19, 09:22 PM
The bases are amazing looking. call me crazy though, maybe its just my imagination, but do some of the larger bases look like they could take off and fly like the bases in starcraft? just curious.
When I get into beta I'm going to try finding the hidden flight control room of the Biolab, take off and go find our missing Sanctuary. It does look similar to E.T.'s mothership. :D
OMGitsRyGy
2012-08-19, 10:45 PM
maybe the devs have been planning for outfit airships the whole time, they're just super sneaky :O
Zenben
2012-08-20, 02:41 AM
I absolutely love that just about every single structure in the game that I've seen looks like it was dropped from orbit and unfolded after landing. You can see landing struts on almost all the bases and towers, and I think I've seen what look like thrusters on the bottom of the Bio Lab, like they were used to slow descent.
RoninOni
2012-08-20, 02:59 AM
I absolutely love that just about every single structure in the game that I've seen looks like it was dropped from orbit and unfolded after landing. You can see landing struts on almost all the bases and towers, and I think I've seen what look like thrusters on the bottom of the Bio Lab, like they were used to slow descent.
Yah it has a real colonizing feel to it.
Kipper
2012-08-20, 08:36 AM
TBH a simple spectator mode for authorised players/affiliates would be kinda cool, it would need monitoring to prevent outright exploits though, wheres the fun in defence if the enemy can use a spectator cam to see where everyone is. . .
I don't know how possible it would be, but I reckon if you could log on to a stream that was available but with a delay - maybe 15 minutes or even more if it was needed - then you should be able to freely move around and observe everything you wanted to, get replays, record good bits etc and all without people being able to use it to exploit.
Nordan
2012-08-20, 10:15 AM
I think I saw a menu option that may have hinted at HUD customization.
I'd like to see the ability to turn off all hud and holster weapon for taking some epic shots/footage.
For that matter... I'd like to see "Journalist" characters as an option. They talked about adding eSports streaming and voice casting... seems like a 4th, neutral, unarmed, and invincible (or severe reduced damage, always counts as friendly fire) faction for characters could lead to all kinds of potential. They'd basically be streaming/recording accounts.
HUD customisation is confirmed, look up the E3 streams on youtube.
Emperor
2012-08-20, 02:09 PM
I saw "Base Design" and I expected this to be a "WALLS AND DOORS" thread. Instead the majority is saying they enjoy the look of the bases?
Did I wake up in the Twilight Zone today? Am I going to be wished into a cornfield?
OMGitsRyGy
2012-08-20, 03:22 PM
All the haters that used to be on this forum are currently playing the Planetside 2 Beta it seems, or at least trolling those forums instead.
MaxDamage
2012-08-20, 03:28 PM
Yeah much of the design of the bases, these fold out 'feet' almost, are a real design spectacle. Fantastic creations in that respect.
Alistair
2012-08-20, 03:34 PM
It would be awesome if they started walking and killing people. :P
First post btw. :D
Gugabalog
2012-08-20, 06:14 PM
it would be awesome if they started walking and killing people. :p
first post btw. :d
your soul is mine!
Morsong
2012-08-21, 12:10 PM
Agreed! My biggest complain about PS1 was that all the bases were the same for the most part. Then again this is 10 yrs ago and now that technology is on all of our sides we can handle more intricate designs. Having different base designs makes me very happy.
Boone
2012-08-21, 12:13 PM
Agreed! My biggest complain about PS1 was that all the bases were the same for the most part. Then again this is 10 yrs ago and now that technology is on all of our sides we can handle more intricate designs. Having different base designs makes me very happy.
A lot of people on this board would tell you they want those bases back. It just looked to me like a single room with a lot of cluster fuck hallways.
SixShooter
2012-08-21, 05:10 PM
I imagine Planetside 2 machinima is going to be really impressive :)
I can't wait for this. I remember some great vids from PS1.
Nathaniak
2012-08-22, 02:38 AM
I agree that the bases look nice. The problem is that they look as if they were designed to be fought over. I fear that defending the base by killing anyone who tries to get in may not be a viable tactic. I want to be able to hold a base, not to fight over it like a map in a lesser shooter that shall remain nameless...
Ipimpnoobs
2012-08-22, 05:48 AM
Ohhh hell yea. You got to admit T'Ray and his art minions are noooo joke. This game gave me an eye'gasm! Huuuuge big ups to the art team! Godly gifted fo sho!
Rivenshield
2012-08-23, 01:38 AM
I want to be able to hold a base, not to fight over it like a map in a lesser shooter that shall remain nameless...
Same here.
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