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foam
2012-08-22, 05:28 AM
I'd personally like to see more of a variety vehicles added into the game in the future. I believe since MMO's are an ever evolving product, it's never too late to suggest ideas.


Random ideas:

- Sunderers that can tow customizable, deployable weapons platforms

- Minelayers (Complete with sidegrades or certs for engineers to have mine detection systems etc)

- Recon vtols with advanced radar & tracking abilities, possibly cloak

- Artillery vehicles (huge debate about it, but I think could still be funly done; like indirect fire long range rockets or something)

- Super BFR's (lol jk)

- Tunnel diggers (note: this would require heavy balancing and expensive implementation but an idea nonetheless)

- Supply Type Vehicle (Basically a mobile sunderer type vehicle that could allow limited change of weapons without visiting a terminal in a base; would need heavy balancing to not be OP)

- MLFB (Mobile Light Fortication Builder; Engineers can use this vehicle to construct sandbags using resources, or concrete bunker nests for even more resources; would require balancing to not be OP; I got this idea from watching beta footage where a lot of times infantry is running out in the open up to a base being mowed down..though some could argue they are not assaulting a base properly.. then again I have seen footage where a line of infantry does take cover behind items inside bases and it seems to help so, take it or leave it)

- MPHQ (Mobile Platoon Headquarters; think of a jeep with a satellite dish on the back. Platoon leaders could sit in this vehicle and be given advanced command features, and using such vehicles give his platoon he is commanding certain buffs such as increased base HP etc; would require balancing. The tradeoff is that such a vehicle will be a large target if driven recklessly, so placement and protection would be a must)

- Buggy (This one is a no brainer but a 3 seater buggy would be great. Fast & agile, a Squad can pile into 4 of these guys and really assault points with lightning speed without having to be a huge flying target seen for miles)

- Radar Detection Vehicle (This could be an unarmed modified sunderer type vehicle, that someone could drive around and have a specific radius of detection of aircraft beyond what is visible, possibly increasing that radius through certs. Balancing would be necessary but you could detect say an aircraft is near but not necessarily know what is is or what faction. This could open up possibilities of stealth certifications for aircraft to avoid radar, keeping element of surprise. Some may argue this is unecessary)

- Faction specific common pool vehicle models (With the three factions all looking different, there is no reason why down the line the Vanu for example couldn't have a smooth rounder shaped Galaxy to match their own designs or for the NC to have a flying box)

- Alarms for bases when under attack (Your first thought is that it would become annoying, but there are many ways to alleviate that fear :)

- Continent specific CAMO colors/patterns/armor decals (Deck your soldier out to look like a badass snow warrior when you play on Esamir)

- Openable & hackable base doors (I know there are shields and many entrances into bases. Perhaps down the line or when Esamir is being constructed you might not want bases to be wide open to the outside it being an iceworld and all so perhaps they could add in huge base doors that could be opened, blasted open, or hacked open. Imagine being on the inside with your platoon set up with turrets & maxes, watching the door bow in towards you as they are about to break through and all hell breaks loose!)

- NPC "Fluff" (More specifically, create a General Commanding Officer NPC for each faction complete with their own backstory, physical features, weaponry & personality. Then make them. Then put them in the game somewhere such as inside a building at each factions warpgate. This is after all a game about war and it would be insane to think armies just goto battle with no leadership. Have a place where players could walk in and just see the General of their army standing there or looking at some big map of the continent with other npcs punching away at computer screens seemingly running things; Not really the highest on the priority list but hey, it would help with immersion and give people more reasons to be passionate about their faction)


That's all I got. Now it's you're turn:

Ipimpnoobs
2012-08-22, 05:51 AM
Well dude.. basically everything you wrote is what they have in PS1 currently. You will get all of this and to be honest, i've got a feeling its already completed. It just a matter of what the community demands.

adddemon
2012-08-22, 08:24 AM
most of that is good, but minelayers, mines can just go away and never return tbh

Nordan
2012-08-22, 10:07 AM
Would be cool to have a shield truck that creates a, say 25 m2, field protected with a big half-spherical shield.

GLaDOS
2012-08-22, 10:08 AM
These are all good ideas, although I would also like the lodestar to return (not sure if that's been confirmed after release). It would be nice for the NC Galaxy to just be a big flying cardboard box that has GALAXY written on it in Sharpie. It would... suit them.

VaderShake
2012-08-22, 10:21 AM
From what I can recall the dev teams has said PS2 will evelove based on what the players want and their feedback. They expect to add vehicles and other stuff based on player feedback and how the game evolves.

I think the best thing to do is keep your inmagination going and document all sorts of things you would like to see to share in the Share Your Ideas for PS2 forum thread here: http://www.planetside-universe.com/forumdisplay.php?f=69

Gueclue
2012-08-22, 10:47 AM
I would like to see something like modern helicopter with gunner position. Its just too enjoyable to fly them in bf3,sometimes 10 ppl lines up to wait for its spawn timer. I havent been able to get into beta and test current flying vehicles in ps2 but chopper could be awesome addition always to a game like this in my opinion. Effective for hunting soldiers and small vehicles,bait for other flying machines. Supports both air and land combat easly. Just awesome ;D

vVRedOctoberVv
2012-08-22, 12:51 PM
Uhhhhh... I doubt we'll ever see tunnel diggers. Depends on what you mean by that, but the obvious interpretation would be pretty engine specific. This thing doesn't appear to do deformable terrain at all.

Canadian Vanu
2012-08-22, 01:14 PM
Uhhhhh... I doubt we'll ever see tunnel diggers. Depends on what you mean by that, but the obvious interpretation would be pretty engine specific. This thing doesn't appear to do deformable terrain at all.

Tunneling could be easy.

Just delete a temporary space in the map if it's solid, or temporarily create a tiny tunnel in the map if it's just skybox underneath.

Timealude
2012-08-22, 01:18 PM
I almost had a heart attack when you said super BFRs lol.....I really wouldnt mind an artillery platform like the flail but find a better way to implement it.

DarkMesa
2012-08-22, 02:56 PM
I am rather fond of most of these ideas. Although I can't say I like the tunnel digger idea quite so much.

PhoenixDog
2012-08-22, 02:59 PM
Tunneling could be easy.

Just delete a temporary space in the map if it's solid, or temporarily create a tiny tunnel in the map if it's just skybox underneath.

You have no idea how terrain design is developed...

sgtbjack
2012-08-22, 03:26 PM
I'd personally like to see more of a variety vehicles added into the game in the future. I believe since MMO's are an ever evolving product, it's never too late to suggest ideas.


Random ideas:

- Sunderers that can tow customizable, deployable weapons platformsYes

- Minelayers (Complete with sidegrades or certs for engineers to have mine detection systems etc)Only if 100meters from structures(I hate the whole call of duty landmine in a doorway nonesense

- Recon vtols with advanced radar & tracking abilities, possibly cloakunarmed?would be ok

- Artillery vehicles (huge debate about it, but I think could still be funly done; like indirect fire long range rockets or something)small range, very slow moving

- Super BFR's (lol jk)no lol

- Tunnel diggers (note: this would require heavy balancing and expensive implementation but an idea nonetheless)hmm, not sure, taht would allow for bypapssing of kill zones, ambushes and outposts, so no in my opinion

- Supply Type Vehicle (Basically a mobile sunderer type vehicle that could allow limited change of weapons without visiting a terminal in a base; would need heavy balancing to not be OP)vehicle spawning, no, weapons or class changing sure, if its very slow

- MLFB (Mobile Light Fortication Builder; Engineers can use this vehicle to construct sandbags using resources, or concrete bunker nests for even more resources; would require balancing to not be OP; I got this idea from watching beta footage where a lot of times infantry is running out in the open up to a base being mowed down..though some could argue they are not assaulting a base properly.. then again I have seen footage where a line of infantry does take cover behind items inside bases and it seems to help so, take it or leave it)on open base continents(the one higby talked about) only

- MPHQ (Mobile Platoon Headquarters; think of a jeep with a satellite dish on the back. Platoon leaders could sit in this vehicle and be given advanced command features, and using such vehicles give his platoon he is commanding certain buffs such as increased base HP etc; would require balancing. The tradeoff is that such a vehicle will be a large target if driven recklessly, so placement and protection would be a must)maybe, would take alot of work to implement properly

- Buggy (This one is a no brainer but a 3 seater buggy would be great. Fast & agile, a Squad can pile into 4 of these guys and really assault points with lightning speed without having to be a huge flying target seen for miles)we have squads of quad riders, so probably not, one missile would kill three people, so I would stick with single man quads for now. Just my opinion

- Radar Detection Vehicle (This could be an unarmed modified sunderer type vehicle, that someone could drive around and have a specific radius of detection of aircraft beyond what is visible, possibly increasing that radius through certs. Balancing would be necessary but you could detect say an aircraft is near but not necessarily know what is is or what faction. This could open up possibilities of stealth certifications for aircraft to avoid radar, keeping element of surprise. Some may argue this is unecessary)possibly unecessary, planes aren't that strong, so more than likely people wouldn't care enough to operate

- Faction specific common pool vehicle models (With the three factions all looking different, there is no reason why down the line the Vanu for example couldn't have a smooth rounder shaped Galaxy to match their own designs or for the NC to have a flying box)I kind of like the independent look of all three factions

- Alarms for bases when under attack (Your first thought is that it would become annoying, but there are many ways to alleviate that fear :)I think you do get a notification when a hex is under attack? Not sure if necessary, I have no problem with it otherwise

- Continent specific CAMO colors/patterns/armor decals (Deck your soldier out to look like a badass snow warrior when you play on Esamir)pretty sure this is in, if not than yeah, I don't want desert camo on an arctic continent lol

- Openable & hackable base doors (I know there are shields and many entrances into bases. Perhaps down the line or when Esamir is being constructed you might not want bases to be wide open to the outside it being an iceworld and all so perhaps they could add in huge base doors that could be opened, blasted open, or hacked open. Imagine being on the inside with your platoon set up with turrets & maxes, watching the door bow in towards you as they are about to break through and all hell breaks loose!)might be in the future with clan bases on the build a base continent soe talked about

- NPC "Fluff" (More specifically, create a General Commanding Officer NPC for each faction complete with their own backstory, physical features, weaponry & personality. Then make them. Then put them in the game somewhere such as inside a building at each factions warpgate. This is after all a game about war and it would be insane to think armies just goto battle with no leadership. Have a place where players could walk in and just see the General of their army standing there or looking at some big map of the continent with other npcs punching away at computer screens seemingly running things; Not really the highest on the priority list but hey, it would help with immersion and give people more reasons to be passionate about their faction)no, lol, I am a serious no npc guy, sorry


That's all I got. Now it's you're turn:

I agree with some of your ideas, and disagree with some. Nice thread.

You have no idea how terrain design is developed...

Most people are not. I wouldn't be if I hadn't gotten stuck in those deadzones under the surface in many other mmo's. Perhaps explaining it to someone would be more helpful?


EDIT-is this thread going to get moved to ideas?

SixShooter
2012-08-22, 04:23 PM
It would be nice for the NC Galaxy to just be a big flying cardboard box that has GALAXY written on it in Sharpie. It would... suit them.

:rofl:
This one gets my vote.