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View Full Version : Galaxy Dropship currently overpowered?


Dropshockmedic
2012-08-31, 04:44 AM
I thought it may be too powerful, because of the deploy-function.

Dont get me wrong, it can stay so ridiculous tough, it just bugs me that Engineers can fix it up like nothing, compared to the firepower others need to inflicting damage on it.
And people can spawn out of it like hell, so its extremly powerful.

My idea:
A cooldown on spawning. Only one spawn in a minute. The same goes for the Resupply-Function. What I saw in footage wasnt very amazing. In fact every Noob can become overpowered with a galaxy at least while its still a Beta.
If thousands of players play the released version, maybe a single pilot wont come far with a unprotected galaxy.


But even so the Galaxy looks just to attractive right now. Because of the spawningpoint. 12 people comming in a galaxy is way more efficient as... 12 people raiding something in Quads!
I like both Vehicles, im not a Quadfanatic, but it looks really unattractive to me right now. The Quad should have at least a customizable shieldfunction like the Heavy-Assault but lets focus on the galaxy.

What is even the idea behind it? Why people can spawn I mean?
Is there a generator like in the outposts? Or the warpgate? I thoughts it reasonable since "there could be people inside of it".
This is why people can "come out". But the rate is really to fast. Compared to the armor while deployed.

The most powerful raids got at least one galaxy with them, if 2 galaxy landed nearby, it was clear that the attackers would win in time.
I just say Biodom. Its perfect for ambushes with galaxys.
Maybe the cooldown doesnt need to be so high. 30 seconds are maybe enough already.

Why even driving/piloting something else? Other vehicles look like a joke compared to a galaxy.

Gortha
2012-08-31, 09:57 AM
Sorry, but 2 AV Maxes can crush a Gal in a few Salves. You need to attack it successfully... ;)

...And donĀ“t aim on the Shields...

Haro
2012-08-31, 12:04 PM
At the moment, I don't have much of an issue with gals. It's true they are very tough and can be repaired, but one of my favorite things to do is snipe engineers trying to repair the huge things. Deployable spawns is nothing new or OP by popular definition, and the stealth has been replaced by defense, but either way, galaxies are hardly permanent. You just need to concentrate firepower, and when you destroy it, you seriously undermine your enemy.