View Full Version : I don't like Planetside 2 :(
EVILoHOMER
2012-08-31, 12:34 PM
I've been looking forward to it for so long but it just doesn't do anything for me. What lets it down is it doesn't feel like Planetside and the gameplay just isn't good enough to make it better than other FPS games. The only saving grace is it's F2P so I'm sure it'll be popular on the back that you never have to pay, however my issue is time, not money.
I really hope the NDA isn't a sign that the game will go live soon because it is no where ready, however SOE have a history of rushing releases and I'm guessing they still haven't learnt by these actions.
The other major problem for me is my Planetside mates who I planned to play this game with all hate it as well. So really there is less incentive for me to play it without anybody I know because a game like this is boring solo.
- The textures are piss poor, the graphics are a real big let down and the over use of light just drowns out the UI.
- The UI sucks, it's a complete mess, it isn't intuitive at all and it's an over complex design for something that really offers very little diversity.
- I'm not a fan of the class system, again like above I think it just restricts you, you cannot mix roles any more and I hate that.
- TTK is too quick, it's too hard to get a group together and stick together because someone is always dying now.
- Vehicles feel so weak and the control really badly, I hate the way aircraft control, they aren't intuitive like BF3 or PS, they just feel like a mess.
- I hate the base design they're too open, too hard to defend so the fights are over in minutes. They feel like such a mess of a design and the buildings are so copy and pasted that it's hard to find the vehicle terms and stuff like that. After all this time playing I still struggle to work out where I am in a base and where to find stuff.
- Vehicle camping doorways is worse than Planetside. Again because there are no doors and the buildings are so small and open you'll just be shot through them all the time.
- Too many particle effects, like GW2 I cannot see what the heck is going on, especially at night where it's just lighting over powering everything.
- The Island design is poor, it's so hard to negotiate the terrain now that you'll want to pick and aircraft to fly to an objective instead.
- Sound design is weak, I'd go as far to say it's the worst I have heard in a long time. It's like the sound was done by someone in the 90s, it is so weak, especially the ATV that sounds as if it's changing gears constantly.
I could go on and on about what I hate about this game but most of all the guns feel far too inaccurate and they're far too big on the screen, FOV doesn't seem to change them. The TR have the best feeling weapons as it doesn't feeling like you're spamming a general direction but even then the guns are floaty as hell. I had to tweak my mouse DPI and the mouse sensitivity to the lowest just to get it feeling right. Turning and looking around just has no weight to it, it's too floaty and horrible, yet movement feels nice and weighty.
Just so disappointed, it doesn't feel like Planetside, it really is like they tried to emulate Battlefield but failed and created this weird average game where the only good thing about it is the open seamless maps. However the battles are so fast you never see massive battles, you see a lot of particle effects and screen shake but I've never had that base raid moment like in Planetside. There is way too much fog, in this day and age I should be able to turn it all off and the islands are mostly empty. Where are the urban areas we all wanted in Planetside and never got and wanted in Planetside 2 and still haven't got. I was looking forward to fighting in this giant bases but it turns out they're tiny really, most if it is just show with hardly any indoor area.
The other weird problem I have is the scaling seems really off, everything looks out of scale to the point it feels like Honey I shrunk the kids or something. It all just feels so fake and horrible looking.........
After all this time waiting I just feel like humph... lol.
Syphus
2012-08-31, 12:39 PM
I disagree with most of these but can't really be bothered to type all this out. So I'm just going to say one thing, how can you say you liked air in PS? It has to be one of the worst flight models in any video game.
Boone
2012-08-31, 12:39 PM
I've been looking forward to it for so long but it just doesn't do anything for me. What lets it down is it doesn't feel like Planetside and the gameplay just isn't good enough to make it better than other FPS games. The only saving grace is it's F2P so I'm sure it'll be popular on the back that you never have to pay, however my issue is time, not money.
I really hope the NDA isn't a sign that the game will go live soon because it is no where ready, however SOE have a history of rushing releases and I'm guessing they still haven't learnt by these actions.
The other major problem for me is my Planetside mates who I planned to play this game with all hate it as well. So really there is less incentive for me to play it without anybody I know because a game like this is boring solo.
- The textures are piss poor, the graphics are a real big let down and the over use of light just drowns out the UI.
- The UI sucks, it's a complete mess, it isn't intuitive at all and it's an over complex design for something that really offers very little diversity.
- I'm not a fan of the class system, again like above I think it just restricts you, you cannot mix roles any more and I hate that.
- TTK is too quick, it's too hard to get a group together and stick together because someone is always dying now.
- Vehicles feel so weak and the control really badly, I hate the way aircraft control, they aren't intuitive like BF3 or PS, they just feel like a mess.
- I hate the base design they're too open, too hard to defend so the fights are over in minutes. They feel like such a mess of a design and the buildings are so copy and pasted that it's hard to find the vehicle terms and stuff like that. After all this time playing I still struggle to work out where I am in a base and where to find stuff.
- Vehicle camping doorways is worse than Planetside. Again because there are no doors and the buildings are so small and open you'll just be shot through them all the time.
- Too many particle effects, like GW2 I cannot see what the heck is going on, especially at night where it's just lighting over powering everything.
- The Island design is poor, it's so hard to negotiate the terrain now that you'll want to pick and aircraft to fly to an objective instead.
- Sound design is weak, I'd go as far to say it's the worst I have heard in a long time. It's like the sound was done by someone in the 90s, it is so weak, especially the ATV that sounds as if it's changing gears constantly.
I could go on and on about what I hate about this game but most of all the guns feel far too inaccurate and they're far too big on the screen, FOV doesn't seem to change them. The TR have the best feeling weapons as it doesn't feeling like you're spamming a general direction but even then the guns are floaty as hell. I had to tweak my mouse DPI and the mouse sensitivity to the lowest just to get it feeling right. Turning and looking around just has no weight to it, it's too floaty and horrible, yet movement feels nice and weighty.
Just so disappointed, it doesn't feel like Planetside, it really is like they tried to emulate Battlefield but failed and created this weird average game where the only good thing about it is the open seamless maps. However the battles are so fast you never see massive battles, you see a lot of particle effects and screen shake but I've never had that base raid moment like in Planetside. There is way too much fog, in this day and age I should be able to turn it all off and the islands are mostly empty. Where are the urban areas we all wanted in Planetside and never got and wanted in Planetside 2 and still haven't got. I was looking forward to fighting in this giant bases but it turns out they're tiny really, most if it is just show with hardly any indoor area.
The other weird problem I have is the scaling seems really off, everything looks out of scale to the point it feels like Honey I shrunk the kids or something. It all just feels so fake and horrible looking.........
After all this time waiting I just feel like humph... lol.
try again in 6 months when released i guess
ive even noticed fov change in vids so thats bull so test the game its beta not a promo
EVILoHOMER
2012-08-31, 12:42 PM
I disagree with most of these but can't really be bothered to type all this out. So I'm just going to say one thing, how can you say you liked air in PS? It has to be one of the worst flight models in any video game.
It felt intuitive, Planetside 2's doesn't, flying in games like BF3 again feels intuitive so it isn't like I only like one flying model.
I just hate the controls of aircrafts and I hate how they handle, I mean you can move horizontally perfectly using A and D which is weird. They feel like you can hover above the ground and yet if you slow down you just fall out of the sky. The game never gives you the feel of any lift of physics, it feels like Planetside's but it isn't which is a weird feeling.
ive even noticed fov change in vids so thats bull
Yup there is FoV change......
What I'm saying is the guns are too big even when you change the FoV.
Half the time my camera in third person on a vehicle is zoomed right in with no way to adjust.
sameer
2012-08-31, 12:49 PM
I agree with many things. Flying is terrible. I need to fly again after yesterdays patch. They purposely made flying complicated when it could be simple and fun. I think the reason was to make it stupid and annoying so only a few people would fly and get good at it.
fighting sucks atm. Again, I have to see after yesterdays patch. Its so random that its boring. Finding big battles isnt easy, when you do find it, the fps die. On top of that spawn system sucks balls. Again, they said more spawn locations are coming.
Vehicle spawn times suck. running for 5 minutes to get to a fight is very annoying. On top of that spawning a quad bike and auto spawn destroy glitched dosnt help. Now I have to wait 300 seconds. Traveling sucks because its so restricted. I should be able to spawn vehicles whenever I want. With resources the only limiting factor.
I can only afford medium settings. In medium graphics suck. The only way to see the beautiful side of the game is by having a tricked out system. So seeing all the nice stuff on streams dosnt mean you will get it too.
The game is very, very buggy. It will take many months before its even decent. The recent patches brought in so many more bugs. Again, its early beta, so lots need to change.
In the end, I just find the game very boring.
DayOne
2012-08-31, 12:52 PM
- The textures are piss poor, the graphics are a real big let down and the over use of light just drowns out the UI.
BETA. They are using low res textures right now, tbh the game looks damn good even with the low res
- The UI sucks, it's a complete mess, it isn't intuitive at all and it's an over complex design for something that really offers very little diversity.
I have no idea what you mean, it's fine.
- I'm not a fan of the class system, again like above I think it just restricts you, you cannot mix roles any more and I hate that.
And super engine medics is fine? No.
- TTK is too quick, it's too hard to get a group together and stick together because someone is always dying now.
No it isn't, learn to be more aware and, well, move and take cover.
- Vehicles feel so weak and the control really badly, I hate the way aircraft control, they aren't intuitive like BF3 or PS, they just feel like a mess.
They control fine, they have weight to them.
- I hate the base design they're too open, too hard to defend so the fights are over in minutes. They feel like such a mess of a design and the buildings are so copy and pasted that it's hard to find the vehicle terms and stuff like that. After all this time playing I still struggle to work out where I am in a base and where to find stuff.
They seem to be fixing this, zurvan is now enclosed and easier to defend
- Vehicle camping doorways is worse than Planetside. Again because there are no doors and the buildings are so small and open you'll just be shot through them all the time.
Yes, it's open, go out the other doorway.
- Too many particle effects, like GW2 I cannot see what the heck is going on, especially at night where it's just lighting over powering everything.
Not really, it feels hectic, which is should.
- The Island design is poor, it's so hard to negotiate the terrain now that you'll want to pick and aircraft to fly to an objective instead.
"oh noes, a rock" Go around it, there are roads (or get an aircraft).
- Sound design is weak, I'd go as far to say it's the worst I have heard in a long time. It's like the sound was done by someone in the 90s, it is so weak, especially the ATV that sounds as if it's changing gears constantly.
In what way? Everything sounds all chunky and powerful, it's fine.
I could go on and on about what I hate about this game but most of all the guns feel far too inaccurate (I'll give you that, ADS should be accurate) and they're far too big on the screen, FOV doesn't seem to change them. The TR have the best feeling weapons as it doesn't feeling like you're spamming a general direction but even then the guns are floaty as hell. I had to tweak my mouse DPI and the mouse sensitivity to the lowest just to get it feeling right. Turning and looking around just has no weight to itSince when has looking about as infantry ever had "weight" to it?, it's too floaty and horrible, yet movement feels nice and weighty.
Just so disappointed, it doesn't feel like Planetside, it really is like they tried to emulate Battlefield but failed and created this weird average game where the only good thing about it is the open seamless maps. However the battles are so fast you never see massive battles, you see a lot of particle effects and screen shake but I've never had that base raid moment like in Planetside. There is way too much fog(wat), in this day and age I should be able to turn it all off and the islands are mostly empty(wat?). Where are the urban areas we all wanted (Esamir) in Planetside and never got and wanted in Planetside 2 and still haven't got(Esamir). I was looking forward to fighting in this giant bases but it turns out they're tiny really, most if it is just show with hardly any indoor area. (you've never been in a tech plant then)
The other weird problem I have is the scaling seems really off, everything looks out of scale to the point it feels like Honey I shrunk the kids or something. It all just feels so fake and horrible looking.........
How?
After all this time waiting I just feel like humph... lol.
Your loss, quit bitching like a spoiled child and don't play. Done.
EVILPIG
2012-08-31, 12:53 PM
I disagree with most but I have to ask why you are complaining about people dying in a war game? TTK feels just right to me. If someone gets the jump on someone, it should be very difficult for that person to whip around and kill them. TTK was ridiculously long in PS.
Also, flying is awesome. It does not take long to learn to fly AND land.
Sephirex
2012-08-31, 12:56 PM
Yep, I didn't like it either.
Wasn't engaging, gunplay was terrible, and sense of progress or goals was negligible.
But I'm also having a hard time just testing it due to lack of optimization. Weird frame rate drops and unexpected freezes are still commonplace, and make for a frustrating experience as I can run any other game just fine.
I'll come back in a month or two and see if it's to a point where I can even contribute as a tester.
OnexBigxHebrew
2012-08-31, 12:58 PM
Yep, I didn't like it either.
Wasn't engaging, gunplay was terrible, and sense of progress or goals was negligible.
But I'm also having a hard time just testing it due to lack of optimization. Weird frame rate drops and unexpected freezes are still commonplace, and make for a frustrating experience as I can run any other game just fine.
I'll come back in a month or two and see if it's to a point where I can even contribute as a tester.
Last build seemed to fix all my crazy framerate drops and stuttering.
I'm also not a huge fan of the gunplay, though. Hardcore guys are gonna hate, but I'm just used to meatier combat, period. Seems...hollow. Kind of in a wierd spot between real life TTK and longer ones like halo. Just ends up being strange, I never feel that it comes down to ability. I would suggest a slightly longer TTK with much more accurate guns (when in ADS). At this point ADS is barely more accurate than hipfire, with a huge sacrifice in movement. It feels like subby gunplay at the moment.
Don't get me wrong though, I do enjoy the game a lot.
Sephirex
2012-08-31, 12:59 PM
Last build seemed to fix all my crazy framerate drops and stuttering.
Really? I'll give testing another shot then and pull myself away from Guild Wars 2.
Much appreciated.
EVILPIG
2012-08-31, 01:04 PM
If you're simply having performance issues, nothing can be done short of attempting to tweak your system or upgrading, but optimization is coming.
Keep in mind that you are just testing the game and there is bugs and imbalances. If you're with a good outfit and having fun, the game is fucking awesome. I've been having a BLAST.
NePaS
2012-08-31, 01:05 PM
Vehicle spawn times suck. running for 5 minutes to get to a fight is very annoying. On top of that spawning a quad bike and auto spawn destroy glitched dosnt help. Now I have to wait 300 seconds. Traveling sucks because its so restricted. I should be able to spawn vehicles whenever I want. With resources the only limiting factor.
try using an implant then to negate the cooldown.
ringring
2012-08-31, 01:06 PM
Also, flying is awesome. It does not take long to learn to fly AND land.
It did me, partly I think because I play left-handed and I'm running out of easily reachable keys to remap.
I'd offer the advice given above, don't play right now, try again in a few weeks or months.
For me the Zurvan changes have made a big difference on my outlook. Now, we can see a base that is defendable and if you're going to take it as an attacker you have to fight hard and use strategy.
I few days ago I was mourning the end of the old gal drops, but in one fell swoop the Zurvan changes have given a reason for assault gal drops.
vVRedOctoberVv
2012-08-31, 01:10 PM
- The textures are piss poor, the graphics are a real big let down and the over use of light just drowns out the UI.
Beta. The focus recently has been on performance optimisations and major balance issues.
- The UI sucks, it's a complete mess, it isn't intuitive at all and it's an over complex design for something that really offers very little diversity.
UI seems fine to me for the most part. It's incomplete and lacking features, but what do you expect from an unfinished product?
- I'm not a fan of the class system, again like above I think it just restricts you, you cannot mix roles any more and I hate that.
Subjective. The class system doesn't bother me. Also, beta. 90% of class features are not in place yet, such as the alternate weapons you can purchase. Once the classes are complete, you'll have a lot more flexibility.
- TTK is too quick, it's too hard to get a group together and stick together because someone is always dying now.
Subjective. Also, personal. I prefer the faster TTK. I also don't have any trouble sticking with my group. You won't either, if you plan effectively as a group, such as using support and logistical roles (medics, engineers, sunderers).
- Vehicles feel so weak and the control really badly, I hate the way aircraft control, they aren't intuitive like BF3 or PS, they just feel like a mess.
ATV controls are really squirrely. Air controls are not complete yet and still in flux. Beyond that, I don't have a problem with either the vehicles or the air (aside from air not supporting joysticks yet).
- I hate the base design they're too open, too hard to defend so the fights are over in minutes. They feel like such a mess of a design and the buildings are so copy and pasted that it's hard to find the vehicle terms and stuff like that. After all this time playing I still struggle to work out where I am in a base and where to find stuff.
Partially subjective, but also partially true. The battles ARE over too quickly. However, beta. That's what we're testing it for. It is worth noting several major changes have been made to capture mechanics and base layouts in just the last 24 hours in an effort to correct this.
- Vehicle camping doorways is worse than Planetside. Again because there are no doors and the buildings are so small and open you'll just be shot through them all the time.
Not really. Vehicles will always be able to camp buildings by nature of the building be stationary and the vehicle... not being stationary. Hanging around the VEHICLE BAY is usually a good way to die, but in 90% of cases if a building is being camped, there are alternate exits you can take.
- Too many particle effects, like GW2 I cannot see what the heck is going on, especially at night where it's just lighting over powering everything.
Subjective. I disagree. Explosions and special effects seem fine to me, although lighting still needs some work. Beta, not a finished product. They're already working on this. Example, they just recently added a bunch of lights to bases that help rectify some of the issues.
- The Island design is poor, it's so hard to negotiate the terrain now that you'll want to pick and aircraft to fly to an objective instead.
It's a desert canyon type map, with everything that implies. It does not make the map "poorly designed", neither does it prevent you from taking vehicles. It encourages you to use roads, perhaps, and funnels the majority of traffic through certain areas, but that isn't necessarily bad. I drive tanks fairly regular cross country. Doesn't bother me. In fact, the terrain is fairly advantageous for an armored vehicle in the right circumstances.
Either way, if you don't like it, don't worry. There are more continents coming that may appeal to you more.
- Sound design is weak, I'd go as far to say it's the worst I have heard in a long time. It's like the sound was done by someone in the 90s, it is so weak, especially the ATV that sounds as if it's changing gears constantly.
Subjective, also beta. Some of the sounds need some work, and some of them are recently added. Overall, I think it sounds alright though. I like the rumbling explosions, throaty tank engines. The gunfire could stand to be a bit sharper and louder, but I think they're working on that.
In conclusion, most your stuff is purely subjective and a lot of it fails to take into consideration that this is not a finished product. In fact, it's quite some way from being a finished product.
Also... It's not "PlanetSide". It's "PlanetSide 2". According to the devs, it was never intended to "feel like" Planetside 1, except in the regard of large battles and the loose theme of those battles.
The game DOES have legitimate issues at present, but these are mostly in regard to it not being a finished product and still needing a lot of testing. In the relatively short time I've been participating in the Beta, they uprooted entire game mechanics and tried out new stuff to try to get a better, more persistent, "feel" to the game.
It's a little early to place judgment on it. Too much is changing, especially now. At present PS2 is twice the game it was a week ago, and ten times the game it was during the tech test. They're going the correct direction with it. Making a multi-million dollar piece of digital entertainment doesn't happen overnight. It will be several months before the game is ready for "sale".
Saintlycow
2012-08-31, 01:11 PM
And the forums have come back to life. But as EvilPig said, the ttk is perfect. And Zurvan is a beauty
DaMann
2012-08-31, 01:11 PM
Im loving PS2 right now. Its what Ive been looking for in a FPS since BF1942. I see some off your points but it is early beta. And as much as you want it to "feel" like the original planetside, that game is nearly 10 years old. You have to cater to the BF/CoD crowd now, yet im not a CoD fan but a BF fan this game closely resembles it.
Kitsune
2012-08-31, 01:28 PM
*Shrug*
I never played Ps1 but I can still disagree about some stuff. Won't argue anything about particle effects because I love them to death personally. In reality you don't expect to see very well when being bombed. Tons of people hate it because it makes things harder and more distracting... No comment on that.
Anyway, would you rather play planetside 1? Would you rather go back to early MMO modeling and staircase battles? Would you rather have to shoot a guy 20 times before he is potentially dead? Personally the quick TTK is something that helps prevent the numbers battle. In my other games, whoever has the most guys wins 95% of the time. At least in planetside 2, any guy with a good position and ammo can kill a mob.
Can't say anything about aircraft besides I was afraid they would be pretty much useless. Way too easy to swap to a class with Anti-Air and kill anything, and the devs wanted hundreds of these guys around to do that...
The only texture problems I saw were on cliffsides and general hard to reach places. I never expect games to fix those because poking at them for such a small imperfection is just dumb when the rest of the game looks amazing. Speaking of looks, lighting seems pretty cool. Much more dynamic then any other MMO outside of EvE.
But I'm just some guy who neither plays FPS religiously nor did he ever play Planetside 1.
sameer
2012-08-31, 01:31 PM
lower ttk = noob friendly. Less skill involved this way.
jepaul
2012-08-31, 01:41 PM
Is this still in beta?
It people like the OP that should never be allowed in beta. Bitching for the sake of bitching. Don't play it until release then if you're so shortsighted to realize what a beta is. Did you play in tech beta? Were you part of first platoon? I'm confident you weren't because if you had been you would realize the huge amount of changes they have made sense then.
What an uneducated shortsighted post. Incredible.
Sephirex
2012-08-31, 01:43 PM
I don't find it that enjoyable either. Maybe I'll like it more as testing progresses.
This is obviously a huge personal failing on my part.
Proceed to crucify/flame.
OnexBigxHebrew
2012-08-31, 01:44 PM
Is this still in beta?
It people like the OP that should never be allowed in beta. Bitching for the sake of bitching. Don't play it until release then if you're so shortsighted to realize what a beta is. Did you play in tech beta? Were you part of first platoon? I'm confident you weren't because if you had been you would realize the huge amount of changes they have made sense then.
What an uneducated shortsighted post. Incredible.
I agree.
Also, jepaul, you shot me several times when I tinkered around with other factions. Like 4 or 5 different times and places. lol.
Boone
2012-08-31, 01:44 PM
lower ttk = noob friendly. Less skill involved this way.
elaborate...can't wait.
Syphus
2012-08-31, 01:51 PM
try using an implant then to negate the cooldown.
Don't even need one because you can cert down the timer. It won't make it zero, but really in tanks I'm very rarely having to wait because of the timer.
It felt intuitive, Planetside 2's doesn't, flying in games like BF3 again feels intuitive so it isn't like I only like one flying model.
I just hate the controls of aircrafts and I hate how they handle, I mean you can move horizontally perfectly using A and D which is weird. They feel like you can hover above the ground and yet if you slow down you just fall out of the sky. The game never gives you the feel of any lift of physics, it feels like Planetside's but it isn't which is a weird feeling.
It was intuitive, I'll give you that. But that's because it was like driving a tank that could just happen to go up and down in the air. Was great for ease, but completely unfulfilling as an actual pilot.
Now, moving horizontally perfectly may be weird, but it's not impossible. Now I know there is no lift, there's a good thread on the beta forums about the flight model with numbers and science and all. But when you are hovering, you are engaging the jets on the bottom, without that you should fall.
I would love if we could outsource the flight model to Eagle Dynamics and we could have DCS: Planetside. We're not going to have that, but I think this is much much better than PS1. It takes some skill to fly now, yet is still fairly accessible.
So, here is a video:
www.youtube.com/watch?v=4y_ePf1Jcr8
DayOne
2012-08-31, 02:14 PM
lower ttk = noob friendly. Less skill involved this way.
Not in the slightest. It rewards (usually) whoever get the drop, be that luck or careful planning an manoeuvring.
Hamma
2012-08-31, 02:21 PM
- The textures are piss poor, the graphics are a real big let down and the over use of light just drowns out the UI.
:huh:
This statement makes no sense to me at all.
Sephirex
2012-08-31, 02:28 PM
:huh:
This statement makes no sense to me at all.
I think he means he can't see the UI through all the glares, blooms, and refractions.
Not in the slightest. It rewards (usually) whoever get the drop, be that luck or careful planning an manoeuvring.
In a game of this size there is no challenge in finding someone not facing you. :groovy:
bjorntju1
2012-08-31, 05:08 PM
:huh:
This statement makes no sense to me at all.
The game looks good, but there are a bunch of very low-res textures in the game.
Anyways I do really like the game for a beta, however they still need to get the performance up since that is still not really good.
Gammit10
2012-08-31, 05:17 PM
Is this still in beta?
It people like the OP that should never be allowed in beta. Bitching for the sake of bitching. Don't play it until release then if you're so shortsighted to realize what a beta is. Did you play in tech beta? Were you part of first platoon? I'm confident you weren't because if you had been you would realize the huge amount of changes they have made sense then.
What an uneducated shortsighted post. Incredible.
I agree with much of what he said, and I assure you I have been a part of this test for a long time. In my opinion, fundamental changes have rarely been touched.
Troll elsewhere.
Not in the slightest. It rewards (usually) whoever get the drop, be that luck or careful planning an manoeuvring.
From all that I have encountered, it's mostly luck, with some maneuvering. This is because the world is so open, there is little maneuvering that can be done. No walls mean less cover, which means you get shot from nearly 360 degrees.
Ref: my outfit is not a leet-bunnyhopper outfit. We are big on strategy, tactics, and planning.
P Nutz
2012-09-01, 12:56 AM
I agree with much of what he said, and I assure you I have been a part of this test for a long time. In my opinion, fundamental changes have rarely been touched.
Troll elsewhere.
How is he trolling you? The previous poster brings up an excellent point: This is beta, NOT the final product, and bitching instead of constructive criticism will not help PS2 to become a better product.
RodenyC
2012-09-01, 01:16 AM
Meh,I just don't like it.Doesn't in anyway feel like a sequel to planetside.
DayOne
2012-09-01, 01:23 AM
Meh,I just don't like it.Doesn't in anyway feel like a sequel to planetside.
I just spent 3 hours defending zurvan with 5 other outfit mates. Hopefully they'll implement all these new capture mechanics on all the bases. THEN it will truely feel like a planetside sequel.
P.S. Your sig is almost okay if it weren't for "a lot" being spelt wrong, three time, then put in bold, underlined, and italics. :rofl:
Arcsilver
2012-09-01, 01:28 AM
OP's entire post SCREAMS, "I'm a bitter vet".
and i disagree with everything..
Syphus
2012-09-01, 01:47 AM
I agree with much of what he said, and I assure you I have been a part of this test for a long time. In my opinion, fundamental changes have rarely been touched.
Troll elsewhere.
From all that I have encountered, it's mostly luck, with some maneuvering. This is because the world is so open, there is little maneuvering that can be done. No walls mean less cover, which means you get shot from nearly 360 degrees.
Ref: my outfit is not a leet-bunnyhopper outfit. We are big on strategy, tactics, and planning.
Are we on the same map? If you think there's no cover I have no idea what world you are living in. Are there places that don't have much cover? Yes. But by and large there is plenty of cover.
cellinaire
2012-09-01, 02:21 AM
So, the OP seems to dislike every little bit of PS2.
Funny. Because he should've stopped caring about this game a long time ago with all these disclosed details prior-Beta.
Do you guys know what bitching is? or do you just get butthurt whenever someone has something negative to say about the game? I might not agree with the things he's saying, but he gave reasons for his complaints. That's considered constructive, even if you don't agree with the content.
Of course this is beta, I'm sure he knows that, that's why people are going to bring up issues now so we don't need to when it's released.
Assuming he's an angry vet with a single response in reply is exactly that, a blind assumption.
Two counter arguments that have little merit unless you base them on further support are "It's In Beta!!" and "Angry Vet!!" We all know it's beta and most of us have played this game at some point, hence we're all vets to a degree... that's an easy knock since many/most of us are susceptible.
We shouldn't be the community that doesn't want to hear any oppositions, just because we only have an ear for our own sweet choir.
elementHTTP
2012-09-01, 03:17 AM
I must agree on these points
( -subjective- )
- guns are to big - they need to be reduced a bit
- battles are to quick - longer capture time / and longer encryption time / more indoor corridors
- Its to easy to go as ONE inf on flash and spam capture bases -there needs to be a greater capture time for single person
- better sort of indication that base is being captured so people can respond better
cellinaire
2012-09-01, 03:18 AM
Do you guys know what bitching is? or do you just get butthurt whenever someone has something negative to say about the game? I might not agree with the things he's saying, but he gave reasons for his complaints. That's considered constructive, even if you don't agree with the content.
Of course this is beta, I'm sure he knows that, that's why people are going to bring up issues now so we don't need to when it's released.
Assuming he's an angry vet with a single response in reply is exactly that, a blind assumption.
Two counter arguments that have little merit unless you base them on further support are "It's In Beta!!" and "Angry Vet!!" We all know it's beta and we've all played this game at some point, hence we're all vets to a degree... that's an easy knock since everyone's susceptible.
We shouldn't be the community that doesn't want to hear any oppositions, just because we only have an ear for our own sweet choir.
You know, the OP was at least better than these "It's BETA" or "Stop trolling it's just fine" crowd and I even agree with him in some points, but, are giving reasons and impressions largely based on personal criterion(and in some part not that accurate) enough to be titled as 'considerate, constructive' criticism? ;)
I play it over a Month now, i´ll definitly Play it it so much fun to Play with your Squad or Platoon.
I Got my Game the Next Years :)
GREAT !
The Game Improofs Every Week Step by Step, needless to Say that it´s Beta.
But afterall They Fix a Lot and YES !
I got a Good Feeling to see this and be Part of it !
You know, the OP was at least better than these "It's BETA" or "Stop trolling it's just fine" crowd and I even agree with him in some points, but, are giving reasons and impressions largely based on personal criterion(and in some part not that accurate) enough to be titled as 'considerate, constructive' criticism? ;)
No I understand that, I never said the word "considerate" I said considered. He should be called on any inaccuracies with specific points, but one sentence responses do nothing when people want to shield themselves from any sort of negativity.
because there will come a day when THAT person has something to critique, but they've built up a community where no one wants to hear anything bad so they'll be afraid to say it since it'll be automatically disregarded.
FatherJack
2012-09-01, 03:52 AM
I agree with many things. Flying is terrible. I need to fly again after yesterdays patch. They purposely made flying complicated when it could be simple and fun. I think the reason was to make it stupid and annoying so only a few people would fly and get good at it.
I play a lot of flight sims, in no way whatsoever could you describe PS2's flight mechanics as complicated. I can count the amount of times I have spawned aircraft on one hand, it really isnt that difficult to fly.
In fact I will agree with some of people on here,the aircraft dont feel like they weigh anything. Gravity is a harsh mistress and I think the flight model should take that more into account.
I have been enjoying my time on PS2, sure there are bugs but they seem to be heading in the right direction.
AThreatToYou
2012-09-01, 04:15 AM
I agree with not-liking the game.
The biggest problem is the maps are not made for PlanetSide or rather, the flow of combat on these maps is just terrible.
EVILoHOMER
2012-09-01, 05:38 AM
The problem I have with "it's beta comments" is that's the time where you should bring up negative feedback, not silence it.
I have been a part of every MMO beta since I can remember, at least all the major MMOs any ways. Most of them have failed before they even hit beta because the fundamental mechanics are put in way before beta. The problem with a game where these core mechanics are just bad is very rarely are they fixed and certainly never in an SOE game.
I'm a burnt Vet of SOE games yeah, I admit that.
- EQ - Luclin and PoP ruined the game
- PS - BFRs and lack of any content ruined the game
- SWG - Buggy launch, Jedi, JTLS, CU and the NGE ruined the game
- EQ2 - Dumbed down so hard from a forced grouped hard game to some weird wannabe WoW clone
I don't like SOE, I don't like how they've managed their games and I don't think they'll ever learn. However because it was Planetside 2 I gave them a chance and sadly while I respect them for trying to deliver something ambitious, for now they've failed for me and my friends at least.
I've given my feedback and if they want to listen then great, if not then I just wont play.... simple, I'm not going to get involved with throwing insults around on the forums.
Grimster
2012-09-01, 07:36 AM
The flying mechanics has to be one of the most awesome ever in a game?!
I love it it is hard as hell to be REALLY good at it and it really feels like physics are involved when you are flying.
I simply love it. It is not hard to fly but it is REALLY hard to master it. Dog fights really feels like they are skill based. I have been owned several times because of the simple reason that the other guy is a better pilot. :)
Steambot
2012-09-01, 08:02 AM
Personally, I've be seriously loving the game. It is SO awesome. Now, obviously, I'm not a super in-depth guy like the rest of all you, nor am I a vet, unfortunately. But, frankly, I really don't have many problems. Besides, it's beta, most of what we are seeing will be fixed/improved through feedback.
I've been playing for a few days, and only have a couple of complaints:
- Gunplay seems off. Just a little too wobbly or something. Maybe it's just me, I don;t know.
- Flying is NOT an issue. It's difficult. I'm bad at it. So what? I'll get better.
- Battles ARE over fast, but that will change most likely when more people are playing it.
- On the subject of gunplay, again, sniping is outrageously difficult :D For me any way. Still, not a problem. Practice makes perfect etc.
- All in all, I'm having a blast playing. I'm not all that good at it, but as I said before, I'll get better. A lot of my "complaints" are only because I'm not a complete PWNAGE MASTAHR.
Top Sgt
2012-09-01, 08:27 AM
I just spent 3 hours defending zurvan with 5 other outfit mates. Hopefully they'll implement all these new capture mechanics on all the bases. THEN it will truely feel like a planetside sequel.
P.S. Your sig is almost okay if it weren't for "a lot" being spelt wrong, three time, then put in bold, underlined, and italics. :rofl:
it's fine on a few bases.. but I don't want the camp fest at Zurvan to be at all the bases.
Gortha
2012-09-01, 09:21 AM
I disagree on almost all points of the Original Poster.
I was a Closed Beta 2003 Veteran. I also played several years with pauses PS. And PS2 feels like PS1 when there are enougfh players fighting around.
Basedesign could be more Castleish/ more like a Fortress, less open, BUT
the masses always dieing at 2 or 3 Chokepoints is also BORING/Frustating.
My feeling is, PS2 is moving on Planetsides path and evolving in the right direction.
GReetz
Gortha
LastManStanding
2012-09-01, 10:46 AM
I'll join those disagreeing with the OP. Graphics wise there are some rough textures, particularly things like rocks when up close, but in general it looks great (and I'm only using a GTX 460 on med settings). Some of the bases are stunning and it's beautiful to look at during the night when there's a large scale battle going on.
I don't have a problem with flying either. It took practice to get to grips with, but I don't think it's overly difficult and it's enjoyable once you get the hang of it.
There are some problems with the game, but the developers are aware of them and are actively working to improve it as you'd expect in the beta phase.
Xyntech
2012-09-01, 11:23 AM
The problem I have with "it's beta comments" is that's the time where you should bring up negative feedback, not silence it.
Yes. This.
But then... this:
I don't like SOE, I don't like how they've managed their games and I don't think they'll ever learn. However because it was Planetside 2 I gave them a chance and sadly while I respect them for trying to deliver something ambitious, for now they've failed for me and my friends at least.
The thing is, I don't really see most people saying "it's beta" as a means to end the discussion. I mostly see people saying "it's beta" in reference to comments like the second quote. You feel let down with a game that's a work in progress? Really? That's fucked up. Saying you would personally enjoy a different flight model, or that you think base layouts are broken and not conducive to great battles is one thing. Acting like some of the low quality placeholder textures and unimplemented features are a personal insult to you is another.
The game undoubtedly has a lot of issues at the moment, some of them objective and some that are more subjective to different peoples personal taste. All of these should certainly be made known to the developers, so that the objective problems can get worked out, and so that the majority voice can possibly influence the subjective matters. Being constructive with our criticism is key here (although bitching and whining about blatantly broken bugs does have it's place).
I'm really impressed with the game even in it's current partially broken state myself. I've also seen some really impressive improvements in the optimization, gameplay and content in the few weeks that I've been participating. Maybe it's the fact that I always liked the first game as a whole, but hated most of the nitty gritty of the gameplay, but Planetside 2 is really shaping up to be my ideal successor to the first game. Obviously it's not going to please everyone, but I definitely hope that some of the improvements coming down the pipe will make it a game that most vets will enjoy even if there are a few changes that they don't prefer, because I have a feeling that Planetside 2 is going to be huge. PS1 had an awesome community, and I don't want to see almost any of them left behind for what will undoubtedly be an amazing experience in the sequel.
vVRedOctoberVv
2012-09-01, 11:36 AM
@Xyntech
+1 Internetz to you, sir.
It's not that people can't express their opinions or that every opinion should be positive. The thing that's irritating is people behaving like this is a finished product. You haven't been "let down", yet, no matter what your feelings are, because the game ISN'T FINISHED YET. It's not even close to being done. There's two more continents that will be starkly different from the one we have, there will be dozens of alternate weapons added in for both the classes and the vehicles, entire base layouts and game mechanics are different from when I started two weeks ago...
How can you say they've "failed" at this point? They're working VERY hard to NOT fail. 90% of the game features that will make it what they're aiming for have not been fully implemented yet.
It is NOT a "game" yet. It is a game that is in development. DEVELOPMENT. You all understand what that means, right? It has to start somewhere, it's not just suddenly a finished and polished product. It's a gradual progression toward release as new features are added and TESTED. Tested? That's right, as time goes on, things are both added and removed for the sake of TESTING.
What would happen if Liberators could drop tactical nukes? Only one way to find out. Add them in the game and see what the players do. Too powerful? Take them back out and try something else. See what we did there? We TESTED something. Just because something is one way today, does not mean that's the final draft of it. So chill your littles asses. If you don't like how things are going, then voice an opinion (note: not emo-rage or whine or "I hate you all you're doing it wrong"), be constructive (offer solutions to your complaint rather than just saying "no you") and continue TESTING the product that is DEVELOPMENT.
Acting surprised that the game is "broken" or "incomplete" or "shallow" is retarded considering it's not DONE yet. Of course it feels "lacking".... because it IS!
Dartan
2012-09-01, 11:45 AM
The problem I have with "it's beta comments" is that's the time where you should bring up negative feedback, not silence it.
I have been a part of every MMO beta since I can remember, at least all the major MMOs any ways. Most of them have failed before they even hit beta because the fundamental mechanics are put in way before beta. The problem with a game where these core mechanics are just bad is very rarely are they fixed and certainly never in an SOE game.
I'm a burnt Vet of SOE games yeah, I admit that.
- EQ - Luclin and PoP ruined the game
- PS - BFRs and lack of any content ruined the game
- SWG - Buggy launch, Jedi, JTLS, CU and the NGE ruined the game
- EQ2 - Dumbed down so hard from a forced grouped hard game to some weird wannabe WoW clone
I don't like SOE, I don't like how they've managed their games and I don't think they'll ever learn. However because it was Planetside 2 I gave them a chance and sadly while I respect them for trying to deliver something ambitious, for now they've failed for me and my friends at least.
I've given my feedback and if they want to listen then great, if not then I just wont play.... simple, I'm not going to get involved with throwing insults around on the forums.
I can confirm this, I've been in a lot of betas and the classic "it's just a beta" excuse never ever turned out to be true.
It is just an excuse deluded people use.
Boone
2012-09-01, 01:38 PM
g @Xyntech
+1 Internetz to you, sir.
It's not that people can't express their opinions or that every opinion should be positive. The thing that's irritating is people behaving like this is a finished product. You haven't been "let down", yet, no matter what your feelings are, because the game ISN'T FINISHED YET. It's not even close to being done. There's two more continents that will be starkly different from the one we have, there will be dozens of alternate weapons added in for both the classes and the vehicles, entire base layouts and game mechanics are different from when I started two weeks ago...
How can you say they've "failed" at this point? They're working VERY hard to NOT fail. 90% of the game features that will make it what they're aiming for have not been fully implemented yet.
It is NOT a "game" yet. It is a game that is in development. DEVELOPMENT. You all understand what that means, right? It has to start somewhere, it's not just suddenly a finished and polished product. It's a gradual progression toward release as new features are added and TESTED. Tested? That's right, as time goes on, things are both added and removed for the sake of TESTING.
What would happen if Liberators could drop tactical nukes? Only one way to find out. Add them in the game and see what the players do. Too powerful? Take them back out and try something else. See what we did there? We TESTED something. Just because something is one way today, does not mean that's the final draft of it. So chill your littles asses. If you don't like how things are going, then voice an opinion (note: not emo-rage or whine or "I hate you all you're doing it wrong"), be constructive (offer solutions to your complaint rather than just saying "no you") and continue TESTING the product that is DEVELOPMENT.
Acting surprised that the game is "broken" or "incomplete" or "shallow" is retarded considering it's not DONE yet. Of course it feels "lacking".... because it IS!
those ppl think flipping a switch and things are fixed im sure hes young
I can confirm this, I've been in a lot of betas and the classic "it's just a beta" excuse never ever turned out to be true.
It is just an excuse deluded people use.
cant compared marketing betas to real betas. gw2 fixed alot and so is dust 514....real betas not your 2 month prior release bs do help.
evilhomer just seems to whine a lot
EVILoHOMER
2012-09-07, 07:00 PM
It's not about it being a finished product, we have to give feedback on what we're given and I'm just saying in this state I wont be playing. Tbh I'm not playing, I've uninstalled and I have no interest in playing any time soon. I'm not an idiot, I know how games are made and I know that lots of things I have a problem with cannot be fixed because it's too late down in the line. The last company I expect to fix anything after the shambles of their previous MMO history is SOE lol.
Dayz has proven there is a market for the hardcore, people don't tend to be put off by hard games. Minecraft is a pretty hard game in that you aren't told what to do and it isn't that intuitive with certain things and yet it is because it's basically Lego. However it's so popular and it has sold millions because of word of mouth. SOE hasn't worked on that idea, they really wanna dumb down their games and turn them into clones of existing games to try and make something popular. SWG, EQ and EQ2 are games I once loved from SOE and yet they've all just turned into WoW. People are gonna argue with that but take EQ2 for example, it was a 100% group based game past like level 13 where the quests were dotted around but were unique, no indication on who gave quests etc etc. Now you solo to the end level, barely any grouped content, you can tank like 10 mobs at once, crafting has been dumbed down and theres quest icons etc.
Planetside 2 for me feels like Battlefield 3 meets COD... it just doesn't feel like Planetside at all and so many people I know who loved Planetside hate it. I feel like why call it Planetside 2? The name means nothing to people who will love this game and for old fans they're most likely going to be angry like me.
I'm not gonna cry about it, just not gonna play so cya, given my feedback already on the official forums. Probably been flamed and told to go back to COD or WoW like the usual response.
PhoenixDog
2012-09-07, 09:25 PM
Tbh I'm not playing, I've uninstalled and I have no interest in playing any time soon.
Then leave. Obviously this isn't the game for you. Let those of us who do and are enjoying the game actually enjoy it without ignorant people like you dragging everything down. Normally when I don't like a game, I don't hang around the fan forums belittling it.
Snipefrag
2012-09-07, 11:22 PM
Disagree with pretty much all of it, sounds to me like you wanted PS1 with updated graphics. Well... That wasn't going to happen, if you want to play with your clunky inventory system, have aircraft handling akin to flying a hockey puck, terribly compact base designs then resub to PS1. You will be happy to hear they are keeping the servers open for the foreseeable future !! Personally I'm having a blast.. Give it 2-3 months and hopefully you will come around to it, the game is very raw at the moment but still hella fun.
jepaul
2012-09-08, 12:07 AM
I love this game as well. Everything I hoped for. Competitive fps on a grand scale.
camycamera
2012-09-08, 12:24 AM
BETA. nuff said.
SixShooter
2012-09-08, 03:13 AM
Not going to go too far into it but, I totally disagree with the OP. Most of what I see in the OP whining that things are too hard (graphic bugs aside). I'm having a fucking blast. I finally learned how to fly, have been in some wicked big tank battles, some crazy last man standing infantry fights and I can say that I'm fucking loving it.
I feel bad for other that are not liking it because it seems that they also hate every other game ever made (except for PS1) and there is likely not a game that exists that will make them happy. It seems like it would be a sad lonely existence to spend all your time hating everything but, to each their own I guess.
:cheers:
cellinaire
2012-09-08, 03:34 AM
info from Smed: SOE won't shut down PS1 anytime soon.
And if you don't like this game, well then sorry for you. Maybe Guild Wars2 might interest you more...
RobUK
2012-09-08, 04:30 AM
info from Smed: SOE won't shut down PS1 anytime soon.
How old is that information? I remember him saying that way back when Planetside 2 was announced. As much as I love the game, at the moment it may as well close down as there's rarely even 50 people playing it at what used to be peak time, which is sad to see.
Everybody is playing PS2 beta now, which is what SOE presumably wants. They don't want people ignoring Planetside 2 beta and playing Planetside 1 instead.
When the time is right though, I hope that Planetside gets the "facelift" that Smed originally promised. It's still a grand old game and it deserves to be updated. I'd happily pay to play both, either via joint subscription or through cash shop items.
Incidentally, pretty much all of the things that Thom "Enrico Pallazo" Terrazas was talking about being added to Planetside when he was Producer (weapon variants, vehicle variants, swappable MAX weapons, jetpacks etc) are all to be found in Planetside 2, so at some point the decision was made to stop adding stuff to Planetside 1 and save all the new and interesting stuff for Planetside 2.
At least we know where all of our sub money went over those awful years of zero support and no new content :D
Snipefrag
2012-09-08, 05:03 AM
How old is that information? I remember him saying that way back when Planetside 2 was announced.
Its about 2 days old, Smed said it again via twitter. He said the overhead to keep the one server running is so low that there isn't any point in shutting it down.
RobUK
2012-09-08, 06:45 AM
Its about 2 days old, Smed said it again via twitter. He said the overhead to keep the one server running is so low that there isn't any point in shutting it down.
:groovy::groovy::groovy::groovy:
Now we just need some people to play it :D
Hopefully SOE will come up with a package that allows it to become F2P so that the populations will go up again. Even with 50-60 players per empire, it can still be great fun to play.
I actually miss it quite badly. This last 3 weeks is the longest that I've gone without playing Planetside since 2003. I've logged in most days but have found so few people playing that I've just logged straight out again. This morning at 10:00AM UK time the TR had 42% of the entire server population. Everybody was on Cyssor and /who TR coughed up 11 names, including mine :(
The last time I saw a PS server so empty was on Werner in the days leading up to the merger with Emerald. Most of the Werner players that didn't already have a BR20+ on Emerald were playing on there so that they had reasonably high level characters when Gemini became the lone server.
When I first started playing we still had Johari, Konried, Markov, Emerald, and Werner to choose from.
Snipefrag
2012-09-08, 07:46 AM
:groovy::groovy::groovy::groovy:
Now we just need some people to play it :D
Hopefully SOE will come up with a package that allows it to become F2P so that the populations will go up again. Even with 50-60 players per empire, it can still be great fun to play.
I actually miss it quite badly. This last 3 weeks is the longest that I've gone without playing Planetside since 2003. I've logged in most days but have found so few people playing that I've just logged straight out again. This morning at 10:00AM UK time the TR had 42% of the entire server population. Everybody was on Cyssor and /who TR coughed up 11 names, including mine :(
The last time I saw a PS server so empty was on Werner in the days leading up to the merger with Emerald. Most of the Werner players that didn't already have a BR20+ on Emerald were playing on there so that they had reasonably high level characters when Gemini became the lone server.
When I first started playing we still had Johari, Konried, Markov, Emerald, and Werner to choose from.
Yeah, know how you feel.. Maybe they can use PS1 as a stepping stone to PS2 for people with rigs that just can't handle the latter.. Make it free to play... easier to get hold of.. If PS2 is a massive success I'm sure a few more will head PS1's direction. People still play Starcraft 1, who knows ?!
Pvt Badger
2012-09-08, 09:12 AM
I disagree with most of these but can't really be bothered to type all this out. So I'm just going to say one thing, how can you say you liked air in PS? It has to be one of the worst flight models in any video game.
Actually... I've seen worse.
sameer
2012-09-08, 10:49 AM
I played PS for the first time (PS2 beta) and flight was the worst made model ever. They tried really hard to screw it up. They couldve taken very nice examples from the industry instead just to be unique they made it terrible.
Steambot
2012-09-08, 11:13 AM
I . . .actually kind of like the flight model?
Timealude
2012-09-08, 11:27 AM
I played PS for the first time (PS2 beta) and flight was the worst made model ever. They tried really hard to screw it up. They couldve taken very nice examples from the industry instead just to be unique they made it terrible.
Why is it terrible?
CrankyTRex
2012-09-08, 12:09 PM
Why is it terrible?
The main reason is that roll and pitch are on the mouse but yaw is on the keyboard. If you're going to have the mouse involved in a flight model it should basically control your direction on all axis, but it doesn't because there's little to no lift mechanic in the game. If you turn the mouse, you keep going forward but the aircraft is turned to the side. If you pitch the mouse, you keep going forward but the aircraft is diagonal.
Having two separate thrust keys (one for forward and one for up) is also somewhat awkward. When landing I always get caught because the forward thrust might still be "on" even though I just turned off my up thrust to land and slowed it down. So as soon as I let go of the crouch key the thing takes off and tries to fly forward, even though it shouldn't be going up at all. That's actually counter to what killed me when I started flying, which is that you need to hit that upthrust key to go up and away, otherwise you basically fly straight into stuff since there's no lift and your pitch doesn't control your direction.
Another more nitpicky thing is the lack of hover. This is something the Desert Combat mod had problems with in BF1942 because they added choppers and if you took your hand off the gas, the thing would just stop and fall out of the sky. In BF2 they fixed that by having it come to neutral lift and just hover there until you powered down. So if you want to come to a stationary hover in PS2, you basically have to keep tapping your up thrust key.
Electrofreak
2012-09-08, 12:09 PM
I played PS for the first time (PS2 beta) and flight was the worst made model ever. They tried really hard to screw it up. They couldve taken very nice examples from the industry instead just to be unique they made it terrible.
Yeah, kind of a blanket statement. Would you be able to expand upon that a little bit? Also understand that this is still a closed beta and the devs are still programming in a separate set of keymaps for aircraft and getting joystick support implemented.
Timealude
2012-09-08, 12:29 PM
The main reason is that roll and pitch are on the mouse but yaw is on the keyboard. If you're going to have the mouse involved in a flight model it should basically control your direction on all axis, but it doesn't because there's little to no lift mechanic in the game. If you turn the mouse, you keep going forward but the aircraft is turned to the side. If you pitch the mouse, you keep going forward but the aircraft is diagonal.
Having two separate thrust keys (one for forward and one for up) is also somewhat awkward. When landing I always get caught because the forward thrust might still be "on" even though I just turned off my up thrust to land and slowed it down. So as soon as I let go of the crouch key the thing takes off and tries to fly forward, even though it shouldn't be going up at all. That's actually counter to what killed me when I started flying, which is that you need to hit that upthrust key to go up and away, otherwise you basically fly straight into stuff since there's no lift and your pitch doesn't control your direction.
Another more nitpicky thing is the lack of hover. This is something the Desert Combat mod had problems with in BF1942 because they added choppers and if you took your hand off the gas, the thing would just stop and fall out of the sky. In BF2 they fixed that by having it come to neutral lift and just hover there until you powered down. So if you want to come to a stationary hover in PS2, you basically have to keep tapping your up thrust key.
I understand where your coming from about the mouse and keyboard thing, it might be better with a joystick (ill have to test that for myself when i get one.) I got used to it evenutally. I would like to have a throttle indicator like something that lets me know the throttle is still on full, But this is a slightly more skilled based flight mechanic.
Me personally, I like not having the auto hover. It just seemed a bit lazy in the first design in PS1.
CrankyTRex
2012-09-08, 12:44 PM
I understand where your coming from about the mouse and keyboard thing, it might be better with a joystick (ill have to test that for myself when i get one.) I got used to it evenutally. I would like to have a throttle indicator like something that lets me know the throttle is still on full, But this is a slightly more skilled based flight mechanic.
Me personally, I like not having the auto hover. It just seemed a bit lazy in the first design in PS1.
It's just very counter-intuitive. I've gotten used to it enough to fly around without problems, though dogfighting is something I'm still figuring out, but it took me way longer than it should have. Most people have trouble learning to fly regular aircraft that behave as you would expect them to, nevermind an aircraft that has a separate control to move you in a direction and has no indicator whatsoever that it exists. I had to look in the keybinds and even then it's labeled something like "Move Up", which I promptly tried to bind to my arrow keys figuring that was the pitch control.
I don't think a joystick is going to change much since in order to move in any direction you basically have to lean on the upthrust key. It'll just be a more sensitive version of the mouse.
Hover I don't think is lazy so much as sensible. If you want to stop and type something in the chat, for example, you either have to get real high up so you can fall or land it somewhere. If you want to just be stationary and look at the map, same issue. If you want to park close to a tower but not steal a landing pad, same issue. Etc.
So either it should auto-hover if you let go of the upthrust, or you should be setting that to some amount and it stays that amount unless you reduce it manually. I think with their flight model, having engines power down just to a hover state is better.
XxAxMayxX
2012-09-08, 12:49 PM
I disagree but I can see what you're talking about, I don't like allot of the textures but beta is beta. I love the game but if you aren't feeling it thats ok.
Crator
2012-09-08, 12:51 PM
@CrankyTRex Looks like it's the intention of certs for the aircraft which allow you to control speed, hover, lift, etc. Check out the cert tree next time you're in-game. You can even buy them right now.
CrankyTRex
2012-09-08, 12:59 PM
@CrankyTRex Looks like it's the intention of certs for the aircraft which allow you to control speed, hover, lift, etc. Check out the cert tree next time you're in-game. You can even buy them right now.
I'll check them out, but I don't think they're going to address the mechanics, just the #s on performance. It would also be pretty ridiculous to have to cert into something like auto-hover. :)
Tatwi
2012-09-08, 01:39 PM
I have to agree with the lighting comment. The "ambient" lights, when on high detail, in locations like the bio-lab interior or the lights on the Lightning are blinding at night time. Knock it down to medium and they look as I would expect them to look, lit yet not blinding. The dust and blowing junk when the particles are set on high are a bit annoying too, but setting it down to medium gets rid of those as well.
Levente
2012-09-08, 02:54 PM
So, the OP seems to dislike every little bit of PS2.
Funny. Because he should've stopped caring about this game a long time ago with all these disclosed details prior-Beta.
hes trolling. He trolled in BF3 EA UK forums too. no suprise. whining is his specialty. fail
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