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View Full Version : Size does matter!


Crator
2012-09-02, 04:44 PM
In particular scale. For instance if we take Planetside 1 models (infantry, vehicles, bases, etc.) and compare the scale of them to the size of the map you will see that the map is very much larger in scale.

When we look at Planetside 2 we see the scale of everything has been made larger, except for the land mass. So it seems claustrophobic and hectic. We need more land mass. Open space areas between capture points to allow more large scale engagements to form. Allow for more varied vehicles and engineer capabilities in that field of play.

I'm not proposing the same land mass scale when compared to Planetside 1 scale. Some of that was just too much and a lot of it unused anyways. But much more land mass is needed in PS2 I think...

Thoughts?

Levente
2012-09-02, 05:14 PM
still bigger then Caspian Border...... :lol:

OnexBigxHebrew
2012-09-02, 05:35 PM
Putting large dead areas between bases is a terrible idea. They'll just go unused. Make the map bigger? Fine. But don't empty it out. Besides, the last 100 years has shown us that Fighting jn an arbitrary field just doesn't settle anything.

Besides, with the wealth of ways to quickly move in this game, a battle out in the open away from a base probably won't happen often.

Kipper
2012-09-02, 05:46 PM
I kinda agree with more "in between" space just from what I've seen. Ur doesn't mean it has to be empty though - people like to fight over 'features' not just facilities.

Be imaginative - make a hex that's a bridge hex with CPs in a bunker either side for instance. No base needed.

Make one a tiny comms array with one or two tiny shelters on a high plateau.

And so on.

I would like to see some big vehicle battles though, deffo.

Timealude
2012-09-02, 05:53 PM
I kinda agree with more "in between" space just from what I've seen. Ur doesn't mean it has to be empty though - people like to fight over 'features' not just facilities.

Be imaginative - make a hex that's a bridge hex with CPs in a bunker either side for instance. No base needed.

Make one a tiny comms array with one or two tiny shelters on a high plateau.

And so on.

I would like to see some big vehicle battles though, deffo.

Come on West 1 there's normally a huge vehicle battle everynight

Phisionary
2012-09-02, 06:00 PM
I also feel it should be more spaced out. I'd like to see more stuff, but chained together sort-of so there is a nice progression, and have more open space in between. Right now, especially for air play, you leave one base area and you're immediately right on top of a different base. Like a bunch of big base maps, each on a puzzle piece, all fitted together. I'd like to see the terrain and world scaled up by about 50% maybe, and possibly have a more natural layout.

DaMann
2012-09-02, 08:06 PM
I really want to see some battles more on open ground. This base hopping gets really annoying after a few hours. Some of my favorite times involve a smaller capture point with two outfixs trying to flank the other.

So have fewer capture points maybe. Get rid of most of the single com bases and have things more spread out. I have yet to see a huge tank battle on east 01 so lets make it happen

Ryoji
2012-09-04, 06:44 PM
I kinda agree with more "in between" space just from what I've seen. Ur doesn't mean it has to be empty though - people like to fight over 'features' not just facilities.

Be imaginative - make a hex that's a bridge hex with CPs in a bunker either side for instance. No base needed.

Make one a tiny comms array with one or two tiny shelters on a high plateau.

And so on.

I would like to see some big vehicle battles though, deffo.

Really like the idea of this to make use of having more open space and encouraging more non-base battles, used to love it when fights developed between two bases across one of those bridges.

Electrofreak
2012-09-04, 06:53 PM
still bigger then Caspian Border...... :lol:

Ran into this the other day:

http://drunkenmafia.com/attachment.php?attachmentid=815&d=1341847447

http://drunkenmafia.com/showthread.php?1249-PS2-Map-compaired-to-BF3-Map

Tatwi
2012-09-04, 07:15 PM
Higgles mentioned at last year's SOE Fan Faire that areas of terrain would be able to be taken only by tanks or only by aircraft. I wonder if that concept has been scrapped? I would personally love to see the hexes broken up more and have some of these types of mechanics in place.

That said, Indar is small. It doesn't feel small, it is small. No hate, just truth - it's half the size of a Star Wars Galaxies map and that's the game I come to PS2 from, primarily.

dsi
2012-09-04, 10:16 PM
More space in-between bases doesn't even matter if the only important vehicle for the only important thing in the game, base capping, just flies over it all.

Levente
2012-09-05, 03:42 AM
Unbelivable guys, we finally have a PC exklusive game, built just for the PC power, we finally get not just 64 players but 2000, we have a freaking huge map and you guys are complaning about the size. WTF?!? SERIOUSLY?:lol:
to me this game is just perfect. After BF3 dissapointment and fail, planetside 2 is what i have been waiting for since Bf2142 :groovy:

TokyoZeplin
2012-09-05, 05:29 AM
When we look at Planetside 2 we see the scale of everything has been made larger, except for the land mass. So it seems claustrophobic and hectic. We need more land mass. Open space areas between capture points to allow more large scale engagements to form. Allow for more varied vehicles and engineer capabilities in that field of play.

I agree very much with this.
It was one of my favourite things in PS1, the battles that formed BETWEEN the bases and capture points. Those fights in the forests, or on/over a big hill, trying to hide your AMS somewhere safe, or trying to set up closer AMS's to move forward. Now those were awesome games!


More space in-between bases doesn't even matter if the only important vehicle for the only important thing in the game, base capping, just flies over it all.

Also that. The way the system works right now, there's no real reason to run along on foot. The only reason you get a tank is if you are bad a flying. My play session last night was spending a lot of time in a Galaxy flying back and forth capturing random points :S

AThreatToYou
2012-09-05, 06:03 AM
I expected a lot more open, baseless fields as well and I think the game is lesser for it.

Toppopia
2012-09-05, 06:26 AM
Didn't Higby say that every inch of the continent was made for fighting on? So shouldn't that mean battles should be forming on most of these inches that were made specifically for the task of being fought on?

Mox
2012-09-05, 06:37 AM
The map is too small, the vecs are too fast, the infantry can sprint forever.

About 7 minutes on foot are needed to get from one corner of the map to the other. There is almost no space between to bases to set up a valid line of tanks for the next attack. Instead every tank rolls behind another one, like mama duck with her kids.

Thats no epic size!

Furthermore, the boundaries are still very close (Although Higgby promised to set the boundiers far more off). Indeed some boundaries are inside the continent.

ringring
2012-09-05, 06:37 AM
Absolutely. The map is smaller than most of those in PS1.

Travel time is essential.

you win one base, you tool up to attack the next one, you gather your group, you ask is everyone ready and you say right lets go wp1 is the tart and wp2 is the rally point. - that's ps1

you win one base, you tool up to attack the next one, you gather your group, you ask is everyone ready and you say right lets .. ah, we're there already ....... that's ps2

that's exaggeration of course, but my point remains.

The land in between wasn't 'unused', it was often fought over and even when it wasn't it provided breathing space.

I did a flight test between Cyssor North to South and Indar North to South and it came out as approximately 5 (rounded) minutes versus about 1:40.

I hope newer continents are larger.

cellinaire
2012-09-05, 07:03 AM
I'm sorry, but

"About 7 minutes on food are needed to get from one corner of the map to the other"

?? What are you talking about?


And no, I didn't feel the Indar was that small. I'm saying this as a gamer who have played games like Just Cause 2 and Dark and Light.

TokyoZeplin
2012-09-05, 07:05 AM
I'm sorry, but

"About 7 minutes on food are needed to get from one corner of the map to the other"

?? What are you talking about?

Pretty sure that's just a spellie, and he meant to say "on foot" :)

cellinaire
2012-09-05, 07:10 AM
Pretty sure that's just a spellie, and he meant to say "on foot" :)

Hehe but I already know that. I just pointed the part 'about 7 minutes to cross the whole continent on foot' because that's obviously an exaggeration.

Mox
2012-09-05, 07:14 AM
Pretty sure that's just a spellie, and he meant to say "on foot" :)

Yes mate, i mean "on foot"". sorry for that one, i change it now.

Hehe but I already know that. I just pointed the part 'about 7 minutes to cross the whole continent on foot' because that's obviously an exaggeration.

Yes, it is a bit of an exaggeration but a small one. Try it by yourself.

cellinaire
2012-09-05, 07:30 AM
Yes mate, i mean "on foot"". sorry for that one, i change it now.



Yes, it is a bit of an exaggeration but a small one. Try it by yourself.

Yeah I can try it but no need to. I mean, with an empire-specific fighter it roughly takes about 1:35~2:00 minute to fully cross the Indar from end to the opposite end.(30% of the whole time using afterburner)

So how can a running soldier possibly reach the opposite end of the continent around 7 minutes?

Mox
2012-09-05, 07:38 AM
Yeah I can try it but no need to. I mean, with an empire-specific fighter it roughly takes about 1:35~2:00 minute to fully cross the Indar from end to the opposite end.(30% of the whole time using afterburner)

So how can a running soldier possibly reach the opposite end of the continent around 7 minutes?

When the servers are up again, i'll try it for you and you'll find the exact time here.

However, the exact time doesn't matter. But size matter. And for sure the size isn't big enough.

cellinaire
2012-09-05, 07:46 AM
When the servers are up again, i'll try it for you and you'll find the exact time here.

However, the exact time doesn't matter. But size matter. And for sure the size isn't big enough.

Well, I already admitted that the cont size is small anyway. Didn't I? ;)

DOUBLEXBAUGH
2012-09-05, 08:04 AM
Unbelivable guys, we finally have a PC exklusive game, built just for the PC power, we finally get not just 64 players but 2000, we have a freaking huge map and you guys are complaning about the size. WTF?!? SERIOUSLY?:lol:
to me this game is just perfect. After BF3 dissapointment and fail, planetside 2 is what i have been waiting for since Bf2142 :groovy:

Because most of us are not coming from small round based FPSes, but from a PC exclusive game, built just for the PC power that had not just 64 players but 700, and it also had bigger maps with more open spaces between bases.

We want Planetside 2 to be perfect, but to many of us its currently our BF3 :(

Mox
2012-09-05, 12:54 PM
When the servers are up again, i'll try it for you and you'll find the exact time here.

From the lower left corner to the upper right corner you need about 12 minutes on foot while using sprint. (This is a approximation since i was killed after 2/3 of the way)

I PS1 you needed about twice that time to cross the map. :eek:

Mox
2012-09-05, 01:07 PM
Gaming industry is way too stale... razor thin margins... everyone doing the same shit. If I had VC (venture capitalists for you noobs) money to lay down I certainly would not put a dime in this industry right now. You know what we need? Short from consolidation? (Which I would prefer to happen.)

WE NEED A NEW CONSOLE!

PC gamers hell yes we do. The game industry is withering on the vine without this. Win8 will take Microsoft down hard. SONY I am looking at you!

WTF :huh:

Mox
2012-09-05, 01:16 PM
yeah yeah indar is about the same size as cyssor. Air is twice as fast in ps2. Sure the map is going to feel smaller. Sit back and learn....

Also Infantry is twice as fast since you can sprint forever.

The point is that there is simply not enough space on the map for epic fights.

Timithos
2012-09-05, 03:44 PM
Deployable bunkers and barriers (along with longer hack & lock times) would make space in-between usable.

What's that fps game I saw where you're constantly deploying stuff?

Mox
2012-09-05, 03:55 PM
mox who theall are you

Wtf? :huh:

Bergy
2012-09-06, 04:26 PM
Putting large dead areas between bases is a terrible idea. They'll just go unused. Make the map bigger? Fine. But don't empty it out. Besides, the last 100 years has shown us that Fighting jn an arbitrary field just doesn't settle anything.

Besides, with the wealth of ways to quickly move in this game, a battle out in the open away from a base probably won't happen often.

So the battle of Seelow and Kursk did not settle anything? Two of the largest battles in history taking place in the Eastern European Plains that led to the ultimate downfall of the German army in WW2. Nope, nothing comes out of battles not set in a base. With that said, I don't have the beta, but I wish that there were more skirmishes outside of bases as most of the gameplay I've seen had none.

VaderShake
2012-09-06, 04:54 PM
Here is a little bit of an out of the box idea that might foster more conflicts breaking out between objectives.

Pave some of the roads and link some of them like a modern freeway system, and increase the speed of vehicles on roads by 10-20% which would make them appealing to use over going cross country and would also set up more chances of running into enemy forces also using the roads coming from the other direction. You could also add roadblocks/check points as well....maybe a nice rest area..haha.

Just and idea...

Rat
2012-09-06, 05:49 PM
So the battle of Seelow and Kursk did not settle anything? Two of the largest battles in history taking place in the Eastern European Plains that led to the ultimate downfall of the German army in WW2. Nope, nothing comes out of battles not set in a base. With that said, I don't have the beta, but I wish that there were more skirmishes outside of bases as most of the gameplay I've seen had none.

Those battles wouldnt have settled anything if they had nanite respawn technology.

Here is a little bit of an out of the box idea that might foster more conflicts breaking out between objectives.

Pave some of the roads and link some of them like a modern freeway system, and increase the speed of vehicles on roads by 10-20% which would make them appealing to use over going cross country and would also set up more chances of running into enemy forces also using the roads coming from the other direction. You could also add roadblocks/check points as well....maybe a nice rest area..haha.

Just and idea...

Maybe a toll booth or 2 !!!

VaderShake
2012-09-06, 06:48 PM
Maybe a toll booth or 2 !!!


^^^^ Obviously you must be TR...

ODonnell
2012-09-06, 07:06 PM
They do need to expand the land mass between bases/outposts some. I'd say start small. 10% and see where it goes from there.

HorizonBound
2012-09-06, 08:20 PM
I don't think that the map neccesarily needs to be made bigger, per say, but there do need to be more landmark features. Some of the bases also feel cut-and-paste, even though they're not, which makes movement seem slower than it is. What the game needs are some more unique structures, like an old missile gantry, or docks on one side, or a small village. Things like the stronghold (my favorite base, just because it's highly defensible, and fun to attack at the same time) need to be scattered around, and there need to be a few more single/double-hex CPs, as they're extremly valuable just for the territory and string together territories by droping off tow or three people capping the bases make you feel like shizz is getting done. I remember me and my Gal. crew flying around the northern NC Biolab and captiring the surrounding hexes which were smaller, and easier to cap, giving us valuable adjancency, which helped us cap the biolab with relative ease. This needs to happen more often.

cellinaire
2012-09-06, 09:08 PM
I thought upping the overall movement speed of all soldiers and all vehicles was intentional...based on dev interviews so far.

Marinealver
2012-11-06, 01:48 AM
Didn't Higby say that every inch of the continent was made for fighting on? So shouldn't that mean battles should be forming on most of these inches that were made specifically for the task of being fought on?

Every inch except for those that are marked out of bounds. No fighting there allowed.