View Full Version : Will this game fail?
Dartan
2012-09-02, 05:21 PM
It's so strange, a while back I made this topic (http://www.planetside-universe.com/showthread.php?t=41798) when I was quite impressed with the scope and graphics but now the more details emerge the more people are absolutely disappointed with every aspect of it when they actually play it for a period of time.
Do you think this is a valid indicator on how the game will be or is the public beta a huge mistake since very negative rumors are spreading everywhere?
Kipper
2012-09-02, 05:28 PM
Any negativity can only be coming from people who don't understand what a beta test is / is for.
Sure the game has problems right now, that's why we're testing it - so we can help to find them and propose fixes that work.
There does seem to be too much "playing" and not enough "testing" from some quarters.
Gugabalog
2012-09-02, 05:28 PM
It is a Beta. The criticism is a good thing. The more there is the more likely problems will be fixed.
thegreekboy
2012-09-02, 05:34 PM
No. it won't fail. People are comparing certain systems to PS1 when they are not intended to be better than the PS1 systems, namely the cert system and the class system.
Disgruntled vets love to point out how superior the PS1 systems were instead of judging PS2's on it's own merit
OnexBigxHebrew
2012-09-02, 05:43 PM
Any negativity can only be coming from people who don't understand what a beta test is / is for.
.
Wrong. Sure, beta is for testing. However, if you think that the core game at the heart of all this will change much before release, you're wrong. If people just aren't into the gameplay, they probably won't like it even when you can buy a new gun or two. Others, who worry about simple mechanics and systems or balance probably will like it once its finished more.
But let's not pretend like vehicle physics, the feeling of weapons and gunplay as a whole, and the super dated/goofy looking art and sound design are going to have a dramatic overhaul because you decided to report a few bugs.
And for the record, despite all of these things, I really like ps2. I also don't think that the beta tester portion of the player base will have anything to do with whether this game fails or not. That all depends on F2P junkies doing their part and buying shit :D
Kipper
2012-09-02, 05:52 PM
The core game is FPS. The unique selling point is massive scale.
These are the fixed points that won't change and that make it Planetside.
I'd say very few other things aren't up for being changed if something can be an improvement - the engine will be built to handle changes in rule sets fairly easily I think.
If enough people don't like same thing about any given feature and there's a better way, I think they'd go for it - at least for a try.
Why can't they change the physics settings or the TTK it how the guns handle if that's what most people want? Of course they can.
Canaris
2012-09-02, 05:59 PM
It is a Beta. The criticism is a good thing. The more there is the more likely problems will be fixed.
where the heck is the like button!?!, oh right that's the other place ;)
Syphus
2012-09-02, 06:24 PM
Who are "people" exactly?
But let's not pretend like vehicle physics, the feeling of weapons and gunplay as a whole, and the super dated/goofy looking art and sound design are going to have a dramatic overhaul because you decided to report a few bugs.
Does anyone take someone seriously who talks about the graphics being dated?
And, on the off chance you're not just stupid / blind / trolling or anything else, I can point you to the number of games with "dated" or "goofy" graphics that are quite successful.
Dartan
2012-09-02, 06:35 PM
somebody said textures will be upgraded after the beta? Why would that be the case..unless he meant extra ultra option..
Kipper
2012-09-02, 06:35 PM
Graphics look a but iffy to me in current settings - low & with low FPS in a sub optimal resolution on a 24" monitor.
I have however turned up to high and 1920x1080 to see what I should be seeing (lol@my FPS) and can confirm that it is in fact a very pretty & impressive looking game.
Dagron
2012-09-02, 06:48 PM
Almost anything can be changed if a large portion of the community dislikes it, even after release: game play, base layout, capture mechanics, strategy, vehicle physics, etc. If they're serious about making money out of PS2, other than the basic concept of the game, nothing should be absolutely set in stone.
That said, i don't think PS2 can fail. There are a lot of things that i want them to improve and i'm sure some of them will not be done the way i want (i know everyone is in the same situation), nothing is perfect... but so far there is no game out there even close to what PS2 currently is, no one can deny that.
Dartan
2012-09-02, 07:14 PM
Graphics look a but iffy to me in current settings - low & with low FPS in a sub optimal resolution on a 24" monitor.
I have however turned up to high and 1920x1080 to see what I should be seeing (lol@my FPS) and can confirm that it is in fact a very pretty & impressive looking game.
Yes, people have been saying that for optimal framerate you have to make the game look ugly even on high-end PCs.
Flaropri
2012-09-02, 08:17 PM
I think there are a few factors. Some have already been pointed out, but there are also others. There was (and still is to a lesser degree), for instance, a lot of hype about GW2 and how it would change the MMORPG genre dramatically. "Oh it's new questing system and oh it's not got Tank/Heal/DPS and oh blah blah blah." GW2, from what I've seen of it, is definitely a good game, but it isn't the revolutionary game people hyped it up to be. It's got some neat new innovations, but it just isn't quite what people seemed to think it would be.
I think some of the complaints about PS2 are that it isn't quite what people hoped it would be in some cases. Performance/graphics optimization for example, especially in a highly populated battle. Issues with balance or with capture/control systems (although most should realize it's both Beta AND an update-able MMO and thus very much subject to tweaking or even large changes). And it lacks [insert X player's hopes and dreams here] because of technical limitations or infeasibility due to existing design.
Just my thoughts.
Personally I think it will do very well. It might not be quite as pretty as people get shown with the publicity videos on their given system, but the concept is strong, and so far the design seems good for most things that they've put in.
Skittles
2012-09-02, 08:20 PM
Yeah
Figment
2012-09-02, 08:23 PM
Disgruntled vets love to point out how superior the PS1 systems were instead of judging PS2's on it's own merit
That's not doing justice to them. How about there are simply people who judge PS2 systems as poor? Why does a judgment always have to be a positive one during beta? Because what you're insinuating is they simply "haven't accepted it is different".
It is you who doesn't accept that they might simply be right! Unfortunately, many of these critiqued points are considered "beyond critique". Considering the system that is wanted is not considered optional right now on some system mechanics for various reasons. That just leaves the only thing to do restating the critique ad infinitum which makes it sound negative even if it is constructively intended, because any constructive posting that has been done is simply not considered. Meaning the perceived problem won't go away over time as long as the issue isn't solved. If the solution is unacceptable, that doesn't mean the system in place becomes more acceptable or appealing.
Hamma
2012-09-02, 08:27 PM
If this game fails I will be surprised as hell.
Figment
2012-09-02, 08:55 PM
If this game fails I will be surprised as hell.
Yeah, even if just because the scale of battle is unrivaled. Just as long as management avoids major no-no's, the general playerbase will always come back.
The main issue is IMO to keep non-zerg subgroups interested and from becoming apathic to the meta-game due to not having enough control over it.
J Baley
2012-09-02, 09:05 PM
I can't believe this game will fail. It may not be what people hype themselves to think this game is but it's mad fun and with so much yet to be implemented, I can only like it more as it happens.
cellinaire
2012-09-02, 09:15 PM
What do you mean by 'fail' ? Like, shutting down all servers within 1~2 years?
Or, while didn't achieve huge financial success like WoW, at least making profit like EQ(13+ years and still making annual expansions).
Or, if miracle happens, dozens of millions of total subscribers.
Fenrys
2012-09-02, 09:20 PM
If Air and MAXs aren't nerfed into oblivion, it will be a failure in my eyes.
SFJake
2012-09-02, 11:19 PM
Game has basic, basic, basic flaws. The gunplay is awful, the vehicles handle like crap, the grindy F2P crap is a joke, etc.
I'm giving it a chance until its out of Beta, but I expect crap, to be honest. I expect something that might financially be successful but will still receive all the crap I can give it. I don't want it to be another shit shooter that does nothing right, but I'm really scared it'll end up like that anyway.
Imo... this game can not really start to enter its own until it is fully released... once outfits get fully established.... once outfits get their sops ... and have a stable enough game to start developing some real stratagies and tactics... once the command rank structure gets put in place and the zerg can at least be influenced.... once all that happens... I think we will have a beast of a game.... I am loving the beta and cant wait to see esamir!!!
Sent from my Kindle Fire using Tapatalk 2
Sunrock
2012-09-03, 01:03 AM
It's so strange, a while back I made this topic (http://www.planetside-universe.com/showthread.php?t=41798) when I was quite impressed with the scope and graphics but now the more details emerge the more people are absolutely disappointed with every aspect of it when they actually play it for a period of time.
Do you think this is a valid indicator on how the game will be or is the public beta a huge mistake since very negative rumors are spreading everywhere?
Well... depends on how intelligent the reader is of interpret what he reeds.
You need to understand where the author is coming from and what his expectations where on the game. In general most players that "hate" on a game usually do so because he/she had way too unrealistically high expectation on the game in the first place.
And thinking there ever will be a game that does not have anything that they could have done better is also stupid. Game designers usually try to compressor as mush as they can to try to appeal to as broad audience as possible. Not saying this is a good idea in the first place, a watered down soup does not taste that good in the end of the day. But the producers only care about making as mush money as possible, not to make the best game ever.
If this game fails I will be surprised as hell.
Depends how you define "fails". So far "fails" in the MMORPG world have been defined as not getting more subs then WoW after 3 months... and if we use that definition there is a big chance it will..
But PS2 is a good game... or will be a good game. Maybe not the best game ever produced all categories, but I have played allot of games that are allot worse.
What I miss in this game is a sens of accomplishments. You can say that I'm an achievement hoe and there are not mush in this game you unlock by game play. Most things are bought either by SC or Aurixium that are earned by just being online...
TestyVenom
2012-09-03, 01:16 AM
Any negativity can only be coming from people who don't understand what a beta test is / is for.
Sure the game has problems right now, that's why we're testing it - so we can help to find them and propose fixes that work.
There does seem to be too much "playing" and not enough "testing" from some quarters.
This. ^
It's a BETA. Testing is in progress, and so is development. A lot of the components of the game aren't even implemented, yet, and some are far from being finalized. The only people who judge the game now are fools. Frankly, I'm having a blast, and even the frustrating moments are somewhat enjoyable.
If this game fails I will be surprised as hell.
This, too. ^^^
camycamera
2012-09-03, 01:25 AM
I definitely don't think that it will "fail" because it has already innovated the MMOFPS genre, and has basically revived the genre. It is a beta.
However, some people said that in the beta there are never those "huge large-scale battles" because of something about vehicles having very little health, or that it was pointless because there were no walls around some bases or something, but this is what the game sets out to do, and I hope they fix this problem these people seem to complain about, but this is what beta is for. I just sure as hell PS2 keeps it's promise. BTW I haven't played it yet.... and probably never will (with this PC, anyway).
Malorn
2012-09-03, 02:14 AM
The answer is no.
EVILoHOMER
2012-09-03, 03:25 AM
I've played pretty much every main MMO beta for the past decade and games in beta never change much at all. That's the definition of beta though, the content is pretty much set in stone and it's really balancing and bug fixing. Especially with SOE, their games usually launch pretty quickly once they hit beta and they seem to never really do a lot.
If you do not like Planetside 2 now, you wont ever like it, there will be no miracle patch. My problems with the game are core mechanics which aren't going to be fixed. Sadly it just doesn't feel like Planetside and so it isn't the game I wanted and again sadly my friends feel the same way.
Problem is if you say anything negative about the game, you end up getting flamed for some reason. So any feedback the developers are getting tends to get hidden by the fanbois who will defend everything.
typhaon
2012-09-03, 03:51 AM
somebody said textures will be upgraded after the beta? Why would that be the case..unless he meant extra ultra option..
I think there are 2 different texture discussions...
1) There are certain textures (some rocks, building walls, etc.) in the beta that are very low resolution blurry blobs. I'm pretty sure Smedley has said these will be updated before launch.
2) There are 'ultra' texture versions of the existing high resolution textures... some of which were available in the early tech test. PS2 is/was not expected to run on current hardware with these textures... I'm uncertain of the status of their future availability.
Notser
2012-09-03, 03:59 AM
If by fail they won't recoup the investment, no it won't. If fail to endure 9 years like PS1, no to that either. But if the game could be surpassed by another mmofps, maybe but not atm
Ryoji
2012-09-03, 08:06 AM
Yes, people have been saying that for optimal framerate you have to make the game look ugly even on high-end PCs.
Not the case with me, am assuming an optimal fps of 25-30 and the game looks pretty swish with an AMD 4-core phenom, Nvidia 550 in 1920x1080 on 24" screen? I love twilight fighting when the sun's just going down, looks awesome with all the tracer rounds and whatnot.
Dartan
2012-09-03, 08:30 AM
Not the case with me, am assuming an optimal fps of 25-30 and the game looks pretty swish with an AMD 4-core phenom, Nvidia 550 in 1920x1080 on 24" screen? I love twilight fighting when the sun's just going down, looks awesome with all the tracer rounds and whatnot.
What? no, no, no..
25-30 is pretty much the worst non-smooth experience, anything below 40 fps is.
I simply don't even play games in which I can't get on average 60 fps on highest settings.
I decided this a long time ago--> buttery smooth vs your brain starts to lag.
SpottyGekko
2012-09-03, 08:32 AM
The game can only "fail" if it does not meet SOE's earnings expectations.
So either it needs a reasonable sized playerbase spending the equivalent of a monthly sub fee, or a huge playerbase spending smallish amounts frequently. I'd bet on the former.
The only concern I have is that the "core gameplay" from PS1 may not actually be able to scale up to the relatively massive population that is foreseen for PS2. With a large portion of F2P casuals in the game, the way it is played will not be the same as the relatively controlled play of PS1 sub-based population.
If you were a PS1 subscriber, you were committed to the game and the way it worked. You kind of "bought in" to the outfit-based gameplay, and probably would not pay a sub just to "mess around" for a bit every now and then. However with F2P, that player commitment is zero.
Thunderhawk
2012-09-03, 08:52 AM
Probably not going to be read but here goes....
You cannot at any stretch of the imagination say the graphics are bad unless you are playing on the lowest settings possible.
Try judging the game with recommended system specs and having all graphics settings on High before saying the graphics are "outdated" (I cannot begin to fathom how the graphics are outdated)
And no I don't have a beast of a rig (i7 2600k @ 3.4Ghz, 16Gb Ram, GTX 580) - All settings on High except render at 0.85, Render distance at 1500, Shadows = low.
I have 100+FPS in VS Sanct and around 30-40 FPS in big zergy battles, more than enough to shoot people with.
Note: Not everything has to run at 60FPS or higher to be playable.
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Will the game fail ? - Don't think so, it can't as its the only one of it's type out there.
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My issues with the game currently are not major issues, still love playing it and no I am not comparing it to PS1, it needs to be judged on it's own merits (yes I am a vet and no I don't whine about how its different to PS1)
1. Back-hacking : We need some form of Lattice system to avoid 1-2 people being a pain in the *** all day, you get the odd player who just loves taking installations in middle of nowhere just to get people to go take them back.
Solution ?
Adjacency is a step forward, but let it work for everything, not just bases, if you want to take an installation, you need to have one that you own touching it's hex somehow. This will give the feeling of a frontline.
Give Infiltrators an ability to actually "hack" a console from anywhere behind enemy lines (for Spec ops squads), thus giving them another useful job other than sniping, that Infiltrator hack should take at least 5 mins to do, and should give warnings on the map that its being done. People can respond if its a squad of enemy doing it with an infiltrator and then it's a - defend the hack, or kill the infiltrator hacking - exercise for 2 squads of opposing players.
A lone infiltrator will be stopped if there's a 5 min warning (Let the hex flash or pulsate??) and will be taken out by anyone going to resecure. This stops lone wolf people disrupting the flow of an entire map of 1000-2000 players.
2. Scythe characteristics :There was a post - don't have time to find at work atm - that showed the differing characteristics of the Mosquito/Reaver/Scythe and no way were we anywhere the most manouverable aircraft out there, we get out turned by Reavers, Mosquitos are so much faster than us, and reavers have "more armour". I know you will say certs change this but the standard aircraft should differ according to faction styles and then certs can modify that according to users choices (my opinion anyway)
3. VS Weapons :Where do I start... It seems (to me) that VS damage needs some love, as playing on my TR alt, I found it so much easier to kill Vanu/NC compared to playing on my VS main. Maybe its psychological, maybe it isn't, but the feeling is that no recoil, able to drop people mid to long range using Heavy assault rifle is somewhat a bit uneven.
4. Infiltrators Sniper Rifle (VS) :My favourite spec (after Scythe Pilot - Engineer), is a bit of a joke, and this needs addressing.
My opinion again ? - Empire characteristics should not be a factor when dealing with Sniping, it's by definition a long range activity, so why do we VS suffer from damage degradation ? Why is our head shots from 10 meters not a 1 shot kill either ?
I think NC, TR and VS should be normalised when it comes to sniping, and the whole buying of newer weapons should be the same regarding faster reloading ones, less recoil ones, etc... but the starter rifles for all empires should do the same headshot damage (give VS bullet drop if you need to balance - laser drop if you will) but make them the same as at the moment its very frustrating playing a sniper that gets an unbelievable shot from 500 meters, only to find the shot did quarter of the shield first shot, whilst the NC shot took my entire shield off and half my HP then my second shot got him down to half shields (still full HP) then his second one kills me.
(yes I can move, and I do move about, but I have to hit him 6+ times to actually kill him, he only lands 2, and often 1 head shot is enough for me to kick the bucket)
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Just some frustrations, probably may be seen as a rant, but its just me speaking about some aspects of the game that frustrate.
TheMarz
2012-09-03, 09:27 AM
3. VS Weapons :Where do I start... It seems (to me) that VS damage needs some love, as playing on my TR alt, I found it so much easier to kill Vanu/NC compared to playing on my VS main. Maybe its psychological, maybe it isn't, but the feeling is that no recoil, able to drop people mid to long range using Heavy assault rifle is somewhat a bit uneven.
There is a definitely a difference between VS and NC/TR weapons to the point where I stopped playing my vs main playing my nc alt more because of the damage difference between the VS vs the other factions. I have compete faith that they will fix this sooner or later.
Ryoji
2012-09-03, 11:45 AM
What? no, no, no..
25-30 is pretty much the worst non-smooth experience, anything below 40 fps is.
I simply don't even play games in which I can't get on average 60 fps on highest settings.
I decided this a long time ago--> buttery smooth vs your brain starts to lag.
Aw, I feel all outdated now.
Electrofreak
2012-09-03, 12:15 PM
Given that the devs have basically put the game into the beta and asked us to help them define some of the core mechanics of the gameplay, I'm going to go with no, it isn't going to fail.
The people whining about the game lack the common sense to realize that this isn't a marketing beta and SOE isn't going to launch the game in 2 weeks with King of The Hill capture mechanics, glaring balance issues and half of the weapons broken.
Diehard
2012-09-03, 12:20 PM
It still needs more marketing. GW2 and Diablo 3 market their games years before their releases. Thats why they managed to rack up lotsa sales on day 1.
At this point I still see it lacking in this department
Boone
2012-09-03, 01:54 PM
Wrong. Sure, beta is for testing. However, if you think that the core game at the heart of all this will change much before release, you're wrong. If people just aren't into the gameplay, they probably won't like it even when you can buy a new gun or two. Others, who worry about simple mechanics and systems or balance probably will like it once its finished more.
But let's not pretend like vehicle physics, the feeling of weapons and gunplay as a whole, and the super dated/goofy looking art and sound design are going to have a dramatic overhaul because you decided to report a few bugs.
And for the record, despite all of these things, I really like ps2. I also don't think that the beta tester portion of the player base will have anything to do with whether this game fails or not. That all depends on F2P junkies doing their part and buying shit :D
Do the graphics/weapons really need a dramatic overhaul? Haven't played, but you usually see graphics and these kind of things prettied up more and more the closer to release. Wouldn't really worry about that too much to be honest. I think the whole flow of the battles, etc is probably more important to get that right first.
The problem is most people playing think it's a marketing beta (that's what I call em) when in fact it looks to be a true/serious beta test (comparing to DUST just because been playing that). I bet only %5 are truely "testing" unfortunately. I'm not too worried.
I'm more worried about optimization but I hear that is going OK.
It still needs more marketing. GW2 and Diablo 3 market their games years before their releases. Thats why they managed to rack up lotsa sales on day 1.
At this point I still see it lacking in this department
They'll need to market a couple months a head of time..if the game even comes out this year. They definetely don't need to waste resources on CGI trailer and commercials though. Plenty of others ways to market these days.
It still needs more marketing. GW2 and Diablo 3 market their games years before their releases. Thats why they managed to rack up lotsa sales on day 1.
At this point I still see it lacking in this department
It's probably a good thing SOE isn't counting on box sales. What they are counting on is releasing the most polished game they can, because if they can't...nobody is going to stick around and buy anything...and they have to have that to survive.
I love F2P when done correctly and think it can be a good thing for the consumer instead of getting raped on games you can't ever get your money back for.
ps - VS looks like they could use some love in the dmg department. Saw a video of NC with some recoil stuff, basically had no recoil on an HA and on the hardest hitting faction. I dunno..
thegreekboy
2012-09-03, 02:11 PM
It still needs more marketing. GW2 and Diablo 3 market their games years before their releases. Thats why they managed to rack up lotsa sales on day 1.
At this point I still see it lacking in this department
I agree.
The trailers could also be cooler
cellinaire
2012-09-03, 09:00 PM
SOE lifted the NDA curtain early this time, so that's a good thing.
And no. This game will at least earn enough money for SOE's initial investment and us(so it means, continued development unlike PS1)
Diehard
2012-09-03, 10:53 PM
Do the graphics/weapons really need a dramatic overhaul? Haven't played, but you usually see graphics and these kind of things prettied up more and more the closer to release. Wouldn't really worry about that too much to be honest. I think the whole flow of the battles, etc is probably more important to get that right first.
The problem is most people playing think it's a marketing beta (that's what I call em) when in fact it looks to be a true/serious beta test (comparing to DUST just because been playing that). I bet only %5 are truely "testing" unfortunately. I'm not too worried.
I'm more worried about optimization but I hear that is going OK.
They'll need to market a couple months a head of time..if the game even comes out this year. They definetely don't need to waste resources on CGI trailer and commercials though. Plenty of others ways to market these days.
It's probably a good thing SOE isn't counting on box sales. What they are counting on is releasing the most polished game they can, because if they can't...nobody is going to stick around and buy anything...and they have to have that to survive.
I love F2P when done correctly and think it can be a good thing for the consumer instead of getting raped on games you can't ever get your money back for.
ps - VS looks like they could use some love in the dmg department. Saw a video of NC with some recoil stuff, basically had no recoil on an HA and on the hardest hitting faction. I dunno..
I wouldnt worry about marketing if its a single player. The fact that its MMO F2P that makes marketing even more essential than ever.
I also agree that focussing on making the game polished is very important as well, but whats the use if nobody seems to be interested or worse, knows that the game even existed. Remember, this game especially, relies on numbers of players to make it successful.
Tarconus
2012-09-03, 11:22 PM
The only issue I have with the game right now is ttk on everything, there is just to many people shooting at you for ttk to be as low as it is.
Shinjorai
2012-09-04, 02:37 AM
I dont see this game failing. Even with all the glaring unbalances and game breaking bugs and the teamkilling in the warpgate and random idiocy im still having more fun in this game than ive had in many many years. It may not be what people that played planetside 1 expected but i believe it will carve its own legacy and stand on its own. The only way I can see that it will fail is if they are unable to fully optimize it to run on older systems well. Because as somebody said theyre shooting for the free to play market and the majority of free 2 play players arent going to want to dish out thousands of dollars to upgrade their computer just to play a free game. So i think the key is in optimization and also somebody mentioned advertising. Id also agree with that as well. Keys to success= marketing & optimization of the client.
OnexBigxHebrew
2012-09-04, 03:50 AM
It still needs more marketing. GW2 and Diablo 3 market their games years before their releases. Thats why they managed to rack up lotsa sales on day 1.
At this point I still see it lacking in this department
Actually, Diablo 3 had huge day 1 sales because it was the successor to one of the most revered and high selling games of all time. Diablo 3's marketing was terrible - years of delays, then a forced and sudden shotgun release with a then-featureless build and little advertising.
Planetside is the sequel to an under-the-radar game released before technology was ready, subject to mixed reviews and mediocre sales.
Marketing will be extra important, if you ask me, because when you ask most people about planetside 2, they don't know there's a planetside 1. This is one issue that intrigued me enough to make the planetside 2 current social media status thread.
Tatwi
2012-09-04, 04:27 AM
I think if they keep Auraxium gain so slow and get the prices for the "side-grade" weapons and attachments wrong, and they don't fix getting pop-locked off your main character, then people are going to quit before they even get their character customized to their preferred play style.
I know that I am already bored as hell of the game, but I still sit there for 10+ minutes hitting the PLAY button, because I have 4K more AX to collect before I can even start testing the AA rocket launcher (which I already have read is garbage). I've been beta a month now and sure I have made a few characters, including a new "main", but after a couple hundred hours of play I should be able to get two weapon upgrades (I have the lock on ground vehicle launcher), regardless of how many "big bases" I have been at. It's like I am being punished for defending or taking all those other hexes on the map and I've capped so many it's nuts!
Also, the game plays like absolute shit on my hardware, even at the lowest possible settings (2.33GHZ Core2 Quad, GTS450, 6GB RAM). Sure, I can run around and play at little outposts and maintain 40+ FPS in combat, but woo... that's not Planetside. Heck, it's not even Quake! When I go near a big battle, it's 0-15 FPS with periodic complete freezes for 5 to 10 seconds at time. If this does not get fixed, I'll just not play long before I will upgrade my computer, which I am otherwise 100% satisfied with. Sorry, but one game is not worth the money, especially when said game takes beauty over frame rate (despite Smed preaching the contrary last year). I would consider upgrading if there were other things I needed it for, but given that I don't, it just ain't gonna happen.
Levente
2012-09-04, 05:35 AM
I've played pretty much every main MMO beta for the past decade and games in beta never change much at all. That's the definition of beta though, the content is pretty much set in stone and it's really balancing and bug fixing. Especially with SOE, their games usually launch pretty quickly once they hit beta and they seem to never really do a lot.
If you do not like Planetside 2 now, you wont ever like it, there will be no miracle patch. My problems with the game are core mechanics which aren't going to be fixed. Sadly it just doesn't feel like Planetside and so it isn't the game I wanted and again sadly my friends feel the same way.
Problem is if you say anything negative about the game, you end up getting flamed for some reason. So any feedback the developers are getting tends to get hidden by the fanbois who will defend everything.
we are not suprised dude, your always crying in every kind of forum. Nothing is good for you :lol:
At the moment the game mechanics are too much casual. The hardcore players (ps1 vets and others) will be out soon. On the other hand the game is not casual enough to attract millions of f2p guys to make the game works.
Therefore, i think it is possible that the game fails.
Scotsh
2012-09-04, 07:09 AM
I think if they keep Auraxium gain so slow and get the prices for the "side-grade" weapons and attachments wrong, and they don't fix getting pop-locked off your main character, then people are going to quit before they even get their character customized to their preferred play style.
I am also not sure where they are going with this. I hope Auraxium gain + prices are far more bearable in the release and all this now is just due to it being beta and having only a fraction of items in the game.
Also, the game plays like absolute shit on my hardware, even at the lowest possible settings (2.33GHZ Core2 Quad, GTS450, 6GB RAM). Sure, I can run around and play at little outposts and maintain 40+ FPS in combat, but woo... that's not Planetside. Heck, it's not even Quake! When I go near a big battle, it's 0-15 FPS with periodic complete freezes for 5 to 10 seconds at time. If this does not get fixed, I'll just not play long before I will upgrade my computer, which I am otherwise 100% satisfied with. Sorry, but one game is not worth the money, especially when said game takes beauty over frame rate (despite Smed preaching the contrary last year). I would consider upgrading if there were other things I needed it for, but given that I don't, it just ain't gonna happen.
You have to be more patient. They must be fully aware that a huge fraction of players can not properly play right now and the F2P model is depending on a player base as large as possible.
At the start of beta (got in with the nVidia screwup) i was in a similar situation as you, i just could not play in bigger battles (C2D E8400 3GHz). But since last week i can play just fine, they have given the game a huge performance boost already and i think there will be even more. Just hang in there, it's just a beta ;)
Kipper
2012-09-04, 04:39 PM
World of Tanks proves that the system works, even with its round by round arena play, long grinds if you're not on premium and some borderline pay2win features (gold ammo). That's still both fun & popular.
PS2 is taking the same model and removing the worst aspects, supposedly. Out goes any pay2win whilst in comes persistence and the opportunity for deep team play. The grinds may still be long but if you're rolling with a fun outfit you shouldn't even notice it in the heat of a big battle.
As long as no major mistakes are made - this game will have infinitely more depth and playability than WoT, because of the combined arms, big map and multiple capture/defend strategies.
It's our job as testers to test the shit out of it and refine the raw game into something that will work for lone wolfers and FPS people, through to tactical coordinated outfits and everyone in between.
Not possible? You're not thinking hard enough about it.
Crator
2012-09-04, 04:41 PM
I am also not sure where they are going with this. I hope Auraxium gain + prices are far more bearable in the release and all this now is just due to it being beta and having only a fraction of items in the game.
Should be interesting to see how the F2P model pans out for PS2. BTW, PS2 is the first time SOE is starting with a F2P model from the ground up, correct? DCUO did not start as F2P I don't think.
I leave you with this: :)
Free-to-play game developers explain their secrets (http://www.wired.co.uk/news/archive/2012-03/29/free-to-play-lessons?page=all)
EVILPIG
2012-09-04, 04:51 PM
The simple answer is, "yes". Everything must come to an end. How long will that take? I predict a long, long time.
Tatwi
2012-09-04, 05:02 PM
Should be interesting to see how the F2P model pans out for PS2. BTW, PS2 is the first time SOE is starting with a F2P model from the ground up, correct? DCUO did not start as F2P I don't think.
I leave you with this: :)
Free-to-play game developers explain their secrets (http://www.wired.co.uk/news/archive/2012-03/29/free-to-play-lessons?page=all)
Free Realms and Clone Wars Adventures were free to play from the ground up (and the first games to use the Forgelight server-side code base).
All I can say is I'll never play on INDAR again come release. lol
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