OcO
2012-09-02, 09:04 PM
First off, I am not in the beta nor did I play PS1.
I've watched most if not all of the beta streams before the lifting of the NDA and have been following the game now for quite some time. I saw someone post in a thread how the game should be more like Starcraft with more diversity between each Empire/faction and I definitely agree. Atm all 3 Empires seem way to similar to me. Simple gun mechanic variations do not do enough IMO to differentiate between the 3 and make each Empire stand out.
I feel there should be more pronounced game play mechanics variation between the 3 Empires. So I'm starting this thread in an effort to have the community try to brainstorm ideas for how to make each Empire more unique while we are still in early beta and the devs have time to try to add these variations to each Empire.
For me the types of differences I'd like to see would be much broader in scope than simple gun handling. I'll outline an idea below to give an example, however please note this is just an example and may not be a valid balanced mechanic.
There is a long thread about the current "galaxy as spawn" debate. So I'm going to use the galaxy as an example of one way we could add more differentiation to the Empires. Like I said this is a basic example and may not be 100% balanced but IMO we should see more of these kinds of Empire specific mechanics and not have your Empire merely determine what color your character is.
What if the galaxy had separate abilities for each empire. Move the spawn ability over to the Sunderer first as a common pool mobile spawn. Also remove the default ability to change classes at the galaxy.
For Vanu if certed a galaxy pilot could unlock the ability to deploy and have the current spawn ability that is in the game for all 3 factions atm. Purely off the top of my head it seems the Vanu will be the smallest Empire overall so giving them a more mobile spawn point ability would allow them to make use of smaller numbers more effectively when fighting the other 2 factions.
The NC are the masters of re-using or refurbishing old tech and weapons. I'd give them a cert ability to add the class changing station to the galaxy when deployed.
For the TR I'm not 100% sure but I was thinking maybe being the "powerhouse" it is that they've incorporated a better Empire wide logistics system so there could be a cert that allows them to spawn ground vehicles from a deployed galaxy. If you died you couldn't spawn at the galaxy like the Vanu would be able to, but TR players could run up to a deployed galaxy and spawn a vehicle from it much like the current class change terminal works atm.
Even if you don't like or don't think the above ideas are balanced you can at least see the type of things I'm thinking of when I say each Empire should be more unique in how it plays. So with that in mind how would you change up each Empire to make playing it a different experience from playing each of the others?
I've watched most if not all of the beta streams before the lifting of the NDA and have been following the game now for quite some time. I saw someone post in a thread how the game should be more like Starcraft with more diversity between each Empire/faction and I definitely agree. Atm all 3 Empires seem way to similar to me. Simple gun mechanic variations do not do enough IMO to differentiate between the 3 and make each Empire stand out.
I feel there should be more pronounced game play mechanics variation between the 3 Empires. So I'm starting this thread in an effort to have the community try to brainstorm ideas for how to make each Empire more unique while we are still in early beta and the devs have time to try to add these variations to each Empire.
For me the types of differences I'd like to see would be much broader in scope than simple gun handling. I'll outline an idea below to give an example, however please note this is just an example and may not be a valid balanced mechanic.
There is a long thread about the current "galaxy as spawn" debate. So I'm going to use the galaxy as an example of one way we could add more differentiation to the Empires. Like I said this is a basic example and may not be 100% balanced but IMO we should see more of these kinds of Empire specific mechanics and not have your Empire merely determine what color your character is.
What if the galaxy had separate abilities for each empire. Move the spawn ability over to the Sunderer first as a common pool mobile spawn. Also remove the default ability to change classes at the galaxy.
For Vanu if certed a galaxy pilot could unlock the ability to deploy and have the current spawn ability that is in the game for all 3 factions atm. Purely off the top of my head it seems the Vanu will be the smallest Empire overall so giving them a more mobile spawn point ability would allow them to make use of smaller numbers more effectively when fighting the other 2 factions.
The NC are the masters of re-using or refurbishing old tech and weapons. I'd give them a cert ability to add the class changing station to the galaxy when deployed.
For the TR I'm not 100% sure but I was thinking maybe being the "powerhouse" it is that they've incorporated a better Empire wide logistics system so there could be a cert that allows them to spawn ground vehicles from a deployed galaxy. If you died you couldn't spawn at the galaxy like the Vanu would be able to, but TR players could run up to a deployed galaxy and spawn a vehicle from it much like the current class change terminal works atm.
Even if you don't like or don't think the above ideas are balanced you can at least see the type of things I'm thinking of when I say each Empire should be more unique in how it plays. So with that in mind how would you change up each Empire to make playing it a different experience from playing each of the others?