View Full Version : How do you activate the flashlight?
musefrog
2012-09-04, 09:52 AM
Hi all,
don't know if I'm being dense, but I've certed in flashlight for my Heavy Assault, and added it in the rail slot - but there seems to be no way to turn it on!
The keybindings seem not to have an entry for light or utility slot... anyone know what it is, or is it just not implemented yet?
VikingKong
2012-09-04, 10:16 AM
I'd like to know this, too.
J Baley
2012-09-04, 10:38 AM
I think it's the "L" key, or so I was told. I haven't used it because I have killed lots of enemies who do switch it on. Makes them very easy to see at night.
Geist
2012-09-04, 10:43 AM
It hasn't been working as far as I can tell. Unless they fixed it yesterday(I last tried to use it on sunday and it didn't work).
rigsta
2012-09-04, 10:51 AM
No player-based light sources are working atm (flashlights, vehicle headlights), for me at least. I've seen them working fine on some livestreams though.
J Baley
2012-09-04, 10:51 AM
It hasn't been working as far as I can tell. Unless they fixed it yesterday(I last tried to use it on sunday and it didn't work).
That could be true - I haven't seen it for weeks.
Electrofreak
2012-09-04, 12:33 PM
Vehicle headlights and player weapon flashlights were working in the tech test but are not currently working on beta. More than likely there's some issue that's being worked on.
For example, the hacking mechanic was removed because there was a nasty bug cropping up when people hacked points. The King of the Hill mechanic was put in as a placeholder.
Once optimization gets closer to being where it needs to be, I think we'll see more stuff like these game mechanics and balance being addressed with greater frequency.
Raka Maru
2012-09-04, 12:36 PM
Lights work on the model. I activated the light in my lightning with the L key. I don't see it casting any real light however ATM. So the only thing it really does is give away your position at night.
musefrog
2012-09-04, 03:37 PM
Okay, thanks for the responses guys. Glad it's not just me!
Crator
2012-09-04, 04:21 PM
Vehicle headlights and player weapon flashlights were working in the tech test but are not currently working on beta. More than likely there's some issue that's being worked on.
For example, the hacking mechanic was removed because there was a nasty bug cropping up when people hacked points. The King of the Hill mechanic was put in as a placeholder.
Once optimization gets closer to being where it needs to be, I think we'll see more stuff like these game mechanics and balance being addressed with greater frequency.
Great info! I didn't know that due to not being in tech test looks like...
Electrofreak
2012-09-04, 06:31 PM
Great info! I didn't know that due to not being in tech test looks like...
Whoops I misspoke. They were working in the E3 and PAX demos, not the tech test.
Lights work on the model. I activated the light in my lightning with the L key. I don't see it casting any real light however ATM. So the only thing it really does is give away your position at night.
Never noticed that, good observation.
Raka Maru
2012-09-04, 08:26 PM
Whoops I misspoke. They were working in the E3 and PAX demos, not the tech test.
Never noticed that, good observation.
Thanks to 3rd person view, on vehicles you can test this. For gun flashlights you'll have to ask your buddies. :)
Can you see it now???
EVILPIG
2012-09-04, 08:45 PM
You're supposed to rinse it out before the first use and after each use, with warm water and a mild soap. Then allow it to dry before putting the batteries in.
Oh wait, you said "flashlight".
Electrofreak
2012-09-04, 09:09 PM
You're supposed to rinse it out before the first use and after each use, with warm water and a mild soap. Then allow it to dry before putting the batteries in.
Oh wait, you said "flashlight".
Welp, now we know what EVILPIG goes to bed with every night. :p
Hamma
2012-09-05, 12:02 AM
:lol:
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