jepaul
2012-09-04, 12:16 PM
Sorry if already posted somewhere but I did actually search first.
Has anyone else unlocked the 60mm mortar for the sundy? This is the more expensive bigger mortar option?
Does anyone else find it incredibly disappointing?
1. The distance on the range lists it as "very long". The total range when shooting on a flat service is exactly 100 meters. This to me is "very short". The m12 gun lists its range as very long also and can hit targets at ranges in excess of 300 meters. I believe this to be a mistake and needs to be corrected.
2. The damage is just about no existent.
* Example one (main example) - while fighting next to a building spawn point was sitting in sundy in open area. Over the next 30-40 second no less than 11 enemy infantry and no less than 5 enemy maxes spawned and walked out of said room. Now, 30-40 seconds is a long time, and during that time I fired no less than 20 rounds straight into these large groups of enemies. At one point hitting a single group of 2 maxes and 1 heavy dead center 6 times. During that 30-40 second run I got a grand total of 0 kills.
* Example two - Tested mortar damage on friendly teammates willing to help. Used 1 medic, 1 heavy, 1 max, 1 atv, and 1 lighting. All 5 units grouped up. After 5 mortar shots dead center into mass 0 kills. The medic was at 40% life, the heavy at 80%, and max at 100%, the atv at 60%, an the tank at 100%.
So between the incorrect range and the nonexistent damage the item is a worthless investment.
Anyone heard if they are going to change this?
Has anyone else unlocked the 60mm mortar for the sundy? This is the more expensive bigger mortar option?
Does anyone else find it incredibly disappointing?
1. The distance on the range lists it as "very long". The total range when shooting on a flat service is exactly 100 meters. This to me is "very short". The m12 gun lists its range as very long also and can hit targets at ranges in excess of 300 meters. I believe this to be a mistake and needs to be corrected.
2. The damage is just about no existent.
* Example one (main example) - while fighting next to a building spawn point was sitting in sundy in open area. Over the next 30-40 second no less than 11 enemy infantry and no less than 5 enemy maxes spawned and walked out of said room. Now, 30-40 seconds is a long time, and during that time I fired no less than 20 rounds straight into these large groups of enemies. At one point hitting a single group of 2 maxes and 1 heavy dead center 6 times. During that 30-40 second run I got a grand total of 0 kills.
* Example two - Tested mortar damage on friendly teammates willing to help. Used 1 medic, 1 heavy, 1 max, 1 atv, and 1 lighting. All 5 units grouped up. After 5 mortar shots dead center into mass 0 kills. The medic was at 40% life, the heavy at 80%, and max at 100%, the atv at 60%, an the tank at 100%.
So between the incorrect range and the nonexistent damage the item is a worthless investment.
Anyone heard if they are going to change this?