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View Full Version : Jetpack Nerf


VelRa
2012-09-07, 05:06 PM
It's not in the patch notes but light assault players will feel the difference. Some say it's a 10-20% reduction in fuel. The feel I get is that in addition to reducing the thrust, they also lengthened the time it takes to begin regenerating power when you still have power left to equal the length it takes to regenerate when you had no power. This allowed you to travel far in terms of horizontal distance. Not so anymore I feel.

The result is less height and distance, and less ability to jetpack in and out quickly, which I use a lot to survive when for instance I pop on a balcony and am suddenly face to face with a MAX.

Personally I think it was unwarranted, though I suspect the devs are just toying around with it.

Thoughts?

Roidster
2012-09-07, 05:07 PM
i guess they will be adding certs to that class soon,for the jet packs,thats the only reason i can see them nerfing them

Goku
2012-09-07, 05:07 PM
I never thought of the jetpack as OP or never saw anyone complaining about it. I thought it was at a good spot in terms of where you were able to get to.

What Roidster said makes sense.

Sunrock
2012-09-07, 05:08 PM
It's not in the patch notes but light assault players will feel the difference. Some say it's a 10-20% reduction in fuel. The feel I get is that in addition to reducing the thrust, they also lengthened the time it takes to begin regenerating power when you still have power left to equal the length it takes to regenerate when you had no power. This allowed you to travel far in terms of horizontal distance. Not so anymore I feel.

The result is less height and distance, and less ability to jetpack in and out quickly, which I use a lot to survive when for instance I pop on a balcony and am suddenly face to face with a MAX.

Personally I think it was unwarranted, though I suspect the devs are just toying around with it.

Thoughts?

I agree... Might be a bug with this patch though.

Hamma
2012-09-07, 05:08 PM
As someone said it's likely the framework for certifications beginning.

Crator
2012-09-07, 05:09 PM
I didn't see anything in the patch notes about this. Sunrock could be right about it being a bug.

Sunrock
2012-09-07, 05:09 PM
i guess they will be adding certs to that class soon,for the jet packs,thats the only reason i can see them nerfing them

But even so... The way it was was good for starting. Lower then that is not needed. At least for how long the fuel last.

Roidster
2012-09-07, 05:14 PM
ya i just checked,the certs have not been implemented yet,they just might be trying to figure out what is a good baseline for the jump jets,just like back in tech test,you could play with all kinds of attachments for weapons,and when beta started they took them away,so maybe this is SOE thinking when it comes to the jump jets

CrystalViolet
2012-09-07, 05:35 PM
I never felt like the jumpjuts were that imbalanced, but i suppose it's fine if they want to put a bit of wiggle room in the performance for certifications.

Fenrys
2012-09-07, 06:36 PM
You now have to choose between forward or upward thrust. Accelerating forward will slow your upward acceleration. You can jump about the same high straight up from a standing start, and you can jump farther sideways with a running start, but you can no longer get as high as you could while moving sideways.

Stardouser
2012-09-07, 06:38 PM
Absolutely unwarranted, certs should have given you more, not allow you to get back to par.

Ghryphen
2012-09-07, 07:12 PM
Absolutely unwarranted, certs should have given you more, not allow you to get back to par.
The game is not final, there is no par or nerf. Things should be lacking to encourage certs. If things are fine without certing, then why have certs at all?

Stardouser
2012-09-07, 07:15 PM
The game is not final, there is no par or nerf. Things should be lacking to encourage certs. If things are fine without certing, then why have certs at all?

Par meaning what it was before, and to be more specific, what it was before wasn't quite strong enough/enough fuel, so certs should have added to that. Now I'm concerned that certs will only get us back to where we were.

I don't actually think that will happen since the nerf wasn't THAT much, but you never know until you know.

Sledgecrushr
2012-09-07, 07:26 PM
The jump jets now suck. It doesnt feel like I have the same thrust. It wasnt awesome before but now it kinda sucks.

Helwyr
2012-09-07, 07:46 PM
Less fuel, less thrust, and slower recharge. I wouldn't say they "suck" now as they're still useful, but they definitely suck compared to the old ones. I'd hope full certifying in jet packs takes you to a point beyond the old jets not just to the previous capabilities.

Crator
2012-09-07, 08:04 PM
Apparently this is not a nerf, but a bug. Someone said that they asked in a tweet and the reply was they didn't change anything. He didn't provide a link to tweet but I asked.

EDIT: Well he replied but he changed his story and said that RadarX said this on a live stream on TwitchTV. So, not sure how credible the info is....

Pvt Badger
2012-09-07, 08:16 PM
I'd like to see the Compact Pulsar have a little more power. Even if I do hit I don't think I'm doing enough damage to matter.

CrystalViolet
2012-09-07, 10:16 PM
Actually this latest patch seems to have broken a lot of stuff. A2A missiles are bugged again, players are falling through the floor upon spawning and there are a lot of new graphical glitches going on.

basti
2012-09-07, 11:41 PM
JPs need a nerf.

Right now, they allow you to break your fall from any hight, and that shouldnt be possible. If i drop out of my aircraft at 500M, i can just land as savley as if i would drop from 5M.

JPs should be indeed more like a "one time use" item that regenerates rather quickly. Like the Max Run, just that you can use it again even if it isnt fully regenerated. Should problably give you a big bonus if it is fully regenerated, to allow you to access high buildings, retreating quickly if nessesary, but not allow you to Freely JP around.

VelRa
2012-09-08, 01:06 AM
So still able to get a lot of vertical by using the S-key and doing the ol' Tribes trick of twitching back and forth between S and W. So still able to climb, just not as effectively.

Also seems like jumps are a bit higher now? Might just be on crack y'know. :doh:

Grognard
2012-09-08, 03:09 AM
i guess they will be adding certs to that class soon,for the jet packs,thats the only reason i can see them nerfing them

Exactly what I was thinking. This has got to be a preamble to the JJ certs. Otherwise, they will be pretty rediculous IMO. Im an LA also, but the certs need to be worthwhile, and if the previous jets were baseline, then we might as well have gliders, parachutes, or wings.

Less fuel, less thrust, and slower recharge. I wouldn't say they "suck" now as they're still useful, but they definitely suck compared to the old ones. I'd hope full certifying in jet packs takes you to a point beyond the old jets not just to the previous capabilities.

Yes, exactly. With the new certs no doubt comming up, I hope that they will be stronger than they were, but in different ways as they list on the tooltips. "Worthwhile" would not be they way they were, I agree. I just dont want to see Wile E. Coyote wannabees jumping onto liberators as they fly by...

Road Runner & Wile E. Coyote - rocket - YouTube

SpottyGekko
2012-09-08, 04:04 AM
Exactly what I was thinking. This has got to be a preamble to the JJ certs. Otherwise, they will be pretty rediculous IMO. Im an LA also, but the certs need to be worthwhile, and if the previous jets were baseline, then we might as well have gliders, parachutes, or wings.

Indeed. If the previous jetpack performance was "baseline" and certs increased it further, then we wouldn't have Light Assault, we'd have Microlight Assault (i.e. self-powered flying vehicles).

Wouldn't be surprised if the previous usage level was what you will achieve with maximum certs.

Snipefrag
2012-09-08, 07:40 AM
The devs probably went in, added some certs to put another 20% on to thrust, duration, speed and realised that it was ridiculous.. Knock it down 10% and then give you 110% of the previous value with a few Certs, sounds fine. This notion that "Certs should give you more not bring you back to where you was" is a bit stupid. We are in beta, no line has been drawn. If you feel that light assault isn't good enough after the Certs.. Or feel all this should be up front when you pick LA then go ahead and tell the devs that... But I disagree.

Stardouser
2012-09-08, 08:11 AM
The devs probably went in, added some certs to put another 20% on to thrust, duration, speed and realised that it was ridiculous.. Knock it down 10% and then give you 110% of the previous value with a few Certs, sounds fine. This notion that "Certs should give you more not bring you back to where you was" is a bit stupid. We are in beta, no line has been drawn. If you feel that light assault isn't good enough after the Certs.. Or feel all this should be up front when you pick LA then go ahead and tell the devs that... But I disagree.

I did not intend to put that forth as a general "notion". I was specifically speaking of LA jet capability, which was not as good as it should have been even as it was before. That doesn't mean I intended that to apply to every situation.

However, I will grant one thing - certs are basically a leveling up process placed into the game that, after a few months, most people will have certain things. It is difficult to judge the appropriateness of a mechanic when we can't see the mechanic's end state. That said, speaking only, and specifically, to LA jets, and speaking of the point you're at when you've maxed all certs, reaching a point 10% above where they were before is a bit weak compared to what they should be when you've got all certs. IMO.

sylphaen
2012-09-08, 08:38 AM
If anything, a player should start from zero, i.e. a generic soldier state, be given a free set of cert points to start his character and then acquire his BR/CertPoints to make the difference. Character progression RPG style !
:lol: