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View Full Version : News: Patch Notes 09/13/12


Geist
2012-09-13, 08:16 AM
http://forums.station.sony.com/ps2/index.php?threads/update-notes-09-13-2012.18181/


General:

We continue to address crash bugs and stability tweaks to create a more stable gameplay experience.
Commander Certifications are now available.
Players may no longer spawn/respawn into a MAX units.
Equipment Terminals will no longer heal players when used.
Warpgate Locations have been moved.
Resource Rewards have been slightly adjusted.
A number of map enhancements have been made.
Known Issues:
Waypoints are currently being worked on to allow different types. Currently waypoints are not working correctly at this time but are being worked on.
Notable Bug Fixes:
Vehicles that are locked to Squad/Platoon only will now allow Platoon members to enter.
Classes:
The MAX will no longer be available for respawn. Players will now access an equipment terminal to use the MAX.
Vehicles:
The Magrider's tune speed and strafe has been adjusted.
Items:
Spawn Beacon cost has been adjusted to 100 Alloys.
Med Kit cost has been adjusted to 150 Catalysts.
Restoration Kit cost has been adjusted to 75 Catalysts.
Claymore/Siphon Bomb/Bouncing Betty cost has been adjusted to 75 Polymers.
C4 cost has been adjusted to 100 Catalysts.
Sticky Grenade cost has been adjusted to 100 Alloys.
Frag Grenade cost has been adjusted to 45 Alloys.
Players can now deploy as many explosives as they can equip.
Certifications:
Infrared Night Vision Certifications are now available on vehicle weapons.
Commander certifications allow the use Command channels.
Certifications for the Heal and Repair tools have been added.
World:
The New Conglomerate Warpgate is now located in the eastern portion of the map.
The Terran Republic Warpgate is now located in the northern portion of the map.
The Vanu Sovereignty Warpgate is now located in the southern portion of the map.
Peris capture mechanics have been updated.
Players should now see enemy units more clearly on the mini-map.
Interface:
A toggle for the continent map is now available that will show a coordinate based grid which can be used to coordinate movement.
A “center on me” toggle has been added to the upper left corner of the map. Arrows around this toggle will allow the map to pan.
Facility names now appear on the continent map if the Facility toggle is on.
The continent map will now save your position and zoom level when you close the interface.
An activity indicator has been added to the region information panel. As you mouse over the regions with the Territory control toggle on you can see value listed for how busy that region is.
Hotspot indicators should more accurately drop players in the location they are requesting.


I've always felt these warpgate positions were how it always should have been. NC get the canyons because it fits their "repurposed mining equipment" theme. VS get the south because of territories such as the Vanu Archives and ARC Bioengineering. And being professional military theme, it makes sense that TR would have camp waterson right next to their warpgate for the training of new recruits.

Top Sgt
2012-09-13, 08:41 AM
Just fyi this is actually the 2nd time the warpgate positions have been moved They announced 6 weeks ago they were going to rotate all the factions through each gate and see what is to them the best position for the game logistics wise etc.

Geist
2012-09-13, 08:52 AM
Just fyi this is actually the 2nd time the warpgate positions have been moved They announced 6 weeks ago they were going to rotate all the factions through each gate and see what is to them the best position for the game logistics wise etc.

I know, I've been in since the first batch of tech test invites. Just saying from a lore perspective this is best. From a gameplay perspective, I don't see how they'll ever balanced the north warpgate with the southern warpgates. :P

VelRa
2012-09-13, 09:02 AM
Okay, TR... Now its YOUR turn to defend quartz ridge.

Hamma
2012-09-13, 10:42 AM
Good notes overall, interested to see the NV addons for vehicles.

Updated OP with formatted notes.

Fazed
2012-09-13, 11:07 AM
Hurray for max nerf!

Everything that messes up MAX players life is great to me, since NC's have bad max weapons.

Ever since I've been in the beta they had the warpgate at the same spot. Can't wait to see how it is like to defend the top of the hill toward the desert :D

Hamma
2012-09-13, 11:11 AM
Anyone able to pull a screenshot of the new map? I need one for our media library and I'm at work :) I'll give you credit!

Multiple zoom levels and a view of the grid would be nice.

Sunrock
2012-09-13, 11:34 AM
Anyone able to pull a screenshot of the new map? I need one for our media library and I'm at work :) I'll give you credit!

Multiple zoom levels and a view of the grid would be nice.

As of writing this the servers are not up yet...

Chefkoch
2012-09-13, 11:37 AM
Yes servers will be down another 3-5 hours.

Top Sgt
2012-09-13, 11:39 AM
yeah they were up but it kept crashing most people constantly.. so they pulled them back offline.

I do like the new grid coordinates overlay on the map.

Hamma
2012-09-13, 12:02 PM
Yea didn't know they were totally down. Offer still stands ;)

EVILPIG
2012-09-13, 12:06 PM
Anyone able to pull a screenshot of the new map? I need one for our media library and I'm at work :) I'll give you credit!

Multiple zoom levels and a view of the grid would be nice.

What do you do for a living?

FIREk
2012-09-13, 12:35 PM
Equipment Terminals will no longer heal players when used.

Seems like a really bad idea, but I suppose they want to promote dumping money and resources into med kits and such...

I haven't played the beta in a while (no time), but PS2 was very bad at communicating that player X needs healing, repairing, ammo etc... Has this changed at all since a month or so?
At least BF3 had those semi-automated voice communications no one gave a damn about... :P
Terminals were often the only choice for players that weren't playing in an organized way, and PS2 needs to cater to those zerglings as well.

Sunrock
2012-09-13, 12:50 PM
Seems like a really bad idea, but I suppose they want to promote dumping money and resources into med kits and such...

I haven't played the beta in a while (no time), but PS2 was very bad at communicating that player X needs healing, repairing, ammo etc... Has this changed at all since a month or so?
At least BF3 had those semi-automated voice communications no one gave a damn about... :P
Terminals were often the only choice for players that weren't playing in an organized way, and PS2 needs to cater to those zerglings as well.

Proximity VOIP chat FTW. You also have some voice macros at V by default. You can also hold Q by defult to get a command rose and when you do that over a medic you can select a need healing voice macro to play.

But I think it's a good idea. Makes medics more useful.

Top Sgt
2012-09-13, 12:51 PM
I do love the Spawn terminal/generator/console change. it's huge now a 12 foot vertical generator similar to what it looked like in PS1. Little bit easier to rocket from distance while the enemy stands around it trying to protect it.

Chefkoch
2012-09-13, 01:13 PM
Beside VoIP i would love to have the old Voice Macros Back..they worked well in Planetside 1 !!

Exmortius
2012-09-13, 01:21 PM
man i just burned 75 cert points on prowler side armor doh.....i woulda pumped those into the NV or command certs gah....oh well :P looking forward to seeing the new stuff they added. all of it sounds good.

Hamma
2012-09-13, 05:04 PM
Seems like a really bad idea, but I suppose they want to promote dumping money and resources into med kits and such...

This really had to be done. People would just run up and instaheal during base defenses that shouldn't be a valid tactic.

maradine
2012-09-13, 05:32 PM
As a MAX, it was the greatest thing in the world. Murder 6 HAs in a row, restock, repeat. Can totally see why they're nuking it. Not saying I like it, though :)

Helwyr
2012-09-13, 06:43 PM
This really had to be done. People would just run up and instaheal during base defenses that shouldn't be a valid tactic.

The terminal thing had to be done I agree, but it's mostly on account of being an instant heal. However, now there's pretty much nothing to fill that gap. For those like yourself that play in organized squads being made dependent on Medics for health and Engineers for ammo isn't a big deal. However, for the rest of us it's a big kick in the teeth that is going to make playing much less fun and much more frustrating.

SixShooter
2012-09-13, 06:48 PM
The terminal thing had to be done I agree, but it's mostly on account of being an instant heal. However, now there's pretty much nothing to fill that gap. For those like yourself that play in organized squads being made dependent on Medics for health and Engineers for ammo isn't a big deal. However, for the rest of us it's a big kick in the teeth that is going to make playing much less fun and much more frustrating.

Sounds like it's time to squad up :).

Helwyr
2012-09-13, 07:11 PM
Sounds like it's time to squad up :).

Nope, not going to happen. I just won't play if I have to be in an organized squad.

No mechanic is going to force me into a playstyle I generally don't enjoy. Do you want an Infiltrator or LA assault player that won't use voice chat most of the time in your squad anyway?

Random squads aren't the answer either, Most players running around as Engineers don't want to be spending their time dropping ammo for random people, nor medics run around healing people. It's a chore and not the reason most of them picked that class.

Please don't misinterpret any of this as being anti the way you play. I've watched Hamma's videos and those of others and think that's pretty awesome and should be supported for those that want that. It's just not for me, the majority of the time I just want to do my own thing and I don't want to have to be on voice all the time.

All I want is to be able to play somewhat like I could in PS1, and that's just not the case yet in PS2, and changes like this are making it worse. And lets be frank here, players being able to self heal out of combat isn't going to negatively impact organized outfits or make the Medic class unwanted in an organized squad with its group heals and revive!

Crator
2012-09-13, 07:46 PM
Sounds like it's time to squad up :).

Nope, not going to happen. I just won't play if I have to be in an organized squad.

No mechanic is going to force me into a playstyle I generally don't enjoy. Do you want an Infiltrator or LA assault player that won't use voice chat most of the time in your squad anyway?

Random squads aren't the answer either, Most players running around as Engineers don't want to be spending their time dropping ammo for random people, nor medics run around healing people. It's a chore and not the reason most of them picked that class.

Please don't misinterpret any of this as being anti the way you play. I've watched Hamma's videos and those of others and think that's pretty awesome and should be supported for those that want that. It's just not for me, the majority of the time I just want to do my own thing and I don't want to have to be on voice all the time.

All I want is to be able to play somewhat like I could in PS1, and that's just not the case yet in PS2, and changes like this are making it worse. And lets be frank here, players being able to self heal out of combat isn't going to negatively impact organized outfits or make the Medic class unwanted in an organized squad with its group heals and revive!

You couldn't heal/repair in PS1 as a max unit at a terminal unless the reacquire timer was finished. I wouldn't mind you being able to heal/repair by reloading max load-out at a terminal if there is a reacquire timer on it though, just like in PS1. I don't see why anyone else would have a problem with it like that either. Also wouldn't mind seeing the repair terms they had a bases in PS1 in PS2 either.

Serpent
2012-09-13, 10:19 PM
No gun changes huh... I'm skeptical as to what they're really going to do.

Raka Maru
2012-09-13, 11:32 PM
You couldn't heal/repair in PS1 as a max unit at a terminal unless the reacquire timer was finished. I wouldn't mind you being able to heal/repair by reloading max load-out at a terminal if there is a reacquire timer on it though, just like in PS1. I don't see why anyone else would have a problem with it like that either. Also wouldn't mind seeing the repair terms they had a bases in PS1 in PS2 either.

Yes, but you could pick up a med kit and use it from the terminal in PS1 as well as looting packs. What do we do now besides /suicide to get back to health if no kindhearted medic is around?

So what happens now is you have to gear up a new class, then spend for med kit, then resupply after using the med kit.

Will have to test this more, but it sounds bad. Will make defending much harder.

AssaultSugar
2012-09-13, 11:51 PM
will this ever go open BETA?

Sunrock
2012-09-14, 12:17 AM
Yes, but you could pick up a med kit and use it from the terminal in PS1 as well as looting packs. What do we do now besides /suicide to get back to health if no kindhearted medic is around?

So what happens now is you have to gear up a new class, then spend for med kit, then resupply after using the med kit.

Will have to test this more, but it sounds bad. Will make defending much harder.

No you don't need to spend cert points into medic if you don't want to. Medics can self heal as there class ability. Just switch to medic, wait a few sec for the class ability to charge and then press F and you're back to full HP. All in all takes about 20 sec or so.

Raka Maru
2012-09-14, 02:45 AM
No you don't need to spend cert points into medic if you don't want to. Medics can self heal as there class ability. Just switch to medic, wait a few sec for the class ability to charge and then press F and you're back to full HP. All in all takes about 20 sec or so.

Hmmm, sounds like a good plan. Thanks, I'll try that.

TheBladeRoden
2012-09-14, 04:14 AM
one thing I always wonder in these updates, does "adjusted" mean "increased" or "decreased"?

Sturmhardt
2012-09-14, 04:16 AM
one thing I always wonder in these updates, does "adjusted" mean "increased" or "decreased"?

It can be both ;)

Maarvy
2012-09-14, 04:57 AM
Nope, not going to happen. I just won't play if I have to be in an organized squad.

No mechanic is going to force me into a playstyle I generally don't enjoy. Do you want an Infiltrator or LA assault player that won't use voice chat most of the time in your squad anyway?

Random squads aren't the answer either, Most players running around as Engineers don't want to be spending their time dropping ammo for random people, nor medics run around healing people. It's a chore and not the reason most of them picked that class.

Please don't misinterpret any of this as being anti the way you play. I've watched Hamma's videos and those of others and think that's pretty awesome and should be supported for those that want that. It's just not for me, the majority of the time I just want to do my own thing and I don't want to have to be on voice all the time.

All I want is to be able to play somewhat like I could in PS1, and that's just not the case yet in PS2, and changes like this are making it worse. And lets be frank here, players being able to self heal out of combat isn't going to negatively impact organized outfits or make the Medic class unwanted in an organized squad with its group heals and revive!

The terminal insta heal wasnt being used " out of battle" by a lot of people . It was being used as a crutch with people fighting within 10 feet of a friendly terminal during base fights to heal over and over .I've never had a problem receiving heals or ammo so long as Im around players of my faction . Ok maybe once or twice but not often . I think most people are happy to take the quick heal/repair or ress/resupply exp .

You realise this is a multiplayer game and that despite your aversion to joining a outfit that real people sometimes actualy respond to being asked in chat or to the V key requests .I'm not sure what the game should do to facilitate your 100% solo playstyle ... maybe drop little spinning boxes with red crosses on for health and shiny ammo packs so you can run around like quake 2 :rofl:

ThisGuy
2012-09-14, 06:02 AM
Nope, not going to happen. I just won't play if I have to be in an organized squad.

No mechanic is going to force me into a playstyle I generally don't enjoy. Do you want an Infiltrator or LA assault player that won't use voice chat most of the time in your squad anyway?

Random squads aren't the answer either, Most players running around as Engineers don't want to be spending their time dropping ammo for random people, nor medics run around healing people. It's a chore and not the reason most of them picked that class.

Please don't misinterpret any of this as being anti the way you play. I've watched Hamma's videos and those of others and think that's pretty awesome and should be supported for those that want that. It's just not for me, the majority of the time I just want to do my own thing and I don't want to have to be on voice all the time.

All I want is to be able to play somewhat like I could in PS1, and that's just not the case yet in PS2, and changes like this are making it worse. And lets be frank here, players being able to self heal out of combat isn't going to negatively impact organized outfits or make the Medic class unwanted in an organized squad with its group heals and revive!

Sounds like you'd really enjoy Call of Duty. There is no teamwork required and the maps are a convenient size so you don't have to worry about travelling to get to your destination.

Seriously though, the devs have stressed that this game will thrive on coordination and teamwork. If you're looking for something else then you might be better off spending your time looking somewhere else.

Crator
2012-09-14, 08:56 AM
Sounds like you'd really enjoy Call of Duty. There is no teamwork required and the maps are a convenient size so you don't have to worry about travelling to get to your destination.

Seriously though, the devs have stressed that this game will thrive on coordination and teamwork. If you're looking for something else then you might be better off spending your time looking somewhere else.

No reason to take away a good game-play experience from solo players. There will be plenty of them due to this being a F2P game. It was valid in PS1 to play solo because you had a vareity of tools at your disposal. Give the needed tools to play solo but make it more difficult and not as ideal to do so.

ThisGuy
2012-09-14, 09:06 AM
No reason to take away a good game-play experience from solo players. There will be plenty of them due to this being a F2P game. It was valid in PS1 to play solo because you had a vareity of tools at your disposal. Give the needed tools to play solo but make it more difficult and not as ideal to do so.

The tools are still there. You still have guns to shoot people and you can buy vehicles/upgrades without interacting with another player.

They've removed the ability to instantly heal and rearm yourself during a battle because it makes engineers and medics less relevant. The class system is there for a reason. Solo players need to understand that each class has a role as part of a squad. Don't see a medic nearby? Then don't count on getting to full health unless you have a medpack or something.

Crator
2012-09-14, 09:29 AM
The tools are still there. You still have guns to shoot people and you can buy vehicles/upgrades without interacting with another player.

They've removed the ability to instantly heal and rearm yourself during a battle because it makes engineers and medics less relevant. The class system is there for a reason. Solo players need to understand that each class has a role as part of a squad. Don't see a medic nearby? Then don't count on getting to full health unless you have a medpack or something.

I would hardly consider buying things a fun game-play activity when compared to actual fighting/assaulting. Regardless, did you miss my previous post about this in this thread?

You couldn't heal/repair in PS1 as a max unit at a terminal unless the reacquire timer was finished. I wouldn't mind you being able to heal/repair by reloading max load-out at a terminal if there is a reacquire timer on it though, just like in PS1. I don't see why anyone else would have a problem with it like that either. Also wouldn't mind seeing the repair terms they had a bases in PS1 in PS2 either.

Bags
2012-09-14, 10:13 AM
I've never seen this used in combat but apparently it was a problem I guess? I could see it being an issue with maxes but none of the other classes, seeing how clunky the UI is I'm pretty sure you'd die while hitting resupply.

Oh well. I rarely used it myself, I have a medic buddy. sad@solo players though, it seems sony doesn't want you guys around. RIP

Kipper
2012-09-14, 10:15 AM
I would hardly consider buying things a fun game-play activity when compared to actual fighting/assaulting. Regardless, did you miss my previous post about this in this thread?

I'm pretty sure the med packs aren't real money, they're resource purchases. Cost is the same whether you're solo or in a group.

Its a playable game as a solo, and sometimes even exactly what you want if you're going infiltrator (I was TR, watching an NC/VS fight and picking off randoms from both teams yesterday, gave me a giggle spreading some confusion!)

Having said that though, even being in a squad of 2 or 3 people makes the game 5x as much fun IMO. At least you can fill a liberator :)

Hamma
2012-09-14, 10:32 AM
I have seen people exploiting this tons in a tower battle. I saw a MAX once run up to a terminal no less than 5 times during one room battle. It's bad and needed to go.

will this ever go open BETA?

Probably.

Bags
2012-09-14, 10:37 AM
... towers have terminals? I haven't been able to find any inside the main building since a few patches ago

Maarvy
2012-09-14, 11:20 AM
... towers have terminals? I haven't been able to find any inside the main building since a few patches ago

now they can get them back

maradine
2012-09-14, 11:51 AM
I have seen people exploiting this tons in a tower battle. I saw a MAX once run up to a terminal no less than 5 times during one room battle. It's bad and needed to go..

I personally abused the hell out of this at Allatum. There's a terminal just inside the Southwest landing pad opening. Pretty much anywhere where there's a terminal within one MAX charge of the defense objective, this was heavily abused. Hit 'F', hit 'E', click once, magic. As long as I could live through my ability cooldown, I was effectively immortal. Unless swarmed, of course.

Shogun
2012-09-14, 12:17 PM
it needed to go for the maxes, right!

but why was it changed for the other classes?
you can still go to a terminal, change to medic, heal yourself and change back to other classes, but why putting up this unnecessary hassle?

the game has been sped up to oblivion, but not in the places where it would have been useful!

in ps1 you could run up to a terminal and be ready with whatever you wanted to do there in half a second through hotkeys and savable loadouts. in ps2 you always have to roam the screen with your mouse for very long until you are done with anything.

Raka Maru
2012-09-14, 12:30 PM
I have seen people exploiting this tons in a tower battle. I saw a MAX once run up to a terminal no less than 5 times during one room battle. It's bad and needed to go.


Why is this an exploit? Where are the friendly heal/repair stations we used to have? I thought this was valid that they combined it into the equipment terminal.

The aggressors should blow up this sucker if they don't want this happening. A max can't fix the thing.

Hamma
2012-09-14, 12:44 PM
It's an exploit because it shouldn't have been happening. Instant heals at stations was never meant to be they just didn't have the code in yet.

Medical terminals will solve the above two posts. But instant healing at equipment terminals? That's a bad idea. Sure you can pick a medic and heal yourself.. but that takes quite a while and not a second like a term does.

I for one have a squad around me so if I need a heal I request one ;)

Raka Maru
2012-09-14, 12:58 PM
It's an exploit because it shouldn't have been happening. Instant heals at stations was never meant to be they just didn't have the code in yet.

Medical terminals will solve the above two posts. But instant healing at equipment terminals? That's a bad idea. Sure you can pick a medic and heal yourself.. but that takes quite a while and not a second like a term does.

I for one have a squad around me so if I need a heal I request one ;)

I get that the "insta" part of the heal/repair could have been exploited at the terminals by maxes. The cool down should take care of that now too.

Think of lone stealther, when wounded and got to terminal. Enemies around, would like to hack out a med kit from enemy terminal. I would have to:

A: resupply and use med pack. Resupply again because of used med pack.
B: change to medic becoming visible, heal self, then back to cloaker.

Definitely would help if there was hotkey to use med pack when at terminal (hacked or friendly), and healing stations that can be destroyed/hacked.

Helwyr
2012-09-14, 01:57 PM
The terminal insta heal wasnt being used " out of battle" by a lot of people . It was being used as a crutch with people fighting within 10 feet of a friendly terminal during base fights to heal over and over .I've never had a problem receiving heals or ammo so long as Im around players of my faction . Ok maybe once or twice but not often . I think most people are happy to take the quick heal/repair or ress/resupply exp .

You realise this is a multiplayer game and that despite your aversion to joining a outfit that real people sometimes actualy respond to being asked in chat or to the V key requests .I'm not sure what the game should do to facilitate your 100% solo playstyle ... maybe drop little spinning boxes with red crosses on for health and shiny ammo packs so you can run around like quake 2 :rofl:

Firstly I didn't say anywhere here or the beta forums for that matter that the terminal being used to instant heal during a battle wasn't something that needed to be changed, so don't bother directing that at me.

Secondly do you realize this is a "massively multiplayer" game, and that doesn't equate to a must be grouped/squaded game, the two are not the same thing. I've already said I had zero problem in the original Planetside playing the way I want to. So I'm not sure where posters like yourself get the idea telling me to go play games like Quake2/CoD/BF3 does anything other than make you look stupid.

Helwyr
2012-09-14, 02:03 PM
Sounds like you'd really enjoy Call of Duty. There is no teamwork required and the maps are a convenient size so you don't have to worry about travelling to get to your destination.


No, your comments indicate you have no F-ing clue what it is I enjoy so I'll thank you not to bother giving me anymore of your "recommendations". I don't know how many times I have to say it but I liked playing the original Planetside, and it's game ideas/features from elsewhere like classes and dedicated medics that are screwing around with players like me, not traditional Planetside features.