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View Full Version : [IDEA] - Pay Players Station Cash to repair Generators


Miir
2012-09-13, 12:32 PM
Since it pretty much feels like a full time job I thought it would be good if I could get paid to repair the shield generators at the bases.

Instead of +5 XP shooting up every time you repair you would see +1 Station cash.

What do you think?

VelRa
2012-09-13, 12:35 PM
O_O

Only if Higby sends me a romantic postcard for every 10 hours I spend on a hill giving the armor guys scout reports.

Goku
2012-09-13, 12:35 PM
Simply won't happen due to this being in game currency you buy with real cash, not play time.

Miir
2012-09-13, 12:41 PM
At Zurvan the other day for about an hour I swear all I did was run around repairing shield gens. Felt more like work than a game. If it's going to feel like a full time job I thought I should get paid for it. :P

Goku
2012-09-13, 12:47 PM
At Zurvan the other day for about an hour I swear all I did was run around repairing shield gens. Felt more like work than a game. If it's going to feel like a full time job I thought I should get paid for it. :P

Could always play PS2 at work, that way you are getting paid to play the game. ;)

LexDecon
2012-09-13, 12:48 PM
Since it pretty much feels like a full time job I thought it would be good if I could get paid to repair the shield generators at the bases.

Instead of +5 XP shooting up every time you repair you would see +1 Station cash.

What do you think?

Don't think its a good idea. Would cause way to much Generator Farming and people screamed about Alpha being "Pay to Win". This would cause all kinds of cans of worms to explode.

Miir
2012-09-13, 01:03 PM
Ok... maybe +0.01 Station Cash. At least the farmers can then do it and I can go have fun shooting people instead. :)

Sunrock
2012-09-13, 01:06 PM
Since it pretty much feels like a full time job I thought it would be good if I could get paid to repair the shield generators at the bases.

Instead of +5 XP shooting up every time you repair you would see +1 Station cash.

What do you think?

If you fully repair a base turret for an example its 100 exp same amount you get for destroying it. +5 exp per repair tick is fair exp gain.

And I want SC for killing players too :rolleyes:

Miir
2012-09-13, 01:15 PM
And I want SC for killing players too :rolleyes:

Killing is fun though. Repairing not so much. There is no leader board for most repairs :P

Edit: on a serious note they really do need to make it harder for one person to take down a generator.

Sunrock
2012-09-13, 01:18 PM
Killing is fun though. Repairing not so much. There is no leader board for most repairs :P

Edit: on a serious note they really do need to make it harder for one person to take down a generator.

:rolleyes::rolleyes::rolleyes::rolleyes::rolleyes: :rolleyes::rolleyes::rolleyes:

Crator
2012-09-13, 01:23 PM
IMO, the generators are in the wrong place. They should be near the spawns. It should be hard to take out generators. The devs learned nothing from PS1 it seems.

Neurotoxin
2012-09-13, 01:36 PM
1 Auraxium per 25 repair experience is fair. 1 SC for anything on the battlefield is unreasonable.

PredatorFour
2012-09-13, 01:42 PM
Repping gens is only helping your empire along with healing/resing and repairing friendlies. Called `support` play;) Helping your empire is good,unless your nc/tr then you should just not bother!

Lonehunter
2012-09-13, 01:42 PM
seems too exploitable

LexDecon
2012-09-13, 02:06 PM
No should be able to solo a gen. A gen should be so strong enough that it would need two AV Maxes pounding on it to blow.

Plus gen need to have tighter security. Attacking the gen should cause the gen to attack you.. pain field.. Q you as a target to be taken out.. _____?

There was a comment, and I cannot remember where I read/heard it, but the Dev's are talking about making Generators harder to kill, specifically making it so that you need to use an engineer with explosives or something along those lines rather then a single light with his carbine.

Sunrock
2012-09-13, 02:16 PM
There was a comment, and I cannot remember where I read/heard it, but the Dev's are talking about making Generators harder to kill, specifically making it so that you need to use an engineer with explosives or something along those lines rather then a single light with his carbine.

I would not mind if C4 would do more damage TBH. Now 1 charge only does like 15% damage to it.

Grognard
2012-09-13, 02:26 PM
Since it pretty much feels like a full time job I thought it would be good if I could get paid to repair the shield generators at the bases.

Instead of +5 XP shooting up every time you repair you would see +1 Station cash.

What do you think?

:rofl::rofl::rofl: Gotta love a good sense of humor.

brighthand
2012-09-13, 02:40 PM
yeah! and then we can balance the onset of angry underpaid gen repairers by introducing a labor outfit, that conducts raids on employment outposts (where the station cash generators will be located). Or, We could have a complaint document that you can spawn only at terminals in main bases, and you would have to run it back to the main warpgate to get exp. The more 'complaint documents' you run, the greater your station cash revenue increases for repairing gens!

There should also be a random number generator that determines, in a set number of gen repairs, an instance where you are injured while repairing gens. Then a message pops up saying that your employment package does not cover occupational hazards. From here, you can cert into rage mode which gives you a speed boost, more HP, your guns become the stationary turret cannons, and your eyes turn red for like a minute, and you would use this to rampage around the bases destroying everyone.

If the devs do this, I think we will have a Game of the Year on our hands people...think about it...;)

Miir
2012-09-13, 02:54 PM
yeah! and then we can balance the onset of angry underpaid gen repairers by introducing a labor outfit, that conducts raids on employment outposts (where the station cash generators will be located). Or, We could have a complaint document that you can spawn only at terminals in main bases, and you would have to run it back to the main warpgate to get exp. The more 'complaint documents' you run, the greater your station cash revenue increases for repairing gens!

There should also be a random number generator that determines, in a set number of gen repairs, an instance where you are injured while repairing gens. Then a message pops up saying that your employment package does not cover occupational hazards. From here, you can cert into rage mode which gives you a speed boost, more HP, your guns become the stationary turret cannons, and your eyes turn red for like a minute, and you would use this to rampage around the bases destroying everyone.

If the devs do this, I think we will have a Game of the Year on our hands people...think about it...;)

:rofl: I like your style.

Shogun
2012-09-13, 02:59 PM
to encourage more people to repair the gens, the repair xp could rise a little. make it 10xp per repcount instead of 5, or even more.

i don´t feel like taking away cash opportunities from soe for they would have to look somewhere else to make up for the moneyloss.

Hamma
2012-09-13, 10:22 PM
I approve of this message :lol:

Chewy
2012-09-13, 10:36 PM
Honest, I do think that engies need some loving when repairing things. I main as a repair/support man in every game I play and it has never been fruitful in XP with how much time it takes. The only way an engie can get a lot of points from his role is to babysit a bunch of MAXes turtled around a base. Even then the points given from repairs, ammo, the odd kill are nothing compared to what the people he's supplying get, let alone a good medic in an attack.

The engie feels like the only defensive class. All of the rest feel much better suited in most cases till you need to bunker down and require a lot of ammo.

Sunrock
2012-09-13, 11:37 PM
Honest, I do think that engies need some loving when repairing things. I main as a repair/support man in every game I play and it has never been fruitful in XP with how much time it takes. The only way an engie can get a lot of points from his role is to babysit a bunch of MAXes turtled around a base. Even then the points given from repairs, ammo, the odd kill are nothing compared to what the people he's supplying get, let alone a good medic in an attack.

The engie feels like the only defensive class. All of the rest feel much better suited in most cases till you need to bunker down and require a lot of ammo.

There is nothing that stops you from deploying a turret and kill stuff.... or use your weapons. Saying the engineer should only use the repair tool at all times is utterly and completely narrow minded thinking. You should always take advantage of everything your class can do, not just one part. However you are free to play the game as you want but don't come and QQ if there are better more efficient ways.

Chewy
2012-09-14, 03:26 AM
There is nothing that stops you from deploying a turret and kill stuff.... or use your weapons. Saying the engineer should only use the repair tool at all times is utterly and completely narrow minded thinking. You should always take advantage of everything your class can do, not just one part. However you are free to play the game as you want but don't come and QQ if there are better more efficient ways.

Granted there's nothing stopping someone from dropping a turret and going to town on any person in front on him or using his guns to watch the flanks. But you can't deny that an engie has a very limited role thanks to being mostly an in base defense class. In any case that doesn't need to hold and keep an area, all other classes are better. This my be the fact that Im typing this at 3am but the only places an engie have in an attack I can think of is on a MAXes ass keeping him alive and giving ammo around capture points.

The engie takes the most work to play his role but is given far less XP than other classes. Hell, Iv repaired several spawn terms, base guns, and gennys without getting a single point. All while a lone medic can get massive amounts without firing a single shot in battle thanks to revives alone. Does it seem right to you to have one class not be rewarded for time consuming work when others rack in points with little effort? What engies do is VITAL for keeping a base, but get no love for it.

Canaris
2012-09-14, 04:27 AM
Since it pretty much feels like a full time job I thought it would be good if I could get paid to repair the shield generators at the bases.

Instead of +5 XP shooting up every time you repair you would see +1 Station cash.

What do you think?

you can half a pack of twiglets and a curly wurly bar, that's my final offer

Maarvy
2012-09-14, 05:34 AM
Keep the twiglets , ill just take 2 curly wurly's .

Rago
2012-09-14, 06:52 AM
:P Get rich or die Try´n ? XD LOL No.

DayOne
2012-09-14, 06:59 AM
"oops I accidentally destroyed our generator" *repair* "oh no! I did it again!" *repair*

Repeat for infinite monies.

Gortha
2012-09-14, 07:19 AM
/fail