Livefire
2012-09-14, 08:40 AM
As a dedicated Reaver Pilot, and being the new Reaver art was what most excited me about PS2 being a flight sim lover I really would like to see some tweeks. First I see they have made it very dumbed down/stripped down as default so you can build it up with certed mods and customization...that's cool.
But then I want to see the vehicles be able to load up to the max on upgrades not you get this so you loose this type of thing. I know Higs said he thought it might be good to make it so you cant have everything at once on your vehicle because a noob player couldn't do this, but I don't think it's that big of deal after all that's the point of putting in all the hours and getting all those points so your vehicle can be obber. This is the kind of thing that keeps players around and coming back. Just as long as a noob can still technically kill you in it even though it may be hard is all planetside needs to set its self apart from other MMO's which actually make it completely impossible to do this.
So here is my thoughts on some changes I would like to see. Ether every ones empire based aircraft becomes super good at flying like a fighter and a helicopter all in one or you build in an upgrade tree with 2 variable pathways.
1. You can upgrade your Reaver to become like a futuristic version of a F-35 attack/fighter with medium and long range heatseeking and radar lock on air to air missiles, 20-25mm Vulcan cannon like all fighters have. And have the ability to swap and combine out some of the air to air for laser guided smart bombs. This would be real fun to coordinate with your squad mates on the ground but not required because the aircraft like in real life would be able to laser its own targets as well just not as accurately being it would mostly be flying at higher altitudes. This version would not have a great ability to hover because it has been specialized to act like an attack fighter and air superiority fighter, like an f-35. Very fast and lightly armored, very powerful air to air sensors. Possible stealth.
2. Or You can upgrade the Reaver to become a super futuristic Apache Helicopter type aircraft. 2 Seats (pilot in back, gunner in front) and it would look like the pre-beta art did with solid wings that don't rotate with the stupid mini engines and has 4-6 munition slots on them instead of none:( It would be able to carry a 30mm nose gun meant to be fired by the front seated gunner but not only(high explosive and armor piercing rounds with the duel feed like it was originally designed with) on a 360 mount with zooming optics-hi-rez thermal camera, dumb fire rocket pods (like now) fired by ether gunner or pilot, laser guided/ground radar guided air to ground hell fire type missiles fired by the gunner or pilot (should be very powerful and very accurate) able to kill a tank in one hit if you hit the right spot. Short to medium range heatseeking/radar guided air to air missiles and in any combination you want as long as it all fits on the wings. Heavy armor/powerful ground sensors and slower moving. Able to hover perfectly stable and indefinitely.
As noted the pilot and gunner should be technically able to fire all weapon systems just like the real Apache can do and demonstrated in Arma, it's just not as effective compared to a pilot that just fly's and a gunner that just guns like tanks should be as well:)
Remember, to have all these weapons and systems you would have to have the aircraft fully upgraded in one tree pathway or the other. And one well place AV or AA rocket fired by and infantry soldier should be able to bring the whole package down:) And both other empires would have a similar system for there empire specific aircraft.
But then I want to see the vehicles be able to load up to the max on upgrades not you get this so you loose this type of thing. I know Higs said he thought it might be good to make it so you cant have everything at once on your vehicle because a noob player couldn't do this, but I don't think it's that big of deal after all that's the point of putting in all the hours and getting all those points so your vehicle can be obber. This is the kind of thing that keeps players around and coming back. Just as long as a noob can still technically kill you in it even though it may be hard is all planetside needs to set its self apart from other MMO's which actually make it completely impossible to do this.
So here is my thoughts on some changes I would like to see. Ether every ones empire based aircraft becomes super good at flying like a fighter and a helicopter all in one or you build in an upgrade tree with 2 variable pathways.
1. You can upgrade your Reaver to become like a futuristic version of a F-35 attack/fighter with medium and long range heatseeking and radar lock on air to air missiles, 20-25mm Vulcan cannon like all fighters have. And have the ability to swap and combine out some of the air to air for laser guided smart bombs. This would be real fun to coordinate with your squad mates on the ground but not required because the aircraft like in real life would be able to laser its own targets as well just not as accurately being it would mostly be flying at higher altitudes. This version would not have a great ability to hover because it has been specialized to act like an attack fighter and air superiority fighter, like an f-35. Very fast and lightly armored, very powerful air to air sensors. Possible stealth.
2. Or You can upgrade the Reaver to become a super futuristic Apache Helicopter type aircraft. 2 Seats (pilot in back, gunner in front) and it would look like the pre-beta art did with solid wings that don't rotate with the stupid mini engines and has 4-6 munition slots on them instead of none:( It would be able to carry a 30mm nose gun meant to be fired by the front seated gunner but not only(high explosive and armor piercing rounds with the duel feed like it was originally designed with) on a 360 mount with zooming optics-hi-rez thermal camera, dumb fire rocket pods (like now) fired by ether gunner or pilot, laser guided/ground radar guided air to ground hell fire type missiles fired by the gunner or pilot (should be very powerful and very accurate) able to kill a tank in one hit if you hit the right spot. Short to medium range heatseeking/radar guided air to air missiles and in any combination you want as long as it all fits on the wings. Heavy armor/powerful ground sensors and slower moving. Able to hover perfectly stable and indefinitely.
As noted the pilot and gunner should be technically able to fire all weapon systems just like the real Apache can do and demonstrated in Arma, it's just not as effective compared to a pilot that just fly's and a gunner that just guns like tanks should be as well:)
Remember, to have all these weapons and systems you would have to have the aircraft fully upgraded in one tree pathway or the other. And one well place AV or AA rocket fired by and infantry soldier should be able to bring the whole package down:) And both other empires would have a similar system for there empire specific aircraft.