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View Full Version : AP Bullet disadvangates?


AztecWarrior
2003-03-23, 03:59 PM
Are there any disadvantages to using AP bullets instead of normal bullets? It seems that just using AP bullets will be better.

Sputty
2003-03-23, 04:02 PM
Ap is designed fpr vehicles and MAXes. standard is for troops

Gerico
2003-03-23, 04:06 PM
AP do less damage against infantry as they pass through them.

TRscpd
2003-03-23, 04:09 PM
but you can have AP and standerd bullets shoot at one time cuz in one of the PS movies he fires his weapons and you see 2 types of bullet shells fall off

Warborn
2003-03-23, 04:12 PM
Originally posted by TRscpd
but you can have AP and standerd bullets shoot at one time cuz in one of the PS movies he fires his weapons and you see 2 types of bullet shells fall off

Not true. You can only fire one kind at a time. Changing from normal to AP involves changing the weapon's clip. And as we all know, bullets are fired from the clip.


As for AP ammo, you use it against more heavily armored targets like Reinforced or MAX armor, and I guess you'd use it against vehicles too, although I personally wouldn't waste my time and ammunition.

DrHealex
2003-03-23, 04:22 PM
Wasn't it said somewhere that AP bullets did damage directly to armor and that regular bullets did damage directly to health?

Reg bullets: Doing directly to health but only at a percentage do to the armor.
AP bullets: Doing directly to Armor with the side effect of taking out health.

�io
2003-03-23, 04:32 PM
Originally posted by Warborn
As for AP ammo, you use it against more heavily armored targets like Reinforced or MAX armor, and I guess you'd use it against vehicles too, although I personally wouldn't waste my time and ammunition.

I wonder though what type of ammunition is best for reinforced armor, MAX and vehicles is AP obviously but reinforced armor seems � and � IMO.

Tobias
2003-03-23, 06:52 PM
Basically Like this:

Reg: Damage health good, do little damage to armor
AP: Damage armor good, do little damage to health.

Warborn
2003-03-23, 07:53 PM
Armor Piercing bullets do less damage to health than normal bullets, but armor has less impact on how much damage the bullets do. So you'd want to use AP rounds against a heavily armored target, as you'd be able to kill them faster than if you used normal bullets -- which do "regular" damage, and are absorbed by armor fairly well.

So if you want to take out a MAX, break out the AP rounds and he'll be dead before his armor is half gone. Otherwise you're going to be there, shredding his armor with normal rounds, before you finally start doing some decent damage to him directly.

CDaws
2003-03-23, 08:14 PM
If your having trouble deciding on what ammo type to use just go Vanu, they have only one so you don't have to worry about it. ;)

Jakal
2003-03-23, 08:28 PM
i think that the vanu do have ap rounds and regular rounds but they dont have seperate clips for them. they just push a button on their gun. So if you forget to switch types you could be seriously screwed.

FraBaktos
2003-03-23, 08:35 PM
I think thats only with some of the Vanu guns, like the beamer.

Hellsfire123
2003-03-23, 08:41 PM
Vanu AP shots take more energy then normal shots. Only some guns have it(beamer, quasar, beam weapons), its just a switch so no reload is required. Guns like the Lasher dont have AP, but then who needs it?

Scarab
2003-03-23, 10:38 PM
That sounds like a very nice advantage to be able to change to armor-piercing with the flip of a switch. That could potentially make an average Vanu squad better vs. MAX's and Vehicles.

I'm not saying that would be unbalanced cause I have no idea what the advantages/disadvantages truly are, but it's interesting regardless.

�io
2003-03-23, 11:31 PM
Originally posted by Dio
I wonder though what type of ammunition is best for reinforced armor, MAX and vehicles is AP obviously but reinforced armor seems � and � IMO.

Nobody has an opinion? :)

Warborn
2003-03-23, 11:55 PM
Originally posted by Dio
Nobody has an opinion? :)

Normal bullets, if I had to guess. Reinforced isn't armored enough to necessitate the use of AP rounds.

OmnipotentKiwi
2003-03-24, 01:54 AM
Originally posted by Dio
I wonder though what type of ammunition is best for reinforced armor, MAX and vehicles is AP obviously but reinforced armor seems � and � IMO.
I would just use normal rounds out of convenience. If I see infantry, I want to consider all infantry just that. Disciminating armor types would be somewhat tedius and probably over kill, if AP rounds were even more effective against reinforced in the first place.

Matuse
2003-03-24, 05:03 AM
Reinforced will have to take regular ammunition. If AP worked better, or even half and half, then there wouldn't be a whole lot of reason to use normal ammo.

AP would be: Reinforced, MAX, Vehicles.

Leaving: Standard, Agile, Stealth...

Nobody will really be wearing standard, so don't need regular ammo for them.

People in Agile will be (by and large) wearing it so they can be pilots, so the opportunity to shoot at them at all will be minimal...plus the protection offered would make the wearer disinclined to enter into a firefight. And if you have the firepower to knock out their vehicle, their agile armor won't be much assistance if they manage to bail out.

Stealth armor looks to give about as much protection as wet toilet paper once your cover is blown.

Might as well just use AP on those guys, since they won't last long anyway...would save a ton of bother and time by not having to carry normal ammo at all.

Non-AP ammunition working most efficiently on reinforced armor is basically the justification for having Non-AP ammo in the first place. It also seems to me (from all of the I'm-not-in-beta sources I've looked through) that reinforced armor will be the most popular stuff to be in. Forcing people to make compromises in their equipment loadouts would seem to be a good thing, from a balance standpoint.

Warborn
2003-03-24, 07:27 AM
I'm pretty sure normal bullets would work better against Reinforced armor.