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View Full Version : News: Upcoming changes coming soon to beta [10/5/12]


Geist
2012-10-05, 10:31 PM
http://forums.station.sony.com/ps2/index.php?threads/upcoming-changes-coming-soon-to-beta-10-5-12.27554/

Hey all -

I wanted to touch on a few topics ranging from changes you'll notice over the next couple weeks to responding to some common feedback on the boards. Most of these changes are coming as a result of us responding to feedback from you guys here on the beta boards.

1 - Resources are changing a bit. We've found that the current resource system can be a bit overwhelming and confusing to new and advanced users alike. To address this we're changing the resource system to make it a bit more approachable and immediately understandable. Resources will now be bucketed into three use categories, Aerospace Materials, Mechanized Materials and Infantry Materials. All aircraft will use Aerospace Materials, all Infantry consumables will use Infantry Materials, etc. This should help to make it more immediately obvious what the effects of capturing enemy resources is. Along with this the resources on the map have been rebalanced to make access to resources drive combat a bit better. Balancing this will be an ongoing effort. Auraxium will remain unchanged.

2 - Certifications will be going through a "usefulness" pass. With the previous patch we were able to test a lot of our high-end certifications, we found a lot that were working correctly, but many that were broken and others that just didn't give you enough for the cert points spent. With the build going up to beta today we have the certification gain turned back to the normal levels and the certs priced accordingly. However, based on what we were able to learn over the last week we're going to be continuing to modify costs, adjust cert power and in some cases removing or consolidating certain cert lines where they don't feel like they're worth the time investment to earn them.

3 - There's been a few threads lately comparing the Hex system vs. PS1 Lattice system for facilitating large scale battles. I've been reading these threads carefully and I really appreciate a lot of the thought put into them. One of the reasons we're really excited to get you guys onto Esamir is it was designed to have a lot fewer regions,with fewer possible locations to attack and defend should result in much larger and more directed battles. We're really interested in seeing what we can learn from Esamir so that we can use that knowledge to make Indar and Amerish more fun. Our current plan is to continue with the Hex / Influence system rather than a PS1 style Lattice system, but we're likely to be making modifications to regions to ensure that we're encouraging the type of large scale fights that everyone craves.

As always please keep the feedback coming. See you in Esamir!

-
mh

Zulthus
2012-10-05, 10:45 PM
I'd really prefer the Lattice system to the hex system in its current state. Right now, there is no obvious path to take, resulting in 100 tiny battles all along the edge of your territory instead of massive scale battles that the lattice system provides. If Esamir fixes the problem, then build off of what you did right there... if the problem persists, don't keep putting make up on the hex system, go back to the tried and true Lattice method that already works.

Hamma
2012-10-05, 11:46 PM
Really interested to see what they have done with Esamir.

Thunderhawk
2012-10-06, 12:16 AM
Basically if you want to keep the Hex system but have the same feel of the Lattice System, make Hexes much much bigger.

What that provides is certain bases along your front lines that need to be taken to keep moving forward.

This concentrates the fighting into more focused areas with less of the several smaller fights along much larger fronts.

I could explain what I mean by a picture but I think you all get it.

DDSHADE
2012-10-06, 01:43 AM
I agree with making Hexes a bit larger, or try out the lattice system in PS2 to see how well it'd work. I loved the idea of "No mans land" between the SoI's in PS1. I don't feel the same sense of ownership I did from the lattice system from the Hex/inf system, but as it is beta, it will continue to improve and grow I'm sure.

Glad to see the resource changes, will make it much more intuitive.

camycamera
2012-10-06, 05:36 AM
i want better optimisation so my CPU is supported :(

but i need an upgrade anyway.

derito
2012-10-06, 06:31 AM
I wonder how the ressource change will affect the lightning tank. Most of the time I only used it because it allowed me to have a tank while I was waiting to get enough heavy vehicle resources. But now that it directly competes with heavy tanks I don't think I'll ever use one even if it's 30% cheaper.

Kipper
2012-10-06, 07:59 AM
Ugh, say NO to lattice system. I want an MMO where I can go and pick my fight, not a linear on-rails game where "you are here. You may now go here, or here". Bugger that!

Crator
2012-10-06, 09:03 AM
Ugh, say NO to lattice system. I want an MMO where I can go and pick my fight, not a linear on-rails game where "you are here. You may now go here, or here". Bugger that!

I'm curious about your thoughts on cont locking. Do you want that? Why or why not? If you do, how do you imagine cont locking happening if there isn't a lattice network with warp gates and don't connect to each other? There's probably a way to get it to work with the hexes (perhaps a hybrid hex-lattice system?).

demise14
2012-10-06, 09:52 AM
Easy solution. Leave the hex system on some continents and use the lattice system on others. Everyone wins.