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View Full Version : How is ps2 in comparsion to ps1


MrRandomGuy
2012-10-09, 06:15 PM
Would like to hear from the verterans / people who played ps1. Is it better,worse, much of the same?

Zulthus
2012-10-10, 01:52 AM
It's like comparing a 2003 Mustang to a 2012 Prius...



The Mustang is better in pretty much every way except the amount of miles it gets in one tank.

bodypopper
2012-10-10, 05:25 AM
compared to the original its nowhere near,if you have a look at the masses of videos on youtube you can get an idea of the depth ingame compared to ps2.

now its a very cut down,simple version of the original grafted onto battlefield by the feel of it.

Rytudo
2012-10-10, 05:21 PM
The hit detection feels a little better.

Legolas
2012-10-12, 06:34 AM
Worse. Alot worse.

But then again, PS1 was one of the best games ever made. PS2 is not a bad game by any stretch of the imagination, but boy oh boy does it need some work.

I've been thinking about PS2's balance, lifespan and gameplay problems recently and almost every problem can be traced back to things that a PS1 approach (if not copy) would have fixed. What is done is done I guess.

Redwing
2012-10-13, 10:58 AM
As guys have said PS1 was one of the greats.

PS2 is good and will get better with changes as this is only beta, some of the battles have been massive and fantastic but they need to address things which in fairness if you read the forums they are doing .

I would definetly say try it , its a lot more confusing at first than PS1 the bases are a very big.

Theres a very good guide here that helps.

http://forums.station.sony.com/ps2/index.php?threads/a-planetside-2-new-players-guide.29706/

some things i like better than PS1 some I dont , I think guys are telling them constantly what they dont like which is a good thing.

Huntsab
2012-10-15, 02:11 AM
PS2 is missing everything that made PS1 unique. People claim the shooting has been improved. I disagree. Just because the shooter mechanics have been improved doesn't mean the game has. The game has been engineered the generate cash and is missing all the features from the original. This new model will probably last 2 years until a rival devoloper realises what a gem SOE have skipped. Be under no illusion the sequel we have all been waiting for is just around the corner. It just won't come from SOE.

Jaybonaut
2012-10-15, 04:00 AM
PS2 hasn't been in development for 9+ years.

PS2 isn't a methodically slow-paced mess where you have to wait for absolutely everything.

PS2 doesn't require that you turn off flora options in order to get a tactical advantage (seeing mines.)

PS2 is missing over half of it's intended features because it is too early in development for all the previous posters to even comment on simplification.

Take it from someone who even played PS1 at launch who is honest and has an open mind, who has a machine that can't seem to slow down even at PS2's highest current settings.

Shenyen
2012-10-15, 08:54 AM
Both games are fun and both games feature huge battles.
But unlike PS1, PS2 can run without lag and with high FPS, while PS1 often turned into a lagfest when the real fun started.

Some things in PS2 are different and maybe even worse than in PS1, but they feel very similar and are both good (and with the current bugs in the beta fixed even great) games.

As i always felt that Planetside was like Tribes 2 without jetpacks (reason: Qix), the same comparison can still be used, because now we have Tribes Ascend and PS2^^

And we can compare T2 to TA.

TA is different but feels very similar in comparison to Tribes 2.
Some things feel improved, some elements feel worse bit still - great game.

Effective
2012-10-16, 09:41 AM
Larger focus on vehicle combat in PS2 it feels like to me.

bodypopper
2012-10-16, 12:20 PM
*Both games are fun and both games feature huge battles.
But unlike PS1, PS2 can run without lag and with high FPS, while PS1 often turned into a lagfest when the real fun started.*

ps2's large battles are nothing compared to ps1.. be honest now,and it is an utter "lagfest" as you put it... we had NC and TR mutually yelling the other night.

oh,and check the numerous other posts about ps2 lag.

or are you another shill?

Huntsab
2012-10-18, 10:30 AM
PS is like playing on Desolation, Oshur. But less fun and holds your attention for 30 mins and then it gets really old.

Shenyen
2012-10-18, 06:13 PM
@bodypopper

I had 2 situations in which the game was horrible laggy and had horrible fps, below 6fps....

As it later turned out, after reducing the rendering quality (the slider on the left of the graphics panel), the fps went up to about 50fps.
What was even more interesting - after resetting the rendering quality a while later to the normal level - the fps stayed the same.

The battle had become smaller during that span of time, but was still raging...

I'd guess, that the low fps could have been caused by a bug from the beginning, being fixed by "resetting" the rendering part of the engine by reducing and resetting the rendering quality.

Apart from that, the game runs absolute great, even in very large battles or the warpgate, with 40+ characters in view.

All with a resolution of 1920x1200 (11% higher than FullHD).

Of course I'm running a system with an Intel Core i5 2500, Radeon 6950 (2GB) and 8 gigs of RAM, but a system in that range is also necessary to run for example Battlefield 3, which has a bit more detailed graphics but less players/smaller maps.

Running PS2 with a system that was sufficient for PS1 won't work.

But while PS1 had low fps and lag in larger battles with an at that time quite good system and standard internet connection, Planetside 2 runs great with a "quite good" system.

Huntsab
2012-10-19, 03:35 AM
Planetside 2 is a pale shadow of the original. It will hold your attention for a while and then you ask your self "Ok so how much is missing?" The whole game is missing to be fair. It is so diluted it has become an insult. SOE are going for the micro transactions, which is fine for a non MMO. But they could have avoided that by asking for subscription and offering PS1 and some. What we have is crap atm, a total regression. It's like playing the shell of Planetside ans upon looking inside there is nothing. Really, really dissapointing.

Ltiy
2012-10-20, 08:41 AM
Everyone needs to give the game a chance. It's beta and while most of it's major features have been revealed at this given point of time, the largest portion of the game (the content we all want to have) has still yet to come.

Be patient everyone.

Find an outfit. Do what you love.

Huntsab
2012-10-21, 07:15 AM
I have given this game a chance and I don't like it. It is being released in one month and the crux of the game is shallow and boring. All I hear is "Oh, it's beta". Yeah I know this. We all do. Patch after patch has not improved the game play one bit. The game play is a total yawn fest. Great for you if you like it. Most Planetside vets hate it. Not all, but most.

OpolE
2012-10-21, 09:24 AM
THey said they were changing base mechanics, I thought it would be like PS1 and I barely have to explore a base.

Theres no fights on steps or in gen rooms. I just have nothing to do apart from shoot long distances. Its shite!

xSlideShow
2012-10-21, 11:32 AM
Shit

Comparing it to other games, eh.

Storn
2012-10-25, 03:44 PM
I beta tested PS1 and it was good at first; got great after a few changes and vehicles added; then got bad after the expansion. I think PS2 will get great with time. I like the play but I have to agree that I will miss GEN room fights/holds.

Jaybonaut
2012-10-25, 06:04 PM
I have given this game a chance and I don't like it. It is being released in one month and the crux of the game is shallow and boring. All I hear is "Oh, it's beta". Yeah I know this. We all do. Patch after patch has not improved the game play one bit. The game play is a total yawn fest. Great for you if you like it. Most Planetside vets hate it. Not all, but most.

Even if I didn't know you were making up that bit about PS vets, that accounts for what, a thousand players at most?

I notice you ignored my statement about how insane you would have to be to try and compare over 9 years worth of development to this beta. It fairly easy to see how close-minded you are - and I understand the power of nostalgia, I really do, so I guess I can't blame you completely.

I think MAX, Heavy, and Infiltrator needs some work. MAXes need to be able to run. The Heavy class needs to be fleshed out a bit more. Infiltrators need to be truly invisible even when moving until they are fairly close and need a decent gun for when they are going in to hack things - and they should get xp for hacking too.

Crator
2012-10-25, 08:11 PM
try and compare over 9 years worth of development to this beta.

Just FYI, PS1 didn't have 9 years worth of development put towards it.

Jaybonaut
2012-10-27, 06:53 PM
Just FYI, PS1 didn't have 9 years worth of development put towards it.

Doesn't matter, it's far more than PS2 regardless and certainly far more support.

LorKhaan
2012-10-28, 03:31 AM
Never not compare apples and bananas

Huntsab
2012-10-28, 05:24 AM
Even if I didn't know you were making up that bit about PS vets, that accounts for what, a thousand players at most?

I am not making it up at all. Any player who was decent and understood PS1 does not like PS2. Maxfit players who couldn't hit the backside of a barn probably do as the dumbed down mechanics make it easy to kill. No more strafing and no more pressure to hit warpy dudes. I can see why those players enjoy PS2. They sucked at PS1 and now they can compete thanks to the TTK and sucky rifle comabt. Yawn

IronMole
2012-10-28, 11:52 AM
I am not making it up at all. Any player who was decent and understood PS1 does not like PS2. Maxfit players who couldn't hit the backside of a barn probably do as the dumbed down mechanics make it easy to kill. No more strafing and no more pressure to hit warpy dudes. I can see why those players enjoy PS2. They sucked at PS1 and now they can compete thanks to the TTK and sucky rifle comabt. Yawn

Ah, so what you're essentially saying is that you suck at PS2 because you need to warp/lag in order to actually get a kill?

Jaybonaut
2012-10-28, 06:27 PM
I am not making it up at all. Any player who was decent and understood PS1 does not like PS2.

Ohhhh I see. Since I'm a PS1 vet (from launch, mind you) then I must not have been any good. Yeah ok, easy to ignore you from now on I guess. :rolleyes:

Effective
2012-10-29, 11:26 AM
Ohhhh I see. Since I'm a PS1 vet (from launch, mind you) then I must not have been any good. Yeah ok, easy to ignore you from now on I guess. :rolleyes:

There have been plenty of PS1 "vets" from launch who were downright terrible at the PS1, even though they played for years. (Not referring you you since I don't know you).

Amount of time played =/= Level of player ability/skill

Jaybonaut
2012-10-29, 02:53 PM
There have been plenty of PS1 "vets" from launch who were downright terrible at the PS1, even though they played for years. (Not referring you you since I don't know you).

Amount of time played =/= Level of player ability/skill

I was laughing at his logic, whereas if you were any good that you automatically hate PS2.

Effective
2012-10-30, 08:51 AM
I was laughing at his logic, whereas if you were any good that you automatically hate PS2.

Well most of the "good" players I know, while they don't hate ps2, they don't really enjoy it. But that was like a month and a half ago, maybe things have changed.

I am/was moderately decent at PS1, but I don't really enjoy the direction of PS2, but I don't hate it :P

PredatorFour
2012-10-30, 09:10 AM
Dunno about anyone else but it pisses me off when people say the devs working on PS 2 didnt have 9 years of development time. Surely being a sequel to Planetside these 9 years should of counted towards the new game too.

Effective
2012-10-30, 09:52 AM
Dunno about anyone else but it pisses me off when people say the devs working on PS 2 didnt have 9 years of development time. Surely being a sequel to Planetside these 9 years should of counted towards the new game too.

IF the games were similar sure. PS2 is a complete reimagining of PS1, when compared side by side the only things that are the same/similar are the story/plot and mmofps concept, but that's where any similarity ends.

Figment
2012-10-30, 11:13 AM
Dunno about anyone else but it pisses me off when people say the devs working on PS 2 didnt have 9 years of development time. Surely being a sequel to Planetside these 9 years should of counted towards the new game too.

That would presume interest from SOE in PS2 beyond the first two and a half years and beyond one part-time dev for a year, and a re-schooled GM turned semi-dev for the last few patches.

And even then it would have been nice if a lot of these devs had actually played PS1 before starting to work on PS2. Even if they worked on the UI, it would be nice if they knew from experience how it was used, what was hard to find, etc.

Figment
2012-10-30, 11:18 AM
PS2 hasn't been in development for 9+ years.

Think we've been there in the past page. PS1 had about three years of development time total. PS2 has had a similar amount of time and I believe a bigger team.

PS2 isn't a methodically slow-paced mess where you have to wait for absolutely everything.

No, instead you run for 5 minutes to get anywhere...

PS2 doesn't require that you turn off flora options in order to get a tactical advantage (seeing mines.)

No, but you can turn of the entire fog on Esamir so you can see 6 miles and your opponents 150m... :P

PS2 is missing over half of it's intended features because it is too early in development for all the previous posters to even comment on simplification.

We're less than a month away from launch (20 days). You'd think those features should be in by now so they can be tested in time.

Jaybonaut
2012-10-31, 05:03 AM
Figment? ...of imagination? Ah...

Token MF
2012-11-07, 05:14 PM
PS2 is a modern shooter so it has better graphics and shooting mechanics. Thats it really. I'll still play it though because it is an awesome game that will be improved over time.

In PS1, everything from hacking doors to underground bases, to the inventory and lattice system, were all much richer. Also and more shockingly, I think the environments were better in PS1. In PS2 the maps are very plain, not many features. In PS1 you could have the experience of trying to drive through a swamp for example. Also, I loved the caves.

bullet
2012-11-07, 06:40 PM
In PS2 the maps are very plain, not many features. In PS1 you could have the experience of trying to drive through a swamp for example. Also, I loved the caves.

Hossin was favorite continent due to the swamp areas. I remember some crazy infantry battles in those places because of all the tree roots which blocked vehicles from most of that area.

I'll be highly disappointed if they don't make some crazy swamps on Hossin 2.0, assuming they remake a Hossin. I don't even know what conts they are doing anymore...

Program
2012-11-07, 11:35 PM
Even if I didn't know you were making up that bit about PS vets, that accounts for what, a thousand players at most?

I notice you ignored my statement about how insane you would have to be to try and compare over 9 years worth of development to this beta. It fairly easy to see how close-minded you are - and I understand the power of nostalgia, I really do, so I guess I can't blame you completely.

I think MAX, Heavy, and Infiltrator needs some work. MAXes need to be able to run. The Heavy class needs to be fleshed out a bit more. Infiltrators need to be truly invisible even when moving until they are fairly close and need a decent gun for when they are going in to hack things - and they should get xp for hacking too.

If there are a hundred people, and 99 of them say that 2+2=5, and 1 says that 2+2=4, does that make the one person wrong? No, of course not. Sanity is not statistical. You, sir, are insane for not recognizing the opinions of others, that it is not merely nostalgia vets want, but the actual good mechanics of the original. This game's technical prowess far exceeds that of the original, its beautiful, has great sound assets, awesome lighting... But it falls flat in depth. Shoot guys, stand at objective, capture, repeat. So many games these days can draw you in so well with their tech, but have such shallow gameplay that they don't hold you there. We just don't want PS2 to be one of those games.

ringring
2012-11-08, 08:41 AM
Figment? ...of imagination? Ah...
Yes, you see he used to play cloaker in PS1. You'd think you saw something out of the corner of your eye, or was it a fingment of yer imagination?

Cloaker is a role that isn't really in ps2, which is a shame.

Crator
2012-11-08, 11:36 AM
Yes, you see he used to play cloaker in PS1. You'd think you saw something out of the corner of your eye, or was it a fingment of yer imagination?

Cloaker is a role that isn't really in ps2, which is a shame.

Last I heard they were thinking about adding the traditional cloaker abilities.

MasterChief096
2012-12-24, 06:53 PM
PS2 hasn't been in development for 9+ years.
Doesn't matter. The core mechanics that PS2 is being developed around are worse than the original. SOE isn't going to change TTK anytime soon, nor are they going to change the certification system, nor the pacing of the game to allow for things like NTU mechanics.

PS2 isn't a methodically slow-paced mess where you have to wait for absolutely everything.

Correct, partially. Its a methodically fast-paced mess instead, where everything feels trivial and watered down. People toss around the term "slow-paced" like it was a bad thing. When 99% of shooters are fast-paced killfests, a slow-paced shooter is a gem. PS1 made you think made you formulate hundreds of strategies to an even larger number of possible situations.

The waiting was never as bad as you imply it was. In fact, the waiting helped solidify the feeling of a persistent world MMO and was essential for community building and essential for the pace of the game to foster the epic moments it had.

Oh, and need I say, the waiting wasn't as bad or boring as you imply it was. Especially when at any moment an enemy outfit could turn up during the waiting.

PS2 doesn't require that you turn off flora options in order to get a tactical advantage (seeing mines.)

And? PS2 is built on a recent engine. The engineering and mine mechanics of PS2 are so dumbed down compared to the original that it literally caused one of my outfit members to stop playing the game, because he played dedicated engineer in the first.

PS2 is missing over half of it's intended features because it is too early in development for all the previous posters to even comment on simplification.

As I've said in another post, no amount of added features will change the core aspects of the game. The TTK, the pacing, the base design, the free-to-play gimmick mechanics, the lack of empire differentiation (due to TTK), the horrible vehicle/air/ground balance (which can't be balanced due to the certification system and TTK mechanics)

Take it from someone who even played PS1 at launch who is honest and has an open mind, who has a machine that can't seem to slow down even at PS2's highest current settings.

So you played at launch, when PS1 was attempting something never done before, was struggling with technological barriers, and was run by the same company that is responsible for the ill-fates of MxO, SWG, PS1, amongst others?

No one asked SOE for BFRs which promptly caused mass subscription drops before it was fixed. Instead, the development team could have spent the time improving the netcode and stopping hackers, amongst numerous other balance problems and content additions the community was actually asking for.

No one asked for Core Combat and caves, once again the development time could have went to the aforementioned problems.

It would have been nice if the funding for Core Combat and Aftershock went towards marketing the game and fixing some of its issues so that player retention could have been higher, or so that a load of other people would at least of HEARD about PS1.

It's not PS1's fault SOE decided to take too long to implement Win7 and WinVista support so that people didn't have to loophole their way to launching the game. The game mechanics didn't cause the warping and what not, it was caused by technological limitations of attempting to pull off this kind of game at the average internet speeds of 2003, or really, prior to 2003 because in 2003 people were using computers built in the 90s on dial-up and horrible DSL (I was one).

It's not PS1's fault that SOE decided to fire or reassign the PS1 dev (with the exception of T-Ray and maybe a few others) who were the only ones capable of understanding and manipulating PS1 coding intelligently.

Despite those issues PS1 was a gem amongst games.

The hype for PS2 is so vast because its mostly people who have been in the console (and by console, I also mean PC FPS gamers that only stick to things like COD, BF, MoH, CS, etc) FPS realm that are experiencing that type of scale for the first time.

PS2 has scale on its side, nothing more. Its fundamental mechanics offer nothing spectacular or revolutionary, and quite frankly it sickens me to see so called professional game review companies like IGN and PC Gamer make the game out to be God's Gift in the form of an FPS to the Earth when its just a scaled up BF, that has worse mechanics than a polished BF release has.

Facts
2012-12-26, 06:21 PM
PS1 was groundbreaking for an FPS. No one had ever seen more than about two dozen other players in a shooter up until that point. Even the meta game, while it was kind of a rodeo hackfest, got cleaned up and made you develop strategies to take continents. The sheer size of that game when it launched compared to every other FPS out there made it groundbreaking.

PS2 is BF3 only bigger. Someone tell me what in PS2 is groundbreaking?

If the devs had done what they were originally going to do to PS1, which is to give it modern net code and graphics, it would have been infinitely better than this warm bowl of sick they foisted on us.

RedPower
2012-12-27, 11:56 AM
PS1 >>> PS2
:lol::lol:

kubacheski
2012-12-28, 04:26 PM
Between most of the depth of PS1 (door locks, inventory, cloakers, ANT runs, CE deployables, etc.) being gone and the zerg spamfest, they dont even compare. People complain about PS1's pace, but while you wait, you setup defenses, now there's nothing but wait. If you have more people the waiting is faster, but you really do nothing while waiting for a base to flip. Yea you used to wait in the CC, but that's got limited space. How many times did you run around dropping mines and turrets, repairing vehics and such in PS1? running around the base looking for those sneaky cloakers who got in?

PS2 is just wait and shoot. Heavy is the only fun infantry to play. Engi when you got a vehicle and Max crash with your squad is fun, but come on. There are very few squads that get into having more than the usual setup.
2 medics, 2 engis, and rest heavy. Or everyone in tanks, or everyone in max. The ttk is to fast to really bother healing a max while defending a tower like in PS1. You could have one max shutdown a tower for a long time with engis around the corner.

PS2 is so shallow when it comes down to it. People keep saying it'll get better with time. I call BS. The problem is like MasterChief says, the base implementation of pacing, capture, certification earn rate are already set in place and it's the basis for all the balancing of weapons, vehics, etc. It's not gonna change because it upsets too many balance issues. (Including cash flow) Imagine spending actual cash to get things with the balance now only to have it all upset with sweeping changes. not gonna fly.

SOE missed the boat for recreating PS1 or anything like PS1. They've created a cash machine for a few years. It's a good investment IMO, as from what they've said, forgelight is really for the next EQ series. They bleed cash off the FPS crews to fund QA and development of the engine that they use for the RPG crowd which tends to spend a little more money. It's just to make the launch good for EQ where players are a little more picky about a launch.

I hate RPGS cause of AI mobs. I mean really the draw for a fully player on player experience like PS1 or PS2, part of the draw is that everytime you cap a dirty vanu, there is someone someplace looking at their computer pissed that they just got fragged. Do you care how deep the game is? Well those of us that played PS1 do cause we got the best of both worlds for almost a decade. That's the rub and why so many vets are pissed. Cause SOE took something that gave both the kill-thrill and the depth of strategy and meta-game and replaced it with <insert shooter name here> on a big map. duh. It's not a hard concept to understand. If you were only playing PS1 for the kill-thrill then PS2 is great, if not, it sucks. It's not a PS1 vet thing. it's a playstyle thing.

They didn't drop what made PS1 fun, they dropped what made PS1 unique and addictive and talked about. Every hear anyone tell a story about PS1? Did they ever complain about how long a bridge fight was? or how it sucked having to make 3 ant runs during a base defense? No, the fact that things took a long time to do or required a diverse group of certs is what made it fun. Thats not to say that the casual player was on the outside. I was a casual player, but I never had trouble finding peeps to shoot or places to get shot.

Damn I'm ranting again. Im gonna go get a beer. Piss off, SOE, one more big freaking disappointment.

Huntsab
2012-12-29, 03:04 AM
2000 players per continent? I haven't seen a battlen bigger than PS1. I just hear about there are more players. Well the games mechanics don't offer huge battles only similar ones to the original, but with shitter gun play. Anyone who thinks the shooter mechanics of PS2 are better than PS1, need to take a long hard look. Just because there is no CoF and you have recoil doesn't mean the gun play is better. Look at how many different weaposn there are in PS2. They are nearly all the same gun from the way they look to the minor difference in stats. I have uninstalled PS2 it ain't what I was looking for.

ubermenchen
2013-01-15, 11:54 AM
planetside 2 is seemingly free and has up to date grafics , thats the only way it beats ps1

Frozenland
2013-01-23, 12:51 PM
It's like comparing a 2003 Mustang to a 2012 Prius...



The Mustang is better in pretty much every way except the amount of miles it gets in one tank.

Exactly.
New technology doesn't necessarily mean better gameplay

nurizeko
2013-01-26, 12:54 PM
Worse. Alot worse.

But then again, PS1 was one of the best games ever made. PS2 is not a bad game by any stretch of the imagination, but boy oh boy does it need some work.

I've been thinking about PS2's balance, lifespan and gameplay problems recently and almost every problem can be traced back to things that a PS1 approach (if not copy) would have fixed. What is done is done I guess.

This, every time I think about what PS2 is missing or done wrong I just think of the same situation in PS1 and note how PS1 got it right, or at least better.


Problem is for players who never experienced PS1 is they assume it's just tired old vet moaning, rather than genuine criticism and comparison.


I suggest reading AARs and watching Youtube vids to get a feel for PS1.

Facts
2013-01-27, 10:59 AM
I'm old, and tired, and a vet.

I'm complaining that PS2 sucks.

And I have an entire room full of fucks I'm not giving for what the BF3/PS2 crowd thinks.