klungo
2012-10-11, 05:54 AM
(I am re-posting this thread from the official beta forums to see what some planetside vets think about my ideas. Feel free to leave me some feedback and let me know if you agree or disagree with any of my ideas.)
Just a quick suggestion I wanted to make regarding the different ammo types in the game. As of now we have seen several different certifications for ammo types in planetside 2. These include anti-armor, anti-shield, soft point ammo, and velocity ammo. I think that instead of replacing the default ammo, these unlocks should instead allow you to carry a limited supply of this extra ammo type. An example of this would be if I unlocked anti-armor ammo for the cycler and have it equiped I would still have my regular ammo supply. If I press the X key however my character changes magazines and it switches to a limited supply of anti-armor ammo. This would all have to be balance tested of course, but I would imagine this being roughly half the amount of regular ammo so it would only be around 2-3 magazines worth of ammo. This would also give players the option to equip a few extra magazines to carry with them instead of equipping the special ammo to their weapon. I think this would greatly improve class versatility and bring back some of the planetside 1 feeling to the game without the need to bring back the tetris style inventory system.
Please check out my other threads as well regarding how I think the class system and certification systems can be improved. Please leave me some feedback and let me know if you agree or disagree with any of my suggestions and give my thread a bump if you like them.
http://forums.station.sony.com/ps2/index.php?threads/a-series-of-suggestions-to-improve-gameplay-and-future-metagame-ideas.29950/
http://forums.station.sony.com/ps2/index.php?threads/why-everyone-starting-off-with-everything-is-a-problem.30374/#post-399415
Just a quick suggestion I wanted to make regarding the different ammo types in the game. As of now we have seen several different certifications for ammo types in planetside 2. These include anti-armor, anti-shield, soft point ammo, and velocity ammo. I think that instead of replacing the default ammo, these unlocks should instead allow you to carry a limited supply of this extra ammo type. An example of this would be if I unlocked anti-armor ammo for the cycler and have it equiped I would still have my regular ammo supply. If I press the X key however my character changes magazines and it switches to a limited supply of anti-armor ammo. This would all have to be balance tested of course, but I would imagine this being roughly half the amount of regular ammo so it would only be around 2-3 magazines worth of ammo. This would also give players the option to equip a few extra magazines to carry with them instead of equipping the special ammo to their weapon. I think this would greatly improve class versatility and bring back some of the planetside 1 feeling to the game without the need to bring back the tetris style inventory system.
Please check out my other threads as well regarding how I think the class system and certification systems can be improved. Please leave me some feedback and let me know if you agree or disagree with any of my suggestions and give my thread a bump if you like them.
http://forums.station.sony.com/ps2/index.php?threads/a-series-of-suggestions-to-improve-gameplay-and-future-metagame-ideas.29950/
http://forums.station.sony.com/ps2/index.php?threads/why-everyone-starting-off-with-everything-is-a-problem.30374/#post-399415