MasterCalaelen
2012-10-18, 08:38 AM
Lot's of good fixes out this week.
First a couple known issues we'll hotfix asap:
Weapons are not purchasable in the marketplace, but are in the Cert trees
The Dalton and Tank Buster, Liberator weapons, are not purchasable from Cert trees
Headlines:
Infantry and vehicle weapons are unlocked with cert points instead of Auraxium
Auraxium rewards were removed from the game
Cert points are earned with every 250 experience points instead of 1000 experience points
Gameplay implants were removed, will return later as a loadout slot
Weapon medals grant cert point rewards
Top Player Bugs Resolved:
Frame rate shouldn't affect fire rate
Infiltrators should not be able to fire while cloaked
Ability system improvements to help protect against abilities getting stuck on or off
Ammo boxes and mines should be more responsive
Fixed an issue where players would get into a semi-dead state
Resolved an issue where players would log in or spawn at a location in the middle of the zone
Platoons should no longer get in a broken leaderless state
Players should no longer spawn at zero health
Removed a case where players could get weapons into an unusable state
The heal and repair tools now have sticky targeting
Weapons:
All shotgun damage and range has been reduced
TR shotgun rate of fire is a little slower, but it is still the fastest shotgun
Projectile drop was slightly increased
Vehicles:
Damage of Rocket Pods, Lightning 75mm, 40mm Grenade Launchers and Liberator 105mm cannon increased against Main Battle Tanks
Flak damage reduced by ~5%
Repair tool is now 25% slower on vehicles
Liberator health increased by 10%
A tuning pass has been done on tank turret controls. They should feel more responsive.
Range of Scout Radar on Flash has been reduced
Galaxy acquire timer is now 20 minutes instead of 30
Certs:
Scout Radar certification is now 4 ranks. Maximum range reduced to 200 meters
Galaxy acquire timer certifications now capable of reducing timer to 5 minutes
Mineguard certifications are now 4 ranks
Misc:
Queues for logging in to full servers or zones (no more having to spam the play button or warp button)
Client performance optimizations
The patch notes can also be found on our Wiki: http://wiki.planetside-universe.com/ps/Beta_Update_%282012/10/18%29
First a couple known issues we'll hotfix asap:
Weapons are not purchasable in the marketplace, but are in the Cert trees
The Dalton and Tank Buster, Liberator weapons, are not purchasable from Cert trees
Headlines:
Infantry and vehicle weapons are unlocked with cert points instead of Auraxium
Auraxium rewards were removed from the game
Cert points are earned with every 250 experience points instead of 1000 experience points
Gameplay implants were removed, will return later as a loadout slot
Weapon medals grant cert point rewards
Top Player Bugs Resolved:
Frame rate shouldn't affect fire rate
Infiltrators should not be able to fire while cloaked
Ability system improvements to help protect against abilities getting stuck on or off
Ammo boxes and mines should be more responsive
Fixed an issue where players would get into a semi-dead state
Resolved an issue where players would log in or spawn at a location in the middle of the zone
Platoons should no longer get in a broken leaderless state
Players should no longer spawn at zero health
Removed a case where players could get weapons into an unusable state
The heal and repair tools now have sticky targeting
Weapons:
All shotgun damage and range has been reduced
TR shotgun rate of fire is a little slower, but it is still the fastest shotgun
Projectile drop was slightly increased
Vehicles:
Damage of Rocket Pods, Lightning 75mm, 40mm Grenade Launchers and Liberator 105mm cannon increased against Main Battle Tanks
Flak damage reduced by ~5%
Repair tool is now 25% slower on vehicles
Liberator health increased by 10%
A tuning pass has been done on tank turret controls. They should feel more responsive.
Range of Scout Radar on Flash has been reduced
Galaxy acquire timer is now 20 minutes instead of 30
Certs:
Scout Radar certification is now 4 ranks. Maximum range reduced to 200 meters
Galaxy acquire timer certifications now capable of reducing timer to 5 minutes
Mineguard certifications are now 4 ranks
Misc:
Queues for logging in to full servers or zones (no more having to spam the play button or warp button)
Client performance optimizations
The patch notes can also be found on our Wiki: http://wiki.planetside-universe.com/ps/Beta_Update_%282012/10/18%29