MasterCalaelen
2012-10-25, 10:15 AM
Notable Changes:
Players are now mostly invulnerable to damage at Warpgates with the exception of vehicle collision damage against structures. An outstanding issue is while accessing a terminal players are vulnerable.
Sunderers are now available at every vehicle terminal that offers the Flash.
Squad members can deploy on their squad leaders from the Warpgate via the Instant Action menu.
Grief accumulation has been reduced for accidental team damage.
Grief points are no longer accumulated for damaging a fellow member or their vehicle. An outstanding issue is killing that player will result in grief points.
Performance:
Client crash fixes and client performance optimizations
Top Bugs Fixed:
Logging out or zoning while in a MAX should no longer change your class.
Forward spawn point terminals should now display appropriate faction on the minimap
Vehicle kills will give notifications again.
Turrets should no longer stop animating.
Dead characters will no longer be collidable.
Vehicles will no longer randomly invert controls.
Shields will now block tossed projectiles such as grenades and C4.
Fixed an instance where AFK players would be unable to be damaged.
Fixed a case where dying in the UI could leave a character in a bad state.
Weapons:
Reduced bullet drop on all weapons.
Buffed VS weapons to be much stronger at greater range. Projectile speed and Damage were increased on all weapons except sniper rifles.
Projectile speed was increased.
Damage at range was increased.
Reload times on most VS weapons are now faster.
Grenade trajectory is now more predictable.
Vehicles:
Speed required to damage infantry in a vehicle collision increased.
Projectile speed of Halberd increased
Reduced lock-on range of Heavy Assault anti-ground vehicle launchers (500 meters was overkill)
Scythe Default and Rotary nose cannon projectile speed increased
A pass was done on Sunderer and Tank Secondary weapon elevation ranges.
Elevation ranges should be the same between all the MBTs. Previously there were some discrepancies
50cal MG elevation range increased by 15 degrees
As always, the patch notes can also be found on our Wiki: Beta Update (2012/10/25) (http://wiki.planetside-universe.com/ps/Beta_Update_%282012/10/25%29)
Players are now mostly invulnerable to damage at Warpgates with the exception of vehicle collision damage against structures. An outstanding issue is while accessing a terminal players are vulnerable.
Sunderers are now available at every vehicle terminal that offers the Flash.
Squad members can deploy on their squad leaders from the Warpgate via the Instant Action menu.
Grief accumulation has been reduced for accidental team damage.
Grief points are no longer accumulated for damaging a fellow member or their vehicle. An outstanding issue is killing that player will result in grief points.
Performance:
Client crash fixes and client performance optimizations
Top Bugs Fixed:
Logging out or zoning while in a MAX should no longer change your class.
Forward spawn point terminals should now display appropriate faction on the minimap
Vehicle kills will give notifications again.
Turrets should no longer stop animating.
Dead characters will no longer be collidable.
Vehicles will no longer randomly invert controls.
Shields will now block tossed projectiles such as grenades and C4.
Fixed an instance where AFK players would be unable to be damaged.
Fixed a case where dying in the UI could leave a character in a bad state.
Weapons:
Reduced bullet drop on all weapons.
Buffed VS weapons to be much stronger at greater range. Projectile speed and Damage were increased on all weapons except sniper rifles.
Projectile speed was increased.
Damage at range was increased.
Reload times on most VS weapons are now faster.
Grenade trajectory is now more predictable.
Vehicles:
Speed required to damage infantry in a vehicle collision increased.
Projectile speed of Halberd increased
Reduced lock-on range of Heavy Assault anti-ground vehicle launchers (500 meters was overkill)
Scythe Default and Rotary nose cannon projectile speed increased
A pass was done on Sunderer and Tank Secondary weapon elevation ranges.
Elevation ranges should be the same between all the MBTs. Previously there were some discrepancies
50cal MG elevation range increased by 15 degrees
As always, the patch notes can also be found on our Wiki: Beta Update (2012/10/25) (http://wiki.planetside-universe.com/ps/Beta_Update_%282012/10/25%29)