VonLipwig
2012-10-31, 08:30 AM
Repost from the official forums. I wasn't sure whether to post this in the 'Ideas' section or here, but I settled for here because it's not really a new idea or anything. Still, if any mods think this thread might better be posted there, please don't hesitate to use those modly powers.
http://forums.station.sony.com/ps2/index.php?threads/squad-leader-abilities-tied-into-battlerank.39297/
In the latest stream, Matt Higby said that (certain) Squad Lead abilities would be tied into BattleRank, meaning you would have to advance a certain amount of levels in order to use some Squad Lead abilities.
Having thought about what that means for gameplay, I'm not sure that is such a good idea.
I do see where the idea originated: in theory, people with higher battleranks are more experienced players, who managed to achieve their battlerank by playing a lot and by playing well. And who better to have leadership abilities than the most skilled and most experienced?
However, this goes counter to what leadership is actually about.
Being a Squad (and Platoon) Leader is about situational awareness and getting your squad where it needs to be. The priority is not to get kills, but to make sure your squad members get kills by positioning them well. Thus, as a squad leader, you will find yourself missing out on experience points since you will be focusing on leading your squad rather than increasing your KDR.
This isn't a big problem for most random/public squads, since a lot of the time those are just groups who kind of stay together but may or may not be all that fussed about positioning and situational awareness; the squad leader does not have such an important role there. However, for organised outfits where the platoon and squad leaders actually perform their role and focus on the big picture, squad leaders might actually lag behind in Battleranks when compared to the soldiers in their squad who get to rake in all the experience points!
Also, some quite capable leaders might not be able to play as often as they'd like, while some people who are really quite clueless when it comes to strategy and tactics play quite a lot, which would end up giving the leadership abilities to the wrong people.
Yes, I do know you still get quite a lot of experience points from successfully capturing a facility, and I also know that squad and platoon leaders will still get the occasional kill. However, I really do believe that those people whose abilities are tied into BattleRanks will be the people who won't be rising in BattleRanks quite as fast as regular players.
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So what can be done to make sure this isn't a problem? There's a few different possibilities:
Give Squad Leaders points for their squad members' actions
This way, SLs and PLs would be able to reap the benefits from their decisions. If they managed to lead their squad into an advantageous position, he will receive points for actions in squad members perform. This will put his BR on par with the pure killing machine he has under his control. Maybe 10xp per kill, 5xp per revive, 1xp per tick of heal/repair/resupply?
Introduce special Leadership Certs and untie SL abilities from BR
Perhaps it would be possible to have the game award successful leadership actions by giving the SL or PL special certs (which can only be spent on the leadership tree) for doing leadery stuff. At the same, disconnect leadership abilities from Battleranks. The special leadership certs would come from friendly actions and base captures and defences in a certain radius around a squad/platoon waypoint. Additionally, perhaps give squad members an experience bonus when fighting within said radius of the waypoint? It would be an extra incentive to keep squads together. Obviously, a platoon waypoint radius would be larger than a squad waypoint radius.
---
This is all I have right now, I'll have to think about any other possible ways to make leadership abilities less dependent on playtime and getting kills, and more on doing what a leader should be doing. :) Let me know what you guys think, and post here if you have any suggestions!
So yeah, what's your opinions? Feel free to post either here or on the official forums. :)
http://forums.station.sony.com/ps2/index.php?threads/squad-leader-abilities-tied-into-battlerank.39297/
In the latest stream, Matt Higby said that (certain) Squad Lead abilities would be tied into BattleRank, meaning you would have to advance a certain amount of levels in order to use some Squad Lead abilities.
Having thought about what that means for gameplay, I'm not sure that is such a good idea.
I do see where the idea originated: in theory, people with higher battleranks are more experienced players, who managed to achieve their battlerank by playing a lot and by playing well. And who better to have leadership abilities than the most skilled and most experienced?
However, this goes counter to what leadership is actually about.
Being a Squad (and Platoon) Leader is about situational awareness and getting your squad where it needs to be. The priority is not to get kills, but to make sure your squad members get kills by positioning them well. Thus, as a squad leader, you will find yourself missing out on experience points since you will be focusing on leading your squad rather than increasing your KDR.
This isn't a big problem for most random/public squads, since a lot of the time those are just groups who kind of stay together but may or may not be all that fussed about positioning and situational awareness; the squad leader does not have such an important role there. However, for organised outfits where the platoon and squad leaders actually perform their role and focus on the big picture, squad leaders might actually lag behind in Battleranks when compared to the soldiers in their squad who get to rake in all the experience points!
Also, some quite capable leaders might not be able to play as often as they'd like, while some people who are really quite clueless when it comes to strategy and tactics play quite a lot, which would end up giving the leadership abilities to the wrong people.
Yes, I do know you still get quite a lot of experience points from successfully capturing a facility, and I also know that squad and platoon leaders will still get the occasional kill. However, I really do believe that those people whose abilities are tied into BattleRanks will be the people who won't be rising in BattleRanks quite as fast as regular players.
---
So what can be done to make sure this isn't a problem? There's a few different possibilities:
Give Squad Leaders points for their squad members' actions
This way, SLs and PLs would be able to reap the benefits from their decisions. If they managed to lead their squad into an advantageous position, he will receive points for actions in squad members perform. This will put his BR on par with the pure killing machine he has under his control. Maybe 10xp per kill, 5xp per revive, 1xp per tick of heal/repair/resupply?
Introduce special Leadership Certs and untie SL abilities from BR
Perhaps it would be possible to have the game award successful leadership actions by giving the SL or PL special certs (which can only be spent on the leadership tree) for doing leadery stuff. At the same, disconnect leadership abilities from Battleranks. The special leadership certs would come from friendly actions and base captures and defences in a certain radius around a squad/platoon waypoint. Additionally, perhaps give squad members an experience bonus when fighting within said radius of the waypoint? It would be an extra incentive to keep squads together. Obviously, a platoon waypoint radius would be larger than a squad waypoint radius.
---
This is all I have right now, I'll have to think about any other possible ways to make leadership abilities less dependent on playtime and getting kills, and more on doing what a leader should be doing. :) Let me know what you guys think, and post here if you have any suggestions!
So yeah, what's your opinions? Feel free to post either here or on the official forums. :)