View Full Version : The most iconic action in Planetside.
MrBloodworth
2012-10-31, 10:50 AM
Is really dam rare. I am talking about Gal drops. This once occurred 1-5 times a base assault. Now, I can't even really recall seeing any happen.
Sure, some one will come in here and say such and such outfit does it all the time! That does not mean that one of the most iconic maneuvers in games with the name Planetside is not now, a rare occurrence.
Hell, I have tried a few times to fill up a gal with people, only to be accused of being a troll or griever when I pass over the Target area and tell them to jump out using "E".
This is a problem, and indicative of the entire PS2 experience.
Here is a great indicator of this:
*** ? 1:54:27 you fall from 800 meters and you die, why do you say that dident sopose to hapend?
you don't have a parachute in this game :confused:
It's because I dropped out of a Galaxy. Galaxies allow you to hot drop without taking damage. :) (Although it is still buggy and sometimes kills you... Lol)
http://media.tumblr.com/tumblr_mamhf38MLW1qfjga9.gif
VonLipwig
2012-10-31, 11:11 AM
I agree that currently, Galaxy drops just aren't cost-effective. Galaxies in general seem a bit lacklustre to be honest. I made a pretty big post about it on my outfit's forums:
http://thenakedfanatics.com/showthread.php?10850-Galaxy-Drops
There are just too many niggles when considering a Galaxy drop. While good for an initial surprise, long term it's just better to pull a Sunderer and put up with the extra time needed to get to your target.
One thing that would in my opinion really improve Galaxy drops are:
-Obviously, fixing that bug where you still die when you jump out of a Gal;
-Communicate REALLY WELL to new players that dropping from a Galaxy does not cause fall damage, so they don't get confused and refuse to jump out;
-Make it look cooler. I literally heard people say they didn't like Galaxy drops because you just jump out of an aircraft and it looked lame;
-Give the Galaxy a 13th pilot slot, allowing a Galaxy to drop an ENTIRE squad, instead of one guy staying in the Galaxy;
-Allow squad spawn on the Galaxy, and possibly resupply and class changes as well. Don't make it a universal spawn vehicle like the Sunderer is, lock it to squad only. I believe there are already plans for this.
I think a few or all of these changes would improve the Galaxy drop experience and make it occur more often. :)
ringring
2012-10-31, 12:27 PM
Of course the other thing is you can pull a sunderer once you have dropped, assuming it's not a hot hot drop.
But, the op is correct, gal drops are pretty much gone at present. However I've watched Higby's recent Amerish video and I think there is more scope for them there than on Esamir/Indar.
MrBloodworth
2012-10-31, 12:28 PM
It's the bases. Indefensible death-match spawn-camp centric arenas do not need strategic insertion, just mass on point.
Storn
2012-10-31, 02:07 PM
If troops won’t drop just lock the gal and make them drop; after a few times maybe they will see the light. Naturally, this tactic will come back anyway id imagine.
Boomzor
2012-10-31, 03:31 PM
Remember when we used gal drops in PS1?
Primarily on bases with a strategically important target on the top.
Tech Plants - CC on top
Bio Labs - Gen on top
Amp Stations - CC on top
None of the bases in PS2 has anything of importance on top. Hell, most of the time you can't even make you way down from the base roof without dying if you don't control the teleporters.
Gal drops in ps2 are ultra lame. In ps1 it was THE most epic action in the game.
MrBloodworth
2012-10-31, 04:05 PM
If troops won’t drop just lock the gal and make them drop
While that works. That is not a solution to the greater problem.
Fear The Amish
2012-10-31, 04:46 PM
Yeah i agree XoO we use a gal drop to start an offensive (drop on a tower like indar excavation) 1 gal with just infantry to flip turrets and terminals. Then we pull sundies and continue push in them.
Dagron
2012-10-31, 05:04 PM
-Make it look cooler. I literally heard people say they didn't like Galaxy drops because you just jump out of an aircraft and it looked lame;
I'd love to see everyone dropping from a gal with a big ass jetpack (larger than the LA's) strapped to their backs. They could fall a little faster and when they got a short distance from the ground they'd reverse thrusters and land safely, then just add a quick animation of the characters discarding them when they hit the ground.
Also, balance-wise i'm not sure it would be a good thing to have them stick out at night, but it would look badass to see a multi gal drop - I can imagine myself looking up at several dozen points of light dropping down on us and yelling "INCOMING!"
EisenKreutzer
2012-10-31, 05:16 PM
Why was the respawn feature removed from the Galaxy? Have they said anything about that?
Dagron
2012-10-31, 05:26 PM
I assume the same problem the sundy is presenting now, too much spawning.
Fenrys
2012-10-31, 06:17 PM
Jumping out of a Gal is suicide a lot of the time. After bailing, if you land kinda near any terrain that is not perfectly flat, you'll splat when you hit.
Grognard
2012-10-31, 06:53 PM
One thing that would in my opinion really improve Galaxy drops are:
-Obviously, fixing that bug where you still die when you jump out of a Gal;
-Communicate REALLY WELL to new players that dropping from a Galaxy does not cause fall damage, so they don't get confused and refuse to jump out;
-Make it look cooler. I literally heard people say they didn't like Galaxy drops because you just jump out of an aircraft and it looked lame;
-Give the Galaxy a 13th pilot slot, allowing a Galaxy to drop an ENTIRE squad, instead of one guy staying in the Galaxy;
-Allow squad spawn on the Galaxy, and possibly resupply and class changes as well. Don't make it a universal spawn vehicle like the Sunderer is, lock it to squad only. I believe there are already plans for this.
1. Fix bug - absolutely... rediculously over due.
2. Look cooler - and sound cooler, there should be an impending 5 second count down to ejection.
3. 13th spot - very much in agreement here, and distinguishes the Galaxy from the Sunderer in purpose even further.
4. Squad Spawn - I think that should remain with the Sunderer, however, I think (making it look cooler...) a small "C-Train box" should drop with the squad. It would be a respawn and resupply unit for a limited time, say 5 minutes or so (just a guess). This way a Galaxy still supports its drop, but the Sunderer remains the permanent version. Of course the supply box will need to drop like a pod so it doesnt do anything weird... just deploying a "terminal" that looks like a resupply canister etc.
MrBloodworth
2012-11-01, 10:48 AM
Why was the respawn feature removed from the Galaxy? Have they said anything about that?
It's better for game play. As everyone said before beta and tech test.
Gal AMS circumvents EVERY thing, all if it. Roads, walls, front lines. It only took months to drill it into their heads.
GLaDOS
2012-11-01, 11:41 AM
I agree with ringring that Amerish looks more Gal-drop friendly. I certainly hope whatever mini-tutorial they put in explains that you can safely drop from a Gal, too. Those things alone would help alot, although there are still some problems with the Galaxy. Maybe they could give it MAX terminals, and stop you from pulling MAXes at the Sunderers, as a start.
bullet
2012-11-01, 08:42 PM
I thought this was a thread about wall-humping in 3rd person...
Carry on.
Marinealver
2012-11-01, 08:49 PM
They need to have that gravity chute again that planetside (1) had.
They didn't remove the respawn it just now you have to cert it.
But yeah it is better to simply light assault or instant action your way. Light assault a drop becon.
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