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View Full Version : News: Servers going down, AMERISH going up!


SixShooter
2012-11-03, 03:30 PM
Title says it all :).
:cheers:

Patch Notes: http://wiki.planetside-universe.com/ps/Beta_Update_(2012/11/03)

edit

Servers are back up and Amerish is sexy.

ReAl
2012-11-03, 03:36 PM
While Amerish looked cool in the preview all i hope for is less crashes and better FPS :cry:

Tatwi
2012-11-03, 03:37 PM
http://images.fanpop.com/images/image_uploads/going-up--doc--house-md-478440_1024_768.jpg

Amerish in da house!

J Baley
2012-11-03, 03:38 PM
Ha, I was just complaining when I got home a while ago that I was bummed the the patch hadn't gone live.

So WOOT!:D

Hal Jordan
2012-11-03, 03:42 PM
Servers just went down. Here are the messages that came through just prior to the shutdown:

Broadcast from codeForge2: Soldiers. I've just received word that more warpgates are coming on line on the continent of Amerish. All three factions are racing to get their operations in order to allow transfer to the new continent. You will experien ce a brief downtime while warpgate calibrations are completed. other words, servers coming down in a few mintues for a big patch. Expected downtime 2 hours. When they come back up, you will have a nice pretty rolling grasslands to cover in corpses. We'll try and get the patch up as quickly as possible. Thanks for your patience folks.

GLaDOS
2012-11-03, 03:48 PM
Awwww yeaaaaaaaa. :D

Geist
2012-11-03, 04:10 PM
You can download the patch now. It's 3.5GB, so I would recommend anyone with slow internet speed to get started now.

Hamma
2012-11-03, 04:10 PM
Soon(tm)

Waiting on the patch notes.

Illtempered
2012-11-03, 04:25 PM
Patch notes are not encouraging....they just don't seem to be focused on what really needs to be changed. You can spawn on your SL now? Does that make the SL beacon useless? And did I hear right, no FF on your squad? *facepalm*

Hamma
2012-11-03, 04:25 PM
http://wiki.planetside-universe.com/ps/Beta_Update_(2012/11/03)

Hamma
2012-11-03, 04:29 PM
Patch notes are not encouraging....they just don't seem to be focused on what really needs to be changed. You can spawn on your SL now? Does that make the SL beacon useless? And did I hear right, no FF on your squad? *facepalm*

Where is this FF thing am I blind? It likely just means you wont get grief like it was in PS1.

Also, there is a huge timer on squad leader spawn I believe, it's like IA.

Illtempered
2012-11-03, 04:38 PM
Ok, my bad. I thought I heard you say that about FF in the vid about the new patch. Keeping the same system as PS works for me. And, a huge timer on the SL spawn would work too.

I wonder if we'll ever get a global map.

Crator
2012-11-03, 04:45 PM
Where is this FF thing am I blind? It likely just means you wont get grief like it was in PS1.

Also, there is a huge timer on squad leader spawn I believe, it's like IA.

30 minutes. Higby said in the stream that they put it in to help you get into the action quicker and keep up with your squad if you fell behind which happens for various reasons from time to time.

bullet
2012-11-03, 04:48 PM
That wiki link leads to a empty page for me.

Ghryphen
2012-11-03, 04:59 PM
That wiki link leads to a empty page for me.

Fixed

http://wiki.planetside-universe.com/ps/Beta_Update_(2012/11/03)

ReAl
2012-11-03, 04:59 PM
Patch notes are here: http://forums.station.sony.com/ps2/index.php?threads/update-notes-11-02-2012.39647/

SixShooter
2012-11-03, 05:03 PM
You can download the patch now. It's 3.5GB, so I would recommend anyone with slow internet speed to get started now.

Damn good advice, this patch is a beast.

Aaron
2012-11-03, 05:15 PM
Higby said Sundy deploy radius would be 100m in his stream, looks like they decided to go with 200m. Lookin' good.

Tooterfish
2012-11-03, 05:40 PM
Great update! Wish the bug fixes were a bit more robust, but can't complain.

DirtyBird
2012-11-03, 05:45 PM
Amerish is insanely good looking.
The bar has been raised.

Crator
2012-11-03, 06:52 PM
Higby said Sundy deploy radius would be 100m in his stream, looks like they decided to go with 200m. Lookin' good.

Would be nice to have an indicator of the radius for deployed AMS on the radar for other AMS drivers to see. They didn't have one in PS1 and it was annoying then too.

Mastachief
2012-11-03, 08:50 PM
Dieing to friendly painfields..... again.
AA is useless
Hoverspammers everywhere.
TR got a weapons buff yet already had the best weapons
The prowler now owns everything.
Those "natural barriers" around the gates with sheild can be driven over rendering the shield useless.
My fps is almost back to tech test levels (that is to say a mild improvement on last weeks.)
Twitch crashes the client when you click "stop streaming"

Same shit different patch

Figment
2012-11-03, 09:21 PM
Amerish terrain seems better designed, slight situational advantage to the west and south warpgates, though the flow is better, less predictable and there are more outposts that can be held better due to natural high ground.

Beyond that, little improvement to the bigger base layouts, some bases only have towers, no walls. Outpost building or base design itself hasn't really improved yet, the teleporters into the main building are a bit silly in that respect. So camping still happens, but the increased use of high ground and obstructions around them and in the field do help infantry and make Galaxies a bit more interesting. Already seen more of those fly about. Lot of little ridges to place Sundies behind and funnel players a bit. The little terrain features and details are nice as well, definitely the better of the three maps so far.

Good to see the cert tree be more about sidegrades again regarding sights and all.

What I do find strange is that we had painfields in a friendly spawnroom a couple times. :x Grenades are also still bugged and unreliably blow you up after you threw them.

Good to see also that the Sunderer now has proper AMS deployment animations and is therefore more recognisable. 200m interference radius is good too, but like in PS1 there's no radius on the map visible and there's unlike in PS1, no warning that you can't deploy there on screen. That would make that more obvious.

I still have severe doubts about the competition between AMS and other certs on the utility slot of the Sundy, it's just not interesting to get anything else it seems. :/ Would still move that to an actual AMS post launch.

Roidster
2012-11-03, 10:26 PM
So after playing on Amerish,my first impression it reminds more of Forseral then it does Amerish

EVILPIG
2012-11-04, 01:57 AM
Amerish is teh awesome sauz.

Meecrob
2012-11-04, 05:30 AM
This patch is awesome!

Amerish rox, performance upgrade, sundies that get a deploy limit and a deploy animation.... and a very personal bug fix, reaver wings are finally working again!

Also the AA nerf is sweet for my K/D (not sure if it was needed yet tho, AA seems a bit weak atm)

Yes, you guessed it, im a reaver pilot :p

artifice
2012-11-04, 06:19 AM
The thing I immediately noticed was that there was never a Sunderer around to spawn at when I died.

Figment
2012-11-04, 07:51 AM
The thing I immediately noticed was that there was never a Sunderer around to spawn at when I died.

I didn't have that issue at all. Then again... brought my own and parked it proper... ;P


What really stands out though is the amount of massive tank zergs waiting around and moving as groups of zombies while/after a territory is captured.


Oh one other thing that I noticed: the shape of the territories seem to be much more oriented at creating large amounts of influence on the next terrain to make capture easier, sometimes even stretching around a big base.

Shogun
2012-11-04, 09:22 AM
damn, i´m in a state where posting anything about the actual state of the game would just result in infrictions :-/

just a question: is it intended or a bug, that instant action doesn´t work for max units anymore ? i was offline for some weeks and couldn´t follow every patch.

and is there any useful indication of the sunderer deploy radius? or is it like the stupid ps1 deployradius where you had to guess where to deploy and try every few inches if you are still in somebodys radius or not?

Crator
2012-11-04, 12:04 PM
I'm actually liking Amerish. One thing though. We need more personal transport vehicles please. There's so many people foot zerging it looks like. People are simply not getting into Sunderers to move to another location. It's ridiculous really.

Ruffdog
2012-11-04, 04:37 PM
Amerish is a beaut. Well done art team. Even the gravelly roads stand out.

Action-wise, I much prefer how battle flows on this cont.

MaxDamage
2012-11-04, 06:34 PM
I think people who aren't in beta are losing interest.
Many who are have been offered other new interesting games lately.
As a veteran myself it's hard to coax them in or back in, when I'm tired of MAX nerfs, wipes; and my keenness to get into the full thing so my gear isn't taken away again (simply so I can access a dual cycler (which should be available as STANDARD (now at a cost per MAX and grind for the weapon itself))) is matched by the caution of not knowing if this thing is gonna be ready for Nov 20.
The new continents aren't enough, people are already complaining about identikit bases. Doesn't bother me so much.