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View Full Version : Shooting/Bumping users in infiltration suits?


powdahound
2003-03-26, 05:27 PM
Lets say I'm in an infil suit totally cloaked over in the corner. What is there to stop a defender in the base from just randomly shooting around until they see that their bullets are hitting something? Seems like if I were a defender I'd either go walking around all the crates and by all the corners seeing if I bumped into anyone or just shoot into the areas to see if I'd hit anything... Does this seem like an easy way to find hiding hackers to anybody else?

Zatrais
2003-03-26, 05:33 PM
Nothings stopping you from doing that, cept it's kinda timeconsuming... Dosn't seem like an overly practical solution to me. A makeshift one when you don't have darklight, thats what i'd use it as i think.

Sputty
2003-03-26, 05:34 PM
Yeah, well, a good inf. would make sure there would be no guessing about his location and he was totally unknown.

Duffman
2003-03-26, 05:49 PM
The guestion is if you hit someone who is cloaked will they be able to be seen then for a short period of time and if not will there be a blood spray of some sort so you can see if you hit something.

mr_luc
2003-03-26, 05:53 PM
If you were in a MAX armor you could accomplish that (spraying an entire area with bullets), but only really if it was a wide-open area, and if it was very flat (like, say, a courtyard) -- and even then it would be extremely time-consuming.

You've seen how big those bases are from the aerial screenshots. And interiors are a very mixed bag -- it would be pretty straightforward to make sure an infiltrator isn't in any given room, but it would be pretty hard to make sure he wasn't in ANY of them. It would be very, very time consuming even with multiple players searching.

I think that Infs will most likely get caught in the tunnels. In the tunnels, if someone bumps into you, they will whip out an automatic and start spraying, and boom -- you're gone. If you're smart you will start knifing the second they bumped into you. But if they're a MAX, well, ow.

Warborn
2003-03-26, 05:53 PM
Nothing is to stop people from spraying areas to hit you and reveal your location, but most people won't do it unless they're ready to go run for ammo. You won't be able to simply unload everywhere in a base, I wouldn't think. You'd be out of ammunition very quickly.

Seems like if I were a defender I'd either go walking around all the crates and by all the corners seeing if I bumped into anyone or just shoot into the areas to see if I'd hit anything... Does this seem like an easy way to find hiding hackers to anybody else?

It's one way to find them, sure, but what if nobody is there? You'd be wasting your time. And that thought will be running through your mind the entire time.

Also, don't call them hackers. A lot of hackers won't be infiltrators, and although most infiltrators will be capable of hacking, based on what I've heard thus far, I'm sure many will be combat engineers too.

mr_luc
2003-03-26, 05:56 PM
My main char (reenforced armor planned to have lots of various skills) will definitely have a little hacking ability . . . I don't want people keeping me out if I don't feel like being out.

Plus, I am interested in seeing how the sniper rifle works for shutting down those long hallways. ;)

Warborn
2003-03-26, 05:56 PM
I think that Infs will most likely get caught in the tunnels. In the tunnels, if someone bumps into you, they will whip out an automatic and start spraying, and boom -- you're gone. If you're smart you will start knifing the second they bumped into you. But if they're a MAX, well, ow.

Knifing? I don't think they've said how strong knives will be. What if they're not as strong as you think?


Also, based on the videos I've seen thus far, I think the best way to hunt infiltrators will be to watch doors. The doors open when you come within range of them, so if a door opens and nobody is there, start shooting (or better yet, throw some plasma grenades to light'em up).

mr_luc
2003-03-26, 05:58 PM
Well, with the melee boost implant, they're supposed to be INCREDIBLY strong, or at least this has been implied with the reports of the Inf with melee boost and a knife taking out an entire group of players, one at a time, from behind.

Warborn
2003-03-26, 05:58 PM
My main char (reenforced armor planned to have lots of various skills) will definitely have a little hacking ability . . . I don't want people keeping me out if I don't feel like being out.

Anyone will be capable of hacking doors open and hacking a control console. Anyone with an REK anyway. Hacking and Advanced Hacking only let you do it faster, and hack terminals and vehicles. So you won't need any hacking skills to access or capture a base (thank God).

mr_luc
2003-03-26, 05:59 PM
Hah, that's cool, I did not know that.

That's even better. I'll go with the first level of healing then. :D

Warborn
2003-03-26, 05:59 PM
Originally posted by mr_luc
Well, with the melee boost implant, they're supposed to be INCREDIBLY strong, or at least this has been implied with the reports of the Inf with melee boost and a knife taking out an entire group of players, one at a time, from behind.

Really? Where'd you hear about an infiltrator doing that?

mr_luc
2003-03-26, 06:00 PM
Planetside.com -- one of their last few beta journals. I think the one before last?

Zatrais
2003-03-26, 06:05 PM
warborn, can see a knifer kill a guy whit roughly 85hp's in agile whit 2 swings in the fileplanet/gamespy vid.. Course wheter or not the guy has a melee implant is unkown but you can see that he has the 2ndary mode on when killing him...

The 2 swings takes abit under 2 secs... pretty fast and powerfull.

powdahound
2003-03-26, 06:09 PM
Good info guys. I guess I'm still having a hard time imaging the huge size of the bases. I keep thinking t2-sized stuff that would be very easy to be found in. :p No way to see the entire inside of a base with just a screenshot. :)

Airlift
2003-03-26, 06:17 PM
They should let Powda in the beta so he can see for himself. No wait, not him, me.:D

The President
2003-03-26, 06:17 PM
Hey snatch, you made reference to a blood spray or if they will become uncloaked for a period if hit, from journals and videos when one is shot theor character flashes, thus allowing you to know you made a hit, i believe the blood is either non-existant or very small. Hope i helped answer your question.

-The President
:father: :domotwak:

Deadlock
2003-03-26, 06:20 PM
i remember one of the interviews on this site commented on the knife's strength. primary modes not suposed to be that great but it was said that there was a significant increase in strength durring secondary mode. the trade for that is secondary mode's suposed to be alot louder and cause extra attention. i think the infultrator knifing commando will be a force to be reconed with as long as they're equipted with a melee boster.

Duffman
2003-03-26, 06:22 PM
thx president that did help alot

O adn nice Starwars smilleys they are quite funny

Destroyeron
2003-03-26, 06:34 PM
It will be all the little things that will separate the best infiltrators from the pack. Small things like, waiting for an enemy unit/vehicle to go into the base so you follow while the doors are open, staying hidden even if you are invisible, preparing to take cover in a second, ect.

EarlyDawn
2003-03-26, 06:36 PM
There's no blood, just a visual flashing effect. It also occurs on vehicles. This move was made so they could get a Teen rating.

mr_luc
2003-03-26, 06:38 PM
Originally posted by Destroyeron
It will be all the little things that will separate the best infiltrators from the pack. Small things like, waiting for an enemy unit/vehicle to go into the base so you follow while the doors are open, staying hidden even if you are invisible, preparing to take cover in a second, ect.

Agreed totally.

I loved Thief. I can't wait to play my Inf char.

The President
2003-03-26, 08:26 PM
Your welcome snatch, happy i was of assistance.



-The President:blowup:

powdahound
2003-03-26, 08:28 PM
Originally posted by mr_luc
Agreed totally.

I loved Thief. I can't wait to play my Inf char.

Same here. :D :clap:

1024
2003-03-26, 11:02 PM
first of all, you'd watse ammo, second, you'd say, "hey llok at me! come kill me im shooting and makinga lotta sound and bright light while wasting ammo looking for someone who might not even be there!", and third, you are wasting time. :cool2:

Warborn
2003-03-27, 12:28 AM
Originally posted by Spnsr2
first of all, you'd watse ammo, second, you'd say, "hey llok at me! come kill me im shooting and makinga lotta sound and bright light while wasting ammo looking for someone who might not even be there!", and third, you are wasting time. :cool2:

You'd have to be a terrible infiltrator to not know when an enemy is nearby. Being aware of your surroundings will probably be the most important skill for an infiltrator. So the guy shooting will not alert the infiltrator to the presence of the guy, because the infiltrator should already know he's there.

Honestly, shooting around if you know an infiltrator is there is a good idea. Not only do you have a chance of actually hitting and inevitably killing him, but you may ***** him and cause him to move for fear of being shot as you sweep the room with your weapon. If it's your base you can just run and get more ammo anyway, so on defense, excessive spraying isn't a bad thing if you are pretty sure there's an infiltrator in the immidiate vicinity.