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View Full Version : Going covert/cloaked = dangerous like in Tribes2?


2coasts
2003-03-26, 06:50 PM
Do you all think that going cloaked and sneaking around enemy terretory/bases in an infiltration suit wil lbe as dangerous, and often fruitless, as it was in Tribes 2? Since in PS there is no time limit to cloaking it should be easier to take your time and move in undetected, but if everone uses darklight vision and audio amplifier it could be very frustrating.

I'm going to assume that going cloaked to go hunt enemy snipers would not be a very good idea, since i would assume that the two implants I just mentioned would be perfect for the lone sniper to choose.

As far as implants to help you while using the infiltration suit, I dont thing the silent run would be a good idea, because you wouldnt be wanting to run around while cloaked anyway (makes you too visible), so instead I think the melee booster is the best choice. Now I'm not sure because I didnt see it in the FAQ, but a I would imagine that sneaking up behind someone, with the melee booster, and stabbing them would instantly kill them (I've never seen a game where such a thing doesnt). So it might be that the best place for the cloaked player is inside the enemy base, taking out players and then quickly hiding again. And sinde PS wont have those turrets with the damn cloak alarm, this should be much easier...

Camping Carl
2003-03-26, 06:55 PM
I think getting into an enemy base will be difficult, but not impossible. We've heard about it happening a lot in the beta tests.

Plus, all you have to do is park 5 max suits on one side of the base and let them cause some havoc. They'll probably be a bit too busy to notice you.

The President
2003-03-26, 07:07 PM
Yeah the melee booster would be excelent, I've heard from sources that the knife with the melee booster is absurdly powerful. In response to your statement about one-hit-kills. I've heard also that there were no one hitters in PS, but in the same vain I'm rather sure that if you came up from behind on a guy standing there with standard armor or say an infil suit, a swipe/stab or two to him or her should finish them off. Furthermore as reported in regards to snipers, i have been told that hitting an enemy anywhere has the same effect.( i.e a headshot would be the same as shooting a bolt through the ass). In that regard i would assume that you could stab them anywhere and get the same result. To conclude i find it doubtful that coming up behind a MAX and stabbing him will take him out in one hit, actually im almost wholly sure of that. But in any case yours was a question i had earlier asked myself, solid question comrade and i hope i helped answer your question.

-The President:sniper:

2coasts
2003-03-26, 07:10 PM
Ive heard that snipers actually will be able to kill with 1 shot, but only when shooting at people using standard armor and infiltration armor (?), maybe agile too but im not sure...

Da King
2003-03-26, 07:20 PM
I plan to do some sneeking and hacking and I'll probably get used to it.

Its kind of like the game Thief only in that your not invisible and I've had lots of practice in infiltrating in Thief
and I hope that its as hard in PS because I always love a good challenge

he he watch for the cloak and dagger

Destroyeron
2003-03-26, 07:28 PM
With the Bolt Driver there are 1 hit kills with infiltratio, standard, and agile. (I'm pretty sure about agile).

Sneaking into an enemy base will be very useful, it'd be easier to find the command center (aka if you have a bunch of idiots piloting MAx's there not walking around the base for an hour trying to find the command center ;) ) It will probabaly be very difficult, it would help to have a distraction. Have a friend in a tank fire at the base, make it looks like somethings coming, then...*thinks* nevermind, I wouldn't wanna give away my advantage as an infiltrator now would I? I mean with all my great ideas and such. :D

mr_luc
2003-03-26, 07:28 PM
Actually, I'd bet anything that it's much, much harder.

Real people notice the craziest little things. :lol: But, hey, that's good. Ideally, Infiltration will be extremely difficult, so that only a few people will care enough to do it -- the really devoted.

2coasts
2003-03-26, 07:33 PM
imagine 6 or 7 cloaked players all going into 1 base, it would drive the defenders insain :)

mr_luc
2003-03-26, 07:38 PM
I don't know about that. They're bound to catch people faster if there are more of them in there, they're bound to respond with more force etc.

But that situation could still be incredibly useful during a battle over a base. After all, the side that is defending needs to have unfettered use of the base and its facilities, get suited up and out to the action. The Infs inside the base in addition to whatever else is going on outside could really, really be a force to be reckoned with. :) Every person inside is someone not keeping the MAX's out, and everyone outside isn't hunting down the Infs that are blowing up inventory stations and such.

The President
2003-03-26, 07:47 PM
Yeah but the 1 hitters in those cases are all based on the armor the enemy has, im talking about in cases where you hit them say in the head and no matter what they will be dead. That's not the case. Otherwise i concur with what you guys are saying.


The President:sniper:

Discordja
2003-03-26, 08:00 PM
no to agile .. yes to standard and infiltration

FraBaktos
2003-03-26, 08:06 PM
I doubt too many people would use darklight vision and audio amplifier because then they could only get 1 more implant. They would be very effective agaist stealthers, but without room for implants such as second wind or personal shield they would be much less effective against everything else. Also, implants drain stamina. If someone is using darklight vision on you, run around and strafe until you think it has run out. Then go in for the kill. Or just shoot him down with your pistol.

glsauron
2003-03-26, 08:36 PM
Im pretty sure that a bolt driver can one hit a infult, standard, and light armor. Med is 2-3 and dont even bother trying against a MAX.

Melee booster+mode 2 knife I'd think would one hit standard/light/inf (Why would an inf ever be uncloaked?).

I think having 6-8 inf suits going in prior to a big push will always be a good option. Knife+booster+slow and steady will be a good choice.

Can inf suits use the REK (99% sure yes) or the ACE (engineer thingy, dont think so but would be pretty powerful if you could)?

Thinking will very depending on what outfit is defending a base. Some will have guys dedicated to patrolling (With darklight A/O audio amp) but most prob wont bother and just look (Their loss)

Inf VS MAX is gonna be intersting. Power or finesse {sp}...

EarlyDawn
2003-03-26, 08:56 PM
Figures AFAIK:

1 Shot for Infil/Standard
2 for Agile
4-5 Reinforced
Unpack those extra bolts, buddy, MAXes are sturdy :D

Backstabs aren't assigned extra damage, so...

No idea on knife attackes, I just know that in that small video clip that was going around, a cloaked stealther took down the Gamespot guy with on hit secondary engaged. Not sure if he was injured, so... no comment for the moment, need to collect more data.

Edit- Yes, infil can use REKs and ACEs. A favorate strategy of Dave's was a REK and extra ACEs in inv to lay traps, and then hack terminals to resupply.

2coasts
2003-03-26, 09:03 PM
there is an awfull lot you can do in this game

ObnoxiousFrog
2003-03-26, 09:17 PM
well, that is the beauty of PS...

Warborn
2003-03-26, 09:39 PM
Originally posted by 2coasts
imagine 6 or 7 cloaked players all going into 1 base, it would drive the defenders insain :)

Not really. One guy with Darklight vision would be able to blow them all away. That aside though you'd probably find it more frustrating working with other infiltrators, as you can't see each other unless you use Darklight.


In regard to the knife, the seconday is very noisy. When that turns on, do you really think enemies are just going to sit around? No, they'll know someone is close, is using a knife, and is probably an infiltrator. You might as well put up a big neon sign telling them that there is an enemy infiltrator close to them. Oh, and I don't think the knife will one hit a single thing with melee booster + secondary except for another infiltrator. The idea of the infiltrator is that they sacrifice offense and defense for invisiblity, remember. No rifle, y'know? So don't expect them to give you a method of 1-shot killing guys like crazy. The armor is not meant to have good offensive output, so you're going to have to work for your kills (and that means you're going to die trying to knife people a lot of times).

glsauron
2003-03-26, 09:58 PM
Originally posted by Warborn
Not really. One guy with Darklight vision would be able to blow them all away. That aside though you'd probably find it more frustrating working with other infiltrators, as you can't see each other unless you use Darklight.


In regard to the knife, the seconday is very noisy. When that turns on, do you really think enemies are just going to sit around? No, they'll know someone is close, is using a knife, and is probably an infiltrator. You might as well put up a big neon sign telling them that there is an enemy infiltrator close to them. Oh, and I don't think the knife will one hit a single thing with melee booster + secondary except for another infiltrator. The idea of the infiltrator is that they sacrifice offense and defense for invisiblity, remember. No rifle, y'know? So don't expect them to give you a method of 1-shot killing guys like crazy. The armor is not meant to have good offensive output, so you're going to have to work for your kills (and that means you're going to die trying to knife people a lot of times).

Thats why you only knife one guy at a time (when they are alone) and then MOVE :)

And they give up mobility and offense for stealth, but they still have a means of hurting people. Im prety sure knife Md 2+melee booster will one hit inf/lt/standard armor.

And friendlies CAN see your name when stealthed. In big green letters (like any other friendly in your LoS)...

My basic big base attack plan (BBAP) is 2 mosquitoes for scout and light AI, 4 reavers for AV/AI, and 3 galaxies. all three squads (one from each galaxy) take out the defense. And suppress the respawners. 2 stay outside on parimeter D, other keeps it 2 MAX and infantry in control room and hallway. 4 CEs for mines, turrets, etc on hallway. 4 Medics and armor healers. and 2 guys to stay stealthed and guarding outside the room (patrol with DL). The 4 stealths that dropped in (outside main force) hack and make sure it stays hacked until base transfers...

Hard to beat (hard to implement too)