View Full Version : Your thoughts on the HUD layout / interface / use cues / commands
Figment
2012-11-12, 07:04 AM
Please share your thoughts on what you think is good and/or bad about the following HUD elements [A-H]. The intention of this thread is to provide directed feedback for the UI developers.
Below I've listed all the information that is currently shared (and in some cases could) be shared using the HUD. Please comment if I forgot to list anything, if something else is missing in the HUD itself, etc. If you want you could even give ratings per element too (example: 1/10 = very poor, 5/10 = lacking, 6/10 = passable, 10/10 = excellent).
Of course you don't have to comment on everything, probably there's too much to say. Either way, the list below is there as a reminder for you and to trigger/provoke thoughts and reactions on things you might normally not think about much. Please comment on things like clarity, intuitiveness, informativeness, legenda, if you use or look at indicators or if you even missed the information was there at all, what you think has been done well or has priority, what you should or would like to be able to adapt, etc.
Also consider that if you look at something, do you (want or need to) look at something else in the same glance? Or think it would be beneficial in some way to group certain things differently? (This is very important design feedback regarding placement!) (For instance: PS1 combined killspam and chat window, would this incentice players to become more involved with or pay more attention to the chat window in general?)
Is there a difference in order regarding importance? Are things transparant enough, customizable enough or otherwise logical? Easy to use for the colour blind and instant recognition (shape/colours)? Are the toggles, keybinds and commands logical, intuitive and easy to find?
_________________________________
LIST OF HUD ELEMENTS
_________________________________
A. Infantry & weapons
Current/full health bar (% or total)
Current/full shield bar (% or total)
Needs healing (on screen)
Needs reviving (on screen)
Needs repairing (on screen)
Friendly / Enemy player marker (on screen)
Friendly/Enemy unit health (on screen)
Special ability type
Special ability strength
Type of suit (class)
Currently equiped weapon
Weapons carried
Weapon keybind relation
Browse/Select weapons
Order of weapons
Available ammunition
Clip ammunition
Available grenades
Available utilities (medkits, C4, etc)
Available deployables
Max number of deployables
Your deployables (in game)
Crosshair
Cone of fire bloom
Damage dealt
Aiming aids (ie. mortar distance, types of sight selected)
Directional hit indicators
Weapon lock
Overheating status of weapon
B. (Air) vehicles & weapons
Vehicle health (% or total)
Finding your vehicle on screen
Your position in the vehicle
Vehicle occupants (list)
Vehicle occupants (on screen)
Friendly/Enemy vehicle marker (on screen)
Friendly/Enemy unit health (on screen)
Vehicle type information (on screen)
Vehicle orientation
Weapon(s) mounted
Available vehicle ammunition (driver)
Available vehicle ammunition (gunner(s))
Alternate weapon
Weapon selection
Directional armour strength
Current speed / Max speed
[Aircraft] Altitude
[Aircraft] Attitude (aircraft angles)
[Aircraft] Stall indicator
[Aircraft] Collission indication (ground approaching)
Weapon lock on enemy
Weapon lock on you
Special ability type
Special ability availability (current, when available again?)
Special vehicle status (vehicle on fire, etc)
Crosshairs
Cone of fire bloom
Damage dealt
Aiming aids (ie. mortar distance, types of sight selected)
Weapon lock
Interference from other (deployable) vehicles
C. Squad / Platoon list
Squad leader
Player was promoted to squad leader
Player joined squad
Members in squad
Members in platoon
Rank / Role of members in squad/platoon
Class of members in squad/platoon
Vehicle of members in squad/platoon
Connection status of members in squad/platoon
Health of members in squad/platoon
Needs of members in squad/platoon
Send message to specific member of squad/platoon
D. Map (on HUD)
Size of standard and large map
Scaling (map window size)
Zoom functionality
Clarity
Your orientation (wrt. north)
Your current location (wrt map grid/hex/region borders/Sphere of Influence)
Your field of vision
Map orientation (wrt. north)
Your deployables
Your vehicle
Terrain features
Terrain height and gradients
Facility layout and floor plans (multi-level)
Facility status and objects
Key facility objectives
Air vehicle terminals [small units]
Air vehicle terminals [large units]
Ground vehicle terminals [partial acquisition]
Ground vehicle terminals [full acquisition]
Warpgate
Warp terminals
Equipment terminals
Facility area identification
Gate status
Generator/SCU status
Shield-Generator link
Status of friendlies
Identify unit types
Identify friendly units
Position/orientation of friendlies on-screen
Position/orientation of friendlies off-screen
Identify enemy units
Position/orientation of enemies on-screen
Position/orientation of enemies off-screen
Resupply stations
Waypoints & (smoke) rally points
Interference from other (deployable) vehicles
E. Other status indicators
Available resources (air vehicle/ground vehicle/infantry)
Available cert points
Available facility benefits
Strength of influence from linked territories
Strength of influence from specific linked territories
Direction of linked territories
Capture status (per empire)
Capture progress rate
Control console status (auto-neutralising, being captured, under control)
Region's outposts control status (when multiple in region)
Empire in control
Shape of indicators
Colour of indicators
Flashing
Capture time left
PC performance frames per second & ping
Time (real time, world time)
Session statistics
F. Chat window
Colour use (received/sent)
Tabs
Chat commands awareness
Chat used ([type] [player]: message)
Personal message
Squad chat
Platoon chat
Outfit chat
Local chat
Region chat
Yell chat
Leader chat
CSR broadcast
Recent events (you entered vehicle, you hacked terminal, you (got) killed, etc)
G. Kill Spam
Pop up vs list
Who killed you
Who you killed
Experience gained
Kill bonus(es) applied
Empire of involved players
What was used to kill
Duration of pop up
Position of pop up
Size/type of pop up and text
History of killspam
H. Conquest / meta-game / on screen messages
Conquest event occured: Current outpost/base taken
Conquest event occured: Linked outpost/base taken
Conquest event occured: Nearby outpost/base taken
Conquest event occured: Distant outpost/base taken
Conquest event occured: Current continent taken
Conquest event occured: Linked continent taken
Conquest event occured: Distant continent taken
Conquest event occured: Base/continent benefit acquired/lost by your empire
Conquest event occured: Base/continent benefit acquired/lost by enemy empire
Who took it?
Who lost it?
Personal benefits/experience gained
Empire benefits gained
Facility event occured: Generator/Spawn Control Unit compromised/destroyed/repaired
Received friend/squad/outfit invite
Friend/outfit member came online
Outfit member rank was changed
New outfit member
I. Voice chat and voice macros
Player who used voice chat
Type of voice chat that was used (proximity/squad/platoon/outfit/command)
Clarity of voice macro voices
Voice macro keybinds
Readability of voice macro list
Sufficiency of available amount of voice macros (need more?)
Clarity/intuitiveness of status indicators related to voice macros
Is a status indicator active on your avatar?
(And yeah, you probably didn't realise just how much information you can get out of the HUD if you see this list ;)).
Crator
2012-11-12, 08:52 AM
Wow, you put a lot of stuff up there. This one bothers me a bit:
Facility status and objects: The hexes flash when the location inside it is being captured. This isn't intuitive for one because I think it's is broken and for two I thought they were flashing because I was hovering over it.
IMO, capture flags (like in PS1) over the location that the tickets are being changed on should be the default. If you want to add the option to switch it to flashing instead, good.
Figment
2012-11-12, 10:42 AM
That's more the menu map though, isn't it? :)
Crator
2012-11-12, 11:06 AM
Figs, it's a long list you gots there. But you are right. :)
ringring
2012-11-12, 12:28 PM
_________________________________
LIST OF HUD ELEMENTS
_________________________________
A. Infantry & weapons
Current/full health bar (% or total)
10/10
Current/full shield bar (% or total)
10/10
Needs healing (on screen)
6/10
Needs reviving (on screen)
-/- (I don't know what this looks like other than a corpse on the ground)
Needs repairing (on screen)
10/10
Friendly / Enemy player marker (on screen)
8/10
Friendly/Enemy unit health (on screen)
3/10
Special ability type
6/10
Special ability strength
10/10 (tbh unsure what is meant by this)
Type of suit (class)
5/10 (to self or if seeing enemy, no time to spot)
Currently equiped weapon
10/10
Weapons carried
8/10
Weapon keybind relation
10/10 (except for ammo/beacon for engy)
Browse/Select weapons
6/10 (the wheel of fortune isn't the best)
Order of weapons
10/10
Available ammunition
10/10
Clip ammunition
10/10
Available grenades
10/10
Available utilities (medkits, C4, etc)
6/10
Available deployables
3/10 (there really ought to be more, with cost/damage adjusted if needed)
Max number of deployables
3/10
Your deployables (in game)
1/10
Crosshair
10/10
Cone of fire bloom
10/10
Damage dealt
-/- (I'm unsure what you mean here)
Aiming aids (ie. mortar distance, types of sight selected)
5/10 (difficult if not nigh on impossible to see fall of shot for some weapons)
Directional hit indicators
6/10
Weapon lock
1/10 (grief running total ought to be displayed)
Overheating status of weapon
10/10
B. (Air) vehicles & weapons
Vehicle health (% or total)
10/10
Finding your vehicle on screen
8/10 (it's better but it could be supplemented by a direction indicator)
Your position in the vehicle
10/10
Vehicle occupants (list)
10/10
Vehicle occupants (on screen)
6/10 (not much information is available)
Friendly/Enemy vehicle marker (on screen)
6/10 (it's pretty good for MBT's as the shape does the job but v. poor for sundys and lightnings)
Friendly/Enemy unit health (on screen)
10/10
Vehicle type information (on screen)
10/10
Vehicle orientation
10/10
Weapon(s) mounted
5/10
Available vehicle ammunition (driver)
10/10
Available vehicle ammunition (gunner(s))
10/10
Alternate weapon
10/10
Weapon selection
7/10 (I've given 7 because it's pretty poor atm but should improve a lot once we get load-outs)
Directional armour strength
10/10
Current speed / Max speed
10/10
[Aircraft] Altitude
10/10
[Aircraft] Attitude (aircraft angles)
10/10
[Aircraft] Stall indicator
6/10
[Aircraft] Collission indication (ground approaching)
6/10
Weapon lock on enemy
10/10
Weapon lock on you
10/10
Special ability type
10/10
Special ability availability (current, when available again?)
8/10
Special vehicle status (vehicle on fire, etc)
8/10
Crosshairs
10/10
Cone of fire bloom
8/10 (prowler was pretty bad but it's been buffed recently)
Damage dealt
10/10
Aiming aids (ie. mortar distance, types of sight selected)
10/10
Weapon lock
5/10
Interference from other (deployable) vehicles
4/10
C. Squad / Platoon list
Squad leader
10/10
Player was promoted to squad leader
5/10
Player joined squad
6/10
Members in squad
8/10
Members in platoon
2/10 (no indication at all unless you esc+go to 'platoon' - not good enough by a distance)
Rank / Role of members in squad/platoon
4/10
Class of members in squad/platoon
6/10
Vehicle of members in squad/platoon
6/10
Connection status of members in squad/platoon
5/10
Health of members in squad/platoon
5/10
Needs of members in squad/platoon
6/10
Send message to specific member of squad/platoon
5/10
D. Map (on HUD)
Size of standard and large map
5/10 (mini map still needs a lot of help)
Scaling (map window size)
5/10
Zoom functionality
8/10
Clarity
8/10
Your orientation (wrt. north)
5/10 (I don't find it intuitive)
Your current location (wrt map grid/hex/region borders/Sphere of Influence)
5/10 (hard to find easily)
Your field of vision
10/10
Map orientation (wrt. north)
10/10
Your deployables
1/10
Your vehicle
6/10
Terrain features
10/10
Terrain height and gradients
10/10
Facility layout and floor plans (multi-level)
10/10
Facility status and objects
6/10
Key facility objectives
5/10
Air vehicle terminals [small units]
5/10
Air vehicle terminals [large units]
5/10
Ground vehicle terminals [partial acquisition]
6/10
Ground vehicle terminals [full acquisition]
6/10
Warpgate
10/10
Warp terminals
8/10 (not obvious unless you know - still these won't remain for ever, will they?)
Equipment terminals
8/10
Facility area identification
-/- (unsure)
Gate status
-/- (unsure)
Generator/SCU status
8/10
Shield-Generator link
6/10
Status of friendlies
-/- (unsure)
Identify unit types
10/10
Identify friendly units
10/10
Position/orientation of friendlies on-screen
10/10
Position/orientation of friendlies off-screen
10/10
Identify enemy units
10/10
Position/orientation of enemies on-screen
10/10
Position/orientation of enemies off-screen
10/10
Resupply stations
10/10
Waypoints & (smoke) rally points
4/10 (I haven't found a use for the smoke and there aren't enough waypoints available )
Interference from other (deployable) vehicles
1/10
E. Other status indicators
Available resources (air vehicle/ground vehicle/infantry)
10/10
Available cert points
10/10
Available facility benefits
10/10 (if you know where to look)
Strength of influence from linked territories
10/10
Strength of influence from specific linked territories
6/10
Direction of linked territories
6/10
Capture status (per empire)
10/10
Capture progress rate
10/10
Control console status (auto-neutralising, being captured, under control)
10/10
Region's outposts control status (when multiple in region)
5/10 (some outposts don't seem to show ownership)
Empire in control
6/10
Shape of indicators
6/10
Colour of indicators
6/10 (I'm lucky I don't suffer from colour-blindness)
Flashing
6/10
Capture time left
6/10
PC performance frames per second & ping
6/10 (should show ping tho)
Time (real time, world time)
6/10
Session statistics
6/10
F. Chat window
Colour use (received/sent)
4/10
Tabs
4/10
Chat commands awareness
4/10
Chat used ([type] [player]: message)
6/10
Personal message
6/10
Squad chat
10/10
Platoon chat
/6 (why is it /s for squad but then /ps for platoon?)
Outfit chat
/6 (/os for outfit chat? Really)
Local chat
/6
Region chat
/6
Yell chat
/6
Leader chat
/5
CSR broadcast
/6
Recent events (you entered vehicle, you hacked terminal, you (got) killed, etc)
/6
G. Kill Spam
Pop up vs list
1/10
Who killed you
6/10
Who you killed
6/10
Experience gained
6/10
Kill bonus(es) applied
6/10
Empire of involved players
6/10
What was used to kill
6/10
Duration of pop up
6/10
Position of pop up
4/10
Size/type of pop up and text
4/10
History of killspam
4/10
H. Conquest / meta-game / on screen messages
Conquest event occured: Current outpost/base taken
6/10
Conquest event occured: Linked outpost/base taken
6/10
Conquest event occured: Nearby outpost/base taken
6/10
Conquest event occured: Distant outpost/base taken
6/10
Conquest event occured: Current continent taken
-/- (never seen it happen)
Conquest event occured: Linked continent taken
-/- (never seen it happen)
Conquest event occured: Distant continent taken
-/- (never seen it happen)
Conquest event occured: Base/continent benefit acquired/lost by your empire
-/- (never seen it happen)
Conquest event occured: Base/continent benefit acquired/lost by enemy empire
-/- (never seen it happen)
Who took it?
-/- (never seen it happen)
Who lost it?
-/- (never seen it happen)
Personal benefits/experience gained
10/10
Empire benefits gained
-/- (never seen it happen)
Facility event occured: Generator/Spawn Control Unit
compromised/destroyed/repaired
6/10
Received friend/squad/outfit invite
6/10
Friend/outfit member came online
6/10
Outfit member rank was changed
6/10
New outfit member
6/10
I. Voice chat and voice macros
Player who used voice chat
6/10
Type of voice chat that was used (proximity/squad/platoon/outfit/command)
6/10
Clarity of voice macro voices
6/10
Voice macro keybinds
5/10 (unintuitive)
Readability of voice macro list
4/10
Sufficiency of available amount of voice macros (need more?)
5/10 (Defend our Generator)
Clarity/intuitiveness of status indicators related to voice macros
4/10
Is a status indicator active on your avatar?
-/- (unsure)
(And yeah, you probably didn't realise just how much information you can get out of the HUD if you see this list ;)).
done
Mutant
2012-11-13, 03:23 AM
My biggest gripe with the HUD is the lack of eyefinity/surround support.
I cant see most of the HUD most of the time.
Ideally they need to allow you you place HUD elements wherever you want. but at the very least need to detect the center screen and put the elements on it insted of right at the edge of the 3 screens.
bpostal
2012-11-13, 09:37 AM
My main gripe with the UI at the moment is the clutter in larger fights and the inability to type VWS or VVH
JesNC
2012-11-13, 10:08 AM
_________________________________
LIST OF HUD ELEMENTS
A. Infantry & weapons
Current/full health bar (% or total)
10/10 - centralized HUD is a great idea
Current/full shield bar (% or total)
10/10
Needs healing (on screen)
can't comment
Needs reviving (on screen)
can't comment
Needs repairing (on screen)
8/10
Friendly / Enemy player marker (on screen)
6/10 empire-specific icons would be neat
Friendly/Enemy unit health (on screen)
8/10
Special ability type
6/10 the icon alone is hard to make out on bigger resolutions
Special ability strength
8/10
Type of suit (class)
hey, you picked it, you should know what you're rolling with
Currently equiped weapon
4/10 Needs a firemode display
Weapons carried
8/10 adding a namestring to the image would be neat
Weapon keybind relation
7/10 act funny when you have an underbarrel attachment, otherwise great
Browse/Select weapons
7/10 see above
Order of weapons
7/10 see above
Available ammunition
10/10
Clip ammunition
10/10
Available grenades
8/10 Does it display the type of grenades?
Available utilities (medkits, C4, etc)
10/10
Available deployables
8/10 I think we need a few more AT mines
Max number of deployables
6/10 see above, additionally please add a visible cuurent/max deployables counter
Your deployables (in game)
6/10 see above
Crosshair
10/10
Cone of fire bloom
9/10
Damage dealt
9/10
Aiming aids (ie. mortar distance, types of sight selected)
7/10 more mildots for various scopes please, IRNV infantry sights need a different crosshair colour
Directional hit indicators
8/10
Weapon lock
8/10 needs the current grief points displayed somewhere
Overheating status of weapon
8/10 kinda small, can we get a centralized option for this?
B. (Air) vehicles & weapons
Vehicle health (% or total)
8/10
Finding your vehicle on screen
8/10
Your position in the vehicle
10/10
Vehicle occupants (list)
10/10
Vehicle occupants (on screen)
10/10
Friendly/Enemy vehicle marker (on screen)
8/10 see my infantry remark above
Friendly/Enemy unit health (on screen)
10/10
Vehicle type information (on screen)
8/10
Vehicle orientation
8/10
Weapon(s) mounted
7/10 only able to identify them visually
Available vehicle ammunition (driver)
8/10
Available vehicle ammunition (gunner(s))
6/10 not being shown to the driver
Alternate weapon
8/10
Weapon selection
8/10
Directional armour strength
6/10 not being presented by the HUD
Current speed / Max speed
8/10
[Aircraft] Altitude
[Aircraft] Attitude (aircraft angles)
[Aircraft] Stall indicator
[Aircraft] Collission indication (ground approaching)
Weapon lock on enemy
8/10
Weapon lock on you
8/10
Special ability type
8/10
Special ability availability (current, when available again?)
8/10 needs a countdown maybe?
Special vehicle status (vehicle on fire, etc)
can't comment
Crosshairs
Cone of fire bloom
Damage dealt
Aiming aids (ie. mortar distance, types of sight selected)
Weapon lock
Interference from other (deployable) vehicles
8/10
C. Squad / Platoon list
Squad leader
Player was promoted to squad leader
Player joined squad
Members in squad
Members in platoon
Rank / Role of members in squad/platoon
Class of members in squad/platoon
Vehicle of members in squad/platoon
Connection status of members in squad/platoon
Health of members in squad/platoon
Needs of members in squad/platoon
Send message to specific member of squad/platoon
D. Map (on HUD)
Size of standard and large map
Scaling (map window size)
Zoom functionality
Clarity
Your orientation (wrt. north)
6/10 Can we seperate map rotation from compass rotation please?
Your current location (wrt map grid/hex/region borders/Sphere of Influence)
Your field of vision
Map orientation (wrt. north)
Your deployables
Your vehicle
Terrain features
Terrain height and gradients
Facility layout and floor plans (multi-level)
Facility status and objects
Key facility objectives
Air vehicle terminals [small units]
Air vehicle terminals [large units]
Ground vehicle terminals [partial acquisition]
Ground vehicle terminals [full acquisition]
Warpgate
Warp terminals
Equipment terminals
Facility area identification
Gate status
Generator/SCU status
Shield-Generator link
Status of friendlies
Identify unit types
Identify friendly units
Position/orientation of friendlies on-screen
Position/orientation of friendlies off-screen
Identify enemy units
Position/orientation of enemies on-screen
Position/orientation of enemies off-screen
Resupply stations
Waypoints & (smoke) rally points
Interference from other (deployable) vehicles
E. Other status indicators
Available resources (air vehicle/ground vehicle/infantry)
Available cert points
Available facility benefits
Strength of influence from linked territories
Strength of influence from specific linked territories
Direction of linked territories
Capture status (per empire)
Capture progress rate
Control console status (auto-neutralising, being captured, under control)
Region's outposts control status (when multiple in region)
Empire in control
Shape of indicators
Colour of indicators
Flashing
Capture time left
PC performance frames per second & ping
Time (real time, world time)
Session statistics
F. Chat window
Colour use (received/sent)
Tabs
Chat commands awareness
Chat used ([type] [player]: message)
Personal message
Squad chat
Platoon chat
Outfit chat
Local chat
Region chat
Yell chat
Leader chat
CSR broadcast
Recent events (you entered vehicle, you hacked terminal, you (got) killed, etc)
G. Kill Spam
Pop up vs list
Who killed you
Who you killed
Experience gained
Kill bonus(es) applied
Empire of involved players
What was used to kill
Duration of pop up
Position of pop up
Size/type of pop up and text
History of killspam
H. Conquest / meta-game / on screen messages
Conquest event occured: Current outpost/base taken
Conquest event occured: Linked outpost/base taken
Conquest event occured: Nearby outpost/base taken
Conquest event occured: Distant outpost/base taken
Conquest event occured: Current continent taken
Conquest event occured: Linked continent taken
Conquest event occured: Distant continent taken
Conquest event occured: Base/continent benefit acquired/lost by your empire
Conquest event occured: Base/continent benefit acquired/lost by enemy empire
Who took it?
Who lost it?
Personal benefits/experience gained
Empire benefits gained
Facility event occured: Generator/Spawn Control Unit compromised/destroyed/repaired
Received friend/squad/outfit invite
Friend/outfit member came online
Outfit member rank was changed
New outfit member
I. Voice chat and voice macros
Player who used voice chat
Type of voice chat that was used (proximity/squad/platoon/outfit/command)
Clarity of voice macro voices
Voice macro keybinds
Readability of voice macro list
Sufficiency of available amount of voice macros (need more?)
Clarity/intuitiveness of status indicators related to voice macros
Is a status indicator active on your avatar?
(And yeah, you probably didn't realise just how much information you can get out of the HUD if you see this list ;)).
Great list Figgy!
Can't really comment on everything atm. I'll edit when I think of something.
Rahabib
2012-11-13, 04:34 PM
Rather than giving an arbitrary score (UX designers hate that) Ill give some constructive feedback. Also, lets keep in mind there is a big gray area between "usable / accessible" and "works fine but I dont like it"
_________________________________
LIST OF HUD ELEMENTS
_________________________________
A. Infantry & weapons
Friendly / Enemy player marker (on screen)
draw distance issues make it so friendly fire occurs often. increase draw distance or allow teh player to increase it at their own fps peril
Friendly/Enemy unit health (on screen)
pretty much the same issue as above
Crosshair
I would love to have customizable crosshairs but also for ADS since some reflex sights are too big.
C. Squad / Platoon list
Squad leader
would be nice if it was easier to tell without going to map
Send message to specific member of squad/platoon
one of my biggest complaints - a small ! on the right hand side. I had to ask someone what that meant. inaccessible.
D. Map (on HUD)
Terrain height and gradients
Its a bit difficult to tell the elevation of mountains on the map
Icons/Key
Lacks an intuitive key to tell what everything is
E. Other status indicators
Flashing
on the map I assume that means there are people fighting. But it could be spelled out better. There are many times I see an area flashing, get there, and theres nothing.
Capture time left
getting better with latest patch
F. Chat window
General
Ill just say this about everything, there needs to be a better means to get someone's attention
Figment
2012-11-25, 06:24 AM
Alright, my turn. :) Will finish this later though.
_________________________________
LIST OF HUD ELEMENTS
_________________________________
A. Infantry & weapons
Current/full health bar (% or total)
Would like to see hard numbers as an option. Then I can determine better what the strength of enemy weapons is and mitigating effects are of different suit types on combat against particular weapons. That helps with planning a fight.
Current/full shield bar (% or total)
See A1.
Needs healing (on screen)
Request Icon is clear and intuitive. Would prefer to see only those in direct field of vision due to overwhelming amounts of icons in general. Only medics need to see this.
Needs reviving (on screen)
Request Icon is clear and intuitive. All need to see this.
Needs repairing (on screen)
See A3.
Friendly / Enemy player marker (on screen)
Friendly markers are blue, where I would prefer green. More intuitive colour for new players. Red enemy names and outfit tags are fine. Only problem is they are spammed on screen even if you can't see them, making it harder to prioritise.
Friendly/Enemy unit health (on screen)
Would like the option for permanent friendly bars.
Special ability type
Could use a descriptor.
Special ability strength
Fine as is.
Type of suit (class)
Small icon, not very clear for HA, MAX maybe.
Currently equiped weapon
No real HUD indicator unless you're selecting one, have to go by what's visible on screen and if you recognise it.
Weapons carried
Toggle for showing a bar with all your current weapons in them could be worthwhile. Currently unclear which other weapons are carried or what type of grenade and extras you're carrying.
Weapon keybind relation
If the above exists, small number next to it should suffice.
Browse/Select weapons
When selecting one it's clear which one you're scrolling for.
Order of weapons
Most logical convention is smallest first, heavier later. Would relate the order to keybinds set by the player.
Available ammunition
Unclear for non-selected weapons.
Clip ammunition
Fine for selected weapon.
Available grenades
Type often unclear.
Available utilities (medkits, C4, etc)
Type often unclear, have to select it first to know how much you got left.
Available deployables
"Reload bar" is intuitive for when it becomes available again, but would change the colour of the bar to a dimmed red when unavailable rather than a dimmed same colour.
Max number of deployables
Impossible to tell aside from cert menu window and then it's not even clear if that's your maximum. Could use a toggeable overview menu like in PS1.
Your deployables (in game)
Can't see them on the map. No idea how many you already have deployed. Could use a toggleable overview menu like in PS1.
Crosshair
Previews for the various gun certifications would be nice before you cert them. Would be nice if there were multi-zoom levels like in PS1. Kinda need to discuss this on a crosshair by crosshair basis.
Cone of fire bloom
Very hard to tell.
Damage dealt
Have to guess by amount of hits or if enemy healthbar shows up - often only realise how much you dealt after the engagement ended.
Aiming aids (ie. mortar distance, types of sight selected)
Could do with more tracer rounds. Mortars are also very hard to aim with currently at the ranges they must be used at and for the low splash damage they have in relation to tank fire.
Directional hit indicators
Good enough.
Weapon lock
Acquisition of weapon lock is clear, problem is that it often tries to acquire the wrong unit and even more often needs to see just a bit more of the unit to lock on to. Renders smart missiles as dumb fire rockets very often.
Overheating status of weapon
Clear indicator, but would incorporate this in the crosshair or at least closer to the center of the screen.
B. (Air) vehicles & weapons
Vehicle health (% or total)
Finding your vehicle on screen
Your position in the vehicle
Vehicle occupants (list)
Vehicle occupants (on screen)
Friendly/Enemy vehicle marker (on screen)
Friendly/Enemy unit health (on screen)
Vehicle type information (on screen)
Vehicle orientation
Weapon(s) mounted
Available vehicle ammunition (driver)
Available vehicle ammunition (gunner(s))
Alternate weapon
Weapon selection
Directional armour strength
Current speed / Max speed
[Aircraft] Altitude
[Aircraft] Attitude (aircraft angles)
[Aircraft] Stall indicator
[Aircraft] Collission indication (ground approaching)
Weapon lock on enemy
Weapon lock on you
Special ability type
Special ability availability (current, when available again?)
Special vehicle status (vehicle on fire, etc)
Crosshairs
Cone of fire bloom
Damage dealt
Aiming aids (ie. mortar distance, types of sight selected)
Weapon lock
Interference from other (deployable) vehicles
C. Squad / Platoon list
Squad leader
Could be made more obvious.
Player was promoted to squad leader
Could be made more obvious.
Player joined squad
Could be made more obvious. Toggable?
Members in squad
Clear, but would like to know their health. Often can't find their position on the map when they're in vehicles - needs bigger and more obvious vehicle icons on map when zoomed out and better contrast when zoomed in against the background colours.
Members in platoon
Should be possible to see all the lists with similar info to squad.
Rank / Role of members in squad/platoon
Rank is largely irrelevant as you hardly need that info, outfit tags might be handy (toggable/quick button?). Roles (gunner/driver) are unclear.
Class of members in squad/platoon
Classes are clear.
Vehicle of members in squad/platoon
Zoomed in, recognisable, but poor contrast. Can't tell if they're in a vehicle and what kind from the list.
Connection status of members in squad/platoon
Clear disconnect icon.
Health of members in squad/platoon
Can't tell.
Needs of members in squad/platoon
Can't tell.
Send message to specific member of squad/platoon
Would be nice to have a chat shortcut for that. Like /A2 resulting in a tell to alpha squad member 2.
D. Map (on HUD)
Size of standard and large map
Scaling (map window size)
Zoom functionality
Clarity
Your orientation (wrt. north)
Your current location (wrt map grid/hex/region borders/Sphere of Influence)
Your field of vision
Map orientation (wrt. north)
Your deployables
Your vehicle
Terrain features
Terrain height and gradients
Facility layout and floor plans (multi-level)
Facility status and objects
Key facility objectives
Air vehicle terminals [small units]
Air vehicle terminals [large units]
Ground vehicle terminals [partial acquisition]
Ground vehicle terminals [full acquisition]
Warpgate
Warp terminals
Equipment terminals
Facility area identification
Gate status
Generator/SCU status
Shield-Generator link
Status of friendlies
Identify unit types
Identify friendly units
Position/orientation of friendlies on-screen
Position/orientation of friendlies off-screen
Identify enemy units
Position/orientation of enemies on-screen
Position/orientation of enemies off-screen
Resupply stations
Waypoints & (smoke) rally points
Interference from other (deployable) vehicles
E. Other status indicators
Available resources (air vehicle/ground vehicle/infantry)
Available cert points
Available facility benefits
Strength of influence from linked territories
Strength of influence from specific linked territories
Direction of linked territories
Capture status (per empire)
Capture progress rate
Control console status (auto-neutralising, being captured, under control)
Region's outposts control status (when multiple in region)
Empire in control
Shape of indicators
Colour of indicators
Flashing
Capture time left
PC performance frames per second & ping
Time (real time, world time)
Session statistics
F. Chat window
Colour use (received/sent)
Tabs
Chat commands awareness
Chat used ([type] [player]: message)
Personal message
Squad chat
Platoon chat
Outfit chat
Local chat
Region chat
Yell chat
Leader chat
CSR broadcast
Recent events (you entered vehicle, you hacked terminal, you (got) killed, etc)
G. Kill Spam
Pop up vs list
Who killed you
Who you killed
Experience gained
Kill bonus(es) applied
Empire of involved players
What was used to kill
Duration of pop up
Position of pop up
Size/type of pop up and text
History of killspam
H. Conquest / meta-game / on screen messages
Conquest event occured: Current outpost/base taken
Conquest event occured: Linked outpost/base taken
Conquest event occured: Nearby outpost/base taken
Conquest event occured: Distant outpost/base taken
Conquest event occured: Current continent taken
Conquest event occured: Linked continent taken
Conquest event occured: Distant continent taken
Conquest event occured: Base/continent benefit acquired/lost by your empire
Conquest event occured: Base/continent benefit acquired/lost by enemy empire
Who took it?
Who lost it?
Personal benefits/experience gained
Empire benefits gained
Facility event occured: Generator/Spawn Control Unit compromised/destroyed/repaired
Received friend/squad/outfit invite
Friend/outfit member came online
Outfit member rank was changed
New outfit member
I. Voice chat and voice macros
Player who used voice chat
Type of voice chat that was used (proximity/squad/platoon/outfit/command)
Clarity of voice macro voices
Voice macro keybinds
Readability of voice macro list
Sufficiency of available amount of voice macros (need more?)
Clarity/intuitiveness of status indicators related to voice macros
Is a status indicator active on your avatar?
(And yeah, you probably didn't realise just how much information you can get out of the HUD if you see this list ;)).
Figment
2012-11-28, 08:55 AM
http://img846.imageshack.us/img846/7682/hudimprovementsuggestio.jpg (http://img846.imageshack.us/img846/7682/hudimprovementsuggestio.jpg)
Actually, I think this helps a lot more than the above post. :)
Click on the image for the full size.
Rolfski
2012-11-28, 11:14 AM
http://img846.imageshack.us/img846/7682/hudimprovementsuggestio.jpg (http://img846.imageshack.us/img846/7682/hudimprovementsuggestio.jpg)
Actually, I think this helps a lot more than the above post. :)
Click on the image for the full size.
Great way to show your feedback, well done
Crator
2012-11-28, 11:28 AM
Thanks for the pic! I came up with another one: Need ability to create new chat tabs and assign different channels to them. Or simply disable chat channels if you like. /yell spam gets in the way of the important channels.
I dislike that almost none of the HUD is hotkeyed.
Figment
2012-11-28, 08:34 PM
Thanks for the pic! I came up with another one: Need ability to create new chat tabs and assign different channels to them. Or simply disable chat channels if you like. /yell spam gets in the way of the important channels.
Good point, a lot of people had split chats in PS1 for command/globals, outfit and normal chat.
I dislike that almost none of the HUD is hotkeyed.
Some of the menus are. But I'd have prefered resizable pop-ups. Menu takes you out of the game completely, pop-ups do not.
Crator
2012-11-28, 10:06 PM
Well, I suppose they are planning to put it in. I just saw a tip on the load screen today that said press Ctrl-Tab to shift through chat tab. Doesn't look like you can add new tab yet though. Not that I've been able to find.
VelRa
2012-11-29, 12:58 PM
A. Infantry & weapons
Current/full health bar (% or total) Would like option for real numbers
Current/full shield bar (% or total) " "
Needs healing (on screen) Good
Needs reviving (on screen) Good
Needs repairing (on screen) Good
Friendly / Enemy player marker (on screen) Smaller would be great
Friendly/Enemy unit health (on screen) Fine
Special ability type Good
Special ability strength Good
Type of suit (class) Fine, though is it necessary?
Currently equiped weapon
Weapons carried
Weapon keybind relation
Browse/Select weapons. 7/10, I think it could fade faster.
Order of weapons. Good
Available ammunition
Clip ammunition
Available grenades
Available utilities (medkits, C4, etc)
Available deployables
Max number of deployables
Your deployables (in game)
Crosshair Change colour :)
Cone of fire bloom
Damage dealt
Aiming aids (ie. mortar distance, types of sight selected): Rangefinder back in please, even as a tool!
Directional hit indicators
Weapon lock
Overheating status of weapon: Option for real numbers.
B. (Air) vehicles & weapons
Vehicle health (% or total)
Finding your vehicle on screen
Your position in the vehicle
Vehicle occupants (list)
Vehicle occupants (on screen)
Friendly/Enemy vehicle marker (on screen)
Friendly/Enemy unit health (on screen)
Vehicle type information (on screen)
Vehicle orientation
Weapon(s) mounted
Available vehicle ammunition (driver)
Available vehicle ammunition (gunner(s))
Alternate weapon
Weapon selection
Directional armour strength
Current speed / Max speed
[Aircraft] Altitude
[Aircraft] Attitude (aircraft angles)
[Aircraft] Stall indicator
[Aircraft] Collission indication (ground approaching)
Weapon lock on enemy
Weapon lock on you
Special ability type
Special ability availability (current, when available again?)
Special vehicle status (vehicle on fire, etc)
Crosshairs
Cone of fire bloom
Damage dealt
Aiming aids (ie. mortar distance, types of sight selected)
Weapon lock
Interference from other (deployable) vehicles
C. Squad / Platoon list
Squad leader - different minimap icon
Player was promoted to squad leader - fine
Player joined squad - fine
Members in squad
Members in platoon
Rank / Role of members in squad/platoon
Class of members in squad/platoon
Vehicle of members in squad/platoon - icons next to class for easier squad handling in combined arms groups, option.
Connection status of members in squad/platoon - icon left of name
Health of members in squad/platoon - ui option
Needs of members in squad/platoon - ui option
Send message to specific member of squad/platoon - right click in squad list
D. Map (on HUD)
Size of standard and large map - customizable
Scaling (map window size) - scalable
Zoom functionality - customizable to a min and max.
Clarity - fine
Your orientation (wrt. north) - good
Your current location (wrt map grid/hex/region borders/Sphere of Influence) - Can disable. I've played enough, I know where I am!
Your field of vision - good
Map orientation (wrt. north) - "reinforces the normative world order and thereby heteronormative patriarchy and the violence of colonization," -random arts prof
Your deployables
Your vehicle
Terrain features - apply filters with cert unlocks. altitude yesss!
Terrain height and gradients - wider gradient please, modable in useroptions
Facility layout and floor plans (multi-level) - no idea what to do here.
Facility status and objects - VERY IMPORTANT: REMOVE NUMBER OF PEOPLE ON POINT FOR ENEMIES I HATE THAT THEY GET THIS INTEL.
Key facility objectives - awesome, legend
Air vehicle terminals [small units] - good, legend
Air vehicle terminals [large units] - good, legend
Ground vehicle terminals [partial acquisition] - good, legend
Ground vehicle terminals [full acquisition]
Warpgate
Warp terminals
Equipment terminals
Facility area identification
Gate status
Generator/SCU status
Shield-Generator link
Status of friendlies
Identify unit types
Identify friendly units
Position/orientation of friendlies on-screen
Position/orientation of friendlies off-screen
Identify enemy units
Position/orientation of enemies on-screen
Position/orientation of enemies off-screen
Resupply stations - needs a more prominent mark on minimap. without a doubt the hardest to find feature in a tight situation.
Waypoints & (smoke) rally points - waypoints mess up vision esp for pilots. transparency plz. smoke: just make it work.
Interference from other (deployable) vehicles
E. Other status indicators
Available resources (air vehicle/ground vehicle/infantry) - can remove
Available cert points - can remove
Available facility benefits - mouse over good
Strength of influence from linked territories - mouse over fine
Strength of influence from specific linked territories - mouse over fine
Direction of linked territories - not necessary
Capture status (per empire) - good
Capture progress rate - good
Control console status (auto-neutralising, being captured, under control) - good
Region's outposts control status (when multiple in region) - good
Empire in control - good
Shape of indicators
Colour of indicators
Flashing
Capture time left - option for real data.
PC performance frames per second & ping - ping please, for fps have alt + f not cause you to go to cursor mode.
Time (real time, world time) - both as option
Session statistics - loggable, exportable
F. Chat window
Colour use (received/sent) - fine
Tabs - fine when hotkeyed
Chat commands awareness
Chat used ([type] [player]: message)
Personal message
Squad chat
Platoon chat
Outfit chat
Local chat
Region chat
Yell chat
Leader chat
CSR broadcast
Recent events (you entered vehicle, you hacked terminal, you (got) killed, etc)
G. Kill Spam
Pop up vs list
Who killed you
Who you killed
Experience gained - can remove
Kill bonus(es) applied - can remove
Empire of involved players - good
What was used to kill - good
Duration of pop up - custom in useroptions
Position of pop up - custom in useroptions
Size/type of pop up and text
History of killspam
H. Conquest / meta-game / on screen messages
Conquest event occured: Current outpost/base taken
Conquest event occured: Linked outpost/base taken
Conquest event occured: Nearby outpost/base taken
Conquest event occured: Distant outpost/base taken
Conquest event occured: Current continent taken
Conquest event occured: Linked continent taken
Conquest event occured: Distant continent taken
Conquest event occured: Base/continent benefit acquired/lost by your empire
Conquest event occured: Base/continent benefit acquired/lost by enemy empire
Who took it?
Who lost it?
Personal benefits/experience gained
Empire benefits gained
Facility event occured: Generator/Spawn Control Unit compromised/destroyed/repaired
Received friend/squad/outfit invite
Friend/outfit member came online
Outfit member rank was changed - in chat
New outfit member - in chat
I. Voice chat and voice macros
Player who used voice chat
Type of voice chat that was used (proximity/squad/platoon/outfit/command)
Clarity of voice macro voices
Voice macro keybinds
Readability of voice macro list
Sufficiency of available amount of voice macros (need more?)
Clarity/intuitiveness of status indicators related to voice macros
Is a status indicator active on your avatar?
In general what I like best about UI is the ability to customize. There are those who want more information, especially squad leaders, RTOs, platoon leaders, w/e. And then there are those who couldn't care (grunts). A great UI is a versatile UI! Especially since I also use TS overlays and it's nice to get everything working together nicely.
Duckforceone
2012-11-29, 06:24 PM
HUD thoughts :
When cap points are flashing, not the A B C, but all the other stuff, it would rock if it was more clear as to which way it was flashing. So if i have the point, and the enemy tries to take it, it should have a red aura around the blue icon. Or if an enemy has it, and we are capping it, it should have a red icon with blue aura around it....
Example. If i'm inside the biolab, and i see one of the outer spawn points blink blue, i do not know if it's one of my guys capping it, or if it's being capped by the enemy, until it turns up stable. It would be nice to know if i should go there, or leave if i missed the audible cue.
Besides that, i like the hud, i find it really usefull.
I'd just like to sneak in, that Q should only spot enemies, not talk to friendlies so you avoid spamming I NEED AMMO or other things.
Figment
2012-11-29, 06:27 PM
Don't you need ammo?
Have some ammo on me. :p
Mastachief
2012-11-29, 08:15 PM
Its pretty poor (the hud) along with the controller and voice macro system stuff its blatantly been designed for consoles
vvh
Figment
2012-11-30, 05:05 AM
Its pretty poor (the hud) along with the controller and voice macro system stuff its blatantly been designed for consoles
vvh
vvd
vsrm?
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