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View Full Version : How do I fight people?


Bags
2012-11-14, 12:49 AM
title. went around to hot spots, used IA, saw 1 enemy in 45 minutes :confused::confused::confused:

Ghost Runner
2012-11-14, 01:18 AM
Head to the Center of the map on Indar to a place called The Crown pretty sure you will find a good fight there.

Rago
2012-11-14, 01:33 AM
Go where the People go, after a few respawns you should find yourself in a Crowd ;)

Ruffdog
2012-11-14, 03:22 AM
Try to predict where the enemy zerg will arrive next (not hard). More fun than travelling with the friendly zerg.

Bags
2012-11-14, 04:02 AM
Try to predict where the enemy zerg will arrive next (not hard). More fun than travelling with the friendly zerg.

I went to hot spots. No fighting. :confused:

Boomzor
2012-11-14, 04:11 AM
At the moment you have to develop a sense of knowing where the empire zergs will go based on the the continent and the controlled hex pattern when you glance on the map.

I wish there were some better (or at least more obvious) tools to speed up that process other than the sheer trial and error by experience method of now.

Then again, joining a squad will pretty much instantly show you where the fight is - if you aren't unfortunate enough to end up in a totally clueless squad. Chances are that your squad mates are in a hot zone already.

[edit] Yeah.. the hotspots were rather mistelling, atleast before. Haven't used them in a while, but I know that there used to be hotspots way behind the lines, even if your empire controlled the entire continent and had the others gate locked. Not a soul there, but we still had hotspots. Might have been what you experienced. Or did you play during reasonable prime time?

[edit 2] Also, if all else fail, spawn an AMS sundie and START your own fight. There's a good probability someone will die nearby and spawn in on your AMS and get the snowball rolling.

Bags
2012-11-14, 04:25 AM
Yeah but squads just try to boss me around to do failed gal drops. Not my cup of tea.
Thanks for the help though.

Boomzor
2012-11-14, 04:28 AM
That might not be your cup of tea, but you do get a sense of where they are. You can always leave the squad after you get their location.

Or to be really clear, join a random squad, slam down a personal way point on the map near the squad members, leave squad and make your way to the waypoint in what ever vehicle you can access or find convenient.

ringring
2012-11-14, 05:19 AM
I went to hot spots. No fighting. :confused:
Look for the flashing zones, particularly the ones nearest your WG. This means it's contested.

Go there and uncontested it.

But I know what you're getting at. For new people it isn't that obvious and there is still work to be done on the new person experience.

Mavvvy
2012-11-14, 06:39 AM
In my small outfit we usually cover the zergs flank and all the other things the zerg doesn't do.

So we look at the map and cover positions where a clever enemy outfit would normally assualt from. 9 outta 10 times we get into contact. There is a bit of waiting around so not sure if this would be your thing. If in doubt head to the border or the capture points surrounding a main base when the enemy is making a push. As the other guys have said you need to read the map to guess the enemy's intentions.

Figment
2012-11-14, 08:51 AM
PS1 hotspots were a bit more accurate by showing it per grid, rather than per region, even if it sometimes just tracked a dogfight over a few grids.

But hey, PS1 mechanic. Can't have that now can we. :)

*meanwhile Higgles reads and strokes the beard "Hmmmm"*

MgFalcon
2012-11-14, 08:54 AM
Try not getting killed by friendly fire? :D

TheMarz
2012-11-14, 09:34 AM
Not trying to be a penis but from your signature you played ps1 but can't figure out ps2?

Bags
2012-11-14, 11:26 AM
Not trying to be a penis but from your signature you played ps1 but can't figure out ps2?

Well the thing is PS1 was a really well made game with years of development whereas PS2 is being rushed to launch with tons of gamebreaking bugs.

TheMarz
2012-11-14, 11:48 AM
Well the thing is PS1 was a really well made game with years of development whereas PS2 is being rushed to launch with tons of gamebreaking bugs.

Having the game "rushed or have bugs" in it has what to do with finding people to kill. All I am saying is if you played ps1 than you should have a solid idea of what to do in ps2

maradine
2012-11-14, 12:06 PM
Go there and uncontested it.


My new outfit motto.

PoisonTaco
2012-11-14, 12:08 PM
I fight people by shooting at them.

Bags
2012-11-14, 01:49 PM
Having the game "rushed or have bugs" in it has what to do with finding people to kill. All I am saying is if you played ps1 than you should have a solid idea of what to do in ps2

Not really there's very few similarities apart from scale and 3 empires.

I fight people by shooting at them.

Thanks I will keep that in mind next time.

MrBloodworth
2012-11-14, 02:13 PM
Am I the only one that sees this question as a effect of the extremely short duration of battles?

I Can't be.

Bags
2012-11-14, 02:38 PM
Am I the only one that sees this question as a effect of the extremely short duration of battles?

I Can't be.

I agree. I jumped back into the game 2 hours later, and managed to find a fight. That lasted like 10 minutes and then I spent the rest of my session trying to find a fight and settled trying to interject myself in a VS/NC fight.

Aurmanite
2012-11-14, 02:51 PM
If you are bad at navigating Planetside 2, you must have been bad at navigating Planetside 1. It's really the same thing.

It's the same thing.

Crator
2012-11-14, 03:00 PM
Really?

PS1: Lattice links that tell you the next locations you can attack.

PS2: Hexes that go in any direction (except for off the map)

PS1: Flags above locations that are being captured with added function of double-clicking location to see how long the capture is going to be.

PS2: Hexes that blink.

Aurmanite
2012-11-14, 03:13 PM
Really?

PS1: Lattice links that tell you the next locations you can attack.

PS2: Hexes that go in any direction (except for off the map)

PS1: Flags above locations that are being captured with added function of double-clicking location to see how long the capture is going to be.

PS2: Hexes that blink.

You think those are all that different? Really? Lattice is not at all like the adjacency system in terms of determining where you may attack next.

Blinking is different than a flag? Aren't they both visual indicators? One could say an entire hex blinking is much easier to see than a little red/blue/purple flag.

Finding your way around in Planetside 2 is almost no different than is was in Planetside. The only obstruction for a veteran is learning the map. After that it's virtually identical.

Crator
2012-11-14, 03:48 PM
You think those are all that different? Really? Lattice is not at all like the adjacency system in terms of determining where you may attack next.

Blinking is different than a flag? Aren't they both visual indicators? One could say an entire hex blinking is much easier to see than a little red/blue/purple flag.

Finding your way around in Planetside 2 is almost no different than is was in Planetside. The only obstruction for a veteran is learning the map. After that it's virtually identical.

If you can't tell how they are different I can't help you. They are though. I personally had issues with the hex flashing. I'm not saying it's not viable, some might like the hex flashing, but it defiantly is not intuitive that hex flashing means it's under attack. Even if it was (something told you on the UI what it is) I would still prefer the flags. Make it a toggable option for players.

Also, I'm not thinking about these things from a veteran's point of view. I have the ability to look at something from someone's point of view that knows nothing about the system at all. Shouldn't the things in the game be made to assist newcomers?

Also, when we are talking about navigating in the game in this thread talking about having issues finding fights, we are talking about issues that related to the hex/adjacency system which spreads out everyone. The OP was talking about finding the big fights which is hard to do in PS2. Wonder why that is.

MrBloodworth
2012-11-14, 03:53 PM
If you are bad at navigating Planetside 2, you must have been bad at navigating Planetside 1. It's really the same thing.

It's the same thing.

Its like you like being wrong or something.

Aurmanite
2012-11-14, 04:59 PM
Its like you like being wrong or something.

No, I'm just free from the chains of hideously disfigured feelings about a game that was decent for no more than 2 years. Even though that game is one of my favorites of all time.

If you're having problems finding big battles in Planetside 2, and you're a veteran of the first game, and you're playing during relatively peak hours, you are probably wearing your pants on your head.

I'm not saying it's not viable, some might like the hex flashing, but it defiantly is not intuitive that hex flashing means it's under attack. Even if it was (something told you on the UI what it is) I would still prefer the flags. Make it a toggable option for players.

Are flags really more intuitive, or just what you're used to? The huge amount of information displayed on the bases in Planetside was really hard on new players. Not intuitive at all.

Bags
2012-11-14, 05:20 PM
I had no problems finding fights in ps. But I struggle to do so and I personally followed the game for a year. So yeah it's an issue six of my new friends have with the game. My friend who go t into beta on Monday said to me when I asked how it was ... "We'll driving in an empty cont was kind of fun I guess. "

Crator
2012-11-14, 05:58 PM
Are flags really more intuitive, or just what you're used to? The huge amount of information displayed on the bases in Planetside was really hard on new players. Not intuitive at all.

That's a good question. But yes, I really do feel it is more intuitive. Perhaps someone who isn't used to shooter games can confirm that? I do agree that there were a lot of things shown on the map in PS1 on bases. But I don't agree that the capture flags weren't figured out fairly quickly. This would've have been helped a lot more if it were incorporated in a tutorial.

How is a player supposed to understand that a flashing hex means it's contested vs. a capture indicator right over the location being captured, not over the entire hex grid that the location is a part of?
Which is easier to put on a map legend and understand? A flashing hex or capture flags?

Raymac
2012-11-14, 06:35 PM
I think it's a legit gripe. I havn't gotten to play PS2 as much as I would like (combination of poor CPU performance, work, and a new GF), and it's taking me a bit of time to get a hang of things.

For example, in PS1, it was easy to find a bigger fight because you would get a large number of hotspots in a relatively small area. In PS2, there is no such indicator. Many times I show up to a fight right as it is wrapping up or already over. I've been in a bunch of great fights, but I'm realizing how amazingly helpful that hotspot indicator was in PS1.

boogy
2012-11-14, 06:39 PM
how to find a good fight? Instant action to a front line hot spot. If no one is there that means the zerg has moved on. Suicide and spawn at the closest sunderer along the front lines. You will find a nice fight doing this 90% of the time.

AThreatToYou
2012-11-14, 06:53 PM
I think it's a legit gripe. I havn't gotten to play PS2 as much as I would like (combination of poor CPU performance, work, and a new GF), and it's taking me a bit of time to get a hang of things.

For example, in PS1, it was easy to find a bigger fight because you would get a large number of hotspots in a relatively small area. In PS2, there is no such indicator. Many times I show up to a fight right as it is wrapping up or already over. I've been in a bunch of great fights, but I'm realizing how amazingly helpful that hotspot indicator was in PS1.

yes , i want hotspots back.

Bags
2012-11-14, 07:05 PM
how to find a good fight? Instant action to a front line hot spot. If no one is there that means the zerg has moved on. Suicide and spawn at the closest sunderer along the front lines. You will find a nice fight doing this 90% of the time.

I will try the sunderer thing some time, but I should not need to suicide to get to a fight.

AThreatToYou
2012-11-14, 07:08 PM
Just a tip, usually what I do is scout all the hotspots and blinking hexes with a skeeter to find out if there's a fight there or not. Usually I find it pretty quickly like that, plus I come in ready to take out targets.

Crator
2012-11-14, 07:29 PM
I think it's a legit gripe. I havn't gotten to play PS2 as much as I would like (combination of poor CPU performance, work, and a new GF), and it's taking me a bit of time to get a hang of things.

For example, in PS1, it was easy to find a bigger fight because you would get a large number of hotspots in a relatively small area. In PS2, there is no such indicator. Many times I show up to a fight right as it is wrapping up or already over. I've been in a bunch of great fights, but I'm realizing how amazingly helpful that hotspot indicator was in PS1.

PS1 Hotspots, yes. That was on the tip of my tongue when I was wrote my post earlier. They defiantly did help more then you think the way they worked in PS1.

boogy
2012-11-14, 07:42 PM
I will try the sunderer thing some time, but I should not need to suicide to get to a fight.

well you don't have to suicide. My tip is a down and dirty quick to the frontline method when you first log on. There are other methods that don't break the immersive gameplay experience, but just not as instant. Such as jumping in a galaxy that's filling up at the warp gate. Even quicker is to take an ESF to the front line and you'll easily spot the battles. With the ESF do as much damage to the enemy tanks and if you're taken down spawn at the nearest sunderer or spawn point along where you saw the fighting.

The reason I advocate a sunderer as your deployment target is because where there is a sunderer there are people fighting or about to roll out from a recent battle to a new one. With the recent AMS deployment restrictions you no longer have useless sunderers filling up the spawn menu.

Crator
2012-11-14, 07:46 PM
how to find a good fight? Instant action to a front line hot spot. If no one is there that means the zerg has moved on. Suicide and spawn at the closest sunderer along the front lines. You will find a nice fight doing this 90% of the time.

That is currently the best way. Not certain about the 90% thing. Would like it to be a bit more refined. It should be for everyone's benefit but especially for new players. Another way is to join a squad which then gives you access to the spawn points near them, and the squad spawn beacon if they have one out. But that also doesn't really guarantee that you are getting near a fight. The main question was how does anyone tell where the fight is, I think.

EisenKreutzer
2012-11-14, 08:30 PM
1. Join a random squad.
2. Spawn on squad leader.
3. Leave the squad if they aren't doing something you enjoy.

Some times, the squad will be at the Warp Gate waiting for a failgal, but thats easy to check before you squad spawn. Happy hunting!

Mr DeCastellac
2012-11-14, 11:41 PM
First, join an even half-way decent faction.

Secondly, click the huge flashing icons on your map and click 'Instant Action'.

Last but not least, see that thing in the middle of your screen? Make it go over some of those moving guys and click the left mouse button.

psijaka
2012-11-15, 01:22 AM
Head to the Center of the map on Indar to a place called The Crown pretty sure you will find a good fight there.

^ this. Head for the centre of the map. Or more specifically, to where the territories of the 3 empires join; you're sure to find some action.

Bags
2012-11-15, 01:35 AM
First, join an even half-way decent faction.

Secondly, click the huge flashing icons on your map and click 'Instant Action'.

Last but not least, see that thing in the middle of your screen? Make it go over some of those moving guys and click the left mouse button.

reported for trolling enjoy dingdong bannu :) :) :)

psijaka
2012-11-15, 01:56 AM
1. Join a random squad.
2. Spawn on squad leader.
3. Leave the squad if they aren't doing something you enjoy.

Some times, the squad will be at the Warp Gate waiting for a failgal, but thats easy to check before you squad spawn. Happy hunting!

Failgal - like it. Death sentence usually.

Hamma
2012-11-15, 10:02 AM
Guys please keep this on topic. The OP has a valid point and is being berated for it.

MrBloodworth
2012-11-15, 10:06 AM
No, I'm just free from the chains of hideously disfigured feelings about a game that was decent for no more than 2 years. Even though that game is one of my favorites of all time.

You just like being wrong.

For example, in PS1, it was easy to find a bigger fight because you would get a large number of hotspots in a relatively small area.

They also lasted longer than PS2. I think this is the crux of the issue. Base and especialy outpost battles are so short. By the time you set out, its over.

But this seems completely by design. In the original, the fights were real struggles that could last hours, giving lots of people ample time to get there, participate and even if they only had 30 minutes, get some good fun in. It also allowed time for re-secures to happen because outfits had time to mount up and roll out. They for some reason seem to have forgotten than when a battle breaks out, and is prolonged, they are easier to find and participate in. In the hunt for 30 minute game play, they have removed it, because most of that is now wasted going base to base behind the ever rolling zerg.

Battles are so short, this adds to why Galdrops are nealry non-existent.

^ this. Head for the centre of the map. Or more specifically, to where the territories of the 3 empires join; you're sure to find some action.

No offense to you, but you are not the only one. It AMAZES ME, that for some reason the crown is seen as a good design feature, and not a huge horrible flaw in the design. One base out of how many has good fights, and this is a good thing?

I recall one of the world designers being proud of this. I have no idea why.

Rolfski
2012-11-15, 12:34 PM
This is what I do, it's the fun route:

Spawn a Galaxy and enjoy the continent sight seeing trip
The moment you start taking insane damage, check if there's battle going on below you
If there is, go into Stuka mode and dive bomb 90 degrees full throttle towards the enemy blob.
Eject just before crashing and enjoy the carnage and confusion

Tiny chance you might even survive it, at least you know now where the battle is :D

PoisonTaco
2012-11-15, 03:00 PM
Okay so here's a more serious response. I play this game to conquer, not to kill. You see that map? Those continents? They all belong to me and my empire. I want it all under my faction's banner.

I start by figuring out what continent needs some work. I decide what territories need capturing and I go. Whether it's an outpost, tower, facility it doesn't matter. If any enemy players are there I murder them. If they outnumber me I build a squad and bring friends. If the enemy players piss me off I grab a tank. If they really piss me off I fly a galaxy into them.

Don't be stuck looking for a fight. Start one. Roll up into the enemy turf and start messing up their shit. Make the enemy mad, take away their objectives, their spawns and their terminals. Make them come to you in response. Then you can have your epic battles.

Just remember, you can't spell slaughter without laughter.

Bags
2012-11-15, 03:23 PM
Yeah, but I don't have enough buddies who play the game nor the desire to join a random outfit to be bossed around.

I mostly play WoW because PS2 is so underwhelming, but I like to occasionally pop in and join a massive fight for an hour or two. But in the current game design, this isn't really a frequent occurrence like it was in PS1. I've been in one big, decently long lasting fight in the past week.

I just can't find good fights. Yes, small skirmeshes can be fun, but I want some massive combat and not me and 5 people being overwhelmed by a 30 person response to starting a fight that ends in like 10 mins.
If I find a decent fight it ends quickly and then I have to set out and move to the next short fight. Even whne I can find fights, I cannot find fights that last and I spent most of my time moving from A to B to C to Z.

Furber
2012-11-15, 03:32 PM
I think they need to re-think hotspots. The current system seems to tie into the early stages of the Mission System (instant-action, though it rarely takes you to action), where the regions themselves will get a whole hotspot for them. However, whatever tool is used to measure fighting to create a hotspot is doing a terrible job. It seems that 1/4 hotspots actually indicate a fight. Where as the others...perhaps there was a fight there 30 minutes ago, or I don't know what.

My idea is that they have hotspots that are actually created by players of different factions killing each other in a specific location, not just a territory. Planetside 1 had this down perfectly, if you saw a cluster of hotpots, there was a 95% chance there was a big fight there, especially if there were more hotspots scattered around them (smaller skirmishes that branched off or perhaps air combat). If they can find a way to keep their mission system idea involving territories as a whole having a fight, but also give an actual pinpoint location of fighting, I think that would fix the problem.

Mr DeCastellac
2012-11-15, 05:25 PM
reported for trolling enjoy dingdong bannu :) :) :)

Hahaha, I wouldn't mind that much if I was banned from the forum for teasing NC.

I mean, it's a great forum, but to paraphrase Groucho Marx, "I wouldn't want to be a part of any [forum] who would have me as a member."

Timithos
2012-11-16, 12:56 AM
Well I read the thread, and I didn't see what continent you were on. Are you aware that most people are still playing the newest continent - Amerish - unless it's dominated? Also someone else asked you if you were playing during your server's prime time.

I don't look for a fight. The fight finds me. I look to capture sectors near the front line. If I'm on my 3rd sector capture, and I haven't fired a single shot, I'm totally happy with that. But I do know inevitably I'm headed into a harry fight ahead, if I continue doing what I'm doing.

I'm so frustrated with needing 400 mechanized points for a sunderer, and having a 750 pt cap! I try to capture sectors with mechanized points just to make it go faster.

I keep hearing you say "bossed around.. bossed around". This is a military MMOFPS with outfit, platoon, and squad-based organization. That's quite a rebellious attitude there... SON! (Remember: submission is power, rebellion is weakness.)