View Full Version : The new FOV limitations.
Rmike
2012-11-14, 08:26 PM
With this patch they have limited FOV to 106 HFOV. 106 HFOV is extremely small especially for the PC platform. I personally feel discomfort when I play under 110-115 FOV and I personally like 130 HFOV (101 VFOV) . I used to set my VFOV to 101 and I was fine. Now I am restricted to 74 VFOV (106 HFOV) I realize that they want people to not exploit 180-360 FOV but this will cause some people to have issues playing the game.
Sturmhardt
2012-11-15, 02:52 AM
Limitations of fov make sense since fov gives a huge advantage. They could have set the limit to 110 though, but I am pretty happy at max fov as is and I am usually pretty picky about stuff like that.
Vreki
2012-11-17, 01:58 PM
Limitations of fov make sense since fov gives a huge advantage.
That's a fair point, but as far as I recall they have promised support for Eyefinity multi-monitor gaming, so it seems pointless to restrict FOV for single-monitor users.
Sifer2
2012-11-17, 02:09 PM
Willing to guess it's probably to stop people from seeing through walls. Almost every shooter seems to have that problem with high FOV these days. Besides isn't 90 supposed to be ideal for most people's monitors?
100-110 Is pretty ideal for one Monitor, i dont have any complain about this.
TheStigma
2012-11-18, 01:53 AM
What is the number they use in the in-game setting (and in the useroptions.ini) ? Horizontal or vertical? I am still not completely familiar with those terms and which games use what ect. I remember reading that the max for for what you could set in the INI file was 90, so that is what I've been using ever since (I usually prefer even a little higher than this but I guess it wasn't terrible at 90). So what will that number be now compared to the old?
How do you know these numbers by the way? Did you have to manually test this hands-on with different values and taking screenshots, or is there an easier way? What happens if you just set too high of a number?
I say let people adjust the FOV to their own liking. Limiting it feels a bit like arbitrarily limiting the in-game volume r disabling surround. The "put everyone in equal footing" argument is terrible and unrealistic. If they wanted to do that then they would cap the framerate at 20FPS and make us all suffer equally...
-Stigma
What is the number they use in the in-game setting (and in the useroptions.ini) ? Horizontal or vertical? I am still not completely familiar with those terms and which games use what ect. I remember reading that the max for for what you could set in the INI file was 90, so that is what I've been using ever since (I usually prefer even a little higher than this but I guess it wasn't terrible at 90). So what will that number be now compared to the old?
How do you know these numbers by the way? Did you have to manually test this hands-on with different values and taking screenshots, or is there an easier way? What happens if you just set too high of a number?
I say let people adjust the FOV to their own liking. Limiting it feels a bit like arbitrarily limiting the in-game volume r disabling surround. The "put everyone in equal footing" argument is terrible and unrealistic. If they wanted to do that then they would cap the framerate at 20FPS and make us all suffer equally...
-Stigma
There was a very informative Thread about this in the Official Forums, dont ask me where it is gone :)
The Fov is Vertical 75 is Max which is around 105 Horizontal, there was also a explanation how to calculate this.
Planetside 2 Beta: The whole game - YouTube Found this by accident XD
Maybe Total Buiscuit also explaind this, somewhere in Time,...
You can also try to search the web for FOV Calculator
TheStigma
2012-11-18, 04:02 AM
There was a very informative Thread about this in the Official Forums, dont ask me where it is gone :)
The Fov is Vertical 75 is Max which is around 105 Horizontal, there was also a explanation how to calculate this.
Maybe Total Buiscuit also explaind this, somewhere in Time,...
You can also try to search the web for FOV Calculator
Thanks, could you just really quick clarify what number that is used inside the game interface and in the settings file though? Is that vertical or horizontal? Without that I have no reference to go by.
If you know what is used in BF3 too then that would be interesting to know also. I use 110 there (fairly high I know), so if PS2 is horizontal (max 105) then that should be no issue - but if it is vertical (max 75) then that is... horrible... That's like close to console-level tunnelvision and feels like your head is out on a boom 10 meters in front of your body :(
EDIT: Some quick googling indicates that BF3 uses vertical FOV. Holy mother I hope that dosn't mean what I think it means. I've been using what I was informed was max in PS2 so far (90) and I guess that must vertical FOV then. If that is correct and that has now been reduced to 75 then I will cry... not even big manly tears but straight up tears of pain and frustration. If this is correct then that is just TERRIBLE! I don't want to play tunnelvision-mode!
-Stigma
TheStigma
2012-11-18, 05:31 AM
Bah! I really hope that seeing part-way through some walls out of the corner of your eye isn't why they changed this. it was pretty much a non-issue, and in any case the way to fix that would be to fix the walls, not to crap all over the FOV.
People who want to cheat will be running ESP and chams cheats (at no risk since they can just make another account in minutes) anyways. I ran a high FOV up until now and it never even occurred to me to camp beside a wall to look into the thin slice to see someone coming. It never made any tactical sense to do so.
I'm seriously miffed at this change :( I tried running BF3 just now with 74 vertical FOV just now and it is nausea-inducing. Goddamnit!
Hpw do we know these numbers? Can anyone give me a source of how this was figured out? Patch-notes that I missed? Manual testing?
-Stigma
Nasher
2012-11-18, 11:31 AM
Apparently the 74 is vertical, but it feels very narrow still if your standing between 2 objects.
Though there is a bug with their engine, if you go over a certain FOV you can see through walls. We have known about this since the tech test. They need to fix it properly.
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.