View Full Version : THIS I want for PS2...
Rolfski
2012-11-17, 06:54 AM
<iframe width="560" height="315" src="http://www.youtube.com/embed/MNbFF6kj2jY" frameborder="0" allowfullscreen></iframe>
Imagine what you could do with this game if they give us the same cinematic tools as COD BO2. It would totally put that game to a shame from a YouTube perspective and make that community wonder if they are playing the right game.
SOE should not underestimate the importance of adding these cinematic tools sooner rather than later. YouTube cinema and PS2 are made for each other as already has been proven. It's the best possible marketing for this game.
bullet
2012-11-17, 08:30 AM
I don't see them having the ability to do this. With most of the xbox recordings, it records the entire map and the entire match. You can watch something your friend or retarded team mate were doing while you were off busy somewhere else. I don't know how that would work for a huge open world game like Planetside 2.
Crator
2012-11-17, 08:44 AM
What do you mean bullet? They already have these tools for PS2. Luperza uses them when she does Friday Night Ops. They are also constantly refining how they work. I'm assuming they will allow players to use them eventually.
bullet
2012-11-17, 09:57 AM
I've never watched any Friday night Ops, lol.
I just checked out a tiny portion of one of the FNO vids. I'm assuming you're talking about when she is able to fly around the map WHILE recording footage. Thats not nearly the same thing.
On xbox with the Halo/CoD recordings, you play the entire match and it saves each match you play. You can then go back and watch that entire match over again from any perspective you want. Its not an active recording thing you do while playing. You don't have to enter some command and start flying around the map and record an event that was going on, you can simply go into the "theater mode" and watch the entire match again. Its like spectating but you can pause, rewind, fastforward etc.
ringring
2012-11-17, 10:03 AM
I've never watched any Friday night Ops, lol.
I just checked out a tiny portion of one of the FNO vids. I'm assuming you're talking about when she is able to fly around the map WHILE recording footage. Thats not nearly the same thing.
On xbox with the Halo/CoD recordings, you play the entire match and it saves each match you play. You can then go back and watch that entire match over again from any perspective you want. Its not an active recording thing you do while playing. You don't have to enter some command and start flying around the map and record an event that was going on, you can simply go into the "theater mode" and watch the entire match again. Its like spectating but you can pause, rewind, fastforward etc.
Ah, that's interesting. Would it be possible in PS2 considering the much larger number of objects there are in the world?
Crator
2012-11-17, 10:26 AM
It's possible. They could probably only keep a limited amount of time span of data (drive space). Perhaps a month, or two weeks.
Of course, I'm talking out of my ass a little. I have no idea what kind of horse power servers would require. Might not be cost effective.
Sledgecrushr
2012-11-17, 10:58 AM
To the op, the possibilities of this particular tool are incredibly amazing and need to be added to Planetside 2 asap. Now the recording area needs to be limited to about 1000 yards to keep this kind of file from being so rediculously large that it would be unworkable.
But if they could give you the footage from the entire continent during the time that you recorded you could literally set a movie following multiple large fronts, multiple empires. You could be the guy who discovers and puts out to video incredible acts of skill and stupidity. This would be some awesome shit. This is advertising that you only pay for once but keeps giving until the game goes tits up. Needs to happen AT launch, so get working devs.
Rolfski
2012-11-17, 11:49 AM
To the op, the possibilities of this particular tool are incredibly amazing and need to be added to Planetside 2 asap. Now the recording area needs to be limited to about 1000 yards to keep this kind of file from being so rediculously large that it would be unworkable.
But if they could give you the footage from the entire continent during the time that you recorded you could literally set a movie following multiple large fronts, multiple empires. You could be the guy who discovers and puts out to video incredible acts of skill and stupidity. This would be some awesome shit. This is advertising that you only pay for once but keeps giving until the game goes tits up. Needs to happen AT launch, so get working devs.
Couldn't agree more. There are challenges with capturing game play on a PS2 scale but if SOE could overcome these and dump their marketing budget into a tool like this, they would probably create one of the most powerful viral marketing mechanics ever seen in a video game. There's just no other game out there that screams for a tool like this.
And I'm not only talking epic battle clashes here. There's enough potential in this game for making goofy vids as well, like this BF2 classic:
<iframe width="420" height="315" src="http://www.youtube.com/embed/SIo3q-tcmk4" frameborder="0" allowfullscreen></iframe>
Srixun
2012-11-17, 11:53 AM
Its nearly impossible with this. seeing as you edit the matches on COD, planetside never ends. soooo... I dont think you're seeing why they cant do this.
bullet
2012-11-17, 12:05 PM
Ah, that's interesting. Would it be possible in PS2 considering the much larger number of objects there are in the world?
Yea, thats why I originally was curious about how they would implement something like this with a game like Planetside 2. It would have to be based off of tracking players within X range from your character and recording their actions/movements. I would imagine it gets incredibly technical and difficult to manage/implement a tool like this given the amount of players they would have to track and since you're moving, it would change the terrain and how many people need tracked almost constantly.
With a Halo/CoD recording, I imagine they just track players positions and actions over the map because they only have to track around 20 players on a tiny map. They can then recreate the actions/movements. Of course I have no idea how the actual technology works, but i haz emaginashun.
Sturmhardt
2012-11-17, 12:15 PM
Imagine what you could do with this game if they give us the same cinematic tools as COD BO2. It would totally put that game to a shame from a YouTube perspective and make that community wonder if they are playing the right game.
I don't want the CoD kids playing with us, no thanks.
And btw: 2 or 3 good trailers are enough to get people interested in a game and let them try it. It's free. Nobody buys a game just because some kid made a video from a game he played.
Looks like a cool tool, but it's just... candy on top.
Rolfski
2012-11-17, 12:25 PM
Whatever the technical challenges, I'm pretty confident SOE is determined to overcome these. The fact that they hire YouTubers to make tutorials for them is for me a sign that they get this.
Success of a video game is heavily influenced by YouTube nowadays. Why do you think a single developer game like Minecraft became such an amazing block buster? Because besides game play it allows for awesome video. I hardly play Minecraft anymore but I still watch it a lot. PS2 has the potential to create this kind of hype as well once they give their audience the tools for it.
I don't want the CoD kids playing with us, no thanks.
Hate to tell it to you but it's the COD crowd that is the critical mass SOE needs to make this game a success.
Sturmhardt
2012-11-17, 01:04 PM
Hate to tell it to you but it's the COD crowd that is the critical mass SOE needs to make this game a success.
Oh, I guess I didn't get that memo that said it's only ONE particular group of people that determines if this game will be a success or not. Sorry, my bad...
Sifer2
2012-11-17, 01:24 PM
I think Halo 3 was the first game on X-Box to do the match recording an playback. I used to have as much fun rewatching the match to see why things played out the way they did as I did actually playing it lol. It would be cool if they could add the feature to this game somehow. It's just it would be entirely different to do it compared to session based games. Those session based games have your console/PC load the entire map, and every player model in at once. And the feature just has you recording stuff that happens in it.
In PS2 it doesn't load the entire map, and everyone in obviously. Just stuff happening within a certain range around you. Otherwise no computer could run this game. Because of that limitation it probably wouldn't be that much better than a normal stream. Which they already added with twitch integration.
Sunrock
2012-11-17, 02:06 PM
Hate to tell it to you but it's the COD crowd that is the critical mass SOE needs to make this game a success.
If that happens you will see 4634 posts per minutes demanding SOE to make this game to be exactly like COD. CoD players play CoD because they like that game and as soon as they try any other game they just demand it to be exactly like CoD.
Rolfski
2012-11-17, 02:23 PM
Oh, I guess I didn't get that memo that said it's only ONE particular group of people that determines if this game will be a success or not. Sorry, my bad...
Well, at least it's a group that should be taken seriously for this game. No need to play elitist here and call them kids.
If that happens you will see 4634 posts per minutes demanding SOE to make this game to be exactly like COD. CoD players play CoD because they like that game and as soon as they try any other game they just demand it to be exactly like CoD.
And your point is? PS1 vets not acting the same? Anyway, let's stay on topic please.
Shogun
2012-11-17, 02:51 PM
a tool like this would be awesome!
but sorry to highjack the thread, a tool like this would also demand vehicle boarding animations and visible holstered weapons to play out its full potential and spawn hundreds of brilliant machinimas!
Sturmhardt
2012-11-17, 04:20 PM
Well, at least it's a group that should be taken seriously for this game. No need to play elitist here and call them kids.
Uh...yeah I DO call them kids because the average CoD player IS a kid compared to me and many other vets, I am using this word literally. No need to be patronizing.
Littleman
2012-11-17, 07:04 PM
I'm pretty sure a recording tool like found in many console shooters is well within the scope of PS2. The problem really would be file size however, since it's a matter of recording player movements and actions. That could potentially scale up to be more demanding than simply capturing a boring old video frame by frame. One would also have to load all of the continent to watch the action, even if the tool only records actions done within the player's connection radius (the boundary before the player isn't receiving data from other players beyond it.)
Rolfski
2012-11-17, 10:46 PM
Uh...yeah I DO call them kids because the average CoD player IS a kid compared to me and many other vets, I am using this word literally. No need to be patronizing.Who's patronizing here?
I'm pretty sure a recording tool like found in many console shooters is well within the scope of PS2. The problem really would be file size however, since it's a matter of recording player movements and actions. That could potentially scale up to be more demanding than simply capturing a boring old video frame by frame. One would also have to load all of the continent to watch the action, even if the tool only records actions done within the player's connection radius (the boundary before the player isn't receiving data from other players beyond it.)
I guess you're right. It can be done but load times and file size would be a challenge if you want to make you're own video. Cloud storage might help here maybe.
Chewy
2012-11-18, 02:44 AM
This might be possible. Just record all players/objects within a set area around the recording player (view distance at least) and only the X/Y/Z positions, degree facing, and actions (shoot, weapon swap, reload, standing/ducking) of all objects. There wouldn't be a need to render any of it so no audio or video to inflate the file size (main reason stuff like FRAPS makes HUGE fucking files) just pure data. Kinda like making a demo on a Source game, but at a much grander scale.
Without a need to render anything just get pure data Id bet the file sizes would be next to nothing compared to a standard video recordings a la FRAPS. Only when replaying the demo would things be rendered and given the GB eating audio and video. It could even make for a better FRAPS video because of it not hitting your FPS mid game and just maybe be able to record with a FPS hit all. With no live data feed hogging CPU and RAM there's more to go around.
Then again, we could be talking for nothing here. Recording this type of data is fine for server side as they never render anything to start with. Client side might not be able to even try if the code doesn't play nice with a live feed on top of rendering.
Rolfski
2012-11-18, 10:06 AM
This might be possible. Just record all players/objects within a set area around the recording player (view distance at least) and only the X/Y/Z positions, degree facing, and actions (shoot, weapon swap, reload, standing/ducking) of all objects. There wouldn't be a need to render any of it so no audio or video to inflate the file size (main reason stuff like FRAPS makes HUGE fucking files) just pure data. Kinda like making a demo on a Source game, but at a much grander scale.
Without a need to render anything just get pure data Id bet the file sizes would be next to nothing compared to a standard video recordings a la FRAPS. Only when replaying the demo would things be rendered and given the GB eating audio and video. It could even make for a better FRAPS video because of it not hitting your FPS mid game and just maybe be able to record with a FPS hit all. With no live data feed hogging CPU and RAM there's more to go around.
Then again, we could be talking for nothing here. Recording this type of data is fine for server side as they never render anything to start with. Client side might not be able to even try if the code doesn't play nice with a live feed on top of rendering.
Although I'm not technical, I was thinking along these lines as well as a possible solution: record only data from the moving parts.
Another cool solution for the real die hards could be something in the lines of the Source Filmmaker tool for Team Fortress 2 (http://www.sourcefilmmaker.com).
It basically allows you to capture game play video and then change everything afterwards. Valve made some pretty cool movies with this (http://www.youtube.com/playlist?list=PLB15D021623614E71).
Anyway, I'm curious with what SOE will come up with for this.
Chewy
2012-11-18, 08:04 PM
Although I'm not technical, I was thinking along these lines as well as a possible solution: record only data from the moving parts.
Another cool solution for the real die hards could be something in the lines of the Source Filmmaker tool for Team Fortress 2 (http://www.sourcefilmmaker.com).
It basically allows you to capture game play video and then change everything afterwards. Valve made some pretty cool movies with this (http://www.youtube.com/playlist?list=PLB15D021623614E71).
Anyway, I'm curious with what SOE will come up with for this.
Question is. Is it worth the time to put something like this in where there's already video recording and streaming programs in the game? Kinda overkill to have all 3.
Rolfski
2012-11-18, 08:56 PM
Question is. Is it worth the time to put something like this in where there's already video recording and streaming programs in the game? Kinda overkill to have all 3.
Basic streaming/recording is not good enough for this game. I agree it should be one tool though.
Chewy
2012-11-18, 10:49 PM
Basic streaming/recording is not good enough for this game. I agree it should be one tool though.
My opinion would be to dump the recording bit. It doesn't have the quality need for anything great (the max I got from it was half of what FRAPS does). Streaming seemed fine from the dev streams.
If I had a choice of a demo or video recording, Id go for a demo every time. So much more can be done with a demo with both quality and file size, while not hitting FPS as hard on top.
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