View Full Version : Reading original PS1 reviews, you can't help but wondering...
Rolfski
2012-11-19, 08:53 PM
...if the reviewers will find PS2 an improvement over its original.
As different as this game is from PS1, the original 2003 reviews show some surprising similarities to what you can expect from PS2. Which makes me wonder how they will rate this game compared to PS1. Some snippets from 2003 reviews:
Gamespot (7.9) (http://www.gamespot.com/planetside/reviews/planetside-review-6029315/)
"Basically, you'll encounter a surprising amount of inactivity--especially for a game that's supposed to be a fast-paced first-person shooter--as you wait for everyone to assemble"
IGN (7.7) (http://www.ign.com/articles/2003/06/06/planetside-review?page=1)
"After playing quite a few hours, I'm just uninterested about what happens next. I leave the game when my side has three continents almost locked up and then come back two hours later to see that all three are gone and one of them is someone else's completely. It's a frustrating, hopeless, and altogether meaningless struggle."
Eurogamer (7) (http://www.eurogamer.net/articles/r_planetside_pc)
"For a persistent world, it's just not very persistent, and the lack of anything to explore or do beyond shooting wildly at the enemy and swapping bases once a day begins to grate after a while. It would be nice to envisage winning someday."
Most of the reviewers seem to have the same positives and negatives with PS1 that will probably apply to PS2 with a few notable exceptions, the biggest one probably being that PS1 appeared to be a lot more buggy and less stable at launch.
Anyway, PS1 received a solid 8.1 at Metacritic (http://www.metacritic.com/game/pc/planetside) and I expect PS2 in its current state to score around the same, maybe slightly higher.
Beerbeer
2012-11-19, 09:01 PM
Well, I can understand some of those reviews from their limited perspective, but for me it was ALL about fighting people you know; the grudge matches, the famous names, the small things that turn into great moments, sabotaging clan assaults, making people rage quit, which only happen after you play for a while.
Hopefully, there are enough changes to entice people to stick around long enough to develop these great things, that can only happen in this great environment.
sylphaen
2012-11-19, 09:05 PM
Reviewers would spend what... 2 hours max into a game ? Or an afternoon if they do not have too much stuff to test or more interesting things to do ?
Take a game tester who has no prior knowledge/bias about Chess or Go and make him test those. I do not give much hope to the rating they'd give out.
Beerbeer
2012-11-19, 09:12 PM
When I played cod, I always went to the same server, because I knew everyone. You knew who the good people were and it was fun trying to kill them.
Here, it's like that non-stop and everywhere, but it takes a while to develop that, to make a name for yourself and clan and to know who to be wary of and who you can laugh at (although it will take less time here this time around for ps1 vets).
That's why I stopped playing cod when they dumped dedicated servers and why planetside was and is so appealing to me.
Hopefully the new people can stick around long enough to feel that magic.
Littleman
2012-11-19, 09:31 PM
While the "there is no goal" complaints will see no end, and in an online MMO, never should there be an end where the credits roll, the main strength of PS2 isn't the pursuit of global conquest, it's the war stories you can tell your friends when you finish playing for the day. I can't name another game where victory DOES matter, and I made it happen because I did X and that gave us the opening to punch through our enemies line, or held Y against the odds, sometimes alone, sometimes with a small handful of others, or that last second generator save as it beeps rapidly seconds before it goes up in smoke, keeping our enemies from the SCU and allowing my team to resecure the base. Or how about that time where I stormed over a sand dune in my little lightning and through a hail of cannon fire, wriggled my way to the flanks of the Vanguard line, give them nothing but really $#!%%& options regarding whom to shoot, and collapsing their front (I still can't believe none of them hit me, RIP old turning speed cert.) Or that time when I had a whole flock of scythes chasing my lightning across the sea bed, and I was putting them down with an AP turret all while swerving out of the way of rockets and bullets.
It's these moments that will make one truly appreciate the game, which is why many recommend joining an outfit that likes to play together, like a squad or platoon as often as possible. Outfits aren't for me, I'm far too asocial and prone to wanting to do what I want to do when I want to, but they do increase an individuals odds of fighting with a squad, and squad play does tend to bring with it even more, what I like to call, "Planetside moments" simply because miracles can be done with a well organized squad or platoon.
The game can never truly end. SOE will eventually get around to fleshing out a strategic meta game, they can add more mechanics to attacking a base, but it can never have an end. However, what these additions do provide are more potential Planetside moments, and really, when anything gets implemented, it should be designed with Planetside moment potential in mind. Trying to "win" the war just gives one direction and a reason to keep fighting :groovy:
To put it another way: Everyone wants to be the hero for their empire. This game is the only game that will really give you all of the opportunities to experience what it's like to be that hero.
Fear The Amish
2012-11-19, 09:43 PM
funny thing is those reviewers are garbage. PC gamer which is what i swear by if i remember right was very favorable to PS1 and they are really into the game.
Sifer2
2012-11-19, 10:11 PM
It's not garbage, and in fact I remember agreeing with that a lot. In PS1 early on you could max out BR rank in like a few weeks play. Then there was nothing left to do but trade bases. Sadly not much has changed in PS2 except it will take an impossibly long time to max out your character.
Basically the FPS players who are used to that type of play the same map every day for years gameplay, and find that fun will still be satisfied. But the MMO crowd who expects progression will not. Fortunately it sounds like this time around SOE is more ambitious, and has better plans for this game long term. Their only competition really is Dust 514, and it doesn't compare at all in the gameplay side of things. If SOE can just match it in terms of Metagame they wont need to fear anyone except maybe Blizzard.
Ghoest9
2012-11-19, 10:36 PM
Those reviews were way off the mark.
The game had big problems - connectivity and hacks.
But is you were feeling left out of the the action it was because of you.
Buggsy
2012-11-19, 11:46 PM
...if the reviewers will find PS2 an improvement over its original.
As different as this game is from PS1, the original 2003 reviews show some surprising similarities to what you can expect from PS2. Which makes me wonder how they will rate this game compared to PS1. Some snippets from 2003 reviews:
Gamespot (7.9) (http://www.gamespot.com/planetside/reviews/planetside-review-6029315/)
"Basically, you'll encounter a surprising amount of inactivity--especially for a game that's supposed to be a fast-paced first-person shooter--as you wait for everyone to assemble"
IGN (7.7) (http://www.ign.com/articles/2003/06/06/planetside-review?page=1)
"After playing quite a few hours, I'm just uninterested about what happens next. I leave the game when my side has three continents almost locked up and then come back two hours later to see that all three are gone and one of them is someone else's completely. It's a frustrating, hopeless, and altogether meaningless struggle."
Eurogamer (7) (http://www.eurogamer.net/articles/r_planetside_pc)
"For a persistent world, it's just not very persistent, and the lack of anything to explore or do beyond shooting wildly at the enemy and swapping bases once a day begins to grate after a while. It would be nice to envisage winning someday."
Most of the reviewers seem to have the same positives and negatives with PS1 that will probably apply to PS2 with a few notable exceptions, the biggest one probably being that PS1 appeared to be a lot more buggy and less stable at launch.
Anyway, PS1 received a solid 8.1 at Metacritic (http://www.metacritic.com/game/pc/planetside) and I expect PS2 in its current state to score around the same, maybe slightly higher.
Hey about fricking time people get bored of the same old wow-clones and the same old COD-clones and the same old BF2-clones. I got bored of them at Everquest 1, Quake 1, and BF1942. About time the rest of the world catches up.
Dreamcast
2012-11-20, 12:14 AM
The only reviews I saw, I think was Gamepro's and Xplay or whatever it was called back then.
Both said it was good I think.
The concept blow away my mind, sounded like battlefield on steroids.
Rolfski
2012-11-20, 06:07 AM
I just cited a few quotes from popular review sites that will review PS2 again. I was surprised how well PS1 was received back in the days, especially by the less popular sites, many of which don't exist anymore.
I was always under the impression it received the same mediocre reviews that Eve Online did in 2003.
ringring
2012-11-20, 06:25 AM
To me it seems lie 'they just didn't get it', which in a sense is not surprising seeing there had been nothing like it previously.
It should be different for PS2 though.
And PS1 was unstable until well after launch. There was the famous white texture bug and the equally famous term bug.
And the times when you're loaded up in a gal ready to assault somewhere where time is critical and your gal pilot crashes when you warp to the continent. Annoying.
Spoof
2012-11-20, 06:30 AM
Gaming falls into two broad philosophies: participation and completion.
Completionists want finality and closure. Been there, done that, got the achievements, beat the bosses, phat loot, I win.
Participants enjoy the game for what it is, and if the game were ever to end it would be a tragedy.
Planetside will always fit into the participation category... much to the ignorance of most reviewers and like-minded players of 'rounds based shooters'. The persistent nature of PS is dynamism, not closure.
So the ground you won yesterday has been lost already? Go and win it back and bloody well enjoy doing it again and again and again.... :)
Piper
2012-11-20, 06:31 AM
To me it seems lie 'they just didn't get it', which in a sense is not surprising seeing there had been nothing like it previously.
It should be different for PS2 though.
And PS1 was unstable until well after launch. There was the famous white texture bug and the equally famous term bug.
And the times when you're loaded up in a gal ready to assault somewhere where time is critical and your gal pilot crashes when you warp to the continent. Annoying.
Pretty much yup. Don't think they could have "not got it" anymore reading those. :rolleyes: Ps1 was the last big and good team game made I thought? It was like DaoC without the annoying/crap PvE grind just to get PvPing.
It wasn't about a bunch of individuals just sharing an E-space collecting pixel crud on a virtual account, it wasn't about fluff, it wasn't about whacking poor AI routine monsters over their head...
..it was about competition, co-operation and camaraderie. Same things that team sports are all about? :)
Trying to just play better at a variety of scales, the individual, the squad the outfit or the empire, and then rubbing your opponents nose in it if/when you did so. Call me crazy if you like but that's what gaming is and it is what Ps1 provided, if Ps2 sorts its meta-game out it might do the same one day.
Mavvvy
2012-11-20, 06:37 AM
Gaming falls into two broad philosophies: participation and completion.
Completionists want finality and closure. Been there, done that, got the achievements, beat the bosses, phat loot, I win.
Participants enjoy the game for what it is, and if the game were ever to end it would be a tragedy.
Planetside will always fit into the participation category... much to the ignorance of most reviewers and like-minded players of 'rounds based shooters'. The persistent nature of PS is dynamism, not closure.
So the ground you won yesterday has been lost already? Go and win it back and bloody well enjoy doing it again and again and again.... :)
Yeah its funny that they acknowledge persistence in the game, and then listing an example of such they complain about it.
Tharrak
2012-11-20, 06:37 AM
Very good observation Spoof.
Participation requires involvement, and involvement requires dedication. Dedication is just not for the faint of heart, since it deals with investment above and beyond the immediate moment.
Closure is in this aspect more akin to a quitting mechanism with a "pat on the back" at any rate.
/mumblegrumble.
---
I dont think PS2 is going to be for everyone, I think we will start to see people quit the game within the first week.
First there is the solo guys, the BF3, CoD players will see that there usual 64 player map techniques will not work, and rage quite.
Second will be the I want a end game guys they will notice that there was never a campain mode when they first installed the game and probably quit as well.
I think after these groups quit, well start to see a more stable server, and actually guys who work within teams and know what the game is about. I have a lot of good memories from PS1, when I heard that PS2 was a go I had major flash backs of the days with my outfit, broke out the old PS1 disk and contacted some of my old outfit memebers and weve been playing in Beta ever since. There are end or meta's in this game, its the fun stuff we do while working as a group on designated game nights. I also recall locking up the entire map a couple of times, which was no small feet. When I say the map i mean all of the continents, that was 22hrs of fighting that day. When we captured the last base I remember thinking this shit is awesome. It was back in 2004 on Werner, I cant remember the month but I was in germany at the time, memories like this are the end game for me, not some end game thats part of a story line.
Turning the world purple one base at a time.
Everlast
2012-11-20, 07:59 AM
The game can never truly end. SOE will eventually get around to fleshing out a strategic meta game, they can add more mechanics to attacking a base, but it can never have an end. However, what these additions do provide are more potential Planetside moments, and really, when anything gets implemented, it should be designed with Planetside moment potential in mind. Trying to "win" the war just gives one direction and a reason to keep fighting :groovy:
I think it can, if you add that feature. See how world war II online has solved it. That is a similiar type of mmo-game and when axis or allies dominate the european theatre of war, that side has won. Then then war resets and begins again, thus the fighting sides has something to struggle for.
Why not do something similar in Planetside 2? Or maybe they have, i dont know.
ringring
2012-11-20, 08:27 AM
I think it can, if you add that feature. See how world war II online has solved it. That is a similiar type of mmo-game and when axis or allies dominate the european theatre of war, that side has won. Then then war resets and begins again, thus the fighting sides has something to struggle for.
Why not do something similar in Planetside 2? Or maybe they have, i dont know.
No.
There is no problem, Planetside's end game is the intercontinental meta game, that's all it needs.
If you want Battlefield type matches go there ->
If you want WW II Online resets go there ->
If you want a persistent world, stay here.
If you want a concept of winning, that's fair enough, you just have to stop thinking about it in terms of the game ending. Once you do that you'll see there are many ways to succeed.
Everlast
2012-11-20, 08:40 AM
No.
There is no problem, Planetside's end game is the intercontinental meta game, that's all it needs.
If you want Battlefield type matches go there ->
If you want WW II Online resets go there ->
If you want a persistent world, stay here.
If you want a concept of winning, that's fair enough, you just have to stop thinking about it in terms of the game ending. Once you do that you'll see there are many ways to succeed.
I dont need no pointing to somewhere. I just answered someone who said planetside 2 could not end, and i said it could, not that I wanted it to end.
Im happy the way it is.
Warruz
2012-11-20, 09:23 AM
Being a PS1 Vet i have always wanted a psudo end game, kinda like how WAR had kings you could kill. Of course doing such a thing we would need sancs back.
VaderShake
2012-11-20, 09:45 AM
Something went whacky with my post..
VaderShake
2012-11-20, 09:46 AM
Doubly Post//
VaderShake
2012-11-20, 09:48 AM
I dont think PS2 is going to be for everyone, I think we will start to see people quit the game within the first week.
First there is the solo guys, the BF3, CoD players will see that there usual 64 player map techniques will not work, and rage quite.
Second will be the I want a end game guys they will notice that there was never a campain mode when they first installed the game and probably quit as well.
I think after these groups quit, well start to see a more stable server, and actually guys who work within teams and know what the game is about. I have a lot of good memories from PS1, when I heard that PS2 was a go I had major flash backs of the days with my outfit, broke out the old PS1 disk and contacted some of my old outfit memebers and weve been playing in Beta ever since. There are end or meta's in this game, its the fun stuff we do while working as a group on designated game nights. I also recall locking up the entire map a couple of times, which was no small feet. When I say the map i mean all of the continents, that was 22hrs of fighting that day. When we captured the last base I remember thinking this shit is awesome. It was back in 2004 on Werner, I cant remember the month but I was in germany at the time, memories like this are the end game for me, not some end game thats part of a story line.
Turning the world purple one base at a time.
Qwan, you make very general statements about the BF3 - COD players, I come from the BF world (Hated COD and BFBC2 & BF3) as do a dozen or so of my friends who played the PS2 beta on my recommendation.
We are all excited to see where PS2 goes with developement and have left the BF world behind after 10 years and 10,000 hours of dedication. PS2 is a benchmark FPS no matter how you slice it. Been playing video games since 1978 and I have always been waiting to see a massive war game with vehicles, frontlines, bases, infantry, like the plastic army men I used to set up on my Mount Navarone Playset...PS2 looks like it will deliver and draw out those of us who missed PS1 and have been waiting for something like this for a very, very, very, long time.
Also I play video games to escape/enhance life and stay in touch with my friends chatting on TS. Playing PS2 will provide us a forum for that for hopefully many years to come. Not all of us play to win some pretend medal or recieve some pretend accomplishment. We play for the expirience of doing something together and taking satisfaction in pushing the enemy back or laughing and licking our wounds together.
As for COD players...well if there a true COD player they will be hopelessly lost and rage quit after being owned regularly, lets face it, it will probably be for the best.
Gonefshn
2012-11-20, 09:52 AM
This makes me very nervous. Sites like IGN have the power to hurt a game if they give it a bad review. I seriously doubt any if the big name websites will spend even close to enough time with the game to understand it. You need an outfit, voice comms, etc. you need to immerse yourself in the game, that is its potential. If they log in and play for a few days in greenie Zerg squads they will never really see why so many people adore this game. I'm expecting reviews in the 7 range but to many people that's not great.
SGTalon
2012-11-20, 10:25 AM
While the "there is no goal" complaints will see no end, and in an online MMO, never should there be an end where the credits roll, the main strength of PS2 isn't the pursuit of global conquest, it's the war stories you can tell your friends when you finish playing for the day. I can't name another game where victory DOES matter, and I made it happen because I did X and that gave us the opening to punch through our enemies line, or held Y against the odds, sometimes alone, sometimes with a small handful of others, or that last second generator save as it beeps rapidly seconds before it goes up in smoke, keeping our enemies from the SCU and allowing my team to resecure the base. Or how about that time where I stormed over a sand dune in my little lightning and through a hail of cannon fire, wriggled my way to the flanks of the Vanguard line, give them nothing but really $#!%%& options regarding whom to shoot, and collapsing their front (I still can't believe none of them hit me, RIP old turning speed cert.) Or that time when I had a whole flock of scythes chasing my lightning across the sea bed, and I was putting them down with an AP turret all while swerving out of the way of rockets and bullets.
It's these moments that will make one truly appreciate the game, which is why many recommend joining an outfit that likes to play together, like a squad or platoon as often as possible. Outfits aren't for me, I'm far too asocial and prone to wanting to do what I want to do when I want to, but they do increase an individuals odds of fighting with a squad, and squad play does tend to bring with it even more, what I like to call, "Planetside moments" simply because miracles can be done with a well organized squad or platoon.
The game can never truly end. SOE will eventually get around to fleshing out a strategic meta game, they can add more mechanics to attacking a base, but it can never have an end. However, what these additions do provide are more potential Planetside moments, and really, when anything gets implemented, it should be designed with Planetside moment potential in mind. Trying to "win" the war just gives one direction and a reason to keep fighting :groovy:
To put it another way: Everyone wants to be the hero for their empire. This game is the only game that will really give you all of the opportunities to experience what it's like to be that hero.
This is why I always consider Planetside one of the greatest games. I have more amazing memories of playing Planetside 1 than any other game since Castle Wolfenstien and Doom. Well EQ1 has quite a few too.
Planetside 2 already has the makings of some awesome memories. I have had very few nights when i log off that i think i had a bad gaming night. Even when we get reamed by the other teams, it is still a ton of fun.
I think that the review crowd has matured quite a bit. Planetside 1 came out in a time before MMO's really took off. Most gaming sites and mags were one step above the Playstation and Nintendo.
Either way, 2 1/2 hours is a long time to wait for launch!!!
Rolfski
2012-11-20, 10:32 AM
This makes me very nervous. Sites like IGN have the power to hurt a game if they give it a bad review. I seriously doubt any if the big name websites will spend even close to enough time with the game to understand it.
Well, they're at least eager to jump on it as this "Where is the Planetside 2 review? article (http://www.ign.com/articles/2012/11/19/wheres-the-planetside-2-review) suggests.
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