PDA

View Full Version : Which MAX?


MiniOrca
2003-03-27, 03:42 PM
Which MAX do ou want, curious considering im still makig my decision, want to see others results, plz dont flame me if this has already been dicused, didnt find it.

SpacemanSpiff
2003-03-27, 03:46 PM
This is a great poll. :thumbsup:

Timormi
2003-03-27, 03:48 PM
this will get much attention, good choice :clap:

BeoWulf
2003-03-27, 03:50 PM
NC MAX all the way man....:D

SpacemanSpiff
2003-03-27, 03:53 PM
What exactly is under the "other" MAX? I thought there were only 3. :blowup:

Irnbru
2003-03-27, 03:57 PM
the TR maxes are gona pwn:trrocks:

MiniOrca
2003-03-27, 04:03 PM
sorry unico, other max means like TR Anti-Aircraft or Anti Vehicl or something, in the poll i only listed Anti-Infantry, unless if u pick on MAX you get all 3 types of weapons, anyway if u do then just ignore the other option

RCB_Ghost
2003-03-27, 04:04 PM
There's:

Anti-Aircraft
Anti-Vehicle
Anti-Infantry

All it means is different guns on their arms. Thats what he means by "Other MAXs".

Point to Ponder: Are anti-aircraft weapons really only for aircraft, if they shoot down a VS MAX using it's jump jets? :p

Khronos
2003-03-27, 04:05 PM
Originally posted by Unico
What exactly is under the "other" MAX? I thought there were only 3. :blowup:

each empire has its own max with special ability.
TR can lock to ground and fire twice as fast
VS have jumpjets
NC have special shields

there are 3 variations of each MAX type per empire. (different weapons)
AI = anti-infantry and therefore good against infantry
AV = anti-vehicle ^ ^ vehicle
AA = anti-air ^^^^ air


[[EDIT:]] i guess im a lil too late :rolleyes:

simba
2003-03-27, 04:08 PM
I voted VS but im going to be TR. I want to have atleast one char in each empire but if im going to play on one serevr I can "only" have 4 on that server, and all have to be one empire. And how many servers will europe have? 1? In that case im dead if I dont want to get stuck with 300 ping

Civilian
2003-03-27, 04:12 PM
I like the dual miniguns and the anchor spikes for the TR Max. But the ability to shoot up in the air like a rocket makes the VS Max awfully appealing.

Crono
2003-03-27, 04:16 PM
Nice idea for a poll. :)

The President
2003-03-27, 04:22 PM
Hey there, The President deffinetly likes the TR MAX.

I mean c'mon dual miniguns attached to your frickin arms!
Plus you have the anchor capability which doubles your fire and turns you into a rudementary turret.

I'd go that way buddy.

Solid poll comrade.

-The President:sniper:

SpacemanSpiff
2003-03-27, 04:28 PM
I knew about the 3 variations that each empire's MAX has.. I just didn't exactly understand the relevance of specifically selecting a specialty MAX over the selection of the 3 empires since it's commonly known each empire has those 3 variations. :p But thanks for clearing it up for me.

Moloch
2003-03-27, 04:42 PM
Personally I think that for purely anti-infantry purposes you can't get any better than a shotgun that can fire long range and temporary invincibility with the shield. However, I think the other empires have way better AV/AA maxes than the NC

Ruthless
2003-03-27, 04:46 PM
whos better at medium range, TR MAX AI or NC MAX AI? and what about long range

The President
2003-03-27, 04:51 PM
I'd say they are about even.

Look at the situation, the TR has chainguns that fire very quickly plus it can lock to the ground and fire faster and more accurately, but on the other end of the spectrum the NC have shotguns that can variate distance and have a personal shield.

Depends on what your looking for, killing the enemy faster, or killing the enemy quickly while being shielded if necessary.

I personally like the TR.


-The President:sniper:

SpacemanSpiff
2003-03-27, 04:54 PM
I only wish the TR MAX's face helmets were tinted at least somewhat. Sometimes seeing one of those goofy faces through the glass is damn painful for the eyes. :O_O::O_O:

NeoTassadar
2003-03-27, 04:58 PM
Speaking of which, the only full-armored MAX is the Vanu one.

The President
2003-03-27, 04:59 PM
Haha i concur, but then again look at the NC MAX, the mighty walking erector set.
All in all i think it should be slightly tinted, though i still think it looks great

-The President:sniper:

SpacemanSpiff
2003-03-27, 05:01 PM
Eggzactly. The Vanu MAX looks suave'. I'll be using a TR MAX myself, but that and the NC MAX could use a slight improvement in aesthetics (tint tint tint). :cool2:

Vimp
2003-03-27, 05:03 PM
If you take into consideration that the VS MAX AI has limited homeing ability it seems to give it a huge edge over the other two AI MAXs in my opinion. The other 2 MAXs, paticularly the TR MAX, requires or is best used when standing still where as the VS MAX can easily strafe or fly while hitting its target by simply aiming in its general direction.

The President
2003-03-27, 05:04 PM
Yeah man, Yo Unico are you in an outfit?


-The President:sniper:

SpacemanSpiff
2003-03-27, 05:05 PM
Very good point, but, as I have yet to actually play the game, my ignorant and TR loving self chose the Big Reds. :trrocks:

edit - Pres, yeah, the 42nd Fire Ant Brigade... we're a veteran CounterStrike/TFC/Quake (Red Rocket, Digital Mafia, along with others) clan. We'll definitely be joining the AGO and be based out at the West Coast.

Zatrais
2003-03-27, 05:29 PM
Dual miniguns... Can't beat filling the air whit more lead than the person you're aiming at has atoms =)

The President
2003-03-27, 05:31 PM
Alright man, Im a representative of Iron Rain, If your ever on the eastcoast server and need some support we are fellow TR.

-The President:sniper:

The President
2003-03-27, 05:32 PM
Good call Zat. So true.


-The President:sniper:

SpacemanSpiff
2003-03-27, 05:32 PM
Booyah. :) You guys a part of AGO as well? Watch out for them Sturmies... from what I saw, they're the scariest NC outfit and they're based completely on the East Coast.

The President
2003-03-27, 05:52 PM
Thanks for the heads-up buddy.


-The President:domotwak:

SpacemanSpiff
2003-03-27, 05:59 PM
http://www.sghq.com/ps/

Fear them. :evil:

Tobias
2003-03-27, 06:01 PM
why not give the pool 9 options, so you could pick which max out of all 9 you liked best, cause, like, what if your really really like the AA Vanu max, it goes under the other, and you feel left out.

SpacemanSpiff
2003-03-27, 06:03 PM
That's a grand idea.

MiniOrca
2003-03-27, 07:16 PM
glad to see this is a popular poll, anyway, just was checking, rying to find my personal favorite MAX, want o go pure AI, but not sure if i should go NC or TR lol

MiniOrca
2003-03-27, 07:23 PM
or VS, sorry bout that lol, they all seem so good lol, basically my concept is this




TR(fills the air with more lead then you have atomes):thx zatrais: lol
NC(boot up a nice shield and shoot high powered bullets every shot, slow shot tho
VS(jump around like a crazy person and shot lazer beams at the target)

MrVulcan
2003-03-27, 08:54 PM
I say none, I am going max hunting with my phenix :p

If I wanted to be in armor, I would grab a Vangaurd

Matuse
2003-03-27, 09:40 PM
The thing I wonder, is how many AV/AA MAXs will be around at all. Most of the action in the game will likely be around bases, where the usefulness of vehicles and aircraft is limited, and thus so are the weapons designed to kill them.

Between Galaxys only being able to hold 2, and not being able to respawn at an AMS with MAX armor, I see MAXs as being primarily defensive in nature. However, that could lead to lots of AV MAXs on offense to pop the AI MAXs on defense so a base can be taken...I guess what I'm really saying is that it's hard to say what will happen without actually playing the game.

I'll go off and sit in the corner now.

Peacemaker
2003-03-27, 09:56 PM
I personaly think that the best AV max will be the NCs. I mean think about it a huge supply of guided missles compaired to trying to arc nades that probly have a very low range. Tr probly have the best AA max tho with those flak cannons (altho the NC may take that one also) no idea on the Vanu max. I would prefer a huge amount of SAMs to Flak or a sphere of energy tho.

Streamline
2003-03-27, 11:01 PM
No MAX is without defenses vs. Infantry, be it AV or AA. You can use the locking weapons deadhead and although not ment to fight infantry, can none the less.

That said, all of the AV MAXs have their appeal. IMHO (& unbiased) the TR AV MAX is prolly the most threatening if he sees you first. The ground pounder weapon could be very devistating. Not just to enemy units but team aswell. TR AV MAX has alota potential for being TK machine.

The NC AV MAX??? ...lots of bread ...lots of butter here. Everybody's used a missle launcher before right?

The VS AV MAXs "aggravated" damage, plus its mobility should be able to stay clear of NC and take appart a deployed TR MAX by just stickin' and movin'.

Either way i think the AV MAXs > AI MAXs & offer more versitility.
http://www.computerpannen.com/cwm/contrib/edoom/Thinkingof_.gif

Zylos
2003-03-27, 11:56 PM
my votes for the TR max, though im gonna be NC, TR has the coolest looking max, and the anchor + chains guns are awsome!

Crimson Haven
2003-03-28, 02:47 AM
TR AI MAX all the way man. I mean look at the color combo, the sexiness, the sleekness.

And the VS MAX? I thought it would be sexy and sleek but its movement looks so not sexy.


So...do you concur?

Madcat
2003-03-28, 03:09 AM
VS all the way

RCB_Ghost
2003-03-28, 03:19 AM
Here's my way of thinking.
Can't a AV/AA MAX shoot up infantry as well?
True, it'll will probley only take out the infantry's armour before it touches their health. But those rounds are ment for taking out like 500 (or whatever level armour) a tank has. It'll rip through infantries armour in a matter of seconds.

Soldier: HA HA! Foolish MAX! You're an AV MAX, your weapons can't touch my health till you deplete my armour. By which time I will surely destroy you.
*MAX fires a 5 sec burst at the soldier. His armour is now 0*
Solider: :O_O:.

mikkyT
2003-03-28, 05:31 AM
You forgot the most imporant option:

5. Max schmax, MAX is for pussies! Go Infiltrator for some REAL mans action

Zatrais
2003-03-28, 05:45 AM
Mikkyt

If you think running around in blue spandex, lurking in the shadows and stabbing men in the back is a real mans game.....

:D

mikkyT
2003-03-28, 06:25 AM
better gay than vanu!

MiniOrca
2003-03-28, 06:35 AM
better gay then vanu!



:rofl: :lol :lol :rofl:
:rofl: :lol: rofl:

MiniOrca
2003-03-28, 06:50 AM
dont mean to :spam: but have a comment on the AV MAX. Dont forget when your fighting in a battle you hve to lock onto to enemy troops. When youre in a huge firefight you wont want to take the time to find one troop lokc on then kill. You just want to spray bullets all oer the place and kill as many as u can as quick as you can. Of course the advantage to AV is you dont have to really worry about griefing.

Zatrais
2003-03-28, 06:53 AM
Depends on what what side...

Letting it rain grenades from a clamped down dual pounders MAX dosn't need lock...

Can also dumbfire all the targeting weapons you know, if you're NC... not sure if the VS AV lockson.. bet it does since both the AA and AI has homing to some degree.

MiniOrca
2003-03-28, 07:02 AM
Letting it rain grenades


ok didnt kow you could dumbfire as well. but wouldnt raining grenades give you mega grief points, depending on the situation of course. Oh well they all sound awesome but i think AI is the one for me hehe

Zatrais
2003-03-28, 07:10 AM
Point is to let the grenades hit the enemy not your friendlies ;)

Should be to much of a problem aslong as the friendlies don't start to want to knife the enemies hehe...

MiniOrca
2003-03-28, 07:14 AM
hehe im sure it sounds easy, but in other games i played raining grenades sometimes helped them more then you, but not sure about this game, and BTW is it true that if i die and repawn at an AMS i cant switch into my MAX, because im getting MAX and agile so i can pilot stuff, dont want to start fighting in an agile suit.

Zatrais
2003-03-28, 07:15 AM
Can't spawn MAX armors at AMS's annymore..

but its still beta so it could be changed again.

mikkyT
2003-03-28, 07:21 AM
If you're a MAX and your bound at the AMS, does it spawn you in your next armour down or does it not spawn you at all??

OR do you always spawn with nothing and have to kit up (that would make most sense, theres a limited equip terminal on the AMS which does not allow you to get MAX armour)

Crimson Haven
2003-03-28, 07:47 AM
MikkyT: No you will be spawned in standard armor and have to get the MAX from AMS. See the fileplanet movie for the example

do you concur?

Zatrais
2003-03-28, 08:08 AM
Can't get MAX's from AMS's annymore.. been changed. Wheter or not you spawn whit your basic kit or a preconfigured kit *shrug*

Streamline
2003-03-28, 09:46 AM
Originally posted by MiniOrca
dont mean to :spam: but have a comment on the AV MAX. Dont forget when your fighting in a battle you hve to lock onto to enemy troops. When youre in a huge firefight you wont want to take the time to find one troop lokc on then kill. You just want to spray bullets all oer the place and kill as many as u can as quick as you can. Of course the advantage to AV is you dont have to really worry about griefing.

You're right you shouldn't :spam: particularly when you don't know what you're talking about. Locking weapons don't lock infantry. Only MAXs and other vehicles. All of the AV and AA MAXs that have a locking type weapon can fire that weapon "deadhead". Meaning without lock. Which by now should be common knowledge. :domotwak:

Streamline
2003-03-28, 09:50 AM
Originally posted by MiniOrca



ok didnt kow you could dumbfire as well. but wouldnt raining grenades give you mega grief points, depending on the situation of course. Oh well they all sound awesome but i think AI is the one for me hehe [/QUOTE]

See. That why you shouldn't :spam: . I wasted all that time commenting on something you already know. :blowup: :love:

Shryn
2003-03-28, 10:48 AM
I certainly hope there will be several AV maxes mixed in with our AI Maxes, simply to take out the enemy AI Maxes. :)

Don't need AA Maxes, I'll take out aircraft with my Reaver. :D

NeoTassadar
2003-03-28, 11:45 AM
If you try that, Skeeters will hand you your charred ass on a silver platter.

glsauron
2003-03-28, 11:46 AM
NC is best AI
VS is best AA
NC is best AV

Shield is good but it 1/2 your fireing rate at the same time :(

Who gives a rats @ss about mobility? Your in a MAX. You wanna be able to SURVIVE as you are the BIGGEST target around and thus the most targeted.

Sure you can fire fast, but each hit does almost no dmg, and the only way your gunna be hurtin me is when I keep getting spammed: "N00bK1113rz 8 hit you for 1 armor damage" and I laugh :)

Now the VS does have the best looking weps, and armor, but the MAX has 150 LESS armor then either of the other MAXs. Most people dont know HOW to use mobility to it's fullest either. Especially indoors they are gonna get whupped.

Zatrais
2003-03-28, 11:50 AM
There is no armor difference between the MAXs annymore. Was stated by a dev (silverfrost on psu irc). Theres also several screenshots that proves it..


Annyways, the TR MAX does damage.... It dosn't do the damage on the first shot but over time it will most likely do more damage than the NC MAX.

MiniOrca
2003-03-28, 03:08 PM
Originally posted by glsauron
[B]NC is best AI
VS is best AA
NC is best AV

cant really tell that for sure unless you are a beta tester but then youll be violating your NDA. Right now tho i think we can make the assumption tht NC and TR AI maxs are just about equal

:nono:

ReneG8
2003-03-28, 07:23 PM
hmm well, but the Vs Max has the advantage of jetpacks.
Assuming a 1on1 situation with a locked Tr max, the Vs max iss gonna win, b/c he'll jump behind the Tr max, and has advantage then.

NeoDrgnMech
2003-03-28, 07:34 PM
Hrmmmm...I had heard that you can't get MAX's at AMS's anymore, too, but then the new vehicle descriptions came and I ain't sure anymore...

Type: Advanced Mobile Station
Role: Supply depot and spawn point
Primary Weapon: None
Occupants: 1
Handling: Very Poor

The Advanced Mobile Station is the lynchpin in many attack strategies. Once driven to a location and deployed, the AMS allows soldiers to store their patterns at its respawning tubes for quick redeployment after death. It also carries a full Equipment Terminal allowing soldiers to reequip in the field. When deployed, the AMS automatically cloaks beyond a short distance in order to better shield it from enemy troops.

According to that it still has a full terminal. So....*shrugs*

NeoTassadar
2003-03-28, 08:49 PM
http://www.planetside-universe.com/media/viewer.php?img_id=720
Hmmm...who won?

Zatrais
2003-03-29, 06:48 AM
VS MAX

Thats the Comet weapon aka AV weapon...

MiniOrca
2003-03-29, 07:21 AM
when a TR MAX is anchored, does that completely abolish manuveraility. Or can you still turn around etc. Becuase the VS MAX could always jump behind an anchored TR max and fire away.

Zatrais
2003-03-29, 07:23 AM
The TR MAX has a limited turning ability when anchorerd... something along 60 degrees total. Annyways, anchoring/de-anchoring dosn't take long, by the time the VS MAX lands the TR MAX will be unanchored and turned around hehe.

MiniOrca
2003-03-29, 07:24 AM
we always got something up our sleeve lol

glsauron
2003-03-29, 10:15 AM
Originally posted by MiniOrca
cant really tell that for sure unless you are a beta tester but then youll be violating your NDA. Right now tho i think we can make the assumption tht NC and TR AI maxs are just about equal

:nono:

No, Im not beta :(
I seriously think that when you are only doing 1-2 armor pts per shot your gonna HAVE to be locked to compete with somebody doing 40-50 with each shot. You need a firing rate of 25-50X faster then the NC. And you have to either get through his shield (1/2 his fire rate, so 12-25X now) or face his full fury before he takes you out.

Course, TR locked might get enough fire rate to compensate.

Mostly will depend on how good the NCs aim is. If he only hits the TR 50% of the time you can consentrate on hitting him instead of just S&P and likely win. But when locked he aint gonna be missing too much.

+ and - for all strategies as SJ has said constantly.

DarkDragon00
2003-03-29, 10:29 AM
ChainGUNS are the best, they just rip people to shreds

-Dark- CO [TEAR]

Join [TEAR] (http://tear.proboards16.com)

glsauron
2003-03-29, 11:50 AM
NUMbers! NUMbers! We want! NUMbers!
:)

MiniOrca
2003-03-29, 12:51 PM
yes you definatly are right, but the shield sucks away stamina. Now im not sure what no stamina in this game does but im guessin itll affect you. AND, anchored down we get increased fire rate. So figure in the movies i see TR fire very fast. so really the battle would b about equal depending mostly on the player. But like i said. We cant make an asumption yet, just have to wait till beta or release day.



I will defintly be testing out oth max's
:wantbeta: :wantbeta: :wantbeta: :wantbeta: :wantbeta:

MiniOrca
2003-03-29, 12:55 PM
again sorry for spam but i think they should release a movie of the NC MAX firing some shots. The most iv even seen o an NC MAX is hmm dieing in a SN by a TR ;) or running out of a base complex in the trailor. Iv never seen one fire yet. So i dont think anyone except testers know what the fire rate for the NC is.


wow bad typing sorry, hmm=him o=of

NeoTassadar
2003-03-29, 04:07 PM
Originally posted by Zatrais
VS MAX

Thats the Comet weapon aka AV weapon...
That and the TR one is out of armor and has 61 health left. But in the other screenshot he just wasted a NC MAX in the same general area, so the VS one is also fighting a softened-up target.

glsauron
2003-03-29, 04:36 PM
Thats a good point. We dont know what ones had been fighting before or the circumstances surrounding those shots.

And the shield doesn't suck stamina. It sucks a "seperate energy reserve" that recharges at approx 1/2 the rate it's depleted. Think T2 shield pack.

And NC MAX has to be fought well to win. Very your shots (shield on/off), make sure your in short range guage...etc.

TR you just decide when the ROF is worth the mobility loss.

VS you just shoot and jump occassionally.

trying to decide VS or NC now. VS looks good (all armors) NC you have a big shotgun...Can I get the shotgun from NC placed into the arm of a VS AI MAX (replace the default wep)?

Moloch
2003-03-30, 02:24 PM
nope, the maxes are the only things unique to an empire that can't be pillaged.

glsauron
2003-03-31, 09:58 PM
*evil grin*
NC ed with a lasher and lots of energy cells...along with a jackhammer...:D

mr_luc
2003-03-31, 10:08 PM
I have to go with the Vanu MAX all the way here.

I don't compare Planetside to Tribes, but a relatively fair approximation might be made using one of the more popular mods as an analogy. You have the super-heavy armor with lessened jumpjet ability (not the heaviest armor, that thing could barely fly at all), but with EXTREMELY powerful and high rate-of-fire weapons. Now, granted, this is NOT a good example because even in the Tribes mods they never took away the jumpjet ability for all armors. But it's not bad.

The uber-heavy armors with the massive, superfast guns would chew right through newbies, just demolish them. But smarter players would use obstacles to their advantage, and because of their mobility, they could choose to initiate every single shot -- leaving the less mobile armor to try and take opportunities created by the more mobile armor.

The VS MAX seems to me to be the number one choice. The other's don't even come close. Even if the VS MAX had 1/2 the firepower of either of the other AI MAX's, and half the armor, I still might take it, just because the mobility of those jumpjets is going to be SO important in base combat.

NeoTassadar
2003-03-31, 11:12 PM
I agree.:rock:

Silencer22
2003-04-01, 12:48 AM
Simply NC, OR Vanu because they look the coolest...

NeoDrgnMech
2003-04-01, 12:52 AM
http://www.genesoul.net/junkpile/bmdance.gif

Black Mage Says: VS all the way!

LesserShade
2003-04-01, 09:33 AM
Originally posted by mr_luc
I have to go with the Vanu MAX all the way here.

I don't compare Planetside to Tribes, but a relatively fair approximation might be made using one of the more popular mods as an analogy. You have the super-heavy armor with lessened jumpjet ability (not the heaviest armor, that thing could barely fly at all), but with EXTREMELY powerful and high rate-of-fire weapons. Now, granted, this is NOT a good example because even in the Tribes mods they never took away the jumpjet ability for all armors. But it's not bad.

The uber-heavy armors with the massive, superfast guns would chew right through newbies, just demolish them. But smarter players would use obstacles to their advantage, and because of their mobility, they could choose to initiate every single shot -- leaving the less mobile armor to try and take opportunities created by the more mobile armor.

The VS MAX seems to me to be the number one choice. The other's don't even come close. Even if the VS MAX had 1/2 the firepower of either of the other AI MAX's, and half the armor, I still might take it, just because the mobility of those jumpjets is going to be SO important in base combat.

Unfortunately the jump jet doesn't buy the VS max anything once he is inside a base. The base is cramped, and the TR clamp down makes it a defensive juggernaut.

Ruthless
2003-04-01, 01:13 PM
outdoors = vanu max specialty
long narrow hallways/corridors = tr max specialty
close range/immobile targets = nc max specialty

EarlyDawn
2003-04-01, 01:41 PM
Good luck forcing your way down a cordoor with a clamped MAX at the end.

ShadowViper
2003-04-01, 02:12 PM
I believe that the NC max is gonna be the best inside bases. Even if theres a tr max calmped down on the other end, the nc could just use the shield.

Zatrais
2003-04-01, 02:14 PM
Doubt the shield would last long vs a clamped down TR AV MAX....

Tolvy
2003-04-01, 02:41 PM
Time for my $.02
I'm not going to put down the Vanu and NC MAX's just because i'm TR. I'll look at this topic from a neutral stance.

The Vanu MAX would be the best if the person was good with the jump jets. The AI MAX can lock on, but at the cost of twice the energy, so if you fight short term, go rest up and come back, this will be very effective.

The NC MAX has the biggest advantage. It doesn't require skill to use the sheild like you do with the jump jets. You can freely shoot without taking damage for a short amount of time. Good for a few quick kills without getting hurt.

The TR is probably the weakest of the three. When you anchor, you lose the ability to turn so all infantry would have to do would be to go outside the 60 degree turning radius and they couldn't be hit.

There you have it.

MiniOrca
2003-04-01, 03:51 PM
well im not going to compare to tribes either but i was flying around with my jetpack one day and saw a juggernaugt armor (i was in scout) his aiming SUCKED. And i happened to be good at aiming. I take out a spinfusor(high dmg, slow refire rate, explosive disc shooter) jumped all over the place and pounded the ground near him. I was hardely touching him. Then he takes out dual chainguns and shoots all over the place hitting me rarely but eventually i died, so thats what got me into the idea of haing a MAX in the first place. Anyway i know it wont be like that in PS but i do have the feeling in a MAX you will be able to take out multiple troops at a time., thatll be sweet, but i will have to agree with the previous post. I think Vanu will suck inside and be good outside against most. NC will be good at close quaters, inside and outside. TR will be awesome inside and ok outside, i say this because in a previous post someone stated that it takes a very short time to unanchor. If anyone comes close enough to the TR MAX the guy (hope fully) will not b stupid enough to stay anchored and let the guy run behind him. He will unanchor and start moving around. Some people fail to realize that the tR MAX wont be useless un-anchored

mr_luc
2003-04-01, 04:07 PM
I agree, totally.

My hunch is that NC and TR MAX armors will be almost exactly equivalent in one-on-one combat. I'll bet that if an NC MAX stood 20 meters from a TR MAX, both AI, and the TR MAX locked down and the NC MAX activated his shield, they would probably kill each other almost exactly as fast.

In a tunnel situation, that's really what you've got. The TR MAX can blanket a tunnel with fire -- but if someone can manage to shoot that MAX and get away with it (like bouncing projectiles around corners, or popping off shots while ducking around the corner) the TR MAX won't last nearly as long as the NC MAX. Which is definitely a fair trade-off. I think that both TR and NC MAX armors are going to be EXTREMELY useful for controlling narrow, confined spaces.

However.

To me, all that means is that it will be a bit harder to flush you guys out. The way I look at it, even in the larger, more extensive underground bases, if we're knocking on your door enough that you need that kind of tunnel defense, we've probably already won. Now, that's not to say it won't balance out -- but I really think that the Vanu MAX will better in the combat around the bases. The odds are slightly against them overall if there are no obstacles around, I would say -- but give us something to work with, and we have the tool (jets) to shape it to our terms.

Zatrais
2003-04-01, 04:14 PM
TR MAX can bounce nades round corners ;)

Annyways, you can't boost around like in tribes. The recharge time is just to long. Sides, the booster won't help much against the NC MAXs homing rockets. Will be some problems for the TR MAX i guess, for the breif time you're up in the air... But then again, the TR MAX can just lob nades over your obsticals.

NeoTassadar
2003-04-01, 04:44 PM
Originally posted by Zatrais
Annyways, you can't boost around like in tribes. The recharge time is just to long. Sides, the booster won't help much against the NC MAXs homing rockets. Will be some problems for the TR MAX i guess, for the breif time you're up in the air... But then again, the TR MAX can just lob nades over your obsticals. I highly doubt those homing missles are 100% accurate. Even if they are 99% on a moderate speed target, if you take off quickly and suddenly like the VS MAX, that would foil almost ANY tracking system ever used in games. Boosting often is not the point here, it's sheer speed/distance.
BTW, are you sure about the lob on those grenades? Because if you could effectively hit something on the other side of the wall, it would be crappy AV unless you somehow snuck up on the vehicle (in a MAX, no less).

Zatrais
2003-04-01, 05:21 PM
Originally posted by NeoTassadar
I highly doubt those homing missles are 100% accurate. Even if they are 99% on a moderate speed target, if you take off quickly and suddenly like the VS MAX, that would foil almost ANY tracking system ever used in games. Boosting often is not the point here, it's sheer speed/distance.
BTW, are you sure about the lob on those grenades? Because if you could effectively hit something on the other side of the wall, it would be crappy AV unless you somehow snuck up on the vehicle (in a MAX, no less).

You can dumbfire them, annyways i hardly had problems hitting flying players in tribes... doubt i'll have to much problem hitting a slower and bigger target like the VS MAX. Sides, from the looks of the official trailer it dosn't take off that fast or move that fast while boosting.

Not sure what you mean whit the grenade question, clarify please :)

NeoTassadar
2003-04-01, 05:28 PM
Fast enough, high enough. Dumbfire would be harder. The grenades' lob.

glsauron
2003-04-01, 06:10 PM
The TR AV MAX (travmax) weapon is the pounder. It fires twin granades. The granades can be set to either exlope on contact, or can be set to explode at 2 seconds, whether thats from launch or from first contact we dont know (or I dont). So if a travmax locks down and then starts lobbing granades wildly. Somebody is gonna get real hurt. AoE and decent damage too.

Id almost think its better then the AI weapon, but the AI wep will be most usefull indoors at corridor defense. Try that with a pounder and your gonna kill yourself. But corners make an interesting possibility.

mr_luc
2003-04-01, 07:58 PM
Originally posted by MiniOrca
well im not going to compare to tribes either but i was flying around with my jetpack one day and saw a juggernaugt armor (i was in scout) his aiming SUCKED. And i happened to be good at aiming. I take out a spinfusor(high dmg, slow refire rate, explosive disc shooter) jumped all over the place and pounded the ground near him. I was hardely touching him. Then he takes out dual chainguns and shoots all over the place hitting me rarely but eventually i died, so thats what got me into the idea of haing a MAX in the first place. Anyway i know it wont be like that in PS but i do have the feeling in a MAX you will be able to take out multiple troops at a time.

Yeah I know the mod. Shifter, great mod for casual play. I always play that when I'm tired.

The thing is, nukes aside, I honestly can't remember EVER getting killed by a Juggernaught. Especially in Scout armor -- I don't hit the ground next to Juggernaughts, I nail their asses exactly -- because I am LEET!

Although seriously in that situation I would just ski far enough out of his active chaingun range to kill him with my laser rifle, because taking out a Jugg is a big job and I would'nt waste discs on it . . . kind of silly to be sitting back plinking away at him, but then again, a one-on-one in the open between a Juggernaught and a Scout is kind of funny. :lol:

Anyways, back on topic -- it all depends on the jumpjets. Until I know what those are like, until I've played as a Vanu MAX, I really won't have anything other than speculation. Maybe the wait for them to reload is just too long. Maybe AA weapons can acquire a jumping MAX just too fast. Maybe maybe maybe.

When Open Beta kicks off, then I'll know. :)

MiniOrca
2003-04-01, 09:14 PM
Originally posted by mr_luc

Anyways, back on topic -- it all depends on the jumpjets. Until I know what those are like, until I've played as a Vanu MAX, I really won't have anything other than speculation. Maybe the wait for them to reload is just too long. Maybe AA weapons can acquire a jumping MAX just too fast. Maybe maybe maybe.

When Open Beta kicks off, then I'll know. :)




very true, very true. Until then i guess we all have out own personal opinions, hehe

glsauron
2003-04-03, 12:55 AM
Originally posted by mr_luc
Anyways, back on topic -- it all depends on the jumpjets. Until I know what those are like, until I've played as a Vanu MAX, I really won't have anything other than speculation. Maybe the wait for them to reload is just too long. Maybe AA weapons can acquire a jumping MAX just too fast. Maybe maybe maybe.


Reload is twice as long to recharge as it took to use um, and when your in air you cant change direction. Its whatever you were doing at the time of launch.

VSJJs=Useless.


Locked TRAVMAX vs Shielded NCAVMAX depends on the hallway and support. If its really long TR has the advantage of time. Wear out the shield and drop the NC. If its short the NC can just shoot the guy till he drops. Or have a Med strafe in, launch a rocklet, and then strafe out again. Then launch a cople nades and the TR is in shreds.
Course, the TR can have support too.
I think in hallways the shield wont actually be used by NC too much. 1/2 the fire rate is a big draw on your power. Shield would have to be a done deal (nothing gets through and nothing drops the power except for energy supply, meaning time) for the shiedl to have a big play.

As always, we wait :)

And dont forget that even after release TONS of stuff will change every month. So the lock may be more powerful one month and the shield the next...Sorry VS, you just get to use Meds :)

NeoDrgnMech
2003-04-03, 01:23 AM
Originally posted by glsauron
Reload is twice as long to recharge as it took to use um, and when your in air you cant change direction. Its whatever you were doing at the time of launch.

VSJJs=Useless.

If you've played Mechwarrior 4, you'd know how annoying those useless JJ's can be. Nothing like a group of 4-5 mechs hanging out behind a wall, using their JJ to just crest the wall, fire off a salvo, and drop down before anyone gets a shot off. After a couple times it starts looking like a whack-a-mole game. Then when everyone's got their crosshairs aimed at that wall, waiting for them to pop-up, they've already moved over to another area and are still causing havoc...

Hmmm...actually, that don't sound like a bad idea for PS...*writes it down*...