View Full Version : PS to turn into MECHside?
thegame109
2003-03-27, 05:58 PM
I think the MAX armour is too easy to get,i mean at the moment i think everyones going MAX?.
I don't want this game turning into mechwars,also it seems that the MAX is an awsome so it shoudl be made VERY VERY HARD to get?!
SpacemanSpiff
2003-03-27, 06:00 PM
For the longest time, I thought everyone was going to become a pilot. *shrugs* I'm still going to try it out myself.
Zatrais
2003-03-27, 06:02 PM
Woudn't sweat it...
Would be more worried bout not having enough grunts for annything because of all the guys thats gonna be cloakers and pilots hehe
thegame109
2003-03-27, 06:04 PM
Good,i still can't decide on the MAX i wanna get?.I'de like to be a vanu because i like the look.But there MAX does'nt seem to be as good as the tr,nc?!
Mauser101
2003-03-27, 06:04 PM
Negatory my good man. Myself and several others will be specifically hunting MAX armor with pheonix rockets. :chomp:
There will be grunts, and we will be actively qwning the MAXs out there. :)
thegame109
2003-03-27, 06:06 PM
hmmm maybe your right
Trebor95
2003-03-27, 06:10 PM
cool :) an Anti-Max outfit :)
When it is released I think I'm going to be supply/pilot/grunt :)
not skilled enough in sniping, armor etc. :)
not at the start,
Tobias
2003-03-27, 06:16 PM
5 guys in a Delv, armed with decimators/phenixs with lotsa exta ammo in the Delv, they could hunt MAX's easy. Have 2 of them be medics for revives.
It's going to be hard to assault with a bunch of Maxes--Galaxies and Sunderers only hold two each, and you can't switch into one at an AMS. You could run back every time, but that might get lame vs. simply spawning at an AMS.
Venoxile
2003-03-27, 06:29 PM
Originally posted by Tobias
5 guys in a Delv, armed with decimators/phenixs with lotsa exta ammo in the Delv, they could hunt MAX's easy. Have 2 of them be medics for revives.
?? Medics can revive? Sweet, I thought they could only heal, I was thinking about how cool it would be to revive like in wolfenstein just yesterday.\
Also, I'm planning on being a gauss/phoenix/combat engineering grunt with an AI Max cert for defending bases.
Ginzue
2003-03-27, 06:29 PM
The Chaos Warriors plan to have a Platoon of ONLY MAX armors :D Now wont that be just a bit scarey for the enemy :p
Go to http://chaos-warriors.com and go to warriors and click on the MAX section.
Gammit10
2003-03-27, 06:30 PM
Originally posted by Mauser101
Negatory my good man. Myself and several others will be specifically hunting MAX armor with pheonix rockets. :chomp:
There will be grunts, and we will be actively qwning the MAXs out there. :)
I too will go MAX-hunting. How fun it will be...
RCB_Ghost
2003-03-27, 06:41 PM
Originally posted by Seer
It's going to be hard to assault with a bunch of Maxes--Galaxies and Sunderers only hold two each, and you can't switch into one at an AMS. You could run back every time, but that might get lame vs. simply spawning at an AMS.
This doens't effect me in any way. But.... I heard, from another thread, that you could switch into a MAX armour at an AMS?
thegame109
2003-03-27, 06:45 PM
Won't there be too many max's about the place?
Irnbru
2003-03-27, 06:56 PM
max is for nubs, gimme a rocket launcher and reinforced armor any day!
Warborn
2003-03-27, 06:56 PM
There won't be too many MAXs. MAX armor, unlike regular infantry armor, is extremely specialized. An anti-infantry MAX will obviously give infantry a hard time, but he might as well lay down and die if he encounters a heavier combat vehicle like a Marauder or Prowler, becuase his weapon isn't going to do much to it. Same goes for an anti-vehicle MAX against infantry or airpower.
That specialization, coupled with the fact that you're a big walking bullseye for everyone nearby with an anti-vehicle weapon makes your job pretty perilous. Obviously there'll still be MAXs, but I think the guy who wrote that journal saying everyone was either a MAX or an infiltrator was full of it, or just mislead.
quiet
2003-03-27, 07:00 PM
Originally posted by thegame109
I think the MAX armour is too easy to get,i mean at the moment i think everyones going MAX?.
I don't want this game turning into mechwars,also it seems that the MAX is an awsome so it shoudl be made VERY VERY HARD to get?!
I don't think making the MAX hard to get is the answer, it just has to be balanced. It does concern me that the only obvious reason for not using all MAXs is so that you can have support troops, and since reinforced armor can be 2 at once it seems like the ideal squad might be mostly MAX with 2 or 3 support which would have to use a vehicle to keep up with the MAX sprint ability.
BTW in a recent beta post it was you could no longer get MAX armor at an AMS (play balance tweak).
From the Gamer's Pulse preview:
I say semi-functional [AMS equipment terminals] because at time of writing, these terminals do not allow players to equip MAX armor (a change only a few days old).
So, right now in beta, no spawning at an AMS and picking up a MAX suit. Makes sense, and is likely to reduce MAX offensive capability, which is probably what they're aiming for.
RCB_Ghost
2003-03-27, 07:32 PM
Originally posted by Warborn
There won't be too many MAXs. MAX armor, unlike regular infantry armor, is extremely specialized. An anti-infantry MAX will obviously give infantry a hard time, but he might as well lay down and die if he encounters a heavier combat vehicle like a Marauder or Prowler, becuase his weapon isn't going to do much to it. Same goes for an anti-vehicle MAX against infantry or airpower.
That specialization, coupled with the fact that you're a big walking bullseye for everyone nearby with an anti-vehicle weapon makes your job pretty perilous. Obviously there'll still be MAXs, but I think the guy who wrote that journal saying everyone was either a MAX or an infiltrator was full of it, or just mislead.
Unless a group of MAXs formed into a wolf pack, and have an equal amount of AA, AV, and AI MAXs. That would be an unstopable force.
Deadlock
2003-03-27, 07:37 PM
max by itself's just like shootin a deer.
a group of maxs...maxie...maxies? errr, whatever, well thats like shootin a heard of deer.
grouped max(pluraled) along with support infantry and possilby air support or tank support is like tryin to shoot deer surounded by heat seaking hunter killin midgets with rabies that have one thought and one thought only, to give u rabies and an std.
guess the point im tryin to make is that a max isnt as battel owning as most people fear... i guess thats my point, i dunno, im tired.
I think they would be highly stoppable. Nothing is 'unstoppable'--a bunch of maxes would have very low mobility and a train of support engineers.
Irnbru
2003-03-27, 07:42 PM
a balanced group will always prevail :D
RCB_Ghost
2003-03-27, 07:45 PM
I agree @ Deadlock. But a pack of 5 AI MAXs to take care of any enemy infantry, 5 AV MAXs to take care of any enemy vehicles, and (yes, you guessed it). 5 AA MAXs to take out any enemy aircraft, and that will be near unstopable.
Pilgrim
2003-03-27, 07:50 PM
Correct me if I'm wrong here (and I'm sure you will)
But max armor can't use any of the Med kit or the Engineer or the Hacking tools...
So bring on a big MAx force, they'll never take a base, and will only last as long as they can independent from resuply, medics, or repair.
I think we'll see 2-3 max armours for every 6-8 of people doing other things and seaking versatility.
Just my thoughts,
Deadlock
2003-03-27, 08:01 PM
pretty sure an eng. can fix a max's boo boos
Ginzue
2003-03-27, 08:24 PM
Unless a group of MAXs formed into a wolf pack, and have an equal amount of AA, AV, and AI MAXs. That would be an unstopable force.
I agree, a platoon of MAX's would be very scary for the other guys. Think about 10 AI, 10 AV, 10 AA. And in the battle there would still be Tanks/Inf/Air and such to help them.
SandTrout
2003-03-27, 08:43 PM
MAXes may be specialized in destroying air, infantry, or [ground] veichles, but that doesn't mean that they are invunerable to those types of attacks.
A reinforced armor can carry a thumper or phoenix to fire over hills or arround corners, and it still can have a medical and repair equipment to fix any damage that AI MAX'es can do to it at medium-long range(MAXes are slow). The AI MAX'es however must fire in a line of sight and are unable to repair themselves and their squadmates.
If you have a medic and an enginer in the group, they could be picked off by snipers or thumper/punisher greande and leave the MAXes stranded and being slowly worn away.
Ginzue
2003-03-27, 08:46 PM
What if thats the plan of the MAX army also? Im talking about if there was a Platoon of MAX's, A Platoon of all assault Infantry, and a platoon of sniper/stealths? That would really hurt the other army.
Irnbru
2003-03-27, 08:46 PM
cant wait to fire a Striker up a MAX's butt :D
Warborn
2003-03-27, 09:00 PM
Originally posted by RCB_Ghost
Unless a group of MAXs formed into a wolf pack, and have an equal amount of AA, AV, and AI MAXs. That would be an unstopable force.
Nah. They'd all die horribly to an equal size force of infantry using anti-armor weaponry.
Ginzue
2003-03-27, 09:17 PM
But dont the MAXs have anti-infantry :D
Incompetent
2003-03-27, 09:23 PM
yeah, one out of three, who do you think they would shoot first. You HAVE to operate with a balanced force, the shock of running into a MAX platoon might be scary and possibly deadly the first time, maybe the second, but give the infantry a little bit of experience fighting you, and you'll get owned like never before.
Matuse
2003-03-27, 09:25 PM
Im talking about if there was a Platoon of MAX's, A Platoon of all assault Infantry, and a platoon of sniper/stealths? That would really hurt the other army.
You are talking about ~90 people in those 3 platoons...of course a large force like that is going to really hurt. Until the opposition brings 120 and lays waste to it.
Nothing is unbeatable.
Streamline
2003-03-27, 10:20 PM
Mechside??? I was hearing more like Counter-Tribes.
RCB_Ghost
2003-03-27, 10:32 PM
Originally posted by Warborn
Nah. They'd all die horribly to an equal size force of infantry using anti-armor weaponry.
Equal size? Well that would be if an infantry soldier were equal to one AI MAX........ which it isn't.
We don't know enough about the gameplay to debate this, really, but I suspect anyone that wants to transport more than 8 maxes across a large amount of terrain is going to encounter serious logistical issues.
Ruthless
2003-03-28, 05:21 AM
RCB_Ghost, 15 AV maxes would own your pack of maxes.
Ginzue, 30 AV maxes would own your pack of maxes, with tanks/inf/air and such to help them.
Diversity is the path to victory.
Ruthless
2003-03-28, 05:31 AM
its a lot harder to deploy *X* number of maxes to the field than *X* number of infantry. So it all evens out in the end.
Zatrais
2003-03-28, 05:33 AM
Somehow i doubt (just using a number here) 15 MAX's would die to 15 reinforced...
I'd put my money on the MAX's.
Annyways, MAX's have a running mode.... Won't be anny more trouble moving 15MAX's than it will be moving the heavy tanks for instance.
Ruthless
2003-03-28, 05:43 AM
they still cant spawn from AMS'es
Incompetent
2003-03-28, 07:23 AM
Alright, I thought about not posting it because i didn't want another 10 page monster, but i'm going to anyway
Ok, you've got 15 MAXes, lets say, 6 AI, 6 AV and 3 AA, and i've got 15 reinforced with, maybe 6 Strikers, 3 decimators, 8 thumpers, one or two Nano apps and however many Cyclers or Flechette Rifles are needed to round out my troops rifle slots, and an assortment of BANKS, med apps and other misc stuff the pistol slots. So, we stumble on a 15 MAXes... somewhere, maybe a watch tower with it's spawn tubes down for whatever reason, maybe no more NTU's doesn't matter. Now, the AI MAXes are taking point, and we know they are coming, because the guys in the tower are watching the horizon and the towers are most likely in open areas, so their harder to assault. A few of the guys lace the doorways with boomers and the Decimators crouch and try to get a crossfire, while the Striker guys wander around on the balconies. While your sprinting up, the strikers would probably start emptying into you, shooting the AI MAXes first, and running inside once a few of the suits stop sprinting and start shooting, maybe one will get caught before he gets inside. A medic will probably sneak out and revive him, so we got maybe a 50-50 chance of getting him back, and you just lost, maybe two MAXes, both AI, five have moderate damage, another 4 have light damage and the rest weren't fired upon. Now to get to the door, you have to walk through a boomer field, that you can do absolutely nothing about, so lets just say your AA MAX walk through to make the sacrifice, but the Engineer doesn't set them off and the Decimator guys own them when the come into their field of fire. So then they decide to maybe send a few AV MAXes, hopefully that will provoke them into blowing the Boomers, this time the defenders do. So, now i've lost maybe one guy, you've lost... two AIs, two AAs, and another two AVs. So now you start trying to overrun the tower, but you lose another, lets say only two suits to boomers throughout the building, then the MAXs start taking bounced grenades and concentrated Flechette fire from two angles at strategic points, you might get four more guys before the suits are worn down, again, 50-50 chance for a rez. Sooo, your MAX platoon got... 2.5 kills on the defenders since they were aware and knew how to fight them, and i didn't even take into acount the kind of carnage that would have happened if a flight of reavers had happened upon you before you even arrived.
Now, how could we flush out the base, lets try it with, four reavers and a Sunderer. Now, the reavers come together in two loose formations, with one flight shooting at the upper and center balconies and the second flight covering the lower and center. Now, the make a fast, opening pass, trying to dodge incoming rounds while pumping fire onto anything they can see, something the MAXs couldn't do because of the weapon lock when sprinting, and force the enemy inside while the Sunderer heads straight for the front door, with the 75mm guns blazing away at the front door. Now, once they get relatively close and a little bit off to the side, the troops dismount and the reavers land in a stagered sequence for repair, with maybe one or two downed. Now, the boomers at the entrence are cleared out with (the creatively named) Mine Sweepers. Ok, so now the defenders have lost eight guys (the strikers, maybe a medic who got caught outside, and possibly one for the Sunderer) dead with 50-50 for a rez, so, now my we get into a little grenade duel with the guys inside, oh and i have a 75mm cannon or two staring down the doorway and your bodies are most likely unreachable by medics, lets say i lose one, you lose three, my guy has a 100% chance of a rez, you've got maybe a thirty, and any shots fired into the Sunderer were reparaired as happened by one of our guys. So, know we have 13-14 guys, you have maybe 9, so our two pristine AI MAX suits take point through the doorway, now, they will probably die, but they'll take maybe 7 guys out before because of the constant mainanence and supporting infantry covering their backs and providing supportive fire. You're guys bodies have been overrun, so no chance for a rez there, and anyone i lost was rezzed by a supporting medic, probably by someone from the partially abandoned Sunderer. Now, the rest of your guys are, well, doomed, because we got numbers firepower and a fallback position.
Zatrais
2003-03-28, 07:33 AM
Thats nice and all incompt....
I assume you're fighting as TR since you mention using strikers against the max's...
Now, i've noticed 2 major flaws....
If you're fighting NC they will most likely have their shields up and take alott of the pounding you can give them... The MAX's weapons sure ain't weak and the guys in reinforced won't last long against the weapons once they start getting hit.
And if you're fighting the VS then some of the MAX's would most likely boost up onto the balcony and fight you from 2 ends inside the tower to capture it and eliminate the defenders.
Annyways, it's all theoryside.. I'd rather have a mixed squad than all MAX's cause an all MAX squad can't have their losses replaced whit revives.
Not sure if MAX's can use BANK's but they can use medikits... so the MAX's can heal some atleast.
Incompetent
2003-03-28, 07:40 AM
/me fights not to respond, but cannot help it
well, when they are running up to the building, they are basically defenseless, so no matter how tough they are, they are going to take a few casualties, altho the NC shields may help a good bit, they're gonna have to turn them off if they want to be fireing with any sort of respectable ROF. Now, since the VS are fragile, i could probably take a few more of them out, and prodigious use of more boomers on the balcony might deter them from jumping, but that could be a problem.
And just to be clear to everyone, the ONLY thing a MAX can use is it's guns and a medkit, and if you haven't noticed already, i am in love with the ACE
Zatrais
2003-03-28, 08:07 AM
VS MAX's are not anny more fragile than the others.
It's changed.. All MAX's have the same armor value of 650.
Annyways, your plan is nice on paper... how it would work in the game i don't know.. To hard to analyse cause well i got no idea how manny striker shots a max can take hehe. I do however think that you're underestimating the raw firepower of the MAXs..
Remember, MAX's are players too... they'll try to adopt to the situation and try different things. Using an AA MAX whit a shield up to take the decimator shot, turn off the shield then spam missiles to supress the defenders while the rest of the AI MAX's go in and rip you a new one whit the shotties. The ROF of the scatter cannon is pretty nice and i doubt it would suffer to much under the shield.
Incompetent
2003-03-28, 08:12 AM
Hm, didn't know they changed the armor values, but your right about it all being academic at this point, i just think that prodigous use of ACEs and a fighting retreat style of gameplay will be able to overcome MAX heavy units.
Zatrais
2003-03-28, 08:14 AM
Yeah course, longer the fight last the less chance the MAX's have to win because they'll be worn down armor vise while the reinforced guys can repair eachother and heal...
well placed ACE's will also be nice... damn mines and boomers hehe.
shiflett
2003-03-28, 12:29 PM
This is all well and good, but you have to remember that being in a Max doesn't mean shit if you are a crap shot. At the end of the day it comes down to tactics and SKILL . I do realise that the Max's can take one hell of a pounding compared to everything else but still doesn't mean 1 MAX who can't shoot straight will kill 1 grunt who is very skilled. Now i assume that this whole debate is not taking this into account?
Zatrais
2003-03-28, 12:31 PM
The debate kinda assumes that the players can aim... else there is no point.
2coasts
2003-03-28, 03:24 PM
since MAX's are mainly defensive, things will be somewhat simplified. worry about them when attacking, not defending (as much)
Warborn
2003-03-28, 04:00 PM
Equal size? Well that would be if an infantry soldier were equal to one AI MAX........ which it isn't.
Sure they are, as long as they stay out of range and fight in an area that suits them.
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