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View Full Version : *Sigh* I tried to like it, but I don't like it. *Shurg*


Tatwi
2012-11-22, 11:00 PM
I tried. I really did, but at the end of the day... as much as I like blowing things up (in video games...), Planetside 2 just isn't "fun" for me.

Here's why,


Death to "random" is far to frequent.
Runs like crap, making it extremely hard to aim left-right or fly anywhere worth while flying. Yet I get a nice 50 to 80 FPS when nothing is going on...
No collision detection, so enemies just run through you and dance in circles - hello WoW "PvP". And other assorted flavors of cheese.
Large swaths of people just want to "win", so organized groups always slaughter randoms rather than having the balls to go head to head with other organized groups.
All of the organized groups that I played with through beta were pointless zergs, but that's ok because that's all this game is. One giant spastic, tactic-less zerg. No one "owns bases", they simply cap them and move on.
Death happens way too quickly.
Flying is so slow (like WWI biplane slow...) that it's boring.
"Dog fights" are a bloody joke... OMG it's laughable to watch people twirl in circles while stopped in mid air. What's more laughable is when they brag about how awesome they are lol... I'm not looking for a "flight sim", but something far less pathetic would have been nice.
There is absolutely nothing to do beyond shooting people and blowing things up. Repair? Why bother? Heal/Rez? No need, they can respawn near by 95% of the time. Hack a terminal? OK, now what do I do for the other 99.9999999% of my play time? Nothing, because the game is as shallow as toddler pool.
There is no point to the game. None (and no one who plays it really seems to care *boggle*...). Woo... you get a bonus if you capture a map. Wow! I AM SO IMPRESSED!


OK, I am not really impressed.

I'm bored. I was bored in the Enclave during beta too fyi - bored while bouncing all over the map capturing bases, "working as team", and "winning"... Bored when I played with some nice, organized folks on the EU server... Bored while playing with random folks... Bored, bored, bored, without remedy nor resolve.

Bored.

That said, I do find the art and the world design to be fantastic and the programing, animation, and sound design is wonderful, but none of those things compel me to keep trying to like Planetside 2. Congratulations SOE team on making the game you set out make, it's a huge accomplishment that you should be proud of! Seriously.


Anyhow, I give up.


Nothing will replace that "gaming hole" that was left by Star Wars Galaxies. Apparently I don't actually like anything else... Lucky me.

Thanks for having me in the community. It was an interesting year and half. I am sure I'll hop on and shoot some stuff from time to time, seeing as the game is free to play (and I bought 8K SC worth of stuff, because I rock /supportSOE).

Best wishes,

- Tatwi

Ps. Perhaps this is why I have not played any "shooter games" since the original Counter-Strike back in the early 2000s... I might be "over them" like I am over Diablo's "point, click, click, click, click, win, repeat" game play...

TL;DR: I am aware that no one cares. :groovy:

To lighten the mood: My favorite moment in PS2 Beta
Bang Bus - Planetside 2 Beta Style - YouTube

Drakkonan
2012-11-22, 11:36 PM
Increase TTK, increase respawn time, and reduce the amount of respawn locations.

While it wouldn't fix all the issues, I feel it'd go a long way. It's a shame the designers value the opinion of 360 no-scopers so much.

Beerbeer
2012-11-22, 11:38 PM
Maybe you're trying too hard to like it, or make it something that it isn't?

I just view and play it like a non-stop, dedicated server FPS game and I'm enjoying myself. I redeploy often on the same map and switch between the Zerg and defending bases being back hacked.

Get rid of any expectations and preconceived notions and enjoy it for what it is, a HUGE, persistent FPS game, which consists of nothing more than killing people and blowing stuff up, lol. FPS games, at their core, are pointless, but fun nonetheless if you view it as nothing more.

I think you're trying to make it something that it isn't?

The performance issues suck, though, and does degrade the fun factor greatly, but I'm lucky to be able to play it well enough that it doesn't bother me.

In any regards, I'm sorry to hear that.

thegreekboy
2012-11-23, 12:09 AM
I,for one, really like the game. It's fun, it has tactics.

If you don't like the game, don't play it. You're wastin all of our time coming here and complaining about it. The game that you want has come and passed. I'm all for deep gameplay experience but something about 30 second respawn timers and a halo ttk

Saintlycow
2012-11-23, 12:12 AM
Dude that sucks.

Personally, I enjoy the game quite a bit, but I know how you feel. Same as I felt when they released bf3. I had great expectations for the sequel, but they changed it so much.

Peace out, and hopefully you find something you like.

Ghoest9
2012-11-23, 12:17 AM
You dont seem to understand "shrug."

Anyway a lot of what you said was actually generic MMO PVP complaints.

But you do get at one real point - the turn over on everything is really really fast. It makes for a lot of action , but if what we do had more consequence and result the game might be better.

VaderShake
2012-11-23, 12:17 AM
Bye Bye

moosepoop
2012-11-23, 02:55 AM
an mmorpg junkie who doesnt like fps, mysteriously also doesnt seem to like planetside 2.

surprise BIG NOT

Mox
2012-11-23, 03:23 AM
The game is not perfect yet i agree. But i enjoy already a lot. It also not boring zhe hours fly by when i am playing. Still hope to see some zweaks but i am already happy.

Gortha
2012-11-23, 05:20 AM
/w0rd

BUT I only have the same opinion in the following points:



... One giant spastic, tactic-less zerg. No one "owns bases", they simply cap them and move on.

... Death happens way too quickly.



The main problem is, that PS2 lacks the deepness PS1 had and the features PS1 had. A Hacker could do way more in PS1 than in PS2. A Combat-Engineer could do way more in PS1 than in PS2.
Defendable Bases are needed as Some of the current Bases and Towers need to be redesigned.

SoE has to deliver these lacking features as soon as possible to make PS2 a good game.

@Tatwi

You have to look for a real organized Outfit, not a Zerg one Outfit.
With a dozend to 36 Guys, who really follow orders, follow them quick, pick classes as they are needed or told by the squad leader and stick together like a real fireteam you can take a base on your own against a Zerg.

Regards
Gortha

ringring
2012-11-23, 05:29 AM
/w0rd

BUT I only have the same opinion in the following points:



The main problem is, that PS2 lacks the deepness PS1 had and the features PS1 had. A Hacker could do way more in PS1 than in PS2. A Combat-Engineer could do way more in PS1 than in PS2.
Defendable Bases are needed as Some of the current Bases and Towers need to be redesigned.

SoE has to deliver these lacking features as soon as possible to make PS2 a good game.

@Taawti

You have to look for a real organized Outfit, not a Zerg one Outfit.
With a dozend to 36 Guys, who really follow orders, follow them quick, pick classes as they are needed or told by the squad leader and stick together like a real fireteam you can take a base on your own against a Zerg.

Regards
Gortha
Aye but gortha, he was in an organised tactical outfit, ie The Enclave.

@tatwi, I know what you mean but I disagree somewhat with the statement that the devs have created the game they wanted to, in one respect they failed to achieve on of their design goals - which was to make ps2 more accessible than ps1.
I could recite a list of things that a more complex.

The other point we need to keep in mind is that the game is nowhere near finished. To see the real planetside in my opinion you need 3 extra things:
cr5 command chat
more continents
two-ways (which implies more continents and populations below theoretical max).

I think we'll get there, in time and that means several months but maybe upto a year.

Gortha
2012-11-23, 06:20 AM
RingRing, i think so too. Let´s give the SoE-Guys a few Months of time and we´ll see a more strategic game. And with more features/ablities the classes get, we get a deeper gameplay experience too. I got still hope.

What i want to have is a real Cloaker with a small weapon slot next to the claok-Sniper we got atm. The real Stealther/Cloaker should be cloaked all the time like in PS1. Then implants like Darklight etc. to counter. Wishes...

Beerbeer
2012-11-23, 07:26 AM
/w0rd

BUT I only have the same opinion in the following points:



The main problem is, that PS2 lacks the deepness PS1 had and the features PS1 had. A Hacker could do way more in PS1 than in PS2. A Combat-Engineer could do way more in PS1 than in PS2.
Defendable Bases are needed as Some of the current Bases and Towers need to be redesigned.

SoE has to deliver these lacking features as soon as possible to make PS2 a good game.

@Tatwi

You have to look for a real organized Outfit, not a Zerg one Outfit.
With a dozend to 36 Guys, who really follow orders, follow them quick, pick classes as they are needed or told by the squad leader and stick together like a real fireteam you can take a base on your own against a Zerg.

Regards
Gortha

Actually I agree with your statement regarding the hacker and engineer.

I think they did oversimplify some things.

psijaka
2012-11-23, 08:25 AM
There are plenty of deficiencies in the game as it stands, I agree, but I'm more of a "glass half full" person and I'm hoping that significant improvements will be made over the next few months. Don't give up on the game just yet.

MooK
2012-11-23, 08:57 AM
You're right. There was a lot more that you could do in PlanetSide 1, then PlanetSide 2. They rushed it, there's no way to get around that.

Spitfires
Mines
Motion Detectors
ANTs and NTUs
Hacking
etc.

These are all non-combat functions which served a purpose to help combat roles function better. People who performed these actions did so because they wanted the empire, their outfit, and their squad to succeed. We need cohesiveness, but we need to support it. Where is the three-year plan? When are we getting information about what is coming, and how you, SOE, plan to actually support players?

Rat
2012-11-23, 09:21 AM
There wasnt really more to do in PS1 the first week it was out.....gotta give this dog some time to grow.

NewSith
2012-11-23, 09:28 AM
Let's just say - the game will get the much needed depth sooner or later. After struggling to make devs wait for extra 3 months and not getting through to them I realised that it's only up to the decreasing playercount to make them fix the game. And when the drop becomes notable, they will add the depth components we all want so much.

Conclusion: Rome wasn't built in a day.

Fyrn
2012-11-23, 09:51 AM
We (as in those that have played MMO games for the past 15 years) have been spoiled too much. We want it all and even if a game delivers on at least one of the things we really want, we complain that it doesn't have all the others.

I didn't actively play Darkfall because there was no PvE, no questing or other "casual content" and I didn't actively play EVE because I didn't like the space setting even though it was really good at sandbox PvP, like Darkfall.

Now I'm playing PS2, which is kind of the third wheel to that car, being really good at sandbox PvP, but in a FPS setting and of course I'm also still missing casual content and "a point" to the game.

But I started to "settle" and just enjoy the game for what it is instead of constantly wanting this miraculous "all-in-one" super MMO at the horizon. Who knows, maybe it'll be EQNext, or Titan, but until either of these even hit the light of day.. let's just shoot stuff in PS2 :)

One thing I've also learned over the last few years, with the "failure" of AoC, SWTOR and GW2 is that games that attempt at doing it all equally will eventually just frustrate you in the one thing you really want to do. I loved PvP in AoC - instances and bugs ruined it for me, good PvE/story couldn't save it. I _really loved_ PvP in SWTOR (man.. that Force Leap. I miss it) but thought the story was their strong point - they screwed that up (meaningless choices, too much filler) and didn't follow-up strongly, so we got bored and quit. And then, I really really liked WvW in GW2 - it delivered all it promised but when we realized it lacks depths and favors zerging without tactics, I didn't want to put much time into it anymore and the PvE just couldn't keep me around.

PS2 is really good at letting me blow up stuff. The only thing I can do is blow up stuff and the only thing they can focus on is letting us blow up stuff better. Can't go wrong :)


Where was I going with this? Oh, yea: there's a lot they need to add/fix, but as long as they focus on the right thing here instead of straying from the path that this game is on, it'll be fine. People that enjoy this game for exactly what this game is will stick around. Not like in other MMO that tried to do it all, where only 0.01% of the population still wants them to fix Illum ;)

Aaron
2012-11-23, 09:54 AM
I'm sure development doesn't stop here. The game is still lacking content and I think the devs know this. I think the most obvious problem is 3 factions and only 3 continents. The cont benefits should also be a little more beneficial.

Meta-game still needs to pull through.

Levente
2012-11-23, 10:25 AM
http://i198.photobucket.com/albums/aa304/Rush_Hour_3/Care-O-Meter.gif

Firearms
2012-11-23, 11:03 AM
Ps. Perhaps this is why I have not played any "shooter games" since the original Counter-Strike back in the early 2000s... I might be "over them" like I am over Diablo's "point, click, click, click, click, win, repeat" game play...


It can happen. I haven't liked a game properly since Battlefield 1942 Desertcombat mod - They made BF2 and left CTF out - The one bit that made the whole thing fun.....
I'd guess the same would be for PS1....

If you can adjust your goals tho, find different things to do. I wont get drawn in to the merry-go-round of Flag capping in a BF game, but I will Snipe for hours or go knife only....

Gortha
2012-11-23, 11:12 AM
There wasnt really more to do in PS1 the first week it was out.....gotta give this dog some time to grow.

Well, but they got the perfect blueprint, Planetside1...

Rarntogo
2012-11-23, 11:41 AM
What I am about to say is only my opinion so take it for whats it's worth. I like *the game* as a whole very much. Sure it has some rough edges and things that need to be worked out but as a whole I think it's pretty darn good. That said, being a long time vet of PS1, the biggest difference I see is not in the game itself. It's the players. I do not like the players as a group in PS2 as I did in PS1. Wayyyy too many snipers, guys just playing for K/D. This, imho, is contributing highly to the TTK which is too fast. The Engineer and medic classes havent taken root yet as playable entities because, like some have said already, respawn is too quick. No real penalty for death. I am sure that is something that the Devs will work out quickly so it's not much of an issue to me. Part of the growing pains. I have never hidden my dislike for the sniping class. Not that I am not good at it, I just dont like it. The fact that someone can hide, cloaked, far away from the battle, with a rifle capable of a OSOK is simply over powered and a chicken .... class. This is an FPS battle game with giant maps and thousands of players, that doesnt need a class that shortens the TTK by such a big margin. I am sure the game will get even better quickly so I havent given up on it just yet but I do share the same opinions as many that it gets boring and monotonous at times, TTK and turnaround is too fast. It's like a deathmatch game on a MUCH larger scale. Not at all what I hoped it would be but there is still time. :)

PS: Is it just my old eyes/ poor old person vision, or do the VS and NC look too much alike close and mid range? Several times I have run past a player coming around a corner or something similar and had too turn around to look close to know if he was friendly or not. Usually getting shot in the face trying to figure it out.

Lieken
2012-11-23, 12:18 PM
Don't play then.

This game does not cater to people who like Arcade FPSs. Every single one of your points stink of "OMG I CANT RUN IN AND GET QUAD FEEDS OMGGGGGGGGGGGGGGGG".

No game is perfect, but this I have to say has to be one of the smoother MMO releases i've seen, and the developers dedication is second to none, apart from indie companies really.

http://i.imgur.com/t8IHP.jpg

haberman13
2012-11-24, 04:22 PM
There are plenty of deficiencies in the game as it stands, I agree, but I'm more of a "glass half full" person and I'm hoping that significant improvements will be made over the next few months. Don't give up on the game just yet.

Exactly.

Considering how many positive changes were made in beta, I think we'll be in a sweet spot soon.

Timey
2012-11-24, 04:26 PM
I'm sorry you didn't like the game. I hated the new x-com too. I will give that game another chance later, and I hope you do too for ps2 :]

forasong
2012-11-24, 04:47 PM
op,
You might want to play something more to your speed, like Hello Kitty Island Adventure.

Jaybonaut
2012-11-24, 05:25 PM
Posts like this make me think this is troll behavior. What is the op's point? Is it to hear arguments? Is it because misery loves company? Sounds like he is outgrowing games period. There is no point to ANY GAMES not just this one.... other than spending time with friends or just having fun with random people. Video games are this and last generation's version of playing cards on the weekend - just in a different venue. There isn't any point to that either other than the enjoyment that you seek out yourself.

Tatwi
2012-11-24, 07:59 PM
Posts like this make me think this is troll behavior. What is the op's point? Is it to hear arguments? Is it because misery loves company? Sounds like he is outgrowing games period.

Oh, I dunno... perhaps the fact that I have woken up every day for the last year and half and read this forum and taken part in discussions, even on the go with my Blackberry, made me feel "connected" enough to PSU community to think it deserved more than just an uncaring disappearance on my part. When you care about people or "stuff", you tend to be considerate enough to explain how you feel and why you feel that way.

In a sentence, PS2 is not for me as my "main game", because:

I prefer games with game play systems that have the depth of the Star Wars Galaxies Beast Master (http://www.swgpets.com/wiki/Bio-Engineering) system. Read that Wiki for an hour or two and you might begin to understand what I am "getting at" here.

Sounds like he is outgrowing games period.

That's foolishly inflammatory. I still play lots of games. I'm even (very slowly) making one, because I love games (and making things). Please do not pretend to "know me", because I stated that I find Planetside 2 to be boring. "Different strokes for different folks", they say and what is written here does not reflect who I am as a whole.

There is no point to ANY GAMES not just this one.... other than spending time with friends or just having fun with random people. Video games are this and last generation's version of playing cards on the weekend - just in a different venue. There isn't any point to that either other than the enjoyment that you seek out yourself.

There's lots of "point" to many games. The purpose of a game is to facilitate "the point" and for "the point" to be an entertaining experience.

At the moment, "the point" of Planetside 2 is to "blow stuff and shoot people, with your friends". I don't have a problem with that "point", but the fact that it's the ONLY point in the game makes the experience on the whole boring for me.

See, Star Wars Galaxies also had the same "point" as PS2 (sadly wrapped up in a barely acceptable combat system - in the pre-cu, cu, and NGE versions...), but it also had huge variety of other "points" to go along with combat, which caused the game as a whole to be endless and the polar opposite of boring. To me, the perfect game would be a marriage of Planetside 2's infantry/vehicle combat systems with SWG's (circa Dec 2011) everything-else, created in the Forge Light engine. THAT would be anything but boring, because there would be all this awesome combat, with city invasions, space, vehicle combat, and blah blah, but there would be just this incredible menagerie of other important, useful stuff to do, share and focus on.

Why am I sharing all of this?

Well, obviously because I can, but mostly because PS2 and PSU deserve an explanation of why the game (and as a result, the community) isn't something I am going to pour my heart into, despite how much I wanted to. If I walk away without saying a word, no one learns anything from it and no one benefits from it. I believe that it's better to give feedback, while providing context for said feedback, than to say nothing at all. Here, the context is that while I love the combat PS2 offers, I personally prefer games that offer more variety of game play than combat alone, particularly community based game play such as SWG's grand unified community experience that was crafting/housing/cities/resources/trade.

Such a trolly post to reply to, so...

My many thanks to the rest of you for taking the time to reply. I especially liked the funny posts! :lol: :groovy: Take care!

Babyfark McGeez
2012-11-25, 12:17 AM
Very good points.
I'm having fun so far, but i totally see where you are coming from. Instead of fleshing out the MMOFPS genre, instead of improving on Planetside, they dumbed it down.

In the wake of "sandbox" becoming a major factor in online gaming (Archage, DayZ, Everquest Next(?) etc.) this just feels like a wasted opportunity. Mixing FPS with RTS elements would have been an awesome improvement for example, and infact this game screams for exactly that.
As an inspiration take a look at "Savage", a sadly underrated little shooter gem (http://en.wikipedia.org/wiki/Savage:_The_Battle_for_Newerth) that i still see as a blueprint for an awesome gaming experience (if done right).

My fear is if they really stay on the road of "battlefield in big" the interest might fade quickly for many people.

Phrygen
2012-11-25, 12:43 AM
Christ let the man vent....

you want to see real crying, go read the D3 forums and see if you don't put a gun in your mouth within 10 minutes.... course that game was shit.

Electrofreak
2012-11-25, 02:28 AM
Ermergherd, Ir trerd ter lerk irt, bert Ir dernt lerk irt. *Shurg*.

Sorry, the typo in your subject line put that in my head.

Jaybonaut
2012-11-25, 02:05 PM
Oh, I dunno... perhaps the fact that I have woken up every day for the last year and half and read this forum and taken part in discussions, even on the go with my Blackberry, made me feel "connected" enough to PSU community to think it deserved more than just an uncaring disappearance on my part. When you care about people or "stuff", you tend to be considerate enough to explain how you feel and why you feel that way.

In a sentence, PS2 is not for me as my "main game", because:

I prefer games with game play systems that have the depth of the Star Wars Galaxies Beast Master (http://www.swgpets.com/wiki/Bio-Engineering) system. Read that Wiki for an hour or two and you might begin to understand what I am "getting at" here.



That's foolishly inflammatory. I still play lots of games. I'm even (very slowly) making one, because I love games (and making things). Please do not pretend to "know me", because I stated that I find Planetside 2 to be boring. "Different strokes for different folks", they say and what is written here does not reflect who I am as a whole.



There's lots of "point" to many games. The purpose of a game is to facilitate "the point" and for "the point" to be an entertaining experience.

At the moment, "the point" of Planetside 2 is to "blow stuff and shoot people, with your friends". I don't have a problem with that "point", but the fact that it's the ONLY point in the game makes the experience on the whole boring for me.

See, Star Wars Galaxies also had the same "point" as PS2 (sadly wrapped up in a barely acceptable combat system - in the pre-cu, cu, and NGE versions...), but it also had huge variety of other "points" to go along with combat, which caused the game as a whole to be endless and the polar opposite of boring. To me, the perfect game would be a marriage of Planetside 2's infantry/vehicle combat systems with SWG's (circa Dec 2011) everything-else, created in the Forge Light engine. THAT would be anything but boring, because there would be all this awesome combat, with city invasions, space, vehicle combat, and blah blah, but there would be just this incredible menagerie of other important, useful stuff to do, share and focus on.

Why am I sharing all of this?

Well, obviously because I can, but mostly because PS2 and PSU deserve an explanation of why the game (and as a result, the community) isn't something I am going to pour my heart into, despite how much I wanted to. If I walk away without saying a word, no one learns anything from it and no one benefits from it. I believe that it's better to give feedback, while providing context for said feedback, than to say nothing at all. Here, the context is that while I love the combat PS2 offers, I personally prefer games that offer more variety of game play than combat alone, particularly community based game play such as SWG's grand unified community experience that was crafting/housing/cities/resources/trade.

Such a trolly post to reply to, so...

My many thanks to the rest of you for taking the time to reply. I especially liked the funny posts! :lol: :groovy: Take care!

...so it's the arguments one. Gotcha.

Buggsy
2012-11-25, 05:15 PM
There are plenty of deficiencies in the game as it stands, I agree, but I'm more of a "glass half full" person and I'm hoping that significant improvements will be made over the next few months. Don't give up on the game just yet.

After what happened to Diablo3, Civilization V, Master of Orion 3, TF2, BF2, SC2, SWG, WOW, Star Wars prequels, Farscape Peackeeper Wars; I am a glass is half empty person. Please don't ruin the last season of Breaking Bad.

4,3,2,1

Gale whole song from Breaking Bad - YouTube

Electrofreak
2012-11-25, 08:04 PM
After what happened to Diablo3, Civilization V, Master of Orion 3, TF2, BF2, SC2, SWG, WOW, Star Wars prequels, Farscape Peackeeper Wars; I am a glass is half empty person. Please don't ruin the last season of Breaking Bad.

4,3,2,1

Gale whole song from Breaking Bad - YouTube (http://www.youtube.com/watch?v=wugY6HNLOCo&feature=related)

I was actually sad when he died that nobody would be able to reproduce his perfect coffee machine.

Grognard
2012-11-25, 09:22 PM
Not trying to be a succinct Capt Obvious Ass, however, this statement sums up my feelings on the matter:

'Remember how much stuff wasnt in PS1... a week out of beta?'

A lot of that depth, came later. In my opinion, its comming.

Mordelicius
2012-11-26, 05:41 AM
It was jawdroppingly unfinished in closed beta that I didn't bother testing anymore lol.

Now I've tested it again, wow! They've improved so much with the base capture mechanic. Kudos to that.

It's a rough around the edges, but the core of the gameplay is there. :D

Vanu aliens are camping Esamir and spamming their OP skater tanks lol :rofl:.

Qwan
2012-11-26, 06:49 AM
Wow Ive spent less then 8k on SOE cash and im having a blast. I dont think planetside 2 is for everyone Im sorry it didnt fill that void you wanted filled, I felt the same way about tera online I miss my lineage style play :( . But I have had a blast with PS2 my girl who is a CoD fanatic now plays and she forgot all about Black Ops. Good luck finding your next game dude and may the force be with you.