PDA

View Full Version : light assault can not equip assault rifle


Bizeal
2012-11-23, 08:30 AM
i really wish Engineer could equip assault rifles . the fact that light assault can not equip one doesn't make much sense to me .

Beerbeer
2012-11-23, 08:41 AM
I agree.

krnasaur
2012-11-23, 06:21 PM
engineers already have so much going for them, repair tools, ammo resupplies, turrets

giving them strong rifles too may not be such a good idea

BTW, i play engie and run shotguns, if i need range i plop a turret down.

Bizeal
2012-11-23, 09:39 PM
I understand engineers have a lot going for them , was more of a wishlist for them . Primary use for most engineers i know is vehicle drivers . Bailing out of my prowler when it is under heavy fire and being stuck in long range battle with no long range weapons sucks :huh: I feel light assault definitely deserves to have them though .

Electrofreak
2012-11-23, 10:05 PM
LA are intended to be short-range brawlers, so giving them a long range weapon is probably not a good idea.

Juryrig
2012-11-24, 05:50 AM
I understand engineers have a lot going for them , was more of a wishlist for them . Primary use for most engineers i know is vehicle drivers . Bailing out of my prowler when it is under heavy fire and being stuck in long range battle with no long range weapons sucks :huh: I feel light assault definitely deserves to have them though .

There is the battle rifle. Although my experience with it so far is that it's good for hitting things, less good for actually killing things...although that's probably me.

Logically, you'd give the assault rifle to the Engineer (who would logically be supporting vehicles at a distant firing position) and the carbine to the medic, who needs to be up there with the frontline troops as you can't heal/revive unless you're right there on the front lines.

*edited to add* of course, I spend most of my engineer time in the front lines dropping ammo packs for people, so I refute my own logical construct with my own actions....

Sturmhardt
2012-11-24, 06:21 AM
LA are intended to be short-range brawlers, so giving them a long range weapon is probably not a good idea.

Exactly this. LA is not for the longer range so IMHO everything is fine. If you have to live with a class system it has to be consistent.

Palerion
2012-11-24, 11:26 AM
I lol at carbine bashing :P You gotta understand, carbines have their place, and actually outshine assault rifles in some areas. They really rip at close to medium range while assault rifles do better at medium to long range. Personally I prefer carbines over assault rifles. Only thing that confuses me is why it seems like only NC carbines can mount underslung weapons.

Rago
2012-11-24, 11:46 AM
engineers already have so much going for them, repair tools, ammo resupplies, turrets

giving them strong rifles too may not be such a good idea

BTW, i play engie and run shotguns, if i need range i plop a turret down.

I Still found no Way to upgrade my Turremt, the only thing is CD which is quit boring.
I want a At Turrent, or Lazors :P

Electrofreak
2012-11-24, 11:51 AM
I admit that I really wish there was a way to have the assault rifle on other classes, but I don't see how it's possible without skewing class balance (which is already tenuous).

I sometimes feel like we're missing a class, but I'm not sure what it is.

Beerbeer
2012-11-24, 12:12 PM
Actually, it's funny you mention that as I feel the same way.

Maybe another infantry class, no jump packs or toggable shield, but can equip any weapon?

A universal, grunt class that I bet would appeal to a lot if players.

Electrofreak
2012-11-24, 12:25 PM
Actually, it's funny you mention that as I feel the same way.

Maybe another infantry class, no jump packs or toggable shield, but can equip any weapon?

A universal, grunt class that I bet would appeal to a lot if players.

Yeah, I've been thinking of it as a Medium Assault class, but who wants to be Medium? A real-world comparison would be Army Rangers, or some other kind of marksman class.

The only place this idea really runs into a stumbling block is with special abilities. I mean, each class has special abilities, it's tied into the certification point system pretty deeply, so they'd need something that they could invest in. Obviously it can't be something too awesome as the ability to roll with nearly any weapon is a significant advantage.

Hmm...

Sledgecrushr
2012-11-24, 12:33 PM
I would love to play the LA more and an AR would give you more choice in your playstyle henc giving the LA more of a role on the battlefield. As it sits I think the best weapon the LA can have is the shotgun and its so limited in rangs. As it is the LA is good for short and pointblank ranges and a lot of the fights dont go into that category.

Beerbeer
2012-11-24, 12:39 PM
This class trades special abilities for the ability to use any weapon. Maybe call him a weapon specialist.

Electrofreak
2012-11-24, 12:45 PM
I would love to play the LA more and an AR would give you more choice in your playstyle henc giving the LA more of a role on the battlefield. As it sits I think the best weapon the LA can have is the shotgun and its so limited in rangs. As it is the LA is good for short and pointblank ranges and a lot of the fights dont go into that category.

That's the role of LA though; short-range mobile brawler. They use their jet-pack to circumvent defensive obstacles and to close range with a target quickly. They also have specialized grenades that they employ to allow them to close to effective range safely.

Introducing a long-range weapon into their arsenal would really screw with the way this class works. It would simply encourage rooftop camping. This topic has been discussed to death, and the answer is that the AR is not a good fit for LA unless the LA class gets reworked into something else.

I'm of the opinion that another class does need the AR; a class that doesn't exist yet.

Xaine
2012-11-24, 12:48 PM
Class with the ability to equip 2 primary weeapons, but has no special ability maybe?

Although, that would still be a little OP.

Electrofreak
2012-11-24, 12:52 PM
Class with the ability to equip 2 primary weeapons, but has no special ability maybe?

Although, that would still be a little OP.

Damn, that would be cool, but it's also kind of the MAX Suit's thing.